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LH Crash debug.err

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May 22nd, 2013
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  1. DebugMessage: Version 1.00 last updated on: 05-22-2013 12:42
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 5/22/2013, 13:27:18
  7. DirectX Version: DirectX 11
  8. Machine Name: MICK-PC
  9. Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.130410-1505)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: MSI
  12. System Model: MS-7752
  13. BIOS: BIOS Date: 12/19/12 13:50:26 Ver: 04.06.05
  14. Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 CPUs), ~3.5GHz
  15. Physical Memory: 16384MB RAM
  16. Page File: 2710MB used, 15925MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce GTX 670
  24. Manufacturer: NVIDIA
  25. Chip Type: NVxx
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_1189&SUBSYS_28401462&REV_A1
  28. Display Memory: 4014 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: Generic PnP Monitor
  31. Monitor Max Resolution:
  32. Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  33. Driver Version: 9.18.0013.1422
  34. Driver Date: 3/15/2013 01:53:06
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: Speakers (2- High Definition Audio Device)
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462D752&REV_1003
  45. Manufacturer ID: 1
  46. Product ID: 65535
  47. Driver Name: HdAudio.sys
  48. Provider: Microsoft
  49. Driver Version: 6.02.9200.16496
  50. Driver Date: 1/8/2013 23:59:47
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 1
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57. Sound device 1:
  58. Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
  59. Default Sound Playback: No
  60. Default Voice Playback: No
  61. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_1462D752&REV_1003
  62. Manufacturer ID: 1
  63. Product ID: 65535
  64. Driver Name: HdAudio.sys
  65. Provider: Microsoft
  66. Driver Version: 6.02.9200.16496
  67. Driver Date: 1/8/2013 23:59:47
  68. Type: WDM
  69. Other Drivers:
  70. Acceleration Level: 1
  71. Cap Flags: 0
  72. Min/Max Sample Rate: 0, 0
  73.  
  74.  
  75.  
  76. DebugMessage: *********END dxdiag info.*********
  77. DebugMessage: Using 2 samples for multisampling.
  78. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  79. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 670
  80. DebugMessage: Presentation Interval: Immediate.
  81. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  82. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  83. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  84. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  85. DebugMessage: Bump mapping is supported.
  86. Debug Message: Device is now ready
  87. Debug Message: GFX-THREAD: DISABLED
  88. DebugMessage: Border size reported as 6 by 29
  89. DebugMessage: Shell initialization complete
  90. DebugMessage: Elemental: Legendary Heroes is activated.
  91. DebugMessage: ***** Initializing Game *****
  92. DebugMessage: Loaded font Arial-13
  93. DebugMessage: Loaded font Trajan Pro_lu-16
  94. DebugMessage: Loaded font Trajan Pro_lu-13
  95. DebugMessage: Timer Frequency is 0 34278a
  96. DebugMessage: Initializing sound card.
  97. DebugMessage: initailizing bink
  98. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  99. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  100. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  101. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  102. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  103. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  104. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  105. DebugMessage: Create anchor mwin
  106. DebugMessage: Load texture atlas.
  107. DebugMessage: InitializeWorld
  108. DebugMessage: Loaded font Tahoma-13Bold
  109. DebugMessage: Loaded font Trajan Pro-17Bold
  110. DebugMessage: Loaded font Trajan Pro-21Bold
  111. DebugMessage: Loaded font Trajan Pro-37Bold
  112. DebugMessage: Loaded font Tahoma-32Bold
  113. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  114. Debug Message: Allocation successful
  115. DebugMessage: Create popup manager.
  116. DebugMessage: InitializeMWinStripEngine
  117. DebugMessage: InitializeMWinDeferredTextRenderer
  118. DebugMessage: Initialize effect system.
  119. DebugMessage: InitializeSpellRepository
  120. DebugMessage: InitializeTriggerManager
  121. DebugMessage: InitializeMusicLayerGroupManager
  122. DebugMessage: Loaded font Tahoma-16Bold
  123. DebugMessage: Loaded font Trajan Pro-19Bold
  124. DebugMessage: Loaded font Trajan Pro-16Bold
  125. Debug Message: Total objects deleted: 1
  126. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  127. Debug Message: Allocation successful
  128. Debug Message: UnzipHelper attempting to read file with uncompressed size of 46054428
  129. Debug Message: Total objects deleted: 0
  130. DebugMessage: Begin LoadCoreXMLData3
  131. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Items\*.xml
  132. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Race\*.xml
  133. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  134. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  135. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  136. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Units\*.xml
  137. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  138. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Effects\*.xml
  139. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Quests\*.xml
  140. DebugMessage: LoadCoreXMLData finished 3
  141. Debug Message: MapManager registered 11 files on disk
  142. Debug Message: MapManager registered 80 files on disk
  143. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  144. Debug Message: MapManager registered 0 files on disk
  145. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Maps\*.xml
  146. Debug Message: MapManager registered 0 files on disk
  147. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  148. Debug Message: MapManager registered 0 files on disk
  149. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  150. Debug Message: MapManager registered 0 files on disk
  151. DebugMessage: No files found matching mask C:\Users\Mick\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  152. Debug Message: MapManager registered 0 files on disk
