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- // тут мы обновляем в нашем словаре что материал новый
- foreach (var kv in oldNewMaterials)
- {
- List<Renderer> renderers = uniqueMaterials[kv.Key];
- uniqueMaterials.Remove(kv.Key);
- List<Renderer> alreadyExistsRenderers;
- if (uniqueMaterials.TryGetValue(kv.Value, out alreadyExistsRenderers))
- {
- alreadyExistsRenderers.AddRange(renderers);
- }
- else
- {
- uniqueMaterials.Add(kv.Value, renderers);
- }
- }
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