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- private IEnumerator DelaySP(float time)
- {
- print("Delayed execution of Star Power");
- yield return new WaitForSeconds(time);
- if(isSPActive == false)
- {
- base.DeployStarPower();
- } else
- {
- StopCoroutine("DelaySP");
- }
- }
- private IEnumerator DelayToggle(float time)
- {
- yield return new WaitForSeconds(time);
- squeezing = false;
- if (dontIncrease == false)
- {
- this.earlyActivation = this.soloAct - this.gameManager.globalVariables.videoOffset.GetFloatSecond;
- } else
- {
- this.earlyActivation = this.botWindow;
- dontIncrease = false;
- }
- }
- public static int anchor = 0;
- private bool dontIncrease = false;
- private bool activNoSqueeze = false;
- private bool squeezing = false;
- public static bool isWhammying = true;
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