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- SurvivorCatalog.RegisterSurvivor(SurvivorIndex.Lemurian, new SurvivorDef
- {
- bodyPrefab = BodyCatalog.FindBodyPrefab("LemurianBody"),
- displayPrefab = Resources.Load<GameObject>("Prefabs/CharacterDisplays/LemurianDisplay"),
- descriptionToken = "LEMURIAN_DESCRIPTION",
- primaryColor = new Color(0.423529416f, 0.819607854f, 0.917647064f),
- unlockableName = "Characters.Lemurian"
- });
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