  153. DebugMessage: LoadCoreXMLData finished
  154. DebugMessage: Create setup screens.
  155. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  156. DebugMessage: Loaded font Trajan Pro-32Bold
  157. DebugMessage: Loaded font Trajan Pro-24Bold
  158. DebugMessage: Loaded font Tahoma-11Bold
  159. DebugMessage: Loaded font Arial-11
  160. DebugMessage: Loaded font Tahoma-19Bold
  161. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  162. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  163. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  164. DebugMessage: Loaded font Tahoma-15Bold
  165. DebugMessage: Loaded font BankGothic Md BT-12
  166. DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  167. DebugMessage: Set mouse.
  168. DebugMessage: Set update timer.
  169. DebugMessage: Loaded font Arial-11Bold
  170. Debug Message: - Current Game Settings -
  171. Debug Message: Selected local player faction: KingdomOfAltar
  172. Debug Message: Selected local player sovereign: Sovereign_Relias
  173. Debug Message: AI players:
  174. Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Normal, Team#: 2
  175. Debug Message: Sovereign_Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 3
  176. Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Normal, Team#: 4
  177. DebugMessage: Loaded font Trajan Pro-11Bold
  178. DebugMessage: Loaded font Verdana-13
  179. DebugMessage: Loaded font Tahoma-12Bold
  180. DebugMessage: Loaded font Trajan Pro-15Bold
  181. DebugMessage: Loaded font Tahoma-9
  182. DebugMessage: Loaded font Tahoma-11
  183. Debug Message: InitializeWorld: Map File:
  184. Debug Message: Stamp Quantity: 7
  185. Debug Message: Land Mass Size: 0
  186. Debug Message: Land Mass Min Spawns: 0
  187. Debug Message: Land Mass Max Spawns: 0
  188. Debug Message: Forest Quantity: 3
  189. Debug Message: Mountain Generation Option: 1
  190. Debug Message: Map Random Seed: 1369243646
  191. Debug Message: ---------------------------------------------
  192. Debug Message: ---------------------------------------------
  193. Debug Message: Map Size: Small
  194. Map Style: Balanced
  195. Debug Message: Sectors: 5 x 4
  196. Debug Message: Tiles: 80 x 64
  197. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  198. Debug Message: ---------------------------------------------
  199. Debug Message: ---------------------------------------------
  200. Debug Message: Picked stamp S_Master_Quest_Container_01 at tile 32,48, with rotation 3.141593, with 1 x 1 sectors, frequency is 5
  201. Debug Message: Picked stamp S_Burning_Lands_Blank_01 at tile 24,32, with rotation 0.000000, with 2 x 1 sectors, frequency is 0
  202. Debug Message: Picked stamp S_Fertile_Large_03 at tile 56,40, with rotation 3.141593, with 2 x 2 sectors, frequency is 4
  203. Debug Message: Picked stamp S_Generic_Medium_04 at tile 40,16, with rotation 0.000000, with 2 x 1 sectors, frequency is 4
  204. Debug Message: Picked stamp S_Generic_Small_07 at tile 16,16, with rotation 4.712389, with 1 x 1 sectors, frequency is 4
  205. Debug Message: ---------------------------------------------
  206. Debug Message: ---------------------------------------------
  207. Debug Message: ---------------------------------------------
  208. Debug Message: ---------------------------------------------
  209. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  210. Debug Message: Map Generation Complete
