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INI file 11.73 KB | Gaming | 0 0
  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../Engine/Plugins/2D/Paper2D/Content
  5. Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content
  6. Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content
  7. Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
  8. Paths=../../../Engine/Plugins/Animation/ControlRig/Content
  9. Paths=../../../Engine/Plugins/Animation/IKRig/Content
  10. Paths=../../../Engine/Plugins/Bridge/Content
  11. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  12. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  13. Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
  14. Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
  15. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  16. Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
  17. Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
  18. Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
  19. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  20. Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
  21. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  22. Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
  23. Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
  24. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  25. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  26. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  27. Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
  28. Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
  29. Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
  30. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  31. Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content
  32. Paths=../../../Engine/Plugins/Experimental/Landmass/Content
  33. Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content
  34. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  35. Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
  36. Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content
  37. Paths=../../../Engine/Plugins/Experimental/Water/Content
  38. Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content
  39. Paths=../../../Engine/Plugins/FX/Niagara/Content
  40. Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
  41. Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
  42. Paths=../../../Engine/Plugins/Media/MediaPlate/Content
  43. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  44. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  45. Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
  46. Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
  47. Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
  48. Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
  49. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  50. Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content
  51. Paths=../../../Engine/Plugins/Runtime/Metasound/Content
  52. Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
  53. Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
  54. Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
  55. Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content
  56. Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content
  57. Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkLens/Content
  58. Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
  59. Paths=../../../SHProto/Plugins/BlooberCore/GameBase/Content
  60. Paths=../../../SHProto/Plugins/BlooberCore/InputRebinding/Content
  61. Paths=../../../SHProto/Plugins/BlooberCore/LevelStreaming/Content
  62. Paths=../../../SHProto/Plugins/BlooberCore/SimpleSpawnPoints/Content
  63. Paths=../../../SHProto/Plugins/BlooberCore/UCA/Content
  64. Paths=../../../SHProto/Plugins/BlooberWwise/Content
  65. Paths=../../../SHProto/Plugins/CharacterAnimationExtras/Content
  66. Paths=../../../SHProto/Plugins/CustomAnimNode/Content
  67. Paths=../../../SHProto/Plugins/Cutscenes/Content
  68. Paths=../../../SHProto/Plugins/DLSS/Content
  69. Paths=../../../SHProto/Plugins/Dialog/Content
  70. Paths=../../../SHProto/Plugins/EveryDai/Content
  71. Paths=../../../SHProto/Plugins/FSR3/Content
  72. Paths=../../../SHProto/Plugins/FSR/Content
  73. Paths=../../../SHProto/Plugins/FoliageStamps/Content
  74. Paths=../../../SHProto/Plugins/GeometryTools/Content
  75. Paths=../../../SHProto/Plugins/HoudiniNiagara/Content
  76. Paths=../../../SHProto/Plugins/LiveLinkViconDataStream/Content
  77. Paths=../../../SHProto/Plugins/Mai/Content
  78. Paths=../../../SHProto/Plugins/NinjaCharacter/Content
  79. Paths=../../../SHProto/Plugins/PSSR/Content
  80. Paths=../../../SHProto/Plugins/PivotTool/Content
  81. Paths=../../../SHProto/Plugins/PostprocessVolumeEx/Content
  82. Paths=../../../SHProto/Plugins/QAUtils/DebugCheckPoints/Content
  83. Paths=../../../SHProto/Plugins/Wwise/Content
  84. Paths=../../../SHProto/Plugins/XeSS/Content
  85.  
  86. [SystemSettings]
  87. niagara.CreateShadersOnLoad=1
  88. D3D11.PSO.DiskCache=1
  89. D3D11.PSO.DriverOptimizedDiskCache=1
  90. D3D11.AsyncDeferredDeletion=1
  91. D3D11.ResidencyManagement=1
  92. D3D11.Aftermath=0
  93. D3D12.PSO.DriverOptimizedDiskCache=1
  94. D3D12.AsyncDeferredDeletion=1
  95. D3D12.ResidencyManagement=1
  96. D3D12.Aftermath=0
  97. FX.BatchAsync=1
  98. D3D12.SyncThreshold=999
  99. D3D11.SyncThreshold=999
  100. RHI.SyncThreshold=999
  101. r.NGX.LogLevel=0
  102.  
  103. [/Script/Engine.RendererSettings]
  104. r.CreateShadersOnLoad=1
  105. r.UseShaderCaching=1
  106. r.Shaders.Validation=0
  107. r.CookOutUnusedDetailModeComponents=1
  108. r.AsyncCompute=1
  109. r.AsyncPipelineCompile=1
  110. r.GTSyncType=1
  111. r.DontLimitOnBattery=1
  112. r.AOAsyncBuildQueue=1
  113. r.Shaders.Optimize=1
  114. r.ShaderPipelineCache.PreOptimizeEnabled=1
  115. r.ShaderPipelineCache.ReportPSO=0
  116. r.ShaderPipelineCache.LogPSO=0
  117. r.ShaderComplexity.CacheShaders=1
  118. r.ShaderPipelineCache.SaveUserCache=1
  119. r.ShaderPipelineCache.Enabled=1
  120. r.UseAsyncShaderPrecompilation=1
  121. r.Streaming.UseAsyncRequestsForDDC=1
  122. r.Streaming.AmortizeCPUToGPUCopy=1
  123. r.Streaming.UseNewMetrics=1
  124. r.Streaming.LimitPoolSizeToVRAM=1
  125. r.OneFrameThreadLag=1
  126. r.UseFastIntersect=1
  127. r.RHICmdCollectRHIThreadStatsFromHighLevel=0
  128. r.VolumetricRenderTarget.PreferAsyncCompute=1
  129. r.GPUCrashDebugging=0
  130. r.GPUCrashDump=0
  131. r.GPUCrashDebugging.Aftermath.Markers=0
  132. r.GPUCrashDebugging.Aftermath.Callstack=0
  133. r.GPUCrashDebugging.Aftermath.TrackAll=0
  134. r.GPUCrash.DataDepth=0
  135. r.GPUCrash.DataDepth=0
  136. r.ShaderLibrary.PrintExtendedStats=0
  137. r.GPUCrash.Collectionenable=0
  138. r.D3D11.GPUCrashDebuggingMode=0
  139. r.D3D12.GPUCrashDebuggingMode=0
  140. r.CompileShadersForDevelopment=0
  141. s.MaxIncomingRequestsToStall=0
  142. s.MaxReadyRequestsToStallMB=0
  143. r.EnableDebugSpam_GetObjectPositionAndScale=0
  144. r.EnableDebugSpam_GetObjectPositionAndScale=0
  145. memory.logGenericPlatformMemoryStats=0
  146. fx.ParticlePerfStats.Enabled=0
  147. fx.ParticlePerfStats.Enabled=false
  148. p.Chaos.VisualDebuggerEnable=0
  149. fx.EnableCircularAnimTrailDump=0
  150. r.Shadow.CachePreshadow=1
  151. r.Shadow.CachePreshadow=1
  152. r.Shadow.CacheWholeSceneShadows=1
  153. r.UniformBufferPooling=1
  154. r.RHICmdAsyncRHIThreadDispatch=1
  155. r.D3D.RemoveUnusedInterpolators=1
  156. gc.CreateGCClusters=1
  157. p.Chaos.Spring.ISPC=1
  158. vm.OptimizeVMByteCode=1
  159. net.TickAllOpenChannels=0
  160. r.Streaming.DefragDynamicBounds=1
  161. r.ParallelRendering=1
  162. r.ParallelShadows=1
  163. r.ParallelTranslucency=1
  164. r.ParallelVelocity=1
  165. r.ParallelSceneCapture=1
  166. r.ParallelRenderUploads=1
  167. r.ParallelParticleUpdate=1
  168. r.ParallelMeshMerge=1
  169. r.ParallelMeshDrawCommands=1
  170. r.ParallelMeshProcessing=1
  171. r.ParallelPhysicsScene=1
  172. r.ParallelAsyncComputeTranslucency=1
  173. r.ParallelAsyncComputeSkinCache=1
  174. r.ParallelZPrepass=1
  175. r.ParallelLandscapeLayerUpdate=1
  176. r.ParallelLandscapeSplatAtlas=1
  177. r.ParallelLandscapeSplineUpdate=1
  178. r.ParallelLandscapeSplineSegmentCalc=1
  179. r.ParallelDistributedScene=1
  180. r.ParallelBatchDispatch=1
  181. r.ParallelCulling=1
  182. r.ParallelDistanceField=1
  183. r.ParallelReflectionCaptures=1
  184. r.ParallelReflectionEnvironment=1
  185. r.ParallelReflectionShadowing=1
  186. r.ParallelLightingComposition=1
  187. r.ParallelLightingSetup=1
  188. r.ParallelLightingBuild=1
  189. r.ParallelLightingInject=1
  190. r.ParallelLightingPropagation=1
  191. r.ParallelTonemapping=1
  192. r.ParallelPostProcessing=1
  193. r.ParallelShadowFade=1
  194. r.ParallelShadowLights=1
  195. r.ParallelShadowDepth=1
  196. r.ParallelShadowFrustums=1
  197. r.ParallelShadowSplit=1
  198. r.ParallelOnePassPointLightShadowRendering=1
  199. r.ParallelCascadeShadowMaps=1
  200. r.ParallelShadowRendering=1
  201. r.ParallelTranslucentShadowRendering=1
  202. r.ParallelSceneColorGather=1
  203. r.ParallelPhysicsStepAsync=1
  204. r.ParallelDestruction=1
  205. r.ParallelNavOctreeUpdate=1
  206. r.ParallelNavBoundsCalc=1
  207. r.ParallelNavBoundsInit=1
  208. r.ParallelNavBoundsUpdate=1
  209. r.ParallelGameThreadInitTasks=1
  210. r.ParallelGameThreadTickTasks=1
  211. r.ParallelSkeletalClothUpdate=1
  212. r.ParallelSkeletalClothSkinning=1
  213. r.ParallelSkeletalClothBoundsCalc=1
  214. r.ParallelSkeletalClothGather=1
  215. r.ParallelSkeletalClothPrepareSim=1
  216. r.ParallelSkeletalClothSimulate=1
  217. r.ParallelSkeletalClothUpdateVerts=1
  218. r.ParallelSkeletalClothUpdateBounds=1
  219. r.ParallelAnimationUpdate=1
  220. r.ParallelAnimationEvaluation=1
  221. r.ParallelAnimationCompression=1
  222. r.ParallelAnimationRetargeting=1
  223. r.ParallelAnimationStreaming=1
  224. r.ParallelAnimationCompressionAsync=1
  225. r.ParallelAnimationRetargetingAsync=1
  226. r.ParallelAnimationStreamingAsync=1
  227. r.ParallelAnimationCacheConversion=1
  228. r.ParallelAnimationCacheConversionAsync=1
  229. r.ParallelAnimationCacheStreaming=1
  230. r.ParallelTaskShaderCompilation=1
  231. r.ParallelMeshBuildUseJobCulling=1
  232. r.ParallelMeshBuildUseJobMerging=1
  233. r.ParallelBasePass=1
  234. r.ParallelGatherShadowPrimitives=1
  235. r.ParallelInitViews=1
  236. r.ParallelPrePass=1
  237. rhi.ResourceTableCaching=1
  238. rhi.SyncAllowEarlyKick=1
  239. r.RHICmdUseParallelAlgorithms=1
  240. r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
  241. r.AsyncCreateLightPrimitiveInteractions=1
  242. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  243. r.Renderer.UseGPUInstancing=1
  244. r.DownsampledOcclusionQueries=1
  245. r.LensBlur.UseGS=1
  246. net.ShareShadowState=0
  247. net.ShareSerializedData=0
  248. net.AllowAsyncLoading=1
  249. r.GPUDefrag.MaxRelocations=0
  250. r.DiscardUnusedQuality=1
  251. r.D3D12.ExecuteCommandListTask=1
  252. D3D12.ForceThirtyHz=0
  253. r.UseParallelGetDynamicMeshElementsTasks=1
  254. s.ProcessPrestreamingRequests=1
  255. r.Streaming.StressTest.ExtraAsyncLatency=0
  256. r.PreTileTextures=1
  257. r.FlushRHIThreadOnStreamingTextureLocks=0
  258. r.RHICmdBufferWriteLocks=0
  259. r.MeshStreaming=1
  260. s.PriorityAsyncLoadingExtraTime=0.0
  261. r.AnisotropicMaterials=1
  262. r.MaxAnisotropy=16
  263. r.VT.MaxAnisotropy=16
  264. p.Chaos.PerParticleCollision.Threading=1
  265. r.OptimizeForUAVPerformance=1
  266. r.Streaming.FlushTimeOut=1
  267. fx.EarlyScheduleAsync=1
  268. r.Emitter.FastPoolEnable=1
  269. r.Shadow.Preshadows=1
  270. r.ExcludeHLODsFromCachedShadows=0
  271. r.SSS.Burley.EnableProfileIdCache=1
  272. r.VT.ParallelFeedbackTasks=1
  273. r.SupportAllShaderPermutations=0
  274.  
  275. [/Script/Engine.StreamingSettings]
  276. s.MinBulkDataSizeForAsyncLoading=0
  277.  
  278. [/Script/Engine.GarbageCollectionSettings]
  279. gc.CreateGCClusters=1
  280. gc.AllowParallelGC=1
  281. gc.AssetClustreringEnabled=1
  282. r.ShaderDrawDebug=0
  283.  
  284. [/Script/Engine.Engine]
  285. bAllowMultiThreadedShaderCompile=True
  286.  
  287. [/Script/AkAudio.AkSettings]
  288. bEnableMultiCoreRendering=True
  289.  
  290. [CrashReportClient]
  291. bAgreeToCrashUpload=False
  292. bImplicitSend=False
  293.  
  294. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  295. bEnableTelemetry=False
  296.  
  297. [FATHydraCrashHandler]
  298. LogCrashReportHydra=off
  299. LogCrashUploader=off
  300.  
  301. [ConsoleVariables]
  302. UseAllCores=True
  303.  
  304. [Core.Log]
  305. LogPluginManager=off
  306. LogOnlineIdentity=off
  307. LogOnlineSession=off
  308. LogMemory=off
  309. LogPakFile=off
  310. LogTemp=off
  311. LogTelemetry=off
  312. LogLinker=off
  313. LogOnline=off
  314. LogOnlineGame=off
  315. LogAnalytics=off
  316. LogConfig=off
  317. LogInteractiveProcess=off
  318. LogInput=off
  319. LogOnlineEntitlement=off
  320. LogOnlineEvents=off
  321. LogOnlineFriend=off
  322. LogOnlinePresence=off
  323. LogOnlineTitleFile=off
  324. LogOnlineUser=off
  325. Global=off
  326.  
  327. [WindowsApplication.Accessibility]
  328. StickyKeysHotkey=False
  329. ToggleKeysHotkey=False
  330. FilterKeysHotkey=False
  331. StickyKeysConfirmation=False
  332. ToggleKeysConfirmation=False
  333. FilterKeysConfirmation=False
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