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- #---------------------------------------------------------------------------------------------------------------
- # NeverSink's Indepth Loot Filter
- # VERSION 3.11 - Full Version
- #---------------------------------------------------------------------------------------------------------------
- #
- # You can always find the latest version here:
- # http://pastebin.com/Af00CbhA
- # Forum discussion thread. You can post question and feedback here:
- # http://www.pathofexile.com/forum/view-thread/1246208/page/1
- # Please use this thread for feedback, questions and suggestions
- #
- #---------------------------------------------------------------------------------------------------------------
- # INSTALLATION:
- #---------------------------------------------------------------------------------------------------------------
- #
- # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
- # 2) Paste the contents into a notepad/txt document anywhere on your PC
- # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
- # 3) Click File/Save As and select the following settings:
- # SAVE AS TYPE: Select "All Files"
- # FILE NAME: "NeverSink.filter" (Without the ")
- # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
- # ENCODING (if available): ANSI
- # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
- #
- # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
- # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
- # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
- #
- #---------------------------------------------------------------------------------------------------------------
- # If you want to learn more about the syntax of item filters:
- # http://pathofexile.gamepedia.com/Item_filter_guide
- #---------------------------------------------------------------------------------------------------------------
- # DESIGN GOALS:
- #---------------------------------------------------------------------------------------------------------------
- # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
- # - Highlight and notify players when worthwhile items drop
- # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
- # - Provide light, scaling filtering during levelling
- # - Provide comprehensive and in-depth filtering during endgame play
- # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
- # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
- # - Easy to use setup
- #---------------------------------------------------------------------------------------------------------------
- #COLORS:
- #Most colors remain the same, I want the filter to be very intuitive
- #However, some improvements are implemented to improve your general efficiency
- #1) Grey background items are usually vendor recipe material, such as:
- #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
- #2) Starting with ilvl 65 rares will be split into 4 categories:
- # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
- # Good rares are high tier bases, less clunky and usually worth checking
- # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
- # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
- # Excellent rares are rare rings/belts/amulets and jewels
- #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
- #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
- #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
- #6) Green border items are chancing bases.
- #7) Higher tier currency has a different appearance to improve drop detection/priorization.
- #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
- #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
- #9) Divination cards have a different appearance. (purple/pink themed)
- #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
- #---------------------------------------------------------------------------------------------------------------
- # LOOKUP AND QUICKJUMP TABLE
- #---------------------------------------------------------------------------------------------------------------
- # Select one of the strings below and use the search function
- # To jump to the section in the document
- # (also use Notepad++ as a edit tool if you're not using it already)
- #
- # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- # ALPHA-a # Talisman league!
- # 0000 # UTILITY AND JUST-IN-CASE
- # 0001 # LABYRINTH MATERIAL
- # 0100 # TOP TIER RARITY
- # 0200 # UNIQUES AND MAPS
- # 0201 # UNIQUE TIER LIST
- # 0202 # MAP TIER LIST
- # 0203 # MAP FRAGMENTS
- # 0300 # CURRENCY
- # 0301 # TOP TIER: DIVINE, EXALTED
- # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
- # 0303 # MEDIUM-LOW ORBS
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- # 0305 # DIVINATION CARD TIER LIST