  211. Debug Message: Placing random goodie huts...45 requested
  212. Debug Message: Placed 45 GoodieHuts
  213. Debug Message: Placing random goodie huts...45 requested
  214. Debug Message: Placed 45 GoodieHuts
  215. Debug Message: Placing random elemental shards...21 requested
  216. Debug Message: Placed 21 elemental shards
  217. Debug Message: Placing random resources..60 requested.
  218. Debug Message: Placed 60 resources
  219. Debug Message: Placing random resources near player at 19, 10...
  220. Debug Message: Player faction Kingdom of Gilden is set to difficulty Normal
  221. Debug Message: Placing random resources near player at 60, 36...
  222. Debug Message: Player faction Empire of Umber is set to difficulty Normal
  223. Debug Message: Placing random resources near player at 47, 16...
  224. Debug Message: Player faction Empire of Resoln is set to difficulty Normal
  225. Debug Message: Placing random resources near player at 32, 17...
  226. Debug Message: Placing random NPC camps...
  227. Debug Message: Placing random starting quest locations
  228. Debug Message: Placing goodie huts around starting points
  229. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 0 starting position
  230. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Goodie Huts could not place Treasure_RuinedHouse near player 3 starting position
  231. Debug Message: Placing goodie huts around starting points
  232. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 0 starting position
  233. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_DarklingRider near player 2 starting position
  234. Debug Message: WARNING: PlaceStartingPointGoodieHuts for Monster Lairs could not place Lair_WildingGrounds near player 2 starting position
  235. DebugMessage: Loaded font Verdana-13Bold
  236. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  237. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  238. DebugMessage: Player_List setting size 181 x 0
  239. Debug Message: InitMapGfx Started...
  240. Debug Message: InitMapGfx finished.
  241. DebugMessage: Loaded font Trajan Pro-13Bold
  242. DebugMessage: Loaded font Tahoma-13
  243. DebugMessage: Loaded font Trajan Pro-13
  244. DebugMessage: Loaded font Tahoma-19
  245. DebugMessage: Loaded font Times New Roman-21Bold
  246. Debug Message: Generating portrait: Portrait_Unit_Defender_Altarian_-2061933524
  247. Debug Message: Generating portrait: Portrait_Unit_Horseman_Altarian_-1115987258
  248. Debug Message: Generating portrait: Portrait_Unit_Light_Altarian_-1330878507
  249. Debug Message: Generating portrait: Portrait_Unit_Archer_Altarian_668843245
  250. Debug Message: Generating portrait: Portrait_Unit_Medium_Altarian_-536484754
  251. Debug Message: Generating portrait: Portrait_Unit_Crossbowman_Altarian_-1325854263
  252. Debug Message: Generating portrait: Portrait_Unit_Heavy_Altarian_-1762643725
  253. Debug Message: Generating portrait: Portrait_Unit_Mage_Altarian_-1871897285
  254. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Altarian_1806715410
  255. Debug Message: Generating portrait: Portrait_Unit_Henchman_Bard_-1945532896
  256. Debug Message: Generating portrait: Portrait_Unit_Henchman_Shieldman_1801079956
  257. Debug Message: Generating portrait: Portrait_Unit_Henchman_TorchBearer_13972300
  258. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Altarian_-338815874
  259. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  260. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  261. Debug Message: Creating terrain gfx...
  262. Debug Message: FinishInitMapGfx started.
  263. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  264. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  265. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  266. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  267. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  268. Debug Message: FinishInitMapGfx finished.
  269. Debug Message: Generating portrait: Portrait_Unit_Spearman_Altarian_1667786058
  270. Debug Message: Generating portrait: Portrait_Unit_Peasant_Altarian_794475281
  271. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  272. DebugMessage: Loaded font Tempus Sans ITC-17
  273. DebugMessage: Loaded font Tempus Sans ITC-19
  274. DebugMessage: Loaded font Tempus Sans ITC-17Bold
  275. DebugMessage: Loaded font Tempus Sans ITC-19Bold
  276. Debug Message: City couldn't find CityResourceData for population at Athica.
  277. DebugMessage: Loaded font Trajan Pro-27Bold
  278. DebugMessage: Loaded font Segoe UI Semibold-21Bold
  279. DebugMessage: Loaded font Trajan Pro72Bold
  280. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_1266478036
  281. DebugMessage: Loaded font Segoe UI Semibold-20Bold
  282. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  283. Debug Message: Warning, tile design G_Forest_Full_09 now has 107 objects when it used to have 100
