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NeverSink's Overdrive Filter

Mar 20th, 2016
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 3.11 - Full Version
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread. You can post question and feedback here:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. #---------------------------------------------------------------------------------------------------------------
  13. # INSTALLATION:
  14. #---------------------------------------------------------------------------------------------------------------
  15. #
  16. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  17. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  18. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  19. # 3) Click File/Save As and select the following settings:
  20. # SAVE AS TYPE: Select "All Files"
  21. # FILE NAME: "NeverSink.filter" (Without the ")
  22. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  23. # ENCODING (if available): ANSI
  24. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  25. #
  26. # IF YOU CAN'T SEE THE FILTER, YOU EITHER SAVED THE FILE IN THE WRONG FOLDER OR FAILED TO GIVE IT THE .filter FILE TYPE!
  27. # IF YOUR ITEMS DISAPPEAR AFTER A WHILE CLICK "Z"
  28. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  29. #
  30. #---------------------------------------------------------------------------------------------------------------
  31. # If you want to learn more about the syntax of item filters:
  32. # http://pathofexile.gamepedia.com/Item_filter_guide
  33. #---------------------------------------------------------------------------------------------------------------
  34. # DESIGN GOALS:
  35. #---------------------------------------------------------------------------------------------------------------
  36. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  37. # - Highlight and notify players when worthwhile items drop
  38. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  39. # - Provide light, scaling filtering during levelling
  40. # - Provide comprehensive and in-depth filtering during endgame play
  41. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  42. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  43. # - Easy to use setup
  44. #---------------------------------------------------------------------------------------------------------------
  45. #COLORS:
  46. #Most colors remain the same, I want the filter to be very intuitive
  47. #However, some improvements are implemented to improve your general efficiency
  48. #1) Grey background items are usually vendor recipe material, such as:
  49. #Chrom-Recipe, 6S, Chisel Recipe, Bauble Recipe.
  50. #2) Starting with ilvl 65 rares will be split into 4 categories:
  51. # Good (green BG), OK (regular BG), Bad (red BG) and excellent (green BG+green Border)
  52. # Good rares are high tier bases, less clunky and usually worth checking
  53. # Regular rares might end up being quite good, but usually are too clunky/average to be sellable
  54. # Bad rares are low level bases that are usually pretty horrible and are only displayed for alt/alch shard purposes
  55. # Excellent rares are rare rings/belts/amulets and jewels
  56. #3) In addition 75+ rares will have a darker textcolor in order to display their viability for the regal recipe
  57. #4) Orange border items are crafting materials - assorted 75+ items (mostly jewelry).
  58. #5) Strong large orange border items are assorted 83-84 items suitable for endgame crafting
  59. #6) Green border items are chancing bases.
  60. #7) Higher tier currency has a different appearance to improve drop detection/priorization.
  61. #8) Top tier items have a very distinctive appearance (opaqua white background with a strong color-border/text + large size)
  62. #You usually will find those items every 10++ hours of endgame gameplay. Don't worry it won't clutter your screen
  63. #9) Divination cards have a different appearance. (purple/pink themed)
  64. #10) Maps, currency, uniues and divination cards have tier lists - better items will be larger/brighter
  65. #---------------------------------------------------------------------------------------------------------------
  66. # LOOKUP AND QUICKJUMP TABLE
  67. #---------------------------------------------------------------------------------------------------------------
  68. # Select one of the strings below and use the search function
  69. # To jump to the section in the document
  70. # (also use Notepad++ as a edit tool if you're not using it already)
  71. #
  72. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  73. # ALPHA-a # Talisman league!
  74. # 0000 # UTILITY AND JUST-IN-CASE
  75. # 0001 # LABYRINTH MATERIAL
  76. # 0100 # TOP TIER RARITY
  77. # 0200 # UNIQUES AND MAPS
  78. # 0201 # UNIQUE TIER LIST
  79. # 0202 # MAP TIER LIST
  80. # 0203 # MAP FRAGMENTS
  81. # 0300 # CURRENCY
  82. # 0301 # TOP TIER: DIVINE, EXALTED
  83. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  84. # 0303 # MEDIUM-LOW ORBS
  85. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  86. # 0305 # DIVINATION CARD TIER LIST
  87. # 0306 # REST
  88. # 0400 # SOCKET/LINK BASED stuff
  89. # 0500 # SKILL GEMS
  90. # 0600 # RARE ITEM HIGHLIGHTING
  91. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  92. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  93. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  94. # 0601 # RARE DAGGERS
  95. # 0602 # RARE CLAWS
  96. # 0603 # RARE WANDS
  97. # 0604 # RARE SWORDS
  98. # 0605 # RARE AXES&MACES (1H)
  99. # 0606 # RARE SCEPTRES
  100. # 0607 # RARE STAVES
  101. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  102. # 0609 # RARE BOWS
  103. # 0610 # RARE QUIVERS
  104. # 0611 # RARE GLOVES, HELMETS, BOOTS
  105. # 0612 # RARE SHIELDS
  106. # 0613 # RARE BODY ARMOR
  107. # 0614 # RARES - LEVELING SPECIFIC RULES
  108. # 0615 # RARES - REMAINING RULES
  109. # 0700 # NORMAL AND MAGIC ITEM RULES
  110. # 0701 # 83+ ITEM CRAFTING
  111. # 0702 # CHROMATIC ORB RECIPE ITEMS
  112. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  113. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  114. # 0705 # MAGIC RINGS, AMULETS, BELTS
  115. # 0706 # MAGIC JEWELS
  116. # 0707 # CHISEL RECIPE ITEMS
  117. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  118. # 0709 # TOP BASES FOR CRAFTING
  119. # 0710 # MARAKETH WEAPONS
  120. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  121. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  122. # 0800 # FLASKS
  123. # 0801 # HIDE OUTDATED FLASKS
  124. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  125. # 0803 # FLASKS - Hybrid Flasks (Normal)
  126. # 0804 # FLASKS - Hybrid Flasks (Magic)
  127. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  128. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  129. # 0807 # SHOW WHATEVER FLASKS REMAIN
  130. # 0900 # LEVELING
  131. # 0901 # LEVELING HIGHLIGHT JEWELRY
  132. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  133. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  134. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  135. # 0905 # LEVELING GENERAL RULES
  136. # 5000 # TEMP AND WIP ENTRIES
  137. # 5001 # WARBAND MODS - DEACTIVATED
  138. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  139. # XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  140. #
  141. #---------------------------------------------------------------------------------------------------------------
  142. # STYLE DATA FOR EASY SEARCH AND REPLACE
  143. #---------------------------------------------------------------------------------------------------------------
  144. #
  145. ###GENERIC BORDER###
  146. # SetBorderColor 0 0 0
  147. #
  148. ###TALISMAN STYLE###
  149. # SetBorderColor 109 200 130 255
  150. #
  151. ###TOP RARITY STYLE###
  152. # SetBackgroundColor 255 255 255 255
  153. #
  154. ###MEDIUM RARITY UNIQUE BG###
  155. # SetBackgroundColor 175 96 37 255
  156. #
  157. ###HIGH CURRENCY STYLE###
  158. # SetBackgroundColor 213 159 15
  159. #
  160. ###MEDIUM CURRENCY STYLE###
  161. # SetTextColor 190 178 135 255
  162. #
  163. ###DIVINATION CARD TIERS###
  164. # T1: SetTextColor 255 0 175
  165. # T2: SetBackgroundColor 235 15 200
  166. # T3: SetBackgroundColor 220 35 225
  167. # T4: SetBackgroundColor 200 50 250
  168. # T5: SetBackgroundColor 190 65 255
  169. #
  170. ###83/84 CRAFTING BORDER###
  171. # SetBorderColor 255 255 0 255
  172. #
  173. ###REGAL RECIPE RARE INDICATOR###
  174. # SetTextColor 255 190 0
  175. #
  176. ###EXCEPTIONAL RARE INDICATOR###
  177. # SetBorderColor 25 180 25
  178. #
  179. ###GOOD RARE INDICATOR###
  180. # SetBorderColor 30 90 45 230
  181. #
  182. ###BAD RARE INDICATOR###
  183. # SetBackgroundColor 120 20 20 150
  184. #
  185. ###UTILITY/VENDOR INDICATOR###
  186. # SetBackgroundColor 75 75 75
  187. #
  188. ###ALCHEMY/LOWCRAFT INDICATOR###
  189. # SetBorderColor 255 190 0 150
  190. #
  191. ###LOW SIZE CHROM RECIPE INDICATOR###
  192. # SetBorderColor 100 100 100
  193. #
  194. ###MAGIC JEWEL BACKGROUND
  195. # SetBorderColor 0 150 200
  196. #
  197. ###CHANCE ORB ITEM INDICATOR###
  198. # SetBorderColor 0 150 0 150
  199. #
  200. ###ANIMATE WEAPON MODE###
  201. # SetTextColor 150 0 0
  202. # SetBorderColor 150 0 0
  203. #
  204. ###PRIORITY MAGIC ITEMS (leveling+flasks)###
  205. # SetTextColor 100 100 255
  206. #
  207. ###HIDDEN ITEMS: normal
  208. # SetBackgroundColor 0 0 0 100
  209. #
  210. ###HIDDEN ITEMS: rare
  211. # SetBackgroundColor 0 0 0 150
  212. #
  213. #---------------------------------------------------------------------------------------------------------------
  214. # SOUND DATA FOR EASY SEARCH AND REPLACE
  215. #---------------------------------------------------------------------------------------------------------------
  216. # Some new entries are not yet added to the list!