- # 0306 # REST
- # 0400 # SOCKET/LINK BASED stuff
- # 0500 # SKILL GEMS
- # 0600 # RARE ITEM HIGHLIGHTING
- # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
- # 0601 # RARE DAGGERS
- # 0602 # RARE CLAWS
- # 0603 # RARE WANDS
- # 0604 # RARE SWORDS
- # 0605 # RARE AXES&MACES (1H)
- # 0606 # RARE SCEPTRES
- # 0607 # RARE STAVES
- # 0608 # RARE TWO HAND SWORDS + MACES + AXES
- # 0609 # RARE BOWS
- # 0610 # RARE QUIVERS
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- # 0612 # RARE SHIELDS
- # 0613 # RARE BODY ARMOR
- # 0614 # RARES - LEVELING SPECIFIC RULES
- # 0615 # RARES - REMAINING RULES
- # 0700 # NORMAL AND MAGIC ITEM RULES
- # 0701 # 83+ ITEM CRAFTING
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- # 0705 # MAGIC RINGS, AMULETS, BELTS
- # 0706 # MAGIC JEWELS
- # 0707 # CHISEL RECIPE ITEMS
- # 0708 # HIGH LEVEL 4+ LINKED ITEMS
- # 0709 # TOP BASES FOR CRAFTING
- # 0710 # MARAKETH WEAPONS
- # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
- # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
- # 0800 # FLASKS
- # 0801 # HIDE OUTDATED FLASKS
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- # 0803 # FLASKS - Hybrid Flasks (Normal)
- # 0804 # FLASKS - Hybrid Flasks (Magic)
- # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- # 0807 # SHOW WHATEVER FLASKS REMAIN
- # 0900 # LEVELING
- # 0901 # LEVELING HIGHLIGHT JEWELRY
- # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
- # 0903 # HIGHLIGHT LEVELING LINKED GEAR
- # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
- # 0905 # LEVELING GENERAL RULES
- # 5000 # TEMP AND WIP ENTRIES
- # 5001 # WARBAND MODS - DEACTIVATED
- # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- #
- #---------------------------------------------------------------------------------------------------------------
- # STYLE DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- #
- ###GENERIC BORDER###
- # SetBorderColor 0 0 0
- #
- ###TALISMAN STYLE###
- # SetBorderColor 109 200 130 255
- #
- ###TOP RARITY STYLE###
- # SetBackgroundColor 255 255 255 255
- #
- ###MEDIUM RARITY UNIQUE BG###
- # SetBackgroundColor 175 96 37 255
- #
- ###HIGH CURRENCY STYLE###
- # SetBackgroundColor 213 159 15
- #
- ###MEDIUM CURRENCY STYLE###
- # SetTextColor 190 178 135 255
- #
- ###DIVINATION CARD TIERS###
- # T1: SetTextColor 255 0 175
- # T2: SetBackgroundColor 235 15 200
- # T3: SetBackgroundColor 220 35 225
- # T4: SetBackgroundColor 200 50 250
- # T5: SetBackgroundColor 190 65 255
- #
- ###83/84 CRAFTING BORDER###
- # SetBorderColor 255 255 0 255
- #
- ###REGAL RECIPE RARE INDICATOR###
- # SetTextColor 255 190 0
- #
- ###EXCEPTIONAL RARE INDICATOR###
- # SetBorderColor 25 180 25
- #
- ###GOOD RARE INDICATOR###
- # SetBorderColor 30 90 45 230
- #
- ###BAD RARE INDICATOR###
- # SetBackgroundColor 120 20 20 150
- #
- ###UTILITY/VENDOR INDICATOR###
- # SetBackgroundColor 75 75 75
- #
- ###ALCHEMY/LOWCRAFT INDICATOR###
- # SetBorderColor 255 190 0 150
- #
- ###LOW SIZE CHROM RECIPE INDICATOR###
- # SetBorderColor 100 100 100
- #
- ###MAGIC JEWEL BACKGROUND
- # SetBorderColor 0 150 200
- #
- ###CHANCE ORB ITEM INDICATOR###
- # SetBorderColor 0 150 0 150
- #
- ###ANIMATE WEAPON MODE###
- # SetTextColor 150 0 0
- # SetBorderColor 150 0 0
- #
- ###PRIORITY MAGIC ITEMS (leveling+flasks)###
- # SetTextColor 100 100 255
- #
- ###HIDDEN ITEMS: normal
- # SetBackgroundColor 0 0 0 100
- #
- ###HIDDEN ITEMS: rare
- # SetBackgroundColor 0 0 0 150
- #
- #---------------------------------------------------------------------------------------------------------------
- # SOUND DATA FOR EASY SEARCH AND REPLACE
- #---------------------------------------------------------------------------------------------------------------
- # Some new entries are not yet added to the list!
- #
- #The filter only uses 3 sounds:
- #
- #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
- #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
- #PlayAlertSound 4 300 map drops
- #
- #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
- #
- #
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- in reddit)
- #---------------------------------------------------------------------------------------------------------------
- #
- #---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
- #---------------------------------------------------------------------------------------------------------------
- #
- #---------------------------------------------------------------------------------------------------------------
- # Section: ALPHA-a # Talisman league!
- #---------------------------------------------------------------------------------------------------------------
- # !!!FILTER CODE START!!!
