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Apr 5th, 2020
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C# 0.62 KB | None | 0 0
  1. public class ChunksPavozka : MonoBehaviour
  2.     {
  3.         private void Start()
  4.         {
  5.             StartCoroutine(SpawnChunks());
  6.         }
  7.  
  8.         private IEnumerator SpawnChunks()
  9.         {
  10.             yield return new WaitUntil(() => Stoppovozka == false);
  11.             for (var i = 0; i < 5; i++)
  12.             {
  13.                 Chunk newChunk = Instantiate(ChunkPrefabs[Random.Range(0, ChunkPrefabs.Length)]);
  14.                 newChunk.transform.position = spawnedChunks[spawnedChunks.Count - 1].Begin.position - newChunk.End.localPosition;
  15.                 spawnedChunks.Add(newChunk);    
  16.             }
  17.         }
  18.     }
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