  217. #
  218. #The filter only uses 3 sounds:
  219. #
  220. #PlayAlertSound 6 300 high tier drops (all uniques, high orbs/cards/5-6links, high currency, fishing rods, 20% gems...)
  221. #PlayAlertSound 1 300 medium tier drops (divination cards, orbs from alch to gcps)
  222. #PlayAlertSound 4 300 map drops
  223. #
  224. #You'll quickly learn the 3 sounds while playing and will be able to recognize offscreen drops!
  225. #
  226. #
  227. #---------------------------------------------------------------------------------------------------------------
  228. # SCRIPT by NeverSink ( the-dude- in reddit)
  229. #---------------------------------------------------------------------------------------------------------------
  230. #
  231. #---------------------------------------------------------------------------------------------------------------
  232. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  233. #---------------------------------------------------------------------------------------------------------------
  234. #
  235. #---------------------------------------------------------------------------------------------------------------
  236. # Section: ALPHA-a # Talisman league!
  237. #---------------------------------------------------------------------------------------------------------------
  238. # !!!FILTER CODE START!!!
  239.  
  240. Show
  241. BaseType "Talisman"
  242. SetBorderColor 0 255 150 255
  243. SetBackgroundColor 0 75 75 255
  244. SetFontSize 42
  245. PlayAlertSound 6 300
  246. Rarity Unique
  247. ItemLevel > 78
  248.  
  249. Show
  250. BaseType "Talisman"
  251. SetBorderColor 0 255 150 255
  252. SetBackgroundColor 0 75 75 255
  253. SetFontSize 40
  254. PlayAlertSound 1 300
  255. Rarity Rare
  256. ItemLevel > 78
  257.  
  258. Show
  259. BaseType "Talisman"
  260. SetBorderColor 0 255 150 255
  261. SetBackgroundColor 0 75 75 255
  262. SetFontSize 38
  263. Rarity Magic
  264. ItemLevel > 78
  265.  
  266. Show
  267. BaseType "Talisman"
  268. SetBorderColor 0 255 150 255
  269. SetBackgroundColor 0 75 75 255
  270. SetFontSize 36
  271. Rarity Normal
  272. ItemLevel > 78
  273.  
  274. Show
  275. BaseType "Talisman"
  276. SetBorderColor 109 200 130 255
  277. SetBackgroundColor 0 0 0 255
  278. SetFontSize 42
  279. PlayAlertSound 6 300
  280. Rarity Unique
  281.  
  282. Show
  283. BaseType "Talisman"
  284. SetBorderColor 109 200 130 255
  285. SetBackgroundColor 0 0 0 255
  286. SetFontSize 40
  287. PlayAlertSound 1 300
  288. Rarity Rare
  289.  
  290. Show
  291. BaseType "Talisman"
  292. SetBorderColor 109 200 130 255
  293. SetBackgroundColor 0 0 0 255
  294. SetFontSize 38
  295. Rarity Magic
  296.  
  297. Show
  298. BaseType "Talisman"
  299. SetBorderColor 109 200 130 255
  300. SetBackgroundColor 0 0 0 255
  301. SetFontSize 36
  302. Rarity Normal
  303.  
  304. #---------------------------------------------------------------------------------------------------------------
  305. # Section: 0000 # UTILITY AND JUST-IN-CASE
  306. #---------------------------------------------------------------------------------------------------------------
  307.  
  308. Show
  309. Class Microtransactions
  310.  
  311. #------------------------------------------------------------------------
  312. # Section: 0001 # LABYRINTH MATERIAL
  313. #------------------------------------------------------------------------
  314.  
  315. Show
  316. Class Quest Items
  317. SetFontSize 40
  318. SetBorderColor 74 230 58
  319.  
  320. Show
  321. BaseType "Treasure Key" "Golden Key" "Silver Key" "Bane of the Loyal" "Orb of Elemental Essence" "Portal Shredder" "Rod of Detonation" "Sand of Eternity" "Heart of the Gargoyle" "Cube Of Absorption" "Cogs of Disruption"
  322. SetFontSize 40
  323. SetBorderColor 74 230 58
  324. SetTextColor 74 230 58
  325.  
  326. #------------------------------------------------------------------------
  327. # Section: 0100 # TOP TIER RARITY
  328. #------------------------------------------------------------------------
  329.  
  330. Show
  331. Class "Fishing Rod"
  332. SetTextColor 255 0 0 255
  333. SetBorderColor 255 0 0 255
  334. SetBackgroundColor 255 255 255 255
  335. SetFontSize 45
  336. PlayAlertSound 6 300
  337.  
  338. #Exception for tabula
  339.  
  340. Show
  341. SocketGroup WWWWWW
  342. BaseType "Simple Robe"
  343. Rarity Unique
  344. PlayAlertSound 6 300
  345. SetBackgroundColor 175 96 37 255
  346. SetBorderColor 255 150 000 255
  347. SetTextColor 0 0 0 255
  348. SetFontSize 43
  349.  
  350. Show
  351. LinkedSockets 6
  352. SetTextColor 255 0 0
  353. SetBorderColor 255 0 0
  354. SetBackgroundColor 255 255 255 255
  355. SetFontSize 45
  356. PlayAlertSound 6 300
  357.  
  358. Show
  359. BaseType "Mirror of Kalandra"
  360. SetTextColor 255 0 0 255
  361. SetBorderColor 255 0 0 255
  362. SetBackgroundColor 255 255 255 255
  363. SetFontSize 45
  364. PlayAlertSound 6 300
  365.  
  366. #------------------------------------------------------------------------
  367. # Section: 0200 # UNIQUES AND MAPS
  368. #------------------------------------------------------------------------
  369.  
  370. #----------------------------------------------------
  371. # 0201 # UNIQUE TIER LIST
  372. #----------------------------------------------------
  373.  
  374. Show # T1 - These uniques are have a consistent price of ~0.5 ex
  375. BaseType "Varnished Coat" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Karui Sceptre" "Sacrificial Garb" "Sorcerer Boots" "Paua Ring" "Fiend Dagger" "Topaz Flask"
  376. Rarity Unique
  377. PlayAlertSound 6 300
  378. SetBackgroundColor 255 255 255 255
  379. SetBorderColor 175 96 37 255
  380. SetTextColor 175 96 37 255
  381. SetFontSize 45
  382.  
  383. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  384. BaseType "Golden Plate" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets" "Amethyst Ring" "Diamond Ring" "Crusader Plate" "Ezomyte Burgonet" "Nightmare Bascinet" "Sharkskin Boots" "Two-Stone" "Granite Flask" "Imperial Staff"
  385. Rarity Unique
  386. PlayAlertSound 6 300
  387. SetBackgroundColor 200 96 37 255
  388. SetBorderColor 0 0 0 255
  389. SetTextColor 0 0 0 255
  390. SetFontSize 43
  391.  
  392. Show
  393. Rarity Unique
  394. PlayAlertSound 6 300
  395. SetBorderColor 175 96 37 254
  396. SetTextColor 175 96 37 254
  397. SetBackgroundColor 0 0 0 254
  398. SetFontSize 39
  399.  
  400. #----------------------------------------------------
  401. # 0202 # MAP TIER LIST
  402. #----------------------------------------------------
  403.  
  404. Show # Maps:Unique
  405. Class Maps
  406. Rarity Unique
  407. SetFontSize 40
  408. PlayAlertSound 6 300
  409.  
  410. Show # Maps:T1
  411. Class Maps
  412. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  413. SetFontSize 34
  414. PlayAlertSound 4 300
  415.  
  416. Show # Maps:T2
  417. Class Maps
  418. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  419. SetFontSize 35
  420. PlayAlertSound 4 300
  421.  