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- SetFontSize 42
- PlayAlertSound 6 300
- Rarity Unique
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- SetFontSize 40
- PlayAlertSound 1 300
- Rarity Rare
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- SetFontSize 38
- Rarity Magic
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 0 255 150 255
- SetBackgroundColor 0 75 75 255
- SetFontSize 36
- Rarity Normal
- ItemLevel > 78
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 42
- PlayAlertSound 6 300
- Rarity Unique
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 40
- PlayAlertSound 1 300
- Rarity Rare
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 38
- Rarity Magic
- Show
- BaseType "Talisman"
- SetBorderColor 109 200 130 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 36
- Rarity Normal
- #---------------------------------------------------------------------------------------------------------------
- # Section: 0000 # UTILITY AND JUST-IN-CASE
- #---------------------------------------------------------------------------------------------------------------
- Show
- Class Microtransactions
- #------------------------------------------------------------------------
- # Section: 0001 # LABYRINTH MATERIAL
- #------------------------------------------------------------------------
- Show
- Class Quest Items
- SetFontSize 40
- SetBorderColor 74 230 58
- Show
- BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
- SetFontSize 40
- SetBorderColor 74 230 58
- SetTextColor 74 230 58
- #------------------------------------------------------------------------
- # Section: 0100 # TOP TIER RARITY
- #------------------------------------------------------------------------
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- #Exception for tabula
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 175 96 37 255
- SetBorderColor 255 150 000 255
- SetTextColor 0 0 0 255
- SetFontSize 43
- Show
- LinkedSockets 6
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- #------------------------------------------------------------------------
- # Section: 0200 # UNIQUES AND MAPS
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0201 # UNIQUE TIER LIST
- #----------------------------------------------------
- Show # T1 - These uniques are have a consistent price of ~0.5 ex
- BaseType "Varnished Coat" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger" "Topaz Flask"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 255 255 255 255
- SetBorderColor 175 96 37 255
- SetTextColor 175 96 37 255
- SetFontSize 45
- Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
- BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff"
- Rarity Unique
- PlayAlertSound 6 300
- SetBackgroundColor 200 96 37 255
- SetBorderColor 0 0 0 255
- SetTextColor 0 0 0 255
- SetFontSize 43
- Show
- Rarity Unique
- PlayAlertSound 6 300
- SetBorderColor 175 96 37 254
- SetTextColor 175 96 37 254
- SetBackgroundColor 0 0 0 254
- SetFontSize 39
- #----------------------------------------------------
- # 0202 # MAP TIER LIST
- #----------------------------------------------------
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 40
- PlayAlertSound 6 300
- Show # Maps:T1
- Class Maps
- BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
- SetFontSize 34
- PlayAlertSound 4 300
- Show # Maps:T2
- Class Maps
- BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
- SetFontSize 35
- PlayAlertSound 4 300
- Show # Maps:T3
- Class Maps
- BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
- SetFontSize 36
- PlayAlertSound 4 300
- Show # Maps:T4
- Class Maps
- BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
- SetFontSize 37
- PlayAlertSound 4 300
- Show # Maps:T5
- Class Maps
- BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T6
- Class Maps
- BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
- SetFontSize 39
- PlayAlertSound 4 300
- Show # Maps:T7
- Class Maps
- BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
- SetFontSize 40
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T8
- Class Maps
- BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
- SetFontSize 41
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T9
- Class Maps
- BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
- SetFontSize 41
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T10
- Class Maps
- BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
- SetFontSize 42
- PlayAlertSound 4 300
- # SetBackgroundColor 100 100 0 255
- # SetBorderColor 200 200 0 255
- Show # Maps:T11
- Class Maps
- BaseType "Academy" "Crematorium" "Precinct" "Springs"
- SetFontSize 42
- PlayAlertSound 4 300
- # SetBorderColor 0 0 0 255
- # SetBackgroundColor 255 255 255 255
- Show # Maps:T12
- Class Maps
- BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
- SetFontSize 43
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 200 200 200 255
- SetBorderColor 0 0 0 255
- Show # Maps:T13
- Class Maps
- BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
- SetFontSize 44
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 200 200 200 255
- SetBorderColor 0 0 0 255
- Show # Maps:T14
- Class Maps
- BaseType "Shrine" "Conservatory" "Palace"
- SetFontSize 45
- PlayAlertSound 4 300
- SetTextColor 0 0 0 255
- SetBackgroundColor 200 200 200 255
- SetBorderColor 0 0 0 255
- Show # Maps:T15
- Class Maps
- BaseType "Abyss" "Colosseum" "Core"
- SetFontSize 45
- PlayAlertSound 6 300
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- # This shouldn't be happening, but just in case:
- Show
- Class Maps
- PlayAlertSound 4 300
- SetFontSize 44
- #----------------------------------------------------
- # 0203 # MAP FRAGMENTS
- #----------------------------------------------------
- Show
- BaseType "Mortal Hope"
- Class "Map Fragments"
- PlayAlertSound 6 300
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 255 255 255 255
- Show
- BaseType "Sacrifice at Midnight"
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 40
- SetBorderColor 255 255 255 255
- SetTextColor 255 255 255 255
- SetBackgroundColor 0 0 0 255
- Show
- Class "Map Fragments"
- PlayAlertSound 4 300
- SetFontSize 38
- #------------------------------------------------------------------------
- # Section: 0300 # CURRENCY
- #------------------------------------------------------------------------
- #----------------------------------------------------
- # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
- #----------------------------------------------------
- Show
- BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- #----------------------------------------------------
- # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
- #----------------------------------------------------
- Show
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
- SetBackgroundColor 213 159 15
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- PlayAlertSound 1 300
- SetFontSize 40
- # 200 158 130 this is the old background color, if you like it more use it instead
- #----------------------------------------------------
- # 0303 # MEDIUM-LOW ORBS
- #----------------------------------------------------
- Show
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetTextColor 190 178 135 255
- SetBorderColor 190 178 135 135
- SetFontSize 38
- Hide
- BaseType "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone"
- Show
- Class Currency
- BaseType "Perandus"
- SetTextColor 255 178 135 255
- SetBorderColor 255 178 135 135
- SetFontSize 38
- #----------------------------------------------------
- # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
- #----------------------------------------------------
- Hide
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetTextColor 170 158 130 220
- SetBorderColor 0 0 0 255
- SetFontSize 20
- Hide
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165
- SetFontSize 29
- # 170 158 130 default currency color
- #----------------------------------------------------
- # 0305 # DIVINATION CARD TIER LIST
- #----------------------------------------------------
- # Old puple color: "SetTextColor 150 50 190"
- #TIER 1: ~0.65EX+
- Show
- Class "Divination"
- BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
- SetFontSize 45
- SetBorderColor 0 0 255 255
- SetBackgroundColor 255 255 255 255
- SetTextColor 0 0 255 255
- PlayAlertSound 6 300
- #TIER 2: ~10C+
- Show
- Class "Divination"
- BaseType "The Risk" "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "Tranquillity"
- SetFontSize 42
- SetBorderColor 0 100 255 255
- SetBackgroundColor 75 215 230 255
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #TIER 3: ~2C+
- Show
- Class "Divination"
- BaseType "Rabid Rhoa" "Earth Drinker" "The Arena Champion" "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "The Feast" "The Gladiator" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "The Dragon" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
- SetFontSize 40
- SetBorderColor 0 100 255 255
- SetBackgroundColor 110 215 230 235
- SetTextColor 0 0 0
- PlayAlertSound 1 300
- #TIER 5: TRASH-tier. Shame! *dingdingding*
- Hide
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek"
- SetBackgroundColor 175 215 230 200
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetFontSize 32
- #TIER 4: Rest. Less than 2c
- Show
- Class "Divination"
- SetBackgroundColor 145 215 230 225
- SetBorderColor 0 100 215 255
- SetTextColor 0 0 0
- SetFontSize 38
- PlayAlertSound 1 300
- #----------------------------------------------------
- # 0306 # REST
- #----------------------------------------------------
- Show
- Class Currency
- SetBorderColor 0 0 0 255
- Show
- Class Stackable Currency
- SetBorderColor 0 0 0 255
- #------------------------------------------------------------------------
- # Section: 0400 # SOCKET/LINK BASED stuff
- #------------------------------------------------------------------------
- # 5-links (6 links are handled at the start)
- Show
- LinkedSockets 5
- SetBorderColor 0 255 255
- PlayAlertSound 1 300
- SetFontSize 39
- # 6-Sockets
- Show
- Sockets 6
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetFontSize 40
- PlayAlertSound 1 300
- Show
- Sockets 6
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetFontSize 39
- PlayAlertSound 1 300
- # Corrupted items with white sockets for offhand gem leveling.
- Show
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- Sockets >= 3
- SocketGroup W
- #------------------------------------------------------------------------
- # Section: 0500 # SKILL GEMS
- #------------------------------------------------------------------------
- Show
- Class Gem
- BaseType "Empower" "Enlighten"
- Quality >= 15
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- Class Gem
- Quality = 20
- SetBorderColor 30 150 180 255
- SetTextColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show # Drop only good gems
- Class Gem
- BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
- SetBorderColor 30 150 180
- PlayAlertSound 6 300
- SetFontSize 41
- Show # Drop only meh gems
- Class Gem
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
- SetBorderColor 30 150 180 150
- SetFontSize 38
- Show
- Class "Gems"
- Quality >= 15
- SetBorderColor 30 150 180 255
- SetFontSize 41
- PlayAlertSound 1 300
- Show
- Class "Gems"
- Quality > 0
- SetBorderColor 30 150 180 155
- SetFontSize 38
- Hide
- Class "Gems"
- #------------------------------------------------------------------------
- # Section: 0600 # RARE ITEM HIGHLIGHTING
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
- #------------------------------------------------------------------------
- Show #$topcrafting, 84
- Rarity Rare
- ItemLevel >= 84
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
- SetTextColor 255 190 0
- SetBorderColor 255 255 0 255
- SetBackgroundColor 30 90 45 230
- SetFontSize 38
- Show #$topcrafting, 84
- Rarity Rare
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- ItemLevel >= 84
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 255 255 0 255
- SetFontSize 40
- Show #$topcrafting, 83
- Rarity Rare
- BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- Show #$topcrafting, 83
- Rarity Rare
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- Show #$topcrafting, 83
- Rarity Rare
- BaseType "Sai"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- Class Daggers
- SetFontSize 38
- #----------------------------------------------------
- # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
- #----------------------------------------------------
- #Amulets, rings and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show #$great
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetBorderColor 25 180 25
- SetFontSize 39
- Class Rings Amulets Belts Jewel
- Rarity Rare
- Show #$great
- Class Rings Amulets Belts Jewel
- Rarity Rare
- SetBackgroundColor 30 90 45 230
- SetFontSize 39
- SetBorderColor 25 180 25
- #----------------------------------------------------
- # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
- #----------------------------------------------------
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 3
- Width <= 1
- Show #$good, ilvl69, small
- Rarity Rare
- DropLevel >= 69
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Height <= 2
- Width <= 2
- #----------------------------------------------------
- # 0601 # RARE DAGGERS
- #----------------------------------------------------
- #GOOD DAGGERS
- #----------------------------------------------------
- Show #$good, autosmall
- Class Daggers
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class Daggers
- Rarity Rare
- DropLevel >= 60
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #BAD DAGGERS
- #----------------------------------------------------
- #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
- #----------------------------------------------------
- # 0602 # RARE CLAWS
- #----------------------------------------------------
- #GOOD CLAWS
- #----------------------------------------------------
- #At least earlier most claws were vendor trash
- #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
- #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
- Show #$good, autosmall
- Class Claws
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class Claws
- Rarity Rare
- DropLevel >= 65
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #----------------------------------------------------
- # 0603 # RARE WANDS
- #----------------------------------------------------
- #As spellcaster weapons, wands are good pick-ups if they're rare
- #High level wands get highlighted, because of their multi-purpose potential
- #GOOD WANDS
- #----------------------------------------------------
- Show #$good, autosmall
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class Wands
- Rarity Rare
- DropLevel >= 59
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #----------------------------------------------------
- # 0611 # RARE GLOVES, HELMETS, BOOTS
- #----------------------------------------------------
- #Most bases are getting highlighted (around 75% of all drops)
- #VERY low bases are getting negative highlighting (likely <1% of all drops)
- Show #$good, autosmall
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 65
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 65
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #----------------------------------------------------
- # 0612 # RARE SHIELDS
- #----------------------------------------------------
- #Shields are by far the hardest category to sort
- #Here's my philosophy:
- Show #$good, autosmall
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- DropLevel >= 62
- SetTextColor 255 190 0
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- Show #$good, autosmall
- BaseType "Spirit Shield"
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- DropLevel >= 62
- SetBackgroundColor 30 90 45 230
- SetFontSize 35
- SetBorderColor 150 150 150
- #------------------------------------------------------------------------
- # 0615 # RARES - REMAINING RULES
- #------------------------------------------------------------------------
- #Whatever rares wern't highlighted as good or bad above, will still be displayed
- #Just without any priority highlighting
- Hide #$small, ok
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBorderColor 150 150 150 200
- Height <= 2
- Width <= 2
- SetBackgroundColor 0 0 0 225
- SetFontSize 29
- Hide #$small, ok
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBorderColor 150 150 150 200
- Height <= 3
- Width <= 1
- SetBackgroundColor 0 0 0 225
- SetFontSize 29
- Hide #$ok
- Rarity Rare
- ItemLevel >= 75
- SetTextColor 255 190 0
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0 225
- SetFontSize 29
- Hide #$small, ok
- Rarity Rare
- SetBorderColor 150 150 150 200
- Height <= 2
- Width <= 2
- SetBackgroundColor 0 0 0 225
- SetFontSize 29
- Hide #$small, ok
- Rarity Rare
- SetBorderColor 150 150 150 200
- Height <= 3
- Width <= 1
- SetBackgroundColor 0 0 0 225
- SetFontSize 29
- Hide #$ok
- Rarity Rare
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0 225
- SetFontSize 29
- #------------------------------------------------------------------------
- # Section: 0700 # NORMAL AND MAGIC ITEM RULES
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0701 # 83+ ITEM CRAFTING
- #------------------------------------------------------------------------
- Show
- ItemLevel >= 84
- BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show # Endgame: Show normal ilvl 83+ rings/amulets
- Class Rings Amulet Belts
- BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- ItemLevel >= 84
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- BaseType "Sai"
- ItemLevel >= 83
- SetBorderColor 255 255 0 255
- Class Daggers
- SetFontSize 38
- #------------------------------------------------------------------------
- # 0702 # CHROMATIC ORB RECIPE ITEMS
- #------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
- #-------------------------------------------------------------------------
- # ADD ADDITIONAL STUFF HERE IF YOU WANT
- # Enable this line for improved detection of chance bases (like sorcerer boots)
- Show
- BaseType "Sorcerer Boots"
- SetBorderColor 0 210 0 210
- SetTextColor 255 255 255 255
- Rarity Normal
- SetFontSize 38
- PlayAlertSound 7 300
- Show
- BaseType "Gold Ring"
- SetBorderColor 0 210 0 210
- SetTextColor 255 255 255 255
- ItemLevel >= 75
- Rarity Normal
- SetFontSize 38
- PlayAlertSound 7 300
- #------------------------------------------------------------------------
- # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
- #-------------------------------------------------------------------------
- #------------------------------------------------------------------------
- # 0705 # MAGIC RINGS, AMULETS, BELTS
- #------------------------------------------------------------------------
- #Once we reach mapping we only want to see the top tiers of magic items
- #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
- #Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
- # Class Rings Amulets Belts
- # Rarity Magic
- # ItemLevel >= 62
- # SetFontSize 30
- #Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
- # Class Rings Amulets Belts
- # Rarity Magic
- #------------------------------------------------------------------------
- # 0706 # MAGIC JEWELS
- #------------------------------------------------------------------------
- Show
- Class Jewel
- SetFontSize 36
- SetBackgroundColor 75 75 75
- SetBorderColor 0 150 200
- #------------------------------------------------------------------------
- # Section: 0800 # FLASKS
- #------------------------------------------------------------------------
- Show
- BaseType "Flask"
- Rarity Normal
- Quality = 20
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 255 255 255 255
- SetFontSize 38
- Show
- BaseType "Flask"
- Rarity Magic
- Quality = 20
- SetBackgroundColor 75 75 75
- SetBorderColor 250 250 250
- SetTextColor 100 100 255 255
- SetFontSize 38
- #Show
- # BaseType "Flask"
- # Quality >= 15
- # SetBackgroundColor 75 75 75
- # SetBorderColor 150 150 150
- # SetFontSize 36
- Show #
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel < 60
- Quality >= 1
- SetFontSize 40
- SetBorderColor 250 250 250
- SetBackgroundColor 75 75 75
- Show #
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetFontSize 38
- SetBorderColor 150 150 150
- SetBackgroundColor 75 75 75
- #Show
- # BaseType "Flask"
- # Quality >= 1
- # SetBackgroundColor 75 75 75
- # SetBorderColor 0 0 0
- Show
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75
- SetBorderColor 0 0 0
- ItemLevel < 74
- #------------------------------------------------------------------------
- # 0801 # HIDE OUTDATED FLASKS
- #------------------------------------------------------------------------
- Hide
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- ItemLevel >= 35
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- Hide
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- ItemLevel >= 53
- BaseType Giant Colossal Sacred
- SetFontSize 20
- #----------------------------------------------------
- # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
- #----------------------------------------------------
- Hide # Endgame: Hide non quality flasks in maps
- BaseType Flask
- ItemLevel >= 69
- SetFontSize 20
- #----------------------------------------------------
- # 0803 # FLASKS - Hybrid Flasks (Normal)
- #----------------------------------------------------
- Show
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 15
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 35
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 45
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 55
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 67
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #----------------------------------------------------
- # 0804 # FLASKS - Hybrid Flasks (Magic)
- #----------------------------------------------------
- Show
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 15
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 35
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 45
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 55
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #----------------------------------------------------
- # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 5
- BaseType "Small"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 8
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 12
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 18
- ItemLevel >= 12
- BaseType "Greater"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 24
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 30
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 37
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 42
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 48
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 55
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #----------------------------------------------------
- # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
- #----------------------------------------------------
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 5
- BaseType "Small"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 8
- ItemLevel >= 3
- BaseType "Medium"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 12
- ItemLevel >= 5
- BaseType "Large"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 18
- ItemLevel >= 12
- BaseType "Greater"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 24
- ItemLevel >= 18
- BaseType "Grand"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 30
- ItemLevel >= 24
- BaseType "Giant"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 37
- ItemLevel >= 30
- BaseType "Colossal"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 42
- ItemLevel >= 36
- BaseType "Sacred"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 48
- ItemLevel >= 42
- BaseType "Hallowed"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 55
- ItemLevel >= 48
- BaseType "Sanctified"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 67
- ItemLevel >= 60
- BaseType "Divine"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class Flask
- Rarity Magic
- ItemLevel <= 66
- ItemLevel >= 65
- BaseType "Eternal"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #------------------------------------------------------------------------
- # 0807 # SHOW WHATEVER FLASKS REMAIN
- #------------------------------------------------------------------------
- Show
- BaseType Flask
- SetFontSize 29
- Rarity <= Magic
- #------------------------------------------------------------------------
- # Section: 0900 # LEVELING
- #------------------------------------------------------------------------
- #Until itemlevel 12 you will see everything
- #Then NORMAL items under your level will SLOWLY start getting filtered out.
- #We will still see all 3L's until level 30 and all 4L's until level 69
- #All magic items will be visible without further filtering until level 67
- #
- #There's some additional highlight implemented for demanded rushing/leveling items, such as:
- #Low level boots (can roll movementspeed)
- #Low level sceptre+wands (if blue/3L)
- #Low level jewelery
- #Low level Quicksilver flasks (handled in a different section)
- #------------------------------------------------------------------------
- # 0901 # HIGHLIGHT LEVELING JEWELRY
- #------------------------------------------------------------------------
- Show
- Rarity Normal
- ItemLevel < 15
- Class "Rings" "Amulets" "Belts"
- SetBorderColor 100 100 100
- SetTextColor 255 255 255 255
- SetFontSize 36
- Show
- Rarity Magic
- ItemLevel < 20
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Rarity Normal
- ItemLevel < 35
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255 255
- Show
- Rarity Magic
- ItemLevel < 45
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
- Class Rings Amulets Belts
- Rarity Magic
- ItemLevel <= 66
- #------------------------------------------------------------------------
- # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
- #------------------------------------------------------------------------
- Show
- Class "Boots"
- LinkedSockets = 4
- Rarity = Magic
- ItemLevel < 68
- SetFontSize 38
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100 255
- Show
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100 255
- Show
- Class "Sceptres" "Wands"
- Rarity = Magic
- LinkedSockets = 3
- ItemLevel < 35
- SetFontSize 38
- SetBorderColor 100 100 100 255
- Show
- Class "Sceptres" "Wands"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetBorderColor 100 100 100 255
- #------------------------------------------------------------------------
- # 0903 # HIGHLIGHT LEVELING LINKED GEAR
- #------------------------------------------------------------------------
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Rarity Normal
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- LinkedSockets >= 4
- ItemLevel <= 66
- Rarity Magic
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Gloves" "Boots" "Helmets" "Shields"
- LinkedSockets >= 3
- ItemLevel <= 25
- Rarity Normal
- SetTextColor 255 255 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- Show
- Class "Gloves" "Boots" "Helmets" "Shields"
- LinkedSockets >= 3
- ItemLevel <= 25
- Rarity Magic
- SetTextColor 100 100 255 255
- SetBorderColor 100 100 100
- SetFontSize 36
- #------------------------------------------------------------------------
- # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
- #------------------------------------------------------------------------
- Show
- ItemLevel < 12
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 13
- DropLevel >= 2
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 14
- DropLevel >= 4
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 16
- DropLevel >= 6
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 18
- DropLevel >= 8
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 20
- DropLevel >= 10
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 22
- DropLevel >= 13
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 24
- DropLevel >= 16
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 26
- DropLevel >= 19
