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- Geri F. (GM): So the imp takes 4 damage from his own blight and 1 damage from wounds are forever
- Strat: Yes
- Geri F. (GM): Since he doesn't have line of sight on you from you falling off the stall (From pbs) he spends his turn moving within range.
- 1 turn burns off of his self-inflicted debuffs
- rip
- This imp has a little bit of an angle on you from his perch, but you do take partial cover
- What bonus to AC would that be
- Or penalty to an attack roll
- Strat: +2
- Geri F. (GM): Alright
- Strat: +4 for 2/3 cover
- Geri F. (GM): I'd say +4 in this situation
- And you are prone so disad
- Ive set up the status effects so I actually know who has what whooo
- Strat: Impressive
- Geri F. (GM): Ill just subtract from their rolls instead of adding to your AC
- Alright, 10 17 Since disad from prone stance....
- rip
- The giclops who took forced movement from pbs last round moves towards the stall again, and shoves it toward you since he know you are behind it.
- Would you say moving the stall into you would be just forced movement or damage or both
- Since you have an ability that negates forced movement
- Strat: Yeah, does using that convert it to damage or just make me ignore it?
- Geri F. (GM): Well
- I'd say it ignores it
- But in this situation its probably not reasonable to ignore it
- So i'll just roll the damage
- Strat: Then I'd probably say take damage from getting hit by a building
- Geri F. (GM): I wouldn't roll versus AC or anything right, you are getting hit by a building
- Strat: Probably not
- Maybe Ref to get out of the way?
- Or Fort to just stand there and tank the building
- Geri F. (GM): Yeah alright ill roll against fort
- 21
- 8 Damage.
- wat
- god
- here let me add str
- Geri F. (GM): So
- 16
- *15
- But still
- two ones
- cmon man
- Geri F. (GM): Alright 15 damage
- Strat: This giclops is such a disappointment
- Geri F. (GM): I know right
- reeee
- Strat: Also, it takes 6 damage from bleed and 6 more from walking through static
- Geri F. (GM): rip
- He'd also change the orientation of the cart to something like this
- Strat: Fair
- Geri F. (GM): Which makes you a little more open and kind of blocks of f your escape
- If you could run up walls
- That is
- The black line to the left of you is the walls of the courtyard, btw
- So you could run up it if you pleased
- Strat: Gotcha
- Geri F. (GM): Hmmm
- Alright probably just a basic attack here
- Strat: Reaction to stand as it approaches
- Geri F. (GM): 20 Attack
- 19 Damage
- all my giclops are dissapointments
- rip
- you had one job
- ONE JOB
- Geri F. (GM): ok here we go
- I believe the static line will burn off here
- Rosalind: Yes
- Geri F. (GM): Although you made another one here
- Rosalind: First of all, Rosalind regenerates 6 HP from the bleeding giclops. Second of all, she trades Donovan for her two newest pistols, Behead and Alhazred.
- Geri F. (GM): rip undead and head they never even got use
- Rosalind: Unload. Three shots each to the three enemies that aren't on the other side of the cart, and three bullets back into Alhazred.
- So sad.
- ((roll 1d2)) test
- ((1d2)) test
- Geri F. (GM): Brackets
- The uh
- next to p
- Rosalind: Square brackets?
- Geri F. (GM): yep
- square
- Double
- Rosalind: 2
- There we go
- 9 to hit
- Geri F. (GM): Miss
- Rosalind: Well that didn't work
- Geri F. (GM): uh
- Rosalind: Okay s'try that again without doing all of them at once
- Geri F. (GM): Yeah just put them on a line below
- shift enter
- Rosalind: 31
- Geri F. (GM): Wont send it
- but will let you space
- or
- enter
- whatever
- Rosalind: 14
- 14
- 15
- 18
- 15
- 29
- Rosalind: 32
- 23
- Geri F. (GM): two critfails
- Rosalind: There we go
- Geri F. (GM): ouch
- Im not gonna punish you too severely for those ones
- Do you split out the attacks evenly
- Alright yep three shots each
- Rosalind: Yeah
- Geri F. (GM): Miss miss miss, hit, hit, hit, hit hit
- alright
- Rosalind: 7 9 8 8 8
- Damage, each hit also applies a stacking 3/turn burn for 1 3 3 3 3 turns
- Geri F. (GM): I actually changed that to P a while back to remove unnecessary complication
- So just 3 turns
- Rosalind: Oh
- Ok
- Anything that got hit by the first 6 attacks also takes a 3/round bleed and a stacking -1 Will for 3 turns
- Geri F. (GM): I missed one roll it was further up
- One more hit
- Rosalind: Oh great
- 8 damage, 3 turns bleed + 3 turns burn + 3 turns of -1 Will
- Wait shoot
- I haven't been moving
- I have advantage to damage
- Geri F. (GM): ummm
- Wellllll
- I mean you kind of have
- Rosalind: "If you have not taken a move action for two turns (12 seconds), you gain advantage on ranged damage rolls until you next move."
