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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GroundCheck : MonoBehaviour
- {
- public Player player;
- public MovingPlat mov;
- public Vector3 movep;
- // Use this for initialization
- void Start()
- {
- mov = GameObject.FindGameObjectWithTag("Movingplat").GetComponent<MovingPlat>();
- player = gameObject.GetComponentInParent<Player>();
- }
- void OnTriggerEnter2D(Collider2D collision)
- {
- if (collision.isTrigger == false)
- player.grounded = true;
- }
- private void OnTriggerStay2D(Collider2D collision)
- {
- if (collision.isTrigger == false || collision.CompareTag("water"))
- player.grounded = true;
- if (collision.isTrigger == false && collision.CompareTag("Movingplat"))
- {
- movep = player.transform.position;
- movep.x += mov.speed* 1.3f;
- player.transform.position = movep;
- }
- }
- private void OnTriggerExit2D(Collider2D collision)
- {
- if (collision.isTrigger == false || collision.CompareTag("water"))
- player.grounded = false;
- }
- }
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