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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Fan : MonoBehaviour
- {
- void OnTriggerStay(Collider other)
- {
- UltimatePlayerMovement player = other.GetComponent <UltimatePlayerMovement>();
- if (player)
- {
- player.Launch(Vector3.up, 5);
- }
- }
- }
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