[Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Animation/AnimationLocomotionLibrary/Content Paths=../../../Engine/Plugins/Animation/AnimationWarping/Content Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content Paths=../../../Engine/Plugins/Animation/ControlRig/Content Paths=../../../Engine/Plugins/Animation/IKRig/Content Paths=../../../Engine/Plugins/Bridge/Content Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/Experimental/CommonUI/Content Paths=../../../Engine/Plugins/Experimental/Dataflow/Content Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content Paths=../../../Engine/Plugins/Experimental/GeometryScripting/Content Paths=../../../Engine/Plugins/Experimental/Landmass/Content Paths=../../../Engine/Plugins/Experimental/MeshModelingToolsetExp/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Engine/Plugins/Experimental/UVEditor/Content Paths=../../../Engine/Plugins/Experimental/VirtualHeightfieldMesh/Content Paths=../../../Engine/Plugins/Experimental/Water/Content Paths=../../../Engine/Plugins/FX/NiagaraFluids/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Media/MediaPlate/Content Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content Paths=../../../Engine/Plugins/Runtime/HairStrands/Content Paths=../../../Engine/Plugins/Runtime/MeshModelingToolset/Content Paths=../../../Engine/Plugins/Runtime/Metasound/Content Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/Runtime/WaveTable/Content Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkLens/Content Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content Paths=../../../SHProto/Plugins/BlooberCore/GameBase/Content Paths=../../../SHProto/Plugins/BlooberCore/InputRebinding/Content Paths=../../../SHProto/Plugins/BlooberCore/LevelStreaming/Content Paths=../../../SHProto/Plugins/BlooberCore/SimpleSpawnPoints/Content Paths=../../../SHProto/Plugins/BlooberCore/UCA/Content Paths=../../../SHProto/Plugins/BlooberWwise/Content Paths=../../../SHProto/Plugins/CharacterAnimationExtras/Content Paths=../../../SHProto/Plugins/CustomAnimNode/Content Paths=../../../SHProto/Plugins/Cutscenes/Content Paths=../../../SHProto/Plugins/DLSS/Content Paths=../../../SHProto/Plugins/Dialog/Content Paths=../../../SHProto/Plugins/EveryDai/Content Paths=../../../SHProto/Plugins/FSR3/Content Paths=../../../SHProto/Plugins/FSR/Content Paths=../../../SHProto/Plugins/FoliageStamps/Content Paths=../../../SHProto/Plugins/GeometryTools/Content Paths=../../../SHProto/Plugins/HoudiniNiagara/Content Paths=../../../SHProto/Plugins/LiveLinkViconDataStream/Content Paths=../../../SHProto/Plugins/Mai/Content Paths=../../../SHProto/Plugins/NinjaCharacter/Content Paths=../../../SHProto/Plugins/PSSR/Content Paths=../../../SHProto/Plugins/PivotTool/Content Paths=../../../SHProto/Plugins/PostprocessVolumeEx/Content Paths=../../../SHProto/Plugins/QAUtils/DebugCheckPoints/Content Paths=../../../SHProto/Plugins/Wwise/Content Paths=../../../SHProto/Plugins/XeSS/Content [SystemSettings] niagara.CreateShadersOnLoad=1 D3D11.PSO.DiskCache=1 D3D11.PSO.DriverOptimizedDiskCache=1 D3D11.AsyncDeferredDeletion=1 D3D11.ResidencyManagement=1 D3D11.Aftermath=0 D3D12.PSO.DriverOptimizedDiskCache=1 