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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- public class ChangeColorModel : MonoBehaviour
- {
- public MeshRenderer meshModel;
- public void ChangeColor()
- {
- meshModel.material.color = EventSystem.current.currentSelectedGameObject.GetComponent<Image>().color;
- }
- }
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