CryptoMorin

KingdomsX v1.17.12-BETA

Mar 29th, 2025 (edited)
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  1. # Bug Fixes
  2.  
  3. > #### WARNING ####
  4. > This is an **unstable** build. Use with caution in a production server.
  5. > Learn more: 'https://discord.com/channels/429132410748141579/706756061264085033/1268458545305747597'
  6.  
  7. ## New
  8. * Added v1.21.5 support (yes, v1.21.4 still works)
  9. * Splash potions will now work on turrets!
  10. * Added automatic support for GUI template files.
  11. * Added command tab completion for `/k admin cmd` and `/k help`.
  12. * Add sub-commands section for `/k admin cmd`.
  13. * Added tab completion for `/k admin searchConfig`.
  14. * The `default-flags` option in `config.yml` now has a more organized format.
  15. * **[EngineHub]** Added possible support for FastAsyncWorldEdit (and possibly AsyncWorldEdit?) This will not work by default with the default schematics due to a bug/incompatibility with normal WorldEdit with how block rotations are handled. You will need to create your schematics from scratch.
  16. * **[EngineHub]** Added an option to forcefully rename all saved schematic with a given extension.
  17. * **[EngineHub]** Added an option to save schematics with a different format.
  18. * **[EngineHub]** `/k admin schematic list` will now show more details about schematics and the message is customizable.
  19.  
  20. ## Fix
  21. * Fixed issues relating to auto config reloads caused by the previous version.
  22. * Updated all addons for the latest KingdomsX core compatibility.
  23. * Fixed players being able to join kingdoms without an invitation.
  24. * Fixed a rare error during server shutdown.
  25. * Fixed an issue where two buildings that would conflict could be placed next to each other that when the previous building was not fully built.
  26. * Fixed redstone mechanics (levers, buttons, etc.) being able to affect protection blocks with signs.
  27. * Removed the plugin's prefix (when enabled) in certain messages that were unnecessary.
  28. * Protection sign GUI will now close automatically if the sign is broken.
  29. * Fixed an error caused by using `/k admin searchConfig` without a file filter.
  30. * Fixed disallowed color description in `color-picker.yml` by default.
  31. * Fixed `/k help` footer message ignoring the player's language settings.
  32. * Fixed sculk catalysts spreading in protected lands. (It still works if the catalyst is inside your own land.)
  33. * Fixed an error on server startup for some older versions. (This didn't really affect the plugin's functionality)
  34. * Fixed an issue where commands that contained colons `:` in configs didn't properly get parsed.
  35. * Fixed a few data conversion issues when converting MySQL, MariaDB and PostgreSQL databases.
  36. * Fixed the "flag" button on national nexus by default (you'd need to delete the GUI config to fix this)
  37. * Fixed where cancelling flag/banner and player selector (for protection sign) would not return to the GUI.
  38. * Fixed `/k admin FSCK` erroring when fixing pacifism state for kingdoms.
  39. * Fixed MythicMobs support for newer versions.
  40. * Fixed `/k book open <chapter>` even though I know most people don't even know this feature exists or care for it.
  41. * Finally fixed the godforsaken inferno turret visuals. (Might not work in older versions)
  42. * **[Map Viewers]** Fixed nation zoom level and popup style by default (You need to reset `maps/nations.yml` for this to work.)
  43. * **[EngineHub]** Now uses the preferred file extension when saving schematics.
  44. * **[EngineHub]** Fixed `/k admin schematic convertall`
  45.  
  46. ## Others
  47. * Slight performance improvement for reading config values.
  48. * More GUI configs are now using literal scalar style for lore tags by default, making them easier to configure.
  49. * Added a description under powercell structures for pacifist kingdoms to warn them about the usefulness of the structure.
  50. * The plugin will now warn about possible corrupted building missing blocks.
  51. * Data conversion will now prevent you from starting the server again if it fails. You'd have to manually follow its instructions to unlock the plugin.
  52. * Improved server reload protection.
  53. * **[EngineHub]** Removed other EngineHub related settings from buildings.yml by default (`schematic` option) which is also handled by `/k admin schematic setup`
Tags: minecraft
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