AxeOfMen

To and Fro - A Lava Tumble map

Jun 20th, 2014
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  1. TestPack[18] = SinglePlayerLevel.new({
  2.     name = "To and Fro",
  3.     entry = Vector3.new(6,1,2),
  4.     awaitOutcome = commonWinConditions.allBlocksTouched,
  5.     gameModes = { commonGameModes.multiStepBlocks, },  
  6.     instructions = "Clear all the blocks",
  7.     blockPropertyOverrides = {
  8.         --1 jump blocks
  9.         {
  10.             blockPositions = {
  11.                 Vector3.new(6,1,2),
  12.                 Vector3.new(6,1,10),
  13.             },
  14.             overrides = { BrickColor = multiStepBrickColors[1] }
  15.         },
  16.         --2 jump blocks
  17.         {
  18.             blockPositions = {
  19.                 Vector3.new(6,1,3),
  20.                 Vector3.new(6,1,9),
  21.             },
  22.             overrides = { BrickColor = multiStepBrickColors[2] }
  23.         },
  24.         --3 jump blocks
  25.         {
  26.             blockPositions = {
  27.                 Vector3.new(6,1,4),
  28.                 Vector3.new(6,1,8),
  29.             },
  30.             overrides = { BrickColor = multiStepBrickColors[3] }
  31.         },
  32.         --4 jump blocks
  33.         {
  34.             blockPositions = {
  35.                 Vector3.new(6,1,5),
  36.                 Vector3.new(6,1,7),
  37.             },
  38.             overrides = { BrickColor = multiStepBrickColors[4] }
  39.         },
  40.         --5 jump blocks
  41.             blockPositions = {
  42.                 Vector3.new(6,1,6),
  43.             },
  44.             overrides = { BrickColor = multiStepBrickColors[5] }
  45.         },
  46.     },
  47.         map = {
  48.         {
  49.             {0,0,0,0,0,0,0,0,0,0,0},
  50.             {0,0,0,0,0,1,0,0,0,0,0},
  51.             {0,0,0,0,0,1,0,0,0,0,0},
  52.             {0,0,0,0,0,1,0,0,0,0,0},
  53.             {0,0,0,0,0,1,0,0,0,0,0},
  54.             {0,0,0,0,0,1,0,0,0,0,0}, --LAVA FLOW
  55.             {0,0,0,0,0,1,0,0,0,0,0},
  56.             {0,0,0,0,0,1,0,0,0,0,0},
  57.             {0,0,0,0,0,1,0,0,0,0,0},
  58.             {0,0,0,0,0,1,0,0,0,0,0},
  59.             {0,0,0,0,0,0,0,0,0,0,0},
  60.         }
  61.     }
  62. })
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