Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (load_game_.pressed() && load.load_multiplayer_game()) {
- try
- {
- savegame::loadgame load(disp_,
- game_config_manager::get()->game_config(), engine_.get_state());
- load.load_multiplayer_game();
- engine_.prepare_for_saved_game();
- set_result(LOAD_GAME);
- return;
- }
- catch(config::error&)
- {
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment