Piggyxdd

Piggy`s UPDATED Competetive Deadlock Config

Jul 29th, 2025 (edited)
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  1. // ===============================
  2. // Piggy's Competitive Deadlock Config
  3. // Complete settings for max FPS and visibility
  4. // ===============================
  5.  
  6. READ THIS!!!!!!!!!!!!!!!!
  7.  
  8. Update:
  9. Removed a bunch of pointless things in the launch options.
  10. You dont need -threads unless you want to specify, source 2 already fixes this for you
  11.  
  12. -recommended -threads 8 for 8C/16T CPUs (use physical cores only)
  13. -threads 16 can hurt 1% lows due to hyperthread contention
  14. -threads 8 = best for stability and frametimes
  15. -threads only needed if you want to override automatic assignment
  16.  
  17.  
  18.  
  19.  
  20. // -------------------------------
  21. // video.cfg
  22. // -------------------------------
  23. "video.cfg"
  24. {
  25. "Version" "20"
  26. "VendorID" "<YOUR GPU VendorID>" // Your GPU Vendor ID (e.g., 4318 for Nvidia)
  27. "DeviceID" "<YOUR GPU DeviceID>" // Your GPU Device ID (specific to your GPU model)
  28. "setting.cpu_level" "3"
  29. "setting.mem_level" "0"
  30. "setting.gpu_mem_level" "2"
  31. "setting.gpu_level" "2"
  32. "setting.knowndevice" "0"
  33. "setting.defaultres" "<WIDTH>" // Your screen horizontal resolution (e.g., 1920/2560)
  34. "setting.defaultresheight" "<HEIGHT>" // Your screen vertical resolution (e.g., 1080/1440)
  35. "setting.refreshrate_numerator" "36000" // Refresh rate numerator (match your monitor refresh rate x100, e.g., 144hz = 14400)
  36. "setting.refreshrate_denominator" "1"
  37. "setting.fullscreen" "0" // 0 = Borderless windowed (for alt tabbing), 1 = Fullscreen (lower input latency)
  38. "setting.coop_fullscreen" "0"
  39. "setting.nowindowborder" "1"
  40. "setting.mat_vsync" "0"
  41. "setting.fullscreen_min_on_focus_loss" "1" // Keep game visible when alt-tabbed
  42. "setting.high_dpi" "0"
  43. "setting.cl_particle_fallback_base" "4"
  44. "setting.cl_particle_fallback_multiplier" "4"
  45. "setting.r_citadel_ssao_quality" "0"
  46. "setting.r_citadel_distancefield_ao_quality" "0"
  47. "setting.r_citadel_distancefield_reflections" "false"
  48. "setting.r_citadel_distancefield_shadows" "false"
  49. "setting.r_effects_bloom" "false"
  50. "setting.r_post_bloom" "false"
  51. "setting.r_env_map_uses_height_map" "0"
  52. "setting.r_citadel_antialiasing" "0"
  53. "setting.r_citadel_upscaling" "0"
  54. "setting.mat_viewportscale" "1"
  55. "setting.r_depth_of_field" "false"
  56. "setting.r_displacement_mapping" "0"
  57. "setting.r_screen_space_shadows" "false"
  58. "setting.r_citadel_half_res_noisy_effects" "true"
  59. "setting.r_render_portals" "0"
  60. "setting.r_arealights" "false"
  61. "setting.r_texture_stream_mip_bias" "3" // Texture mip bias: 3 = good balance for performance/clarity (0 highest quality)
  62. "setting.r_dashboard_render_quality" "0"
  63. "setting.r_particle_depth_feathering" "false"
  64. "setting.shaderquality" "1"
  65. "setting.recommendedheight" "<HEIGHT>" // Match your vertical resolution (change this to 1080 / 1440)
  66. "setting.csm_max_shadow_dist_override" "0"
  67. "setting.lb_csm_override_staticgeo_cascades" "true"
  68. "setting.lb_csm_override_staticgeo_cascades_value" "-1"
  69. "setting.volume_fog_width" "64"
  70. "setting.volume_fog_height" "64"
  71. "setting.volume_fog_depth" "32"
  72. "setting.r_citadel_mboit" "false"
  73. "setting.r_citadel_motion_blur" "0"
  74. "setting.r_fullscreen_gamma" "2.2"
  75. "setting.r_low_latency" "1"
  76. "setting.r_light_sensitivity_mode" "false"
  77. "setting.useadvanced" "1"
  78. "setting.aspectratiomode" "0"
  79. "setting.fps_max" "400" // FPS cap (adjust to your preference)
  80. "setting.r_citadel_fsr_rcas_sharpness" "1"
  81. "setting.r_citadel_fsr2_sharpness" "1"
  82. "setting.r_citadel_shadow_quality" "0"
  83. "setting.monitor_index" "0"
  84. "setting.r_citadel_fog_quality" "0"
  85. "setting.lb_enable_shadow_casting" "false"
  86. "setting.lb_dynamic_shadow_resolution" "false"
  87. "setting.r_citadel_outlines" "1"
  88. "setting.r_distancefield_enable" "true"
  89. "setting.r_shadows" "0"
  90. "setting.csm_max_num_cascades_override" "0"
  91. "setting.csm_viewmodel_shadows" "0"
  92. "setting.r_particle_shadows" "0"
  93. "setting.r_particle_max_detail_level" "1"
  94. "setting.lb_shadow_texture_width_override" "0"
  95. "setting.lb_shadow_texture_height_override" "0"
  96. "setting.r_particle_cables_cast_shadows" "0"
  97. "setting.lb_enable_shadow_casting" "0"
  98. "setting.r_reduce_flash" "1"
  99. }
  100.  