D3D12.AsyncDeferredDeletion=1 D3D12.ResidencyManagement=1 D3D12.Aftermath=0 FX.BatchAsync=1 D3D12.SyncThreshold=999 D3D11.SyncThreshold=999 RHI.SyncThreshold=999 r.NGX.LogLevel=0 [/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 r.UseShaderCaching=1 r.Shaders.Validation=0 r.CookOutUnusedDetailModeComponents=1 r.AsyncCompute=1 r.AsyncPipelineCompile=1 r.GTSyncType=1 r.DontLimitOnBattery=1 r.AOAsyncBuildQueue=1 r.Shaders.Optimize=1 r.ShaderPipelineCache.PreOptimizeEnabled=1 r.ShaderPipelineCache.ReportPSO=0 r.ShaderPipelineCache.LogPSO=0 r.ShaderComplexity.CacheShaders=1 r.ShaderPipelineCache.SaveUserCache=1 r.ShaderPipelineCache.Enabled=1 r.UseAsyncShaderPrecompilation=1 r.Streaming.UseAsyncRequestsForDDC=1 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.UseNewMetrics=1 r.Streaming.LimitPoolSizeToVRAM=1 r.OneFrameThreadLag=1 r.UseFastIntersect=1 r.RHICmdCollectRHIThreadStatsFromHighLevel=0 r.VolumetricRenderTarget.PreferAsyncCompute=1 r.GPUCrashDebugging=0 r.GPUCrashDump=0 r.GPUCrashDebugging.Aftermath.Markers=0 r.GPUCrashDebugging.Aftermath.Callstack=0 r.GPUCrashDebugging.Aftermath.TrackAll=0 r.GPUCrash.DataDepth=0 r.GPUCrash.DataDepth=0 r.ShaderLibrary.PrintExtendedStats=0 r.GPUCrash.Collectionenable=0 r.D3D11.GPUCrashDebuggingMode=0 r.D3D12.GPUCrashDebuggingMode=0 r.CompileShadersForDevelopment=0 s.MaxIncomingRequestsToStall=0 s.MaxReadyRequestsToStallMB=0 r.EnableDebugSpam_GetObjectPositionAndScale=0 r.EnableDebugSpam_GetObjectPositionAndScale=0 memory.logGenericPlatformMemoryStats=0 fx.ParticlePerfStats.Enabled=0 fx.ParticlePerfStats.Enabled=false p.Chaos.VisualDebuggerEnable=0 fx.EnableCircularAnimTrailDump=0 r.Shadow.CachePreshadow=1 r.Shadow.CachePreshadow=1 r.Shadow.CacheWholeSceneShadows=1 r.UniformBufferPooling=1 r.RHICmdAsyncRHIThreadDispatch=1 r.D3D.RemoveUnusedInterpolators=1 gc.CreateGCClusters=1 p.Chaos.Spring.ISPC=1 vm.OptimizeVMByteCode=1 net.TickAllOpenChannels=0 r.Streaming.DefragDynamicBounds=1 r.ParallelRendering=1 r.ParallelShadows=1 r.ParallelTranslucency=1 r.ParallelVelocity=1 r.ParallelSceneCapture=1 r.ParallelRenderUploads=1 r.ParallelParticleUpdate=1 r.ParallelMeshMerge=1 r.ParallelMeshDrawCommands=1 r.ParallelMeshProcessing=1 r.ParallelPhysicsScene=1 r.ParallelAsyncComputeTranslucency=1 r.ParallelAsyncComputeSkinCache=1 r.ParallelZPrepass=1 r.ParallelLandscapeLayerUpdate=1 r.ParallelLandscapeSplatAtlas=1 r.ParallelLandscapeSplineUpdate=1 r.ParallelLandscapeSplineSegmentCalc=1 r.ParallelDistributedScene=1 r.ParallelBatchDispatch=1 r.ParallelCulling=1 r.ParallelDistanceField=1 r.ParallelReflectionCaptures=1 r.ParallelReflectionEnvironment=1 r.ParallelReflectionShadowing=1 r.ParallelLightingComposition=1 r.ParallelLightingSetup=1 r.ParallelLightingBuild=1 r.ParallelLightingInject=1 r.ParallelLightingPropagation=1 r.ParallelTonemapping=1 r.ParallelPostProcessing=1 r.ParallelShadowFade=1 r.ParallelShadowLights=1 r.ParallelShadowDepth=1 r.ParallelShadowFrustums=1 r.ParallelShadowSplit=1 r.ParallelOnePassPointLightShadowRendering=1 r.ParallelCascadeShadowMaps=1 r.ParallelShadowRendering=1 r.ParallelTranslucentShadowRendering=1 r.ParallelSceneColorGather=1 r.ParallelPhysicsStepAsync=1 