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- using UnityEngine;
- using System.Collections;
- public class Paths : MonoBehaviour {
- public Material lineMaterial;
- private ArrayList lines = new ArrayList();
- public Transform[] availableWays;
- private Transform thisTrans;
- int pathCount = 0;
- void Start()
- {
- thisTrans = transform;
- pathCount = availableWays.Length;
- if( pathCount > 0 )
- {
- for( int i=0;i<pathCount;i++ )
- {
- LineRenderer tmp = new LineRenderer();
- //tmp = this.gameObject.AddComponent (typeof(LineRenderer)) as LineRenderer;
- tmp.SetWidth( 0.3f,0.3f );
- //tmp.SetVertexCount(2);
- //tmp.renderer.enabled = true;
- lines.Add( tmp );
- }
- }
- }
- void Update()
- {
- /*
- if( pathCount > 0 )
- {
- for( int i=0;i<pathCount;i++ )
- {
- //draw lines
- line[i].SetPosition(0, thisTrans.position );
- line[i].SetPosition(1, availableWays[i].position );
- }
- }
- */
- }
- }
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