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Muk99

DailyBonus

Dec 25th, 2015
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0
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C# 0.92 KB | None | 0 0
  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Events;
  4.  
  5. public class DailyBonus : MonoBehaviour {
  6.  
  7.     public UnityEvent getBonus;
  8.  
  9.     public static DateTime lastPickup {
  10.         get {
  11.             if(!PlayerPrefs.HasKey("LastPickupHour"))
  12.                 lastPickup = DateTime.Now.Subtract(TimeSpan.FromDays(1));
  13.             return DateTime.Parse(PlayerPrefs.GetString("LastPickupHour"));
  14.         }
  15.         set { PlayerPrefs.SetString("LastPickupHour", value.ToString()); }
  16.     }
  17.  
  18.     public static TimeSpan remainingTime {
  19.         get { return DateTime.Now.Subtract(lastPickup); }
  20.     }
  21.  
  22.     public static TimeSpan passedTime {
  23.         get { return lastPickup.Subtract(DateTime.Now); }
  24.     }
  25.  
  26.     private void Start() {
  27.         Check();
  28.     }
  29.  
  30.     public void Check() {
  31.         if(passedTime.TotalHours >= 24) {
  32.             lastPickup = DateTime.Now;
  33.             getBonus.Invoke();
  34.         }
  35.     }
  36. }
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