- Move action
- Geri F. (GM): bluh
- Rosalind: I moved via reactions and forced movement
- Geri F. (GM): That doesnt make an incredible degree of sense but okay
- Go ahead and re-roll damage
- Rosalind: S'why I'm not climbing the wall
- 11 9 4 8 10 8
- Geri F. (GM): wow
- Rosalind: I'm not even mad, 4 1s is amazing
- End turn
- Geri F. (GM): Since its advantage that 4 doesnt even apply
- you take the one from above
- Rosalind: Heck yeah
- Geri F. (GM): wait
- the bleed
- Rosalind: Not targeting that giclops
- Geri F. (GM): wat
- no the bleed applies to everyone
- wounds are forever
- Rosalind: Oh yeah
- Geri F. (GM): And sorrow
- Rosalind: Okay yeah that one. Does that stack with the bleeds I just did?
- Geri F. (GM): yep all bleeds stack
- Rosalind: Neat
- Geri F. (GM): so thats uh
- Rosalind: Then yeah an extra 1/turn per hit
- Geri F. (GM): 7 damage to everyone who got hit there
- wait
- no 10
- And 15 to the poor imp with ten billion status effects
- Rosalind: brb making a spreadsheet to keep up with all this
- Geri F. (GM): BLEEDSHEET
- You dropped prone again right
- Rosalind: Yes
- Geri F. (GM): 13 29
- rip
- Well his self inflicted debuffs finally wear off
- 15 19
- remind me to never have ranged enemies in a fight with rosa ever again
- Rosalind: Will do
- Geri F. (GM): Geri, master of terrible luck
- Rosalind: I'm sure they'll fare better when they have no way to hit her while Strained
- Geri F. (GM): Alright the sandwich man
- aka this giclops
- is gonna keep making you into a sandwich
- Rosalind: ono
- Geri F. (GM): 17
- alright that beats fort rite
- Rosalind: Just barely
- Geri F. (GM): hahah
- 21
- Alright that in damage
- 3 from the static line
- Rosalind: 6 from bleed
- Geri F. (GM): I remembered the bleed surprisingly enough
- Rosalind: Also, uh
- Speaking of things we forgot
- All those bullets exploded
- Geri F. (GM): God
- DAMNNNNNNN
- uh
- alright roll me 6 d6s
- Rosalind: 4 2 3 5 6 3
- Geri F. (GM): and four of those hit two targets
- Rosalind: Eeyup
- And... then I went prone
- 5
- Geri F. (GM): Nope that doesnt hit anyone
- 5 ft range
- aka adj
- Rosalind: Right, so it does
- Was thinking of the 10ft explosive bullets
- Geri F. (GM): And thats not big bertha but the bullet itself
- Rosalind: Yeah
- Bertha is still 5
- Geri F. (GM): Alright big money no whammies
- Lets go for the grapple
- 21
- rip
- Rosalind: 32
- Geri F. (GM): cries in bad rolls
- i should have my own personal roller who rolls for me
- so my terrible luck doesnt apply
- Rosalind: The only way to pass on the curse
- Geri F. (GM): Alright the larger regen should burn out after you heal from it
- So its back to 1
- Rosalind: 3. Alhazred's Unload applies a bleed of 3
- Geri F. (GM): ah
- so many bleeds
- Rosalind: Eeyup
- Need the bleedsheet
- Geri F. (GM): I wish I could attach a number to a status effect marker so I could see how many turns left/damage
- but i cant
- this is better than on paper or in my head though
- Rosalind: Makes sense
- Rosalind Devours the injured Imp with Alhazred for 29 damage, instantly applying all Flame Stacks on it
- Geri F. (GM): is your mag empty
- Rosalind: Wait no I refilled
- mb
- Okay instead of that
- Devour with Behead to borrow one of Donovan's bullets
- Geri F. (GM): Ah
- I knew that would come in handy
- some day
- Also I just checked your updated sheet
- my god
- the resources
- Rosalind: 14 to hit the same imp for 19 damage
- Ah nuts
- Geri F. (GM): rispnf
- Alright roll me a d100 bucko
- Rosalind: 23
- Geri F. (GM): rip
- uhhh
- Alhazred jams and becomes unusable on your next turn
- I believe you still have a mionr
- *minor
- shit
- Rosalind: Darn it Alhazred
- Rosalind drops Behead. Time to Unleash the Hounds.