- SetBorderColor 0 0 0
- Show
- Rarity Normal
- ItemLevel < 28
- DropLevel >= 22
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 30
- DropLevel >= 24
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 30
- DropLevel >= 28
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 32
- DropLevel >= 26
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 32
- DropLevel >= 30
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 34
- DropLevel >= 28
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 34
- DropLevel >= 32
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 36
- DropLevel >= 32
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 36
- DropLevel >= 34
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 38
- DropLevel >= 34
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 38
- DropLevel >= 37
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 40
- DropLevel >= 37
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 40
- DropLevel >= 39
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 42
- DropLevel >= 39
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 42
- DropLevel >= 41
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 46
- DropLevel >= 43
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 46
- DropLevel >= 45
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 48
- DropLevel >= 46
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 48
- DropLevel >= 47
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 50
- DropLevel >= 48
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 50
- DropLevel >= 49
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 52
- DropLevel >= 50
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 52
- DropLevel >= 52
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 54
- DropLevel >= 52
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 54
- DropLevel >= 54
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 56
- DropLevel >= 54
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 56
- DropLevel >= 56
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 58
- DropLevel >= 56
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 58
- DropLevel >= 58
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 60
- DropLevel >= 58
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 60
- DropLevel >= 60
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 62
- DropLevel >= 60
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 62
- DropLevel >= 62
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 64
- DropLevel >= 63
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 64
- DropLevel >= 64
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 66
- DropLevel >= 65
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- Show
- Rarity <= Magic
- ItemLevel < 66
- DropLevel >= 66
- SetFontSize 32
- SetBorderColor 0 0 0
- Show
- LinkedSockets >= 3
- ItemLevel < 68
- DropLevel >= 67
- SetFontSize 32
- Rarity <= Magic
- SetBorderColor 75 75 75
- #------------------------------------------------------------------------
- # 0905 # LEVELING GENERAL RULES
- #------------------------------------------------------------------------
- Show
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 66
- Show
- ItemLevel < 30
- Rarity Magic
- SetBorderColor 0 0 0
- Show
- ItemLevel < 45
- Rarity Magic
- SetBorderColor 0 0 0
- SetFontSize 25
- #------------------------------------------------------------------------
- # Section: 5000 # TEMP AND WIP ENTRIES
- #------------------------------------------------------------------------
- #Work-in-progress entries are added here
- #------------------------------------------------------------------------
- # 5001 # WARBAND MODS - DEACTIVATED
- #------------------------------------------------------------------------
- #Hide
- #Rarity Magic
- #Class "Helmets"
- #SetBorderColor 175 30 30
- #SetBackgroundColor 200 60 0 175
- #SetFontSize 29
- #Hide
- #Rarity Magic
- #Class "Gloves"
- #SetBorderColor 30 0 175
- #SetBackgroundColor 50 25 150 175
- #SetFontSize 29
- #Hide
- #Rarity Magic
- #Class "Boots"
- #SetBorderColor 25 150 90
- #SetBackgroundColor 50 125 125 175
- #SetFontSize 29
- #---------------------------------------------------------------------------------------------------------------
- # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
- #---------------------------------------------------------------------------------------------------------------
- #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
- #------------------------------------------------------------------------
- # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
- #------------------------------------------------------------------------
- #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity Magic
- SetFontSize 23
- SetBackgroundColor 0 0 0 150
- SetBorderColor 0 0 0 150
- Hide # Minimize junk instead of hiding (if "Show")
- Rarity Normal
- SetFontSize 20
- SetBackgroundColor 0 0 0 100
- SetBorderColor 0 0 0 100
- # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
- # Still I doubt it'll ever happen. However, if it will, please inform me!
- Show # SafetyLine!
- SetFontSize 45
- SetBorderColor 255 0 0 255
- #---------------------------------------------------------------------------------------------------------------
- # CREDITS
- #---------------------------------------------------------------------------------------------------------------
- # SCRIPT by NeverSink ( the-dude- on reddit )
- #
- # GGG - Thanks for the awesome game!
- # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
- #
- # My awesome stream/reddit audience and for their energy!
- #
- # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
- #
- # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
- # "Malchron" - for helping out with his advice. And stuff.
- # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
- # "StarRune" - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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