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- // ===============================
- // Piggy's Competitive Deadlock Config
- // Complete settings for max FPS and visibility
- // ===============================
- READ THIS!!!!!!!!!!!!!!!!
- Update:
- Removed a bunch of pointless things in the launch options.
- You dont need -threads unless you want to specify, source 2 already fixes this for you
- -recommended -threads 8 for 8C/16T CPUs (use physical cores only)
- -threads 16 can hurt 1% lows due to hyperthread contention
- -threads 8 = best for stability and frametimes
- -threads only needed if you want to override automatic assignment
- // -------------------------------
- // video.cfg
- // -------------------------------
- "video.cfg"
- {
- "Version" "20"
- "VendorID" "<YOUR GPU VendorID>" // Your GPU Vendor ID (e.g., 4318 for Nvidia)
- "DeviceID" "<YOUR GPU DeviceID>" // Your GPU Device ID (specific to your GPU model)
- "setting.cpu_level" "3"
- "setting.mem_level" "0"
- "setting.gpu_mem_level" "2"
- "setting.gpu_level" "2"
- "setting.knowndevice" "0"
- "setting.defaultres" "<WIDTH>" // Your screen horizontal resolution (e.g., 1920/2560)
- "setting.defaultresheight" "<HEIGHT>" // Your screen vertical resolution (e.g., 1080/1440)
- "setting.refreshrate_numerator" "36000" // Refresh rate numerator (match your monitor refresh rate x100, e.g., 144hz = 14400)
- "setting.refreshrate_denominator" "1"
- "setting.fullscreen" "0" // 0 = Borderless windowed (for alt tabbing), 1 = Fullscreen (lower input latency)
- "setting.coop_fullscreen" "0"
- "setting.nowindowborder" "1"
- "setting.mat_vsync" "0"
- "setting.fullscreen_min_on_focus_loss" "1" // Keep game visible when alt-tabbed
- "setting.high_dpi" "0"
- "setting.cl_particle_fallback_base" "4"
- "setting.cl_particle_fallback_multiplier" "4"
- "setting.r_citadel_ssao_quality" "0"
- "setting.r_citadel_distancefield_ao_quality" "0"
- "setting.r_citadel_distancefield_reflections" "false"
- "setting.r_citadel_distancefield_shadows" "false"
- "setting.r_effects_bloom" "false"
- "setting.r_post_bloom" "false"
- "setting.r_env_map_uses_height_map" "0"
- "setting.r_citadel_antialiasing" "0"
- "setting.r_citadel_upscaling" "0"
- "setting.mat_viewportscale" "1"
- "setting.r_depth_of_field" "false"
- "setting.r_displacement_mapping" "0"
- "setting.r_screen_space_shadows" "false"
- "setting.r_citadel_half_res_noisy_effects" "true"
- "setting.r_render_portals" "0"
- "setting.r_arealights" "false"
- "setting.r_texture_stream_mip_bias" "3" // Texture mip bias: 3 = good balance for performance/clarity (0 highest quality)
- "setting.r_dashboard_render_quality" "0"
- "setting.r_particle_depth_feathering" "false"
- "setting.shaderquality" "1"
- "setting.recommendedheight" "<HEIGHT>" // Match your vertical resolution (change this to 1080 / 1440)
- "setting.csm_max_shadow_dist_override" "0"
- "setting.lb_csm_override_staticgeo_cascades" "true"
- "setting.lb_csm_override_staticgeo_cascades_value" "-1"
- "setting.volume_fog_width" "64"
- "setting.volume_fog_height" "64"
- "setting.volume_fog_depth" "32"
- "setting.r_citadel_mboit" "false"
- "setting.r_citadel_motion_blur" "0"
- "setting.r_fullscreen_gamma" "2.2"
- "setting.r_low_latency" "1"
- "setting.r_light_sensitivity_mode" "false"
- "setting.useadvanced" "1"
- "setting.aspectratiomode" "0"
- "setting.fps_max" "400" // FPS cap (adjust to your preference)
- "setting.r_citadel_fsr_rcas_sharpness" "1"
- "setting.r_citadel_fsr2_sharpness" "1"
- "setting.r_citadel_shadow_quality" "0"
- "setting.monitor_index" "0"
- "setting.r_citadel_fog_quality" "0"
- "setting.lb_enable_shadow_casting" "false"
- "setting.lb_dynamic_shadow_resolution" "false"
- "setting.r_citadel_outlines" "1"
- "setting.r_distancefield_enable" "true"
- "setting.r_shadows" "0"
- "setting.csm_max_num_cascades_override" "0"
- "setting.csm_viewmodel_shadows" "0"
- "setting.r_particle_shadows" "0"
- "setting.r_particle_max_detail_level" "1"
- "setting.lb_shadow_texture_width_override" "0"
- "setting.lb_shadow_texture_height_override" "0"
- "setting.r_particle_cables_cast_shadows" "0"
- "setting.lb_enable_shadow_casting" "0"
- "setting.r_reduce_flash" "1"
- }
- // -------------------------------
- // autoexec.cfg
- // -------------------------------
- mat_vsync 0
- r_drawparticles 1
- r_drawdetailprops 0
- r_shadows 0
- r_shadow_distance 0
- r_flashlightshadows 0
- r_cheapshadows 1
- r_lod 2
- r_citadel_antialiasing 0
- r_citadel_motion_blur 0
- r_citadel_fog_quality 0
- r_citadel_ssao_quality 0
- r_citadel_distancefield_ao_quality 0
- r_citadel_distancefield_reflections 0
- r_citadel_distancefield_shadows 0
- r_effects_bloom 0
- r_post_bloom 0
- r_arealights 1
- r_screen_space_shadows 0
- r_particle_max_detail_level 1
- r_particle_cables_cast_shadows 0
- r_dashboard_render_quality 0
- r_particle_depth_feathering 0
- r_displacement_mapping 0
- r_citadel_upscaling 0
- r_texture_stream_mip_bias 3
- mat_viewportscale 1
- r_low_latency 1
- m_rawinput 1
- rate 786432
- cl_interp 0
- cl_interp_ratio 1
- cl_predict 1
- // -------------------------------
- // Launch Options
- // -------------------------------
- -novid +cl_forcepreload 1 -noassert
- // -------------------------------
- // gameinfo.gi ConVars (add inside ConVars block)
- // -------------------------------
- // Cloth physics ON (fixes playermodel bugs)
- "cloth_update" "1"
- "cloth_sim_on_tick" "1"
- // Particle optimizations – keeps them visible but cheaper
- "r_particle_max_texture_layers" "4"
- "r_particle_max_detail_level" "2"
- "r_particle_cables_cast_shadows" "0"
- // Hair shading off (barely noticeable, good FPS save)
- "r_hair_ao" "0"
- // Grass optimizations – keeps grass but cheap
- "r_grass_quality" "0"
- "r_grass_start_fade" "0"
- "r_grass_end_fade" "0"
- // Decals – keep minimal but visible
- "r_character_decal_resolution" "1"
- "r_drawmodeldecals" "0"
- // Fog – disables expensive volumetric fog
- "r_citadel_fog_quality" "0"
- "r_enable_volume_fog" "0"
- "r_enable_gradient_fog" "0"
- "r_enable_cubemap_fog" "0"
- // Shadows – off for max FPS, models still readable
- "r_citadel_shadow_quality" "0"
- "r_shadows" "0"
- "r_particle_shadows" "0"
- // Screen effects off for clarity
- "r_ssao" "0"
- "r_effects_bloom" "0"
- "r_post_bloom" "0"
- "r_citadel_motion_blur" "0"
- // Visibility improvements
- "r_distancefield_enable" "1"
- "r_citadel_outlines" "1"
- // ===============================
- // GUIDE: What to change
- // ===============================
- // <YOUR GPU VendorID> and <YOUR GPU DeviceID>:
- // Find your GPU IDs in your system info or video.txt and replace here for correct hardware optimization.
- // <WIDTH> and <HEIGHT>:
- // Set to your native screen resolution. Examples: 2560 and 1440 for 1440p, or 1920 and 1080 for 1080p.
- // <CORES+1>:
- // Set threads in launch options to your CPU logical cores plus 1.
- // Example: 16 cores = 17 threads.
- // fps_max:
- // Caps your maximum FPS to avoid instability. Adjust as needed (default 400 here).
- // mat_viewportscale:
- // Set to 1 for native resolution rendering (best clarity). Lower values can boost FPS but blur the image.
- // r_texture_stream_mip_bias:
- // Controls texture quality and performance trade-off.
- // 0 = highest quality, 3 = competitive balance, 4 = max performance but lower texture quality.
- // Launch options explained:
- // -novid = skip intro video
- // -threads = CPU threads to use (cores + 1)
- // +cl_forcepreload = preload assets to reduce stutters
- // +mat_queue_mode 2 = enable multi-threaded rendering
- // -noassert = disable error popups
- // ===============================
- // End of config
- // ===============================
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