  284. Debug Message: Warning, tile design G_Forest_Full_05 now has 134 objects when it used to have 100
  285. Debug Message: -------------------------
  286. Debug Message: - Ending Turn 2 -
  287. Debug Message: Current Memory Usage: 685356 KB
  288. Debug Message: Cities in World: 1
  289. Debug Message: Units in World: 268
  290. Debug Message: AI Oracle Ceresa: Now researching Civics
  291. Debug Message: AI Lord Markin: Now researching Civics
  292. Debug Message: AI Kulan: Now researching Civics
  293. Debug Message: Spell cast: Tutelage at 17, 10 by Lord Relias (unitID 0).
  294. DebugMessage: Loaded font Trajan Pro-29Bold
  295. Debug Message: -------------------------
  296. Debug Message: - Ending Turn 3 -
  297. Debug Message: Current Memory Usage: 698536 KB
  298. Debug Message: Cities in World: 2
  299. Debug Message: Units in World: 277
  300. DebugMessage: AI: Has chosen not to train any units.
  301. DebugMessage: Loaded font Tahoma-14Bold
  302. Debug Message: -------------------------
  303. Debug Message: - Ending Turn 4 -
  304. Debug Message: Current Memory Usage: 704880 KB
  305. Debug Message: Cities in World: 2
  306. Debug Message: Units in World: 278
  307. DebugMessage: AI: Has chosen not to train any units.
  308. Debug Message: -------------------------
  309. Debug Message: - Ending Turn 5 -
  310. Debug Message: Current Memory Usage: 705432 KB
  311. Debug Message: Cities in World: 4
  312. Debug Message: Units in World: 282
  313. DebugMessage: AI: Has chosen not to train any units.
  314. DebugMessage: AI: Has chosen not to train any units.
  315. DebugMessage: AI: Has chosen not to train any units.
  316. Debug Message: -------------------------
  317. Debug Message: - Ending Turn 6 -
  318. Debug Message: Current Memory Usage: 705652 KB
  319. Debug Message: Cities in World: 4
  320. Debug Message: Units in World: 286
  321. DebugMessage: AI: Has chosen not to train any units.
  322. DebugMessage: AI: Has chosen not to train any units.
  323. DebugMessage: AI: Has chosen not to train any units.
  324. DebugMessage: AutoSaving - Begin
  325. DebugMessage: AutoSaving - Complete
  326. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_1266478036
  327. Debug Message: -------------------------
  328. Debug Message: - Ending Turn 7 -
  329. Debug Message: Current Memory Usage: 708280 KB
  330. Debug Message: Cities in World: 4
  331. Debug Message: Units in World: 288
  332. DebugMessage: AI: Has chosen not to train any units.
  333. DebugMessage: AI: Has chosen not to train any units.
  334. DebugMessage: AI: Has chosen not to train any units.
  335. Debug Message: CWorld::ApplyGameModifier_Player- Adding Research (15.000000)
  336. Debug Message: AI Lord Markin: Now researching Knowledge
  337. Debug Message: -------------------------
  338. Debug Message: - Ending Turn 8 -
  339. Debug Message: Current Memory Usage: 707820 KB
  340. Debug Message: Cities in World: 4
  341. Debug Message: Units in World: 288
  342. DebugMessage: AI: Has chosen not to train any units.
  343. DebugMessage: AI: Has chosen not to train any units.
  344. DebugMessage: AI: Has chosen not to train any units.
  345. Debug Message: Unit Kallus Hairto traded from Empire NPC Player to Empire of Resoln.
  346. Debug Message: -------------------------
  347. Debug Message: - Ending Turn 9 -
  348. Debug Message: Current Memory Usage: 707916 KB
  349. Debug Message: Cities in World: 4
  350. Debug Message: Units in World: 289
  351. DebugMessage: AI: Has chosen not to train any units.
  352. DebugMessage: AI: Has chosen not to train any units.
  353. DebugMessage: AI: Has chosen not to train any units.
  354. Debug Message: Generating portrait: Portrait_Unit_CityDefender_Altarian_1266478036
  355. Debug Message: -------------------------
  356. Debug Message: - Ending Turn 10 -
  357. Debug Message: Current Memory Usage: 705764 KB
  358. Debug Message: Cities in World: 4
  359. Debug Message: Units in World: 295
  360. DebugMessage: AI: Has chosen not to train any units.
  361. DebugMessage: AI: Has chosen not to train any units.
  362. DebugMessage: AI: Has chosen not to train any units.
  363. Debug Message: Generating portrait: Portrait_Unit_CityArcher_Altarian_242671860
  364. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Wheat_Farm_Build_01. Only the first 100 will be displayed.
  365. Debug Message: -------------------------
  366. Debug Message: - Ending Turn 11 -
  367. Debug Message: Current Memory Usage: 715460 KB
  368. Debug Message: Cities in World: 4
  369. Debug Message: Units in World: 304
  370. DebugMessage: AI: Has chosen not to train any units.
  371. DebugMessage: AI: Has chosen not to train any units.
  372. Debug Message: AI Lord Markin: Now researching Restoration
  373. DebugMessage: AutoSaving - Begin
  374. DebugMessage: AutoSaving - Complete
  375. Debug Message: -------------------------
  376. Debug Message: - Ending Turn 12 -
  377. Debug Message: Current Memory Usage: 716020 KB
  378. Debug Message: Cities in World: 4
  379. Debug Message: Units in World: 303
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