  422. Show # Maps:T3
  423. Class Maps
  424. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  425. SetFontSize 36
  426. PlayAlertSound 4 300
  427.  
  428. Show # Maps:T4
  429. Class Maps
  430. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  431. SetFontSize 37
  432. PlayAlertSound 4 300
  433.  
  434. Show # Maps:T5
  435. Class Maps
  436. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  437. SetFontSize 38
  438. PlayAlertSound 4 300
  439.  
  440. Show # Maps:T6
  441. Class Maps
  442. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  443. SetFontSize 39
  444. PlayAlertSound 4 300
  445.  
  446. Show # Maps:T7
  447. Class Maps
  448. BaseType "Jungle Valley" "Terrace" "Torture Chamber" "Waste Pool" "Abandoned Cavern"
  449. SetFontSize 40
  450. PlayAlertSound 4 300
  451. # SetBackgroundColor 100 100 0 255
  452. # SetBorderColor 200 200 0 255
  453.  
  454. Show # Maps:T8
  455. Class Maps
  456. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  457. SetFontSize 41
  458. PlayAlertSound 4 300
  459. # SetBackgroundColor 100 100 0 255
  460. # SetBorderColor 200 200 0 255
  461.  
  462. Show # Maps:T9
  463. Class Maps
  464. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  465. SetFontSize 41
  466. PlayAlertSound 4 300
  467. # SetBackgroundColor 100 100 0 255
  468. # SetBorderColor 200 200 0 255
  469.  
  470. Show # Maps:T10
  471. Class Maps
  472. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano" "Chateau"
  473. SetFontSize 42
  474. PlayAlertSound 4 300
  475. # SetBackgroundColor 100 100 0 255
  476. # SetBorderColor 200 200 0 255
  477.  
  478. Show # Maps:T11
  479. Class Maps
  480. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  481. SetFontSize 42
  482. PlayAlertSound 4 300
  483. # SetBorderColor 0 0 0 255
  484. # SetBackgroundColor 255 255 255 255
  485.  
  486. Show # Maps:T12
  487. Class Maps
  488. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  489. SetFontSize 43
  490. PlayAlertSound 4 300
  491. SetTextColor 0 0 0 255
  492. SetBackgroundColor 200 200 200 255
  493. SetBorderColor 0 0 0 255
  494.  
  495.  
  496. Show # Maps:T13
  497. Class Maps
  498. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  499. SetFontSize 44
  500. PlayAlertSound 4 300
  501. SetTextColor 0 0 0 255
  502. SetBackgroundColor 200 200 200 255
  503. SetBorderColor 0 0 0 255
  504.  
  505. Show # Maps:T14
  506. Class Maps
  507. BaseType "Shrine" "Conservatory" "Palace"
  508. SetFontSize 45
  509. PlayAlertSound 4 300
  510. SetTextColor 0 0 0 255
  511. SetBackgroundColor 200 200 200 255
  512. SetBorderColor 0 0 0 255
  513.  
  514. Show # Maps:T15
  515. Class Maps
  516. BaseType "Abyss" "Colosseum" "Core"
  517. SetFontSize 45
  518. PlayAlertSound 6 300
  519. SetTextColor 0 0 0 255
  520. SetBorderColor 0 0 0 255
  521. SetBackgroundColor 255 255 255 255
  522.  
  523. # This shouldn't be happening, but just in case:
  524.  
  525. Show
  526. Class Maps
  527. PlayAlertSound 4 300
  528. SetFontSize 44
  529.  
  530. #----------------------------------------------------
  531. # 0203 # MAP FRAGMENTS
  532. #----------------------------------------------------
  533.  
  534. Show
  535. BaseType "Mortal Hope"
  536. Class "Map Fragments"
  537. PlayAlertSound 6 300
  538. SetFontSize 45
  539. SetTextColor 0 0 0 255
  540. SetBorderColor 0 0 0 255
  541. SetBackgroundColor 255 255 255 255
  542.  
  543. Show
  544. BaseType "Sacrifice at Midnight"
  545. Class "Map Fragments"
  546. PlayAlertSound 4 300
  547. SetFontSize 40
  548. SetBorderColor 255 255 255 255
  549. SetTextColor 255 255 255 255
  550. SetBackgroundColor 0 0 0 255
  551.  
  552. Show
  553. Class "Map Fragments"
  554. PlayAlertSound 4 300
  555. SetFontSize 38
  556.  
  557. #------------------------------------------------------------------------
  558. # Section: 0300 # CURRENCY
  559. #------------------------------------------------------------------------
  560.  
  561. #----------------------------------------------------
  562. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  563. #----------------------------------------------------
  564.  
  565. Show
  566. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  567. SetTextColor 255 0 0 255
  568. SetBorderColor 255 0 0 255
  569. SetBackgroundColor 255 255 255 255
  570. PlayAlertSound 6 300
  571. SetFontSize 45
  572.  
  573. #----------------------------------------------------
  574. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  575. #----------------------------------------------------
  576.  
  577. Show
  578. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  579. SetBackgroundColor 213 159 15
  580. SetTextColor 0 0 0
  581. SetBorderColor 0 0 0
  582. PlayAlertSound 1 300
  583. SetFontSize 40
  584.  
  585. # 200 158 130 this is the old background color, if you like it more use it instead
  586.  
  587. #----------------------------------------------------
  588. # 0303 # MEDIUM-LOW ORBS
  589. #----------------------------------------------------
  590.  
  591. Show
  592. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  593. SetTextColor 190 178 135 255
  594. SetBorderColor 190 178 135 135
  595. SetFontSize 38
  596.  
  597. Hide
  598. BaseType "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation" "Blacksmith's Whetstone"
  599.  
  600. Show
  601. Class Currency
  602. BaseType "Perandus"
  603. SetTextColor 255 178 135 255
  604. SetBorderColor 255 178 135 135
  605. SetFontSize 38
  606.  
  607. #----------------------------------------------------
  608. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  609. #----------------------------------------------------
  610.  
  611. Hide
  612. BaseType "Portal Scroll" "Scroll of Wisdom"
  613. SetTextColor 170 158 130 220
  614. SetBorderColor 0 0 0 255
  615. SetFontSize 20
  616.  
  617. Hide
  618. BaseType "Scroll Fragment"
  619. SetTextColor 170 158 130 165
  620. SetFontSize 29
  621.  
  622. # 170 158 130 default currency color
  623.  
  624. #----------------------------------------------------
  625. # 0305 # DIVINATION CARD TIER LIST
  626. #----------------------------------------------------
  627. # Old puple color: "SetTextColor 150 50 190"
  628.  
  629. #TIER 1: ~0.65EX+
  630.  
  631. Show
  632. Class "Divination"
  633. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal" "The Dapper Prodigy"
  634. SetFontSize 45
  635. SetBorderColor 0 0 255 255
  636. SetBackgroundColor 255 255 255 255
  637. SetTextColor 0 0 255 255
  638. PlayAlertSound 6 300
  639.  
  640. #TIER 2: ~10C+
  641.  
  642. Show
  643. Class "Divination"
  644. BaseType "The Risk" "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer" "Rats" "Tranquillity"
  645. SetFontSize 42
  646. SetBorderColor 0 100 255 255
  647. SetBackgroundColor 75 215 230 255
  648. SetTextColor 0 0 0
  649. PlayAlertSound 1 300
  650.  
  651. #TIER 3: ~2C+
  652.  
  653. Show
  654. Class "Divination"
  655. BaseType "Rabid Rhoa" "Earth Drinker" "The Arena Champion" "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "The Feast" "The Gladiator" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "The Dragon" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body" "Birth of the Three" "The Sigil"
  656. SetFontSize 40
  657. SetBorderColor 0 100 255 255
  658. SetBackgroundColor 110 215 230 235
  659. SetTextColor 0 0 0
  660. PlayAlertSound 1 300
  661.  
  662. #TIER 5: TRASH-tier. Shame! *dingdingding*
  663.  
  664. Hide
  665. Class "Divination"
  666. BaseType "Carrion Crow" "Other Cheek"
  667. SetBackgroundColor 175 215 230 200
  668. SetTextColor 0 0 0
  669. SetBorderColor 0 0 0
  670. SetFontSize 32
  671.  
  672. #TIER 4: Rest. Less than 2c
  673.  
  674. Show
  675. Class "Divination"
  676. SetBackgroundColor 145 215 230 225
  677. SetBorderColor 0 100 215 255
  678. SetTextColor 0 0 0
  679. SetFontSize 38
  680. PlayAlertSound 1 300
  681.  
  682. #----------------------------------------------------
  683. # 0306 # REST
  684. #----------------------------------------------------
  685.  
  686. Show
  687. Class Currency
  688. SetBorderColor 0 0 0 255
  689.  
  690. Show
  691. Class Stackable Currency
  692. SetBorderColor 0 0 0 255
  693.  
  694. #------------------------------------------------------------------------
  695. # Section: 0400 # SOCKET/LINK BASED stuff
  696. #------------------------------------------------------------------------
  697. # 5-links (6 links are handled at the start)
  698. Show
  699. LinkedSockets 5
  700. SetBorderColor 0 255 255
  701. PlayAlertSound 1 300
  702. SetFontSize 39
  703.  
  704. # 6-Sockets
  705. Show
  706. Sockets 6
  707. Rarity Rare
  708. ItemLevel >= 75
  709. SetTextColor 255 190 0
  710. SetBackgroundColor 75 75 75
  711. SetBorderColor 250 250 250
  712. SetFontSize 40
  713. PlayAlertSound 1 300
  714.  
  715. Show
  716. Sockets 6
  717. SetBackgroundColor 75 75 75
  718. SetBorderColor 250 250 250
  719. SetFontSize 39
  720. PlayAlertSound 1 300
  721.  
  722. # Corrupted items with white sockets for offhand gem leveling.
  723. Show
  724. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  725. Sockets >= 3
  726. SocketGroup W
  727.  
  728. #------------------------------------------------------------------------
  729. # Section: 0500 # SKILL GEMS
  730. #------------------------------------------------------------------------
  731.  
  732. Show
  733. Class Gem
  734. BaseType "Empower" "Enlighten"
  735. Quality >= 15
  736. SetBorderColor 30 150 180 255
  737. SetTextColor 30 150 180 255
  738. SetBackgroundColor 255 255 255 255
  739. PlayAlertSound 6 300
  740. SetFontSize 45
  741.  
  742. Show
  743. Class Gem
  744. Quality = 20
  745. SetBorderColor 30 150 180 255
  746. SetTextColor 30 150 180 255
  747. SetBackgroundColor 255 255 255 255
  748. PlayAlertSound 6 300
  749. SetFontSize 45
  750.  
  751. Show # Drop only good gems
  752. Class Gem
  753. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  754. SetBorderColor 30 150 180
  755. PlayAlertSound 6 300
  756. SetFontSize 41
  757.  
  758. Show # Drop only meh gems
  759. Class Gem
  760. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  761. SetBorderColor 30 150 180 150
  762. SetFontSize 38
  763.  
  764. Show
  765. Class "Gems"
  766. Quality >= 15
  767. SetBorderColor 30 150 180 255
  768. SetFontSize 41
  769. PlayAlertSound 1 300
  770.  
  771. Show
  772. Class "Gems"
  773. Quality > 0
  774. SetBorderColor 30 150 180 155
  775. SetFontSize 38
  776.  
  777. Hide
  778. Class "Gems"
  779.  
  780. #------------------------------------------------------------------------
  781. # Section: 0600 # RARE ITEM HIGHLIGHTING
  782. #------------------------------------------------------------------------
  783.  
  784. #------------------------------------------------------------------------
  785. # 060a # RARES SUITABLE FOR ENDGAME CRAFTING
  786. #------------------------------------------------------------------------
  787.  
  788. Show #$topcrafting, 84
  789. Rarity Rare
  790. ItemLevel >= 84
  791. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  792. SetTextColor 255 190 0
  793. SetBorderColor 255 255 0 255
  794. SetBackgroundColor 30 90 45 230
  795. SetFontSize 38
  796.  
  797. Show #$topcrafting, 84
  798. Rarity Rare
  799. Class Rings Amulet Belts
  800. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  801. ItemLevel >= 84
  802. SetTextColor 255 190 0
  803. SetBackgroundColor 30 90 45 230
  804. SetBorderColor 255 255 0 255
  805. SetFontSize 40
  806.  
  807. Show #$topcrafting, 83
  808. Rarity Rare
  809. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  810. ItemLevel >= 83
  811. SetBorderColor 255 255 0 255
  812. SetFontSize 38
  813. SetTextColor 255 190 0
  814. SetBackgroundColor 30 90 45 230
  815.  
  816. Show #$topcrafting, 83
  817. Rarity Rare
  818. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  819. ItemLevel >= 83
  820. SetBorderColor 255 255 0 255
  821. SetFontSize 38
  822. SetTextColor 255 190 0
  823. SetBackgroundColor 30 90 45 230
  824.  
  825. Show #$topcrafting, 83
  826. Rarity Rare
  827. BaseType "Sai"
  828. ItemLevel >= 83
  829. SetBorderColor 255 255 0 255
  830. SetTextColor 255 190 0
  831. SetBackgroundColor 30 90 45 230
  832. Class Daggers
  833. SetFontSize 38
  834.  
  835. #----------------------------------------------------
  836. # 060b # RARE RINGS, AMULETS, JEWELS, BELTS
  837. #----------------------------------------------------
  838. #Amulets, rings and jewels don't care much about the droplevel
  839. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  840.  
  841. Show #$great
  842. ItemLevel >= 75
  843. SetTextColor 255 190 0
  844. SetBackgroundColor 30 90 45 230
  845. SetBorderColor 25 180 25
  846. SetFontSize 39
  847. Class Rings Amulets Belts Jewel
  848. Rarity Rare
  849.  
  850. Show #$great
  851. Class Rings Amulets Belts Jewel
  852. Rarity Rare
  853. SetBackgroundColor 30 90 45 230
  854. SetFontSize 39
  855. SetBorderColor 25 180 25
  856.  
  857. #----------------------------------------------------
  858. # 060c # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  859. #----------------------------------------------------
  860.  
  861. Show #$good, ilvl69, small
  862. Rarity Rare
  863. DropLevel >= 69
  864. ItemLevel >= 75
  865. SetTextColor 255 190 0
  866. SetBackgroundColor 30 90 45 230
  867. SetFontSize 35
  868. SetBorderColor 150 150 150
  869. Height <= 2
  870. Width <= 2
  871.  
  872. Show #$good, ilvl69, small
  873. Rarity Rare
  874. DropLevel >= 69
  875. ItemLevel >= 75
  876. SetTextColor 255 190 0
  877. SetBackgroundColor 30 90 45 230
  878. SetFontSize 35
  879. SetBorderColor 150 150 150
  880. Height <= 3
  881. Width <= 1
  882.  
  883. Show #$good, ilvl69, small
  884. Rarity Rare
  885. DropLevel >= 69
  886. ItemLevel >= 65
  887. SetBackgroundColor 30 90 45 230
  888. SetFontSize 35
  889. SetBorderColor 150 150 150
  890. Height <= 3
  891. Width <= 1
  892.  
  893. Show #$good, ilvl69, small
  894. Rarity Rare
  895. DropLevel >= 69
  896. ItemLevel >= 65
  897. SetBackgroundColor 30 90 45 230
  898. SetFontSize 35
  899. SetBorderColor 150 150 150
  900. Height <= 2
  901. Width <= 2
  902.  
  903. #----------------------------------------------------
  904. # 0601 # RARE DAGGERS
  905. #----------------------------------------------------
  906. #GOOD DAGGERS
  907. #----------------------------------------------------
  908.  
  909. Show #$good, autosmall
  910. Class Daggers
  911. Rarity Rare
  912. DropLevel >= 60
  913. ItemLevel >= 75
  914. SetTextColor 255 190 0
  915. SetBackgroundColor 30 90 45 230
  916. SetFontSize 35
  917. SetBorderColor 150 150 150
  918.  
  919. Show #$good, autosmall
  920. Class Daggers
  921. Rarity Rare
  922. DropLevel >= 60
  923. ItemLevel >= 65
  924. SetBackgroundColor 30 90 45 230
  925. SetFontSize 35
  926. SetBorderColor 150 150 150
  927.  
  928. #BAD DAGGERS
  929. #----------------------------------------------------
  930. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  931.  
  932. #----------------------------------------------------
  933. # 0602 # RARE CLAWS
  934. #----------------------------------------------------
  935. #GOOD CLAWS
  936. #----------------------------------------------------
  937. #At least earlier most claws were vendor trash
  938. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  939. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  940.  
  941. Show #$good, autosmall
  942. Class Claws
  943. Rarity Rare
  944. DropLevel >= 65
  945. ItemLevel >= 75
  946. SetTextColor 255 190 0
  947. SetBackgroundColor 30 90 45 230
  948. SetFontSize 35
  949. SetBorderColor 150 150 150
  950.  
  951. Show #$good, autosmall
  952. Class Claws
  953. Rarity Rare
  954. DropLevel >= 65
  955. ItemLevel >= 65
  956. SetBackgroundColor 30 90 45 230
  957. SetFontSize 35
  958. SetBorderColor 150 150 150
  959.  
  960. #----------------------------------------------------
  961. # 0603 # RARE WANDS
  962. #----------------------------------------------------
  963.  
  964. #As spellcaster weapons, wands are good pick-ups if they're rare
  965. #High level wands get highlighted, because of their multi-purpose potential
  966.  
  967. #GOOD WANDS
  968. #----------------------------------------------------
  969.  
  970. Show #$good, autosmall
  971. Class Wands
  972. Rarity Rare
  973. DropLevel >= 59
  974. ItemLevel >= 75
  975. SetTextColor 255 190 0
  976. SetBackgroundColor 30 90 45 230
  977. SetFontSize 35
  978. SetBorderColor 150 150 150
  979.  
  980. Show #$good, autosmall
  981. Class Wands
  982. Rarity Rare
  983. DropLevel >= 59
  984. ItemLevel >= 65
  985. SetBackgroundColor 30 90 45 230
  986. SetFontSize 35
  987. SetBorderColor 150 150 150
  988.  
  989. #----------------------------------------------------
  990. # 0611 # RARE GLOVES, HELMETS, BOOTS
  991. #----------------------------------------------------
  992. #Most bases are getting highlighted (around 75% of all drops)
  993. #VERY low bases are getting negative highlighting (likely <1% of all drops)
  994.  
  995. Show #$good, autosmall
  996. Class "Gloves" "Boots" "Helmets"
  997. Rarity Rare
  998. ItemLevel >= 75
  999. DropLevel >= 65
  1000. SetTextColor 255 190 0
  1001. SetBackgroundColor 30 90 45 230
  1002. SetFontSize 35
  1003. SetBorderColor 150 150 150
  1004.  
  1005. Show #$good, autosmall
  1006. Class "Gloves" "Boots" "Helmets"
  1007. Rarity Rare
  1008. ItemLevel >= 65
  1009. DropLevel >= 65
  1010. SetBackgroundColor 30 90 45 230
  1011. SetFontSize 35
  1012. SetBorderColor 150 150 150
  1013.  
  1014. #----------------------------------------------------
  1015. # 0612 # RARE SHIELDS
  1016. #----------------------------------------------------
  1017. #Shields are by far the hardest category to sort
  1018. #Here's my philosophy:
  1019.  
  1020. Show #$good, autosmall
  1021. BaseType "Spirit Shield"
  1022. Class "Shields"
  1023. Rarity Rare
  1024. ItemLevel >= 75
  1025. DropLevel >= 62
  1026. SetTextColor 255 190 0
  1027. SetBackgroundColor 30 90 45 230
  1028. SetFontSize 35
  1029. SetBorderColor 150 150 150
  1030.  
  1031. Show #$good, autosmall
  1032. BaseType "Spirit Shield"
  1033. Class "Shields"
  1034. Rarity Rare
  1035. ItemLevel >= 65
  1036. DropLevel >= 62
  1037. SetBackgroundColor 30 90 45 230
  1038. SetFontSize 35
  1039. SetBorderColor 150 150 150
  1040.  
  1041. #------------------------------------------------------------------------
  1042. # 0615 # RARES - REMAINING RULES
  1043. #------------------------------------------------------------------------
  1044. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1045. #Just without any priority highlighting
  1046.  
  1047. Hide #$small, ok
  1048. Rarity Rare
  1049. ItemLevel >= 75
  1050. SetTextColor 255 190 0
  1051. SetBorderColor 150 150 150 200
  1052. Height <= 2
  1053. Width <= 2
  1054. SetBackgroundColor 0 0 0 225
  1055. SetFontSize 29
  1056.  
  1057. Hide #$small, ok
  1058. Rarity Rare
  1059. ItemLevel >= 75
  1060. SetTextColor 255 190 0
  1061. SetBorderColor 150 150 150 200
  1062. Height <= 3
  1063. Width <= 1
  1064. SetBackgroundColor 0 0 0 225
  1065. SetFontSize 29
  1066.  
  1067. Hide #$ok
  1068. Rarity Rare
  1069. ItemLevel >= 75
  1070. SetTextColor 255 190 0
  1071. SetBorderColor 0 0 0
  1072. SetBackgroundColor 0 0 0 225
  1073. SetFontSize 29
  1074.  
  1075. Hide #$small, ok
  1076. Rarity Rare
  1077. SetBorderColor 150 150 150 200
  1078. Height <= 2
  1079. Width <= 2
  1080. SetBackgroundColor 0 0 0 225
  1081. SetFontSize 29
  1082.  
  1083. Hide #$small, ok
  1084. Rarity Rare
  1085. SetBorderColor 150 150 150 200
  1086. Height <= 3
  1087. Width <= 1
  1088. SetBackgroundColor 0 0 0 225
  1089. SetFontSize 29
  1090.  
  1091. Hide #$ok
  1092. Rarity Rare
  1093. SetBorderColor 0 0 0
  1094. SetBackgroundColor 0 0 0 225
  1095. SetFontSize 29
  1096.  
  1097. #------------------------------------------------------------------------
  1098. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1099. #------------------------------------------------------------------------
  1100.  
  1101. #------------------------------------------------------------------------
  1102. # 0701 # 83+ ITEM CRAFTING
  1103. #------------------------------------------------------------------------
  1104.  
  1105. Show
  1106. ItemLevel >= 84
  1107. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Vaal Regalia" "Sorcerer Boots" "Sorcerer Gloves" "Hubris Circlet" "Saintly Chainmail" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Eternal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  1108. SetBorderColor 255 255 0 255
  1109. SetFontSize 38
  1110.  
  1111. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1112. Class Rings Amulet Belts
  1113. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1114. ItemLevel >= 84
  1115. SetBorderColor 255 255 0 255
  1116. SetFontSize 38
  1117.  
  1118. Show
  1119. BaseType "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1120. ItemLevel >= 83
  1121. SetBorderColor 255 255 0 255
  1122. SetFontSize 38
  1123.  
  1124. Show
  1125. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1126. ItemLevel >= 83
  1127. SetBorderColor 255 255 0 255
  1128. SetFontSize 38
  1129.  
  1130. Show
  1131. BaseType "Sai"
  1132. ItemLevel >= 83
  1133. SetBorderColor 255 255 0 255
  1134. Class Daggers
  1135. SetFontSize 38
  1136.  
  1137. #------------------------------------------------------------------------
  1138. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1139. #------------------------------------------------------------------------
  1140.  
  1141. #------------------------------------------------------------------------
  1142. # 0703 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1143. #-------------------------------------------------------------------------
  1144. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1145. # Enable this line for improved detection of chance bases (like sorcerer boots)
  1146.  
  1147. Show
  1148. BaseType "Sorcerer Boots"
  1149. SetBorderColor 0 210 0 210
  1150. SetTextColor 255 255 255 255
  1151. Rarity Normal
  1152. SetFontSize 38
  1153. PlayAlertSound 7 300
  1154.  
  1155. Show
  1156. BaseType "Gold Ring"
  1157. SetBorderColor 0 210 0 210
  1158. SetTextColor 255 255 255 255
  1159. ItemLevel >= 75
  1160. Rarity Normal
  1161. SetFontSize 38
  1162. PlayAlertSound 7 300
  1163.  
  1164. #------------------------------------------------------------------------
  1165. # 0704 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1166. #-------------------------------------------------------------------------
  1167.  
  1168. #------------------------------------------------------------------------
  1169. # 0705 # MAGIC RINGS, AMULETS, BELTS
  1170. #------------------------------------------------------------------------
  1171. #Once we reach mapping we only want to see the top tiers of magic items
  1172. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1173.  
  1174. #Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1175. # Class Rings Amulets Belts
  1176. # Rarity Magic
  1177. # ItemLevel >= 62
  1178. # SetFontSize 30
  1179.  
  1180. #Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1181. # Class Rings Amulets Belts
  1182. # Rarity Magic
  1183.  
  1184. #------------------------------------------------------------------------
  1185. # 0706 # MAGIC JEWELS
  1186. #------------------------------------------------------------------------
  1187.  
  1188. Show
  1189. Class Jewel
  1190. SetFontSize 36
  1191. SetBackgroundColor 75 75 75
  1192. SetBorderColor 0 150 200
  1193.  
  1194. #------------------------------------------------------------------------
  1195. # Section: 0800 # FLASKS
  1196. #------------------------------------------------------------------------
  1197.  
  1198. Show
  1199. BaseType "Flask"
  1200. Rarity Normal
  1201. Quality = 20
  1202. SetBackgroundColor 75 75 75
  1203. SetBorderColor 250 250 250
  1204. SetTextColor 255 255 255 255
  1205. SetFontSize 38
  1206.  
  1207. Show
  1208. BaseType "Flask"
  1209. Rarity Magic
  1210. Quality = 20
  1211. SetBackgroundColor 75 75 75
  1212. SetBorderColor 250 250 250
  1213. SetTextColor 100 100 255 255
  1214. SetFontSize 38
  1215.  
  1216. #Show
  1217. # BaseType "Flask"
  1218. # Quality >= 15
  1219. # SetBackgroundColor 75 75 75
  1220. # SetBorderColor 150 150 150
  1221. # SetFontSize 36
  1222.  
  1223. Show #
  1224. BaseType "Quicksilver Flask" "Silver Flask"
  1225. Rarity <= Magic
  1226. ItemLevel >= 5
  1227. ItemLevel < 60
  1228. Quality >= 1
  1229. SetFontSize 40
  1230. SetBorderColor 250 250 250
  1231. SetBackgroundColor 75 75 75
  1232.  
  1233. Show #
  1234. BaseType "Quicksilver Flask" "Silver Flask"
  1235. Rarity <= Magic
  1236. ItemLevel < 60
  1237. SetFontSize 38
  1238. SetBorderColor 150 150 150
  1239. SetBackgroundColor 75 75 75
  1240.  
  1241. #Show
  1242. # BaseType "Flask"
  1243. # Quality >= 1
  1244. # SetBackgroundColor 75 75 75
  1245. # SetBorderColor 0 0 0
  1246.  
  1247. Show
  1248. Class "Utility Flasks"
  1249. SetBackgroundColor 75 75 75
  1250. SetBorderColor 0 0 0
  1251. ItemLevel < 74
  1252.  
  1253. #------------------------------------------------------------------------
  1254. # 0801 # HIDE OUTDATED FLASKS
  1255. #------------------------------------------------------------------------
  1256.  
  1257. Hide
  1258. Class "Life Flask" "Mana Flask"
  1259. BaseType Flask
  1260. ItemLevel >= 35
  1261. BaseType Small Medium Large Greater Grand
  1262. SetFontSize 20
  1263.  
  1264. Hide
  1265. Class "Life Flask" "Mana Flask"
  1266. BaseType Flask
  1267. ItemLevel >= 53
  1268. BaseType Giant Colossal Sacred
  1269. SetFontSize 20
  1270.  
  1271. #----------------------------------------------------
  1272. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1273. #----------------------------------------------------
  1274.  
  1275. Hide # Endgame: Hide non quality flasks in maps
  1276. BaseType Flask
  1277. ItemLevel >= 69
  1278. SetFontSize 20
  1279.  
  1280. #----------------------------------------------------
  1281. # 0803 # FLASKS - Hybrid Flasks (Normal)
  1282. #----------------------------------------------------
  1283.  
  1284. Show
  1285. Class "Hybrid Flask"
  1286. BaseType "Small"
  1287. Rarity Normal
  1288. ItemLevel <= 15
  1289. SetTextColor 255 255 255 255
  1290. SetBorderColor 100 100 100
  1291. SetFontSize 36
  1292.  
  1293. Show
  1294. Class "Hybrid Flask"
  1295. BaseType "Medium"
  1296. Rarity Normal
  1297. ItemLevel <= 25
  1298. SetTextColor 255 255 255 255
  1299. SetBorderColor 100 100 100
  1300. SetFontSize 36
  1301.  
  1302. Show
  1303. Class "Hybrid Flask"
  1304. BaseType "Large"
  1305. Rarity Normal
  1306. ItemLevel <= 35
  1307. SetTextColor 255 255 255 255
  1308. SetBorderColor 100 100 100
  1309. SetFontSize 36
  1310.  
  1311. Show
  1312. Class "Hybrid Flask"
  1313. BaseType "Colossal"
  1314. Rarity Normal
  1315. ItemLevel <= 45
  1316. SetTextColor 255 255 255 255
  1317. SetBorderColor 100 100 100
  1318. SetFontSize 36
  1319.  
  1320. Show
  1321. Class "Hybrid Flask"
  1322. BaseType "Sacred"
  1323. Rarity Normal
  1324. ItemLevel <= 55
  1325. SetTextColor 255 255 255 255
  1326. SetBorderColor 100 100 100
  1327. SetFontSize 36
  1328.  
  1329. Show
  1330. Class "Hybrid Flask"
  1331. BaseType "Hallowed"
  1332. Rarity Normal
  1333. ItemLevel <= 67
  1334. SetTextColor 255 255 255 255
  1335. SetBorderColor 100 100 100
  1336. SetFontSize 36
  1337.  
  1338. #----------------------------------------------------
  1339. # 0804 # FLASKS - Hybrid Flasks (Magic)
  1340. #----------------------------------------------------
  1341.  
  1342. Show
  1343. Class "Hybrid Flask"
  1344. BaseType "Small"
  1345. Rarity Magic
  1346. ItemLevel <= 15
  1347. SetTextColor 100 100 255 255
  1348. SetBorderColor 100 100 100
  1349. SetFontSize 36
  1350.  
  1351. Show
  1352. Class "Hybrid Flask"
  1353. BaseType "Medium"
  1354. Rarity Magic
  1355. ItemLevel <= 25
  1356. SetTextColor 100 100 255 255
  1357. SetBorderColor 100 100 100
  1358. SetFontSize 36
  1359.  
  1360. Show
  1361. Class "Hybrid Flask"
  1362. BaseType "Large"
  1363. Rarity Magic
  1364. ItemLevel <= 35
  1365. SetTextColor 100 100 255 255
  1366. SetBorderColor 100 100 100
  1367. SetFontSize 36
  1368.  
  1369. Show
  1370. Class "Hybrid Flask"
  1371. BaseType "Colossal"
  1372. Rarity Magic
  1373. ItemLevel <= 45
  1374. SetTextColor 100 100 255 255
  1375. SetBorderColor 100 100 100
  1376. SetFontSize 36
  1377.  
  1378. Show
  1379. Class "Hybrid Flask"
  1380. BaseType "Sacred"
  1381. Rarity Magic
  1382. ItemLevel <= 55
  1383. SetTextColor 100 100 255 255
  1384. SetBorderColor 100 100 100
  1385. SetFontSize 36
  1386.  
  1387. Show
  1388. Class "Hybrid Flask"
  1389. BaseType "Hallowed"
  1390. Rarity Magic
  1391. ItemLevel <= 66
  1392. SetTextColor 100 100 255 255
  1393. SetBorderColor 100 100 100
  1394. SetFontSize 36
  1395.  
  1396. #----------------------------------------------------
  1397. # 0805 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1398. #----------------------------------------------------
  1399.  
  1400. Show
  1401. Class Flask
  1402. Rarity Normal
  1403. ItemLevel <= 5
  1404. BaseType "Small"
  1405. SetTextColor 255 255 255 255
  1406. SetBorderColor 100 100 100
  1407. SetFontSize 36
  1408.  
  1409. Show
  1410. Class Flask
  1411. Rarity Normal
  1412. ItemLevel <= 8
  1413. ItemLevel >= 3
  1414. BaseType "Medium"
  1415. SetTextColor 255 255 255 255
  1416. SetBorderColor 100 100 100
  1417. SetFontSize 36
  1418.  
  1419. Show
  1420. Class Flask
  1421. Rarity Normal
  1422. ItemLevel <= 12
  1423. ItemLevel >= 5
  1424. BaseType "Large"
  1425. SetTextColor 255 255 255 255
  1426. SetBorderColor 100 100 100
  1427. SetFontSize 36
  1428.  
  1429. Show
  1430. Class Flask
  1431. Rarity Normal
  1432. ItemLevel <= 18
  1433. ItemLevel >= 12
  1434. BaseType "Greater"
  1435. SetTextColor 255 255 255 255
  1436. SetBorderColor 100 100 100
  1437. SetFontSize 36
  1438.  
  1439. Show
  1440. Class Flask
  1441. Rarity Normal
  1442. ItemLevel <= 24
  1443. ItemLevel >= 18
  1444. BaseType "Grand"
  1445. SetTextColor 255 255 255 255
  1446. SetBorderColor 100 100 100
  1447. SetFontSize 36
  1448.  
  1449. Show
  1450. Class Flask
  1451. Rarity Normal
  1452. ItemLevel <= 30
  1453. ItemLevel >= 24
  1454. BaseType "Giant"
  1455. SetTextColor 255 255 255 255
  1456. SetBorderColor 100 100 100
  1457. SetFontSize 36
  1458.  
  1459. Show
  1460. Class Flask
  1461. Rarity Normal
  1462. ItemLevel <= 37
  1463. ItemLevel >= 30
  1464. BaseType "Colossal"
  1465. SetTextColor 255 255 255 255
  1466. SetBorderColor 100 100 100
  1467. SetFontSize 36
  1468.  
  1469. Show
  1470. Class Flask
  1471. Rarity Normal
  1472. ItemLevel <= 42
  1473. ItemLevel >= 36
  1474. BaseType "Sacred"
  1475. SetTextColor 255 255 255 255
  1476. SetBorderColor 100 100 100
  1477. SetFontSize 36
  1478.  
  1479. Show
  1480. Class Flask
  1481. Rarity Normal
  1482. ItemLevel <= 48
  1483. ItemLevel >= 42
  1484. BaseType "Hallowed"
  1485. SetTextColor 255 255 255 255
  1486. SetBorderColor 100 100 100
  1487. SetFontSize 36
  1488.  
  1489. Show
  1490. Class Flask
  1491. Rarity Normal
  1492. ItemLevel <= 55
  1493. ItemLevel >= 48
  1494. BaseType "Sanctified"
  1495. SetTextColor 255 255 255 255
  1496. SetBorderColor 100 100 100
  1497. SetFontSize 36
  1498.  
  1499. Show
  1500. Class Flask
  1501. Rarity Normal
  1502. ItemLevel <= 66
  1503. ItemLevel >= 60
  1504. BaseType "Divine"
  1505. SetTextColor 255 255 255 255
  1506. SetBorderColor 100 100 100
  1507. SetFontSize 36
  1508.  
  1509. Show
  1510. Class Flask
  1511. Rarity Normal
  1512. ItemLevel <= 66
  1513. ItemLevel >= 65
  1514. BaseType "Eternal"
  1515. SetTextColor 255 255 255 255
  1516. SetBorderColor 100 100 100
  1517. SetFontSize 36
  1518.  
  1519. #----------------------------------------------------
  1520. # 0806 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  1521. #----------------------------------------------------
  1522.  
  1523. Show
  1524. Class Flask
  1525. Rarity Magic
  1526. ItemLevel <= 5
  1527. BaseType "Small"
  1528. SetTextColor 100 100 255 255
  1529. SetBorderColor 100 100 100
  1530. SetFontSize 36
  1531.  
  1532. Show
  1533. Class Flask
  1534. Rarity Magic
  1535. ItemLevel <= 8
  1536. ItemLevel >= 3
  1537. BaseType "Medium"
  1538. SetTextColor 100 100 255 255
  1539. SetBorderColor 100 100 100
  1540. SetFontSize 36
  1541.  
  1542. Show
  1543. Class Flask
  1544. Rarity Magic
  1545. ItemLevel <= 12
  1546. ItemLevel >= 5
  1547. BaseType "Large"
  1548. SetTextColor 100 100 255 255
  1549. SetBorderColor 100 100 100
  1550. SetFontSize 36
  1551.  
  1552. Show
  1553. Class Flask
  1554. Rarity Magic
  1555. ItemLevel <= 18
  1556. ItemLevel >= 12
  1557. BaseType "Greater"
  1558. SetTextColor 100 100 255 255
  1559. SetBorderColor 100 100 100
  1560. SetFontSize 36
  1561.  
  1562. Show
  1563. Class Flask
  1564. Rarity Magic
  1565. ItemLevel <= 24
  1566. ItemLevel >= 18
  1567. BaseType "Grand"
  1568. SetTextColor 100 100 255 255
  1569. SetBorderColor 100 100 100
  1570. SetFontSize 36
  1571.  
  1572. Show
  1573. Class Flask
  1574. Rarity Magic
  1575. ItemLevel <= 30
  1576. ItemLevel >= 24
  1577. BaseType "Giant"
  1578. SetTextColor 100 100 255 255
  1579. SetBorderColor 100 100 100
  1580. SetFontSize 36
  1581.  
  1582. Show
  1583. Class Flask
  1584. Rarity Magic
  1585. ItemLevel <= 37
  1586. ItemLevel >= 30
  1587. BaseType "Colossal"
  1588. SetTextColor 100 100 255 255
  1589. SetBorderColor 100 100 100
  1590. SetFontSize 36
  1591.  
  1592. Show
  1593. Class Flask
  1594. Rarity Magic
  1595. ItemLevel <= 42
  1596. ItemLevel >= 36
  1597. BaseType "Sacred"
  1598. SetTextColor 100 100 255 255
  1599. SetBorderColor 100 100 100
  1600. SetFontSize 36
  1601.  
  1602. Show
  1603. Class Flask
  1604. Rarity Magic
  1605. ItemLevel <= 48
  1606. ItemLevel >= 42
  1607. BaseType "Hallowed"
  1608. SetTextColor 100 100 255 255
  1609. SetBorderColor 100 100 100
  1610. SetFontSize 36
  1611.  
  1612. Show
  1613. Class Flask
  1614. Rarity Magic
  1615. ItemLevel <= 55
  1616. ItemLevel >= 48
  1617. BaseType "Sanctified"
  1618. SetTextColor 100 100 255 255
  1619. SetBorderColor 100 100 100
  1620. SetFontSize 36
  1621.  
  1622. Show
  1623. Class Flask
  1624. Rarity Magic
  1625. ItemLevel <= 67
  1626. ItemLevel >= 60
  1627. BaseType "Divine"
  1628. SetTextColor 100 100 255 255
  1629. SetBorderColor 100 100 100
  1630. SetFontSize 36
  1631.  
  1632. Show
  1633. Class Flask
  1634. Rarity Magic
  1635. ItemLevel <= 66
  1636. ItemLevel >= 65
  1637. BaseType "Eternal"
  1638. SetTextColor 100 100 255 255
  1639. SetBorderColor 100 100 100
  1640. SetFontSize 36
  1641. #------------------------------------------------------------------------
  1642. # 0807 # SHOW WHATEVER FLASKS REMAIN
  1643. #------------------------------------------------------------------------
  1644.  
  1645. Show
  1646. BaseType Flask
  1647. SetFontSize 29
  1648. Rarity <= Magic
  1649.  
  1650. #------------------------------------------------------------------------
  1651. # Section: 0900 # LEVELING
  1652. #------------------------------------------------------------------------
  1653. #Until itemlevel 12 you will see everything
  1654. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  1655. #We will still see all 3L's until level 30 and all 4L's until level 69
  1656. #All magic items will be visible without further filtering until level 67
  1657. #
  1658. #There's some additional highlight implemented for demanded rushing/leveling items, such as:
  1659. #Low level boots (can roll movementspeed)
  1660. #Low level sceptre+wands (if blue/3L)
  1661. #Low level jewelery
  1662. #Low level Quicksilver flasks (handled in a different section)
  1663.  
  1664. #------------------------------------------------------------------------
  1665. # 0901 # HIGHLIGHT LEVELING JEWELRY
  1666. #------------------------------------------------------------------------
  1667.  
  1668. Show
  1669. Rarity Normal
  1670. ItemLevel < 15
  1671. Class "Rings" "Amulets" "Belts"
  1672. SetBorderColor 100 100 100
  1673. SetTextColor 255 255 255 255
  1674. SetFontSize 36
  1675.  
  1676. Show
  1677. Rarity Magic
  1678. ItemLevel < 20
  1679. Class "Rings" "Amulets" "Belts"
  1680. SetTextColor 100 100 255 255
  1681. SetBorderColor 100 100 100
  1682. SetFontSize 36
  1683.  
  1684. Show
  1685. Rarity Normal
  1686. ItemLevel < 35
  1687. Class "Rings" "Amulets" "Belts"
  1688. SetTextColor 255 255 255 255
  1689.  
  1690. Show
  1691. Rarity Magic
  1692. ItemLevel < 45
  1693. Class "Rings" "Amulets" "Belts"
  1694. SetTextColor 100 100 255 255
  1695. SetBorderColor 100 100 100
  1696.  
  1697. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1698. Class Rings Amulets Belts
  1699. Rarity Magic
  1700. ItemLevel <= 66
  1701.  
  1702. #------------------------------------------------------------------------
  1703. # 0902 # HIGHLIGHT LEVELING SPECIFIC ITEMS
  1704. #------------------------------------------------------------------------
  1705. Show
  1706. Class "Boots"
  1707. LinkedSockets = 4
  1708. Rarity = Magic
  1709. ItemLevel < 68
  1710. SetFontSize 38
  1711. SetTextColor 100 100 255 255
  1712. SetBorderColor 100 100 100 255
  1713.  
  1714. Show
  1715. Class "Boots"
  1716. Rarity = Magic
  1717. ItemLevel < 25
  1718. SetFontSize 38
  1719. SetTextColor 100 100 255 255
  1720. SetBorderColor 100 100 100 255
  1721.  
  1722. Show
  1723. Class "Sceptres" "Wands"
  1724. Rarity = Magic
  1725. LinkedSockets = 3
  1726. ItemLevel < 35
  1727. SetFontSize 38
  1728. SetBorderColor 100 100 100 255
  1729.  
  1730. Show
  1731. Class "Sceptres" "Wands"
  1732. Rarity = Magic
  1733. ItemLevel < 25
  1734. SetFontSize 38
  1735. SetBorderColor 100 100 100 255
  1736.  
  1737. #------------------------------------------------------------------------
  1738. # 0903 # HIGHLIGHT LEVELING LINKED GEAR
  1739. #------------------------------------------------------------------------
  1740.  
  1741. Show
  1742. LinkedSockets >= 4
  1743. ItemLevel <= 66
  1744. Rarity Normal
  1745. SetTextColor 255 255 255 255
  1746. SetBorderColor 100 100 100
  1747. SetFontSize 36
  1748.  
  1749. Show
  1750. LinkedSockets >= 4
  1751. ItemLevel <= 66
  1752. Rarity Magic
  1753. SetTextColor 100 100 255 255
  1754. SetBorderColor 100 100 100
  1755. SetFontSize 36
  1756.  
  1757. Show
  1758. Class "Gloves" "Boots" "Helmets" "Shields"
  1759. LinkedSockets >= 3
  1760. ItemLevel <= 25
  1761. Rarity Normal
  1762. SetTextColor 255 255 255 255
  1763. SetBorderColor 100 100 100
  1764. SetFontSize 36
  1765.  
  1766. Show
  1767. Class "Gloves" "Boots" "Helmets" "Shields"
  1768. LinkedSockets >= 3
  1769. ItemLevel <= 25
  1770. Rarity Magic
  1771. SetTextColor 100 100 255 255
  1772. SetBorderColor 100 100 100
  1773. SetFontSize 36
  1774.  
  1775. #------------------------------------------------------------------------
  1776. # 0904 # LEVELING WHITE/MAGIC ITEM PROGRESSION
  1777. #------------------------------------------------------------------------
  1778.  
  1779. Show
  1780. ItemLevel < 12
  1781. SetBorderColor 0 0 0
  1782.  
  1783. Show
  1784. Rarity Normal
  1785. ItemLevel < 13
  1786. DropLevel >= 2
  1787. SetBorderColor 0 0 0
  1788.  
  1789. Show
  1790. Rarity Normal
  1791. ItemLevel < 14
  1792. DropLevel >= 4
  1793. SetBorderColor 0 0 0
  1794.  
  1795. Show
  1796. Rarity Normal
  1797. ItemLevel < 16
  1798. DropLevel >= 6
  1799. SetBorderColor 0 0 0
  1800.  
  1801. Show
  1802. Rarity Normal
  1803. ItemLevel < 18
  1804. DropLevel >= 8
  1805. SetBorderColor 0 0 0
  1806.  
  1807. Show
  1808. Rarity Normal
  1809. ItemLevel < 20
  1810. DropLevel >= 10
  1811. SetBorderColor 0 0 0
  1812.  
  1813. Show
  1814. Rarity Normal
  1815. ItemLevel < 22
  1816. DropLevel >= 13
  1817. SetBorderColor 0 0 0
  1818.  
  1819. Show
  1820. Rarity Normal
  1821. ItemLevel < 24
  1822. DropLevel >= 16
  1823. SetBorderColor 0 0 0
  1824.  
  1825. Show
  1826. Rarity Normal
  1827. ItemLevel < 26
  1828. DropLevel >= 19
  1829. SetBorderColor 0 0 0
  1830.  
  1831. Show
  1832. Rarity Normal
  1833. ItemLevel < 28
  1834. DropLevel >= 22
  1835. SetBorderColor 0 0 0
  1836.  
  1837. Show
  1838. LinkedSockets >= 3
  1839. ItemLevel < 30
  1840. DropLevel >= 24
  1841. SetFontSize 32
  1842. Rarity <= Magic
  1843. SetBorderColor 75 75 75
  1844.  
  1845. Show
  1846. Rarity <= Magic
  1847. ItemLevel < 30
  1848. DropLevel >= 28
  1849. SetFontSize 32
  1850. SetBorderColor 0 0 0
  1851.  
  1852. Show
  1853. LinkedSockets >= 3
  1854. ItemLevel < 32
  1855. DropLevel >= 26
  1856. SetFontSize 32
  1857. Rarity <= Magic
  1858. SetBorderColor 75 75 75
  1859.  
  1860. Show
  1861. Rarity <= Magic
  1862. ItemLevel < 32
  1863. DropLevel >= 30
  1864. SetFontSize 32
  1865. SetBorderColor 0 0 0
  1866.  
  1867. Show
  1868. LinkedSockets >= 3
  1869. ItemLevel < 34
  1870. DropLevel >= 28
  1871. SetFontSize 32
  1872. Rarity <= Magic
  1873. SetBorderColor 75 75 75
  1874.  
  1875. Show
  1876. Rarity <= Magic
  1877. ItemLevel < 34
  1878. DropLevel >= 32
  1879. SetFontSize 32
  1880. SetBorderColor 0 0 0
  1881.  
  1882. Show
  1883. LinkedSockets >= 3
  1884. ItemLevel < 36
  1885. DropLevel >= 32
  1886. SetFontSize 32
  1887. Rarity <= Magic
  1888. SetBorderColor 75 75 75
  1889.  
  1890. Show
  1891. Rarity <= Magic
  1892. ItemLevel < 36
  1893. DropLevel >= 34
  1894. SetFontSize 32
  1895. SetBorderColor 0 0 0
  1896.  
  1897. Show
  1898. LinkedSockets >= 3
  1899. ItemLevel < 38
  1900. DropLevel >= 34
  1901. SetFontSize 32
  1902. Rarity <= Magic
  1903. SetBorderColor 75 75 75
  1904.  
  1905. Show
  1906. Rarity <= Magic
  1907. ItemLevel < 38
  1908. DropLevel >= 37
  1909. SetFontSize 32
  1910. SetBorderColor 0 0 0
  1911.  
  1912. Show
  1913. LinkedSockets >= 3
  1914. ItemLevel < 40
  1915. DropLevel >= 37
  1916. SetFontSize 32
  1917. Rarity <= Magic
  1918. SetBorderColor 75 75 75
  1919.  
  1920. Show
  1921. Rarity <= Magic
  1922. ItemLevel < 40
  1923. DropLevel >= 39
  1924. SetFontSize 32
  1925. SetBorderColor 0 0 0
  1926.  
  1927. Show
  1928. LinkedSockets >= 3
  1929. ItemLevel < 42
  1930. DropLevel >= 39
  1931. SetFontSize 32
  1932. Rarity <= Magic
  1933. SetBorderColor 75 75 75
  1934.  
  1935. Show
  1936. Rarity <= Magic
  1937. ItemLevel < 42
  1938. DropLevel >= 41
  1939. SetFontSize 32
  1940. SetBorderColor 0 0 0
  1941.  
  1942. Show
  1943. LinkedSockets >= 3
  1944. ItemLevel < 46
  1945. DropLevel >= 43
  1946. SetFontSize 32
  1947. Rarity <= Magic
  1948. SetBorderColor 75 75 75
  1949.  
  1950. Show
  1951. Rarity <= Magic
  1952. ItemLevel < 46
  1953. DropLevel >= 45
  1954. SetFontSize 32
  1955. SetBorderColor 0 0 0
  1956.  
  1957. Show
  1958. LinkedSockets >= 3
  1959. ItemLevel < 48
  1960. DropLevel >= 46
  1961. SetFontSize 32
  1962. Rarity <= Magic
  1963. SetBorderColor 75 75 75
  1964.  
  1965. Show
  1966. Rarity <= Magic
  1967. ItemLevel < 48
  1968. DropLevel >= 47
  1969. SetFontSize 32
  1970. SetBorderColor 0 0 0
  1971.  
  1972. Show
  1973. LinkedSockets >= 3
  1974. ItemLevel < 50
  1975. DropLevel >= 48
  1976. SetFontSize 32
  1977. Rarity <= Magic
  1978. SetBorderColor 75 75 75
  1979.  
  1980. Show
  1981. Rarity <= Magic
  1982. ItemLevel < 50
  1983. DropLevel >= 49
  1984. SetFontSize 32
  1985. SetBorderColor 0 0 0
  1986.  
  1987. Show
  1988. LinkedSockets >= 3
  1989. ItemLevel < 52
  1990. DropLevel >= 50
  1991