- Geri F. (GM): aw shit alright let me find a hellhound token 1 sec
- Just behead?
- Or both
- Rosalind: Just Behead
- Alhazred's jammed
- Geri F. (GM): yep
- Rosalind: Then yes, just Behead
- Geri F. (GM): tfw you dont have stats written up for the dogs
- Ill make it up as I go
- lesson learned
- Rosalind: ono
- Geri F. (GM): Where exactly do you summon him
- anywhere within 30 feet
- Rosalind: Right in front
- Geri F. (GM): 17
- Alright for now lets go ahead and say hes got pretty much what Anna has in wolf form
- Rosalind: Sure
- Geri F. (GM): Except probably less damage
- Maybe knock it down 2 sizes or so for the basic attack, harry can stay the same
- Do you want to control him orrr
- Rosalind: Nah he can go wild
- Geri F. (GM): great
- let me see if he has enough movespeed to harry everyone
- He totally does
- 9 21 9
- 8 [[1d4+5 7
- One flame stack each
- Geri F. (GM): shieet
- 6
- 6
- Misses the first giclops, hits the second, and misses the imp, ends his turn next to the imp
- Applies 1 flame stack to this giclops
- G1
- Rosalind: I can't see which ones have names
- Geri F. (GM): Hover over it on the turn order
- G1
- Itll highlight it
- Rosalind: Still nothing
- Geri F. (GM): uhhh
- one sec
- Geri F.: fuck
- oh yup i see
- I think I know how to fix it
- one sec
- Geri F. (GM): Fixed/
- ?
- Rosalind: That works!
- Geri F. (GM): Also talk about poor rolls shessh
- you shouldnt have had me control behead lol
- Rosalind: Bad dog
- Geri F. (GM): Alright this poor dude
- 15 damage, the poison finally wears off
- Alright he rushes with his javelin
- Using it as a spear moreso
- 14
- u wot
- Geri F. (GM): U WOT
- Rosalind: Stand so no advantage
- Laugh a little bit
- Geri F. (GM): this is the point where I realise I should have kept concealed rolls so I could botch it at this point rip
- rosa light player confirmed
- Rosalind: To be fair
- If he'd hit, I woulda just swapped with him again
- Also to laugh at him
- Geri F. (GM): rip
- Alright you cant go back to prone right
- Used your reaction?
- Rosalind: Not until my turn
- Geri F. (GM): haha yese
- 13
- FUCK
- REEEEEEEEEEEE
- god
- DAMN
- Geri F. (GM): see strat up to this point you havent seen just how bad I am at rolling because combat has only happened a few times
- now you see
- Rosalind: I do in fact see
- Geri F. (GM): Alright sandwich man, my only dependable damage dealer apparently
- 10
- nvm
- Rosalind: Way to go, sandwich maan
- Way to go, sandwich man
- Wow that didn't work
- Geri F. (GM): Well take half damage i suppose
- 10.5
- 10
- damage
- Rosalind: Impbro too?
- Geri F. (GM): Oh yeah gunpowder skin would proc there
- Hitting imp
- roll
- Rosalind: 3
- Geri F. (GM): And yeah hed probably talk half two
- This imp has had
- the worst
- day of his life
- Alright give me the big gains
- here we go
- Geri F. (GM): big gain
- 27
- THANK YOU
- PRAISE RNGESUS
- I HIT AN ATTACK
- I DID IT STRAT
- Rosalind: GOOD JOB
- Geri F. (GM): 22
- 22 damage
- truly
- I have ascended to godhood
- Rosalind: ~Planar Divert~
- Geri F. (GM): I am now a GT bard of light
- wait do you actually
- Rosalind: Nah
- But I could, and that's what matters
- Geri F. (GM): glares
- Rosalind: : )
- Geri F. (GM): rip impbro
- Rosalind: 1 kaboom
- Geri F. (GM): He got burned, corroded, bled, sandwiched, feared, debuffed, and now ded
- haha
- oh yeah mark would wear off by now
- Rosalind: Yeah
- Geri F. (GM): mfw you are running out of spaces to use resources I gave you so many
- Rosalind: You really did
- Geri F. (GM): Rosa's great wall of resources
- Rosalind: Rosalind regains 3 HP from assorted bleeds, then switches back to Donovan to use Suppressing Fire on everything still alive
- 27 [1d20+13]] vs Ref at disadvantage for 30 damage, half on miss
- 31
- And use Shadow Bullets on it
- No nvm that's Alhazred only
- Just the 30
- Geri F. (GM): you wanna re roll that second disad roll
- you missed a bracket
- Rosalind: I did. That was the 31
- Geri F. (GM): alright
- well
- The imp in front of you dies
- Go ahead and get your temp HP
- Rosalind: Aww yiss
- 8 temp HP, and also 4 2 2 4 explosions
- Geri F. (GM): rip
- I believe the bleed on sandwich man would have burned off by now
- although
- everyone gets a bleed
- Rosalind: Who's Next activates and lets her reload Donovan. Then end turn.
- Geri F. (GM): from wounds are forever
- you get a bleed
- and you get a bleed
- everyone gets a bleed
- Alright behead maws the injured giclops
- 9
- Geri F. (GM): nvm
- Rosalind: 5 for Behead's duration since I put the gun away
- Geri F. (GM): I2 dies from a bleed.
- Rosalind: 7 temp HP, do I get another major action?
- Geri F. (GM): You have multiple uses on whose next right
- Rosalind: Up to 3 per round
- Geri F. (GM): Then yes
- Rosalind: Cool
- Suppressing Fire again
- 20 26 to hit at disadvantage, 11 20 for damage at advantage
- Geri F. (GM): Roll me damage
- oh wait
- you did
- im bad lol
- uh
- alright
- Geri F. (GM): Sandwich man presses on and makes one more sandwich... His days are numbered
- The sandwich making industry will mourn for his loss
- 11 v fort
- rip
- 9.5 Damage
- 21
- Geri F. (GM): Annnnd another missed basic attack
- Rosalind: Sanguine Shot against the one to the south. 26 vs Will
- Whether he's Frightened or not, Execute time. 28 to hit, 33 31 damage and bleed 6 for 3 turns
- Double Tap?
- Geri F. (GM): indeed
- Rosalind: 14 for 25 30
- Nuts
- Geri F. (GM): roll a d100 for me
- Rosalind: 27
- Geri F. (GM): You fumble a bit as you are handling the weapon, dropping it. It slides a little bit to about here.
- Behead maws at the heavily injured giclops.
- Rosalind: End turn. Also, 4 damage plus another 2 and 4 to them each from suppressing fire last time
- Geri F. (GM): ooh
- alright
- That kills sandwich man then and there
- So whos next procs
- Rosalind: Oh bye Sandwich Man
- I have no more bullets
- Geri F. (GM): uh
- Rosalind: I shall stab him anyway
- That's a thing I can do now
- Geri F. (GM): that is a thing you can do now
- Rosalind: 9 temp HP, 22 ranged bayonetting, 24 damage
- Geri F. (GM): The ogre falls.
- Victory!
- Rosalind: 7 temp HP, use Who's Next to- wait I can't stab him I dropped my gun
- Geri F. (GM): fuq
- one sec
- Rosalind: Okay instead of that
- Geri F. (GM): uh
- uhhhhhhh
- Rosalind: Move action to teleport over to my gun then stab him with it
- Geri F. (GM): there you go
- Rosalind: I lose advantage to damage, but I forgot to add that in the first place so it's all good
- Geri F. (GM): i can play music isnt that neat wow
- Rosalind: That is neat wow
- Geri F. (GM): ok well here let me fetch my doc and i shall roll grist
- roll 4 d100s for me
- because reasons
- Rosalind: 46 26 13 58
- Geri F. (GM): ok
- fuq
- 2200 XP
- 1
- 2
- 4 T6
- Geri F. (GM): 2d10+20 T5
- 28 T5
- wait
- aw shit here ill just write it up
- ignore the grist
- ill roll it here because the roller is convienient but I have to go through a lot of stuff
- Geri F. (GM): 2
- 1
- 3
- Actually here yeah ill do it here
- 31 T5
- 100 T4
- Geri F. (GM): wow thats an even number
- Rosalind: Yay even numbers
- Wait that doesn't make sense
- 6d6+80+2d10+20 can't be 100
- Geri F. (GM): uh
- good point
- I think I messed up the syntax
- 131
- Alright how about
- Rosalind: Nice
- Geri F. (GM): that
- Rosalind: Back to all positive numbers!
- Geri F. (GM): 417
- T3
- 1322 T2
- 4350
- T1
- 9400 Please ignore this just math
- Geri F. (GM): 14275 Build
- Alright
- done
- Rosalind: I'd like to use the Cursed Coin to try and upgrade the T2 and G1 grists
- Geri F. (GM): Alright roll
- Rosalind: 7 6 55% chance of success
- Geri F. (GM): slow clap
- Rosalind: I... don't know if those are successes or fails
- Geri F. (GM): fails
- low=fail
- Rosalind: Ok
- Yeah makes sense
- Geri F. (GM): bad fail too
- Rosalind: Nice
- Geri F. (GM): if that was a critfail effect roll I would have had you proc a chaos surge lol
- Rosalind: Oh fun
- Geri F. (GM): Alright well both of those tiers downgrade
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