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- public class ChunksPavozka : MonoBehaviour
- {
- private void Start()
- {
- StartCoroutine(SpawnChunks());
- }
- private IEnumerator SpawnChunks()
- {
- yield return new WaitUntil(() => Stoppovozka == false);
- for (var i = 0; i < 5; i++)
- {
- Chunk newChunk = Instantiate(ChunkPrefabs[Random.Range(0, ChunkPrefabs.Length)]);
- newChunk.transform.position = spawnedChunks[spawnedChunks.Count - 1].Begin.position - newChunk.End.localPosition;
- spawnedChunks.Add(newChunk);
- }
- }
- }
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