  101. // -------------------------------
  102. // autoexec.cfg
  103. // -------------------------------
  104. mat_vsync 0
  105. r_drawparticles 1
  106. r_drawdetailprops 0
  107. r_shadows 0
  108. r_shadow_distance 0
  109. r_flashlightshadows 0
  110. r_cheapshadows 1
  111. r_lod 2
  112. r_citadel_antialiasing 0
  113. r_citadel_motion_blur 0
  114. r_citadel_fog_quality 0
  115. r_citadel_ssao_quality 0
  116. r_citadel_distancefield_ao_quality 0
  117. r_citadel_distancefield_reflections 0
  118. r_citadel_distancefield_shadows 0
  119. r_effects_bloom 0
  120. r_post_bloom 0
  121. r_arealights 1
  122. r_screen_space_shadows 0
  123. r_particle_max_detail_level 1
  124. r_particle_cables_cast_shadows 0
  125. r_dashboard_render_quality 0
  126. r_particle_depth_feathering 0
  127. r_displacement_mapping 0
  128. r_citadel_upscaling 0
  129. r_texture_stream_mip_bias 3
  130. mat_viewportscale 1
  131. r_low_latency 1
  132. m_rawinput 1
  133. rate 786432
  134. cl_interp 0
  135. cl_interp_ratio 1
  136. cl_predict 1
  137.  
  138. // -------------------------------
  139. // Launch Options
  140. // -------------------------------
  141.  
  142. -novid +cl_forcepreload 1 -noassert
  143.  
  144. // -------------------------------
  145. // gameinfo.gi ConVars (add inside ConVars block)
  146. // -------------------------------
  147.  
  148. // Cloth physics ON (fixes playermodel bugs)
  149. "cloth_update" "1"
  150. "cloth_sim_on_tick" "1"
  151.  
  152. // Particle optimizations – keeps them visible but cheaper
  153. "r_particle_max_texture_layers" "4"
  154. "r_particle_max_detail_level" "2"
  155. "r_particle_cables_cast_shadows" "0"
  156.  
  157. // Hair shading off (barely noticeable, good FPS save)
  158. "r_hair_ao" "0"
  159.  
  160. // Grass optimizations – keeps grass but cheap
  161. "r_grass_quality" "0"
  162. "r_grass_start_fade" "0"
  163. "r_grass_end_fade" "0"
  164.  
  165. // Decals – keep minimal but visible
  166. "r_character_decal_resolution" "1"
  167. "r_drawmodeldecals" "0"
  168.  
  169. // Fog – disables expensive volumetric fog
  170. "r_citadel_fog_quality" "0"
  171. "r_enable_volume_fog" "0"
  172. "r_enable_gradient_fog" "0"
  173. "r_enable_cubemap_fog" "0"
  174.  
  175. // Shadows – off for max FPS, models still readable
  176. "r_citadel_shadow_quality" "0"
  177. "r_shadows" "0"
  178. "r_particle_shadows" "0"
  179.  
  180. // Screen effects off for clarity
  181. "r_ssao" "0"
  182. "r_effects_bloom" "0"
  183. "r_post_bloom" "0"
  184. "r_citadel_motion_blur" "0"
  185.  
  186. // Visibility improvements
  187. "r_distancefield_enable" "1"
  188. "r_citadel_outlines" "1"
  189.  
  190. // ===============================
  191. // GUIDE: What to change
  192. // ===============================
  193.  
  194. // <YOUR GPU VendorID> and <YOUR GPU DeviceID>:
  195. // Find your GPU IDs in your system info or video.txt and replace here for correct hardware optimization.
  196.  
  197. // <WIDTH> and <HEIGHT>:
  198. // Set to your native screen resolution. Examples: 2560 and 1440 for 1440p, or 1920 and 1080 for 1080p.
  199.  
  200. // <CORES+1>:
  201. // Set threads in launch options to your CPU logical cores plus 1.
  202. // Example: 16 cores = 17 threads.
  203.  
  204. // fps_max:
  205. // Caps your maximum FPS to avoid instability. Adjust as needed (default 400 here).
  206.  
  207. // mat_viewportscale:
  208. // Set to 1 for native resolution rendering (best clarity). Lower values can boost FPS but blur the image.
  209.  
  210. // r_texture_stream_mip_bias:
  211. // Controls texture quality and performance trade-off.
  212. // 0 = highest quality, 3 = competitive balance, 4 = max performance but lower texture quality.
  213.  
  214. // Launch options explained:
  215. // -novid = skip intro video
  216. // -threads = CPU threads to use (cores + 1)
  217. // +cl_forcepreload = preload assets to reduce stutters
  218. // +mat_queue_mode 2 = enable multi-threaded rendering
  219. // -noassert = disable error popups
  220.  
  221.  
  222.  
  223. // ===============================
  224. // End of config
  225. // ===============================
  226.  
Tags: Config
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