r.ParallelDestruction=1 r.ParallelNavOctreeUpdate=1 r.ParallelNavBoundsCalc=1 r.ParallelNavBoundsInit=1 r.ParallelNavBoundsUpdate=1 r.ParallelGameThreadInitTasks=1 r.ParallelGameThreadTickTasks=1 r.ParallelSkeletalClothUpdate=1 r.ParallelSkeletalClothSkinning=1 r.ParallelSkeletalClothBoundsCalc=1 r.ParallelSkeletalClothGather=1 r.ParallelSkeletalClothPrepareSim=1 r.ParallelSkeletalClothSimulate=1 r.ParallelSkeletalClothUpdateVerts=1 r.ParallelSkeletalClothUpdateBounds=1 r.ParallelAnimationUpdate=1 r.ParallelAnimationEvaluation=1 r.ParallelAnimationCompression=1 r.ParallelAnimationRetargeting=1 r.ParallelAnimationStreaming=1 r.ParallelAnimationCompressionAsync=1 r.ParallelAnimationRetargetingAsync=1 r.ParallelAnimationStreamingAsync=1 r.ParallelAnimationCacheConversion=1 r.ParallelAnimationCacheConversionAsync=1 r.ParallelAnimationCacheStreaming=1 r.ParallelTaskShaderCompilation=1 r.ParallelMeshBuildUseJobCulling=1 r.ParallelMeshBuildUseJobMerging=1 r.ParallelBasePass=1 r.ParallelGatherShadowPrimitives=1 r.ParallelInitViews=1 r.ParallelPrePass=1 rhi.ResourceTableCaching=1 rhi.SyncAllowEarlyKick=1 r.RHICmdUseParallelAlgorithms=1 r.RHICmdDeferSkeletalLockAndFillToRHIThread=1 r.AsyncCreateLightPrimitiveInteractions=1 r.EnableAsyncComputeTranslucencyLightingVolumeClear=1 r.Renderer.UseGPUInstancing=1 r.DownsampledOcclusionQueries=1 r.LensBlur.UseGS=1 net.ShareShadowState=0 net.ShareSerializedData=0 net.AllowAsyncLoading=1 r.GPUDefrag.MaxRelocations=0 r.DiscardUnusedQuality=1 r.D3D12.ExecuteCommandListTask=1 D3D12.ForceThirtyHz=0 r.UseParallelGetDynamicMeshElementsTasks=1 s.ProcessPrestreamingRequests=1 r.Streaming.StressTest.ExtraAsyncLatency=0 r.PreTileTextures=1 r.FlushRHIThreadOnStreamingTextureLocks=0 r.RHICmdBufferWriteLocks=0 r.MeshStreaming=1 s.PriorityAsyncLoadingExtraTime=0.0 r.AnisotropicMaterials=1 r.MaxAnisotropy=16 r.VT.MaxAnisotropy=16 p.Chaos.PerParticleCollision.Threading=1 r.OptimizeForUAVPerformance=1 r.Streaming.FlushTimeOut=1 fx.EarlyScheduleAsync=1 r.Emitter.FastPoolEnable=1 r.Shadow.Preshadows=1 r.ExcludeHLODsFromCachedShadows=0 r.SSS.Burley.EnableProfileIdCache=1 r.VT.ParallelFeedbackTasks=1 r.SupportAllShaderPermutations=0 [/Script/Engine.StreamingSettings] s.MinBulkDataSizeForAsyncLoading=0 [/Script/Engine.GarbageCollectionSettings] gc.CreateGCClusters=1 gc.AllowParallelGC=1 gc.AssetClustreringEnabled=1 r.ShaderDrawDebug=0 [/Script/Engine.Engine] bAllowMultiThreadedShaderCompile=True [/Script/AkAudio.AkSettings] bEnableMultiCoreRendering=True [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [/Script/WInstrumentedProfilersSettings.WTelemetrySettings] bEnableTelemetry=False [FATHydraCrashHandler] LogCrashReportHydra=off LogCrashUploader=off [ConsoleVariables] UseAllCores=True [Core.Log] LogPluginManager=off LogOnlineIdentity=off LogOnlineSession=off LogMemory=off LogPakFile=off LogTemp=off LogTelemetry=off LogLinker=off LogOnline=off LogOnlineGame=off LogAnalytics=off LogConfig=off LogInteractiveProcess=off LogInput=off LogOnlineEntitlement=off LogOnlineEvents=off LogOnlineFriend=off LogOnlinePresence=off LogOnlineTitleFile=off LogOnlineUser=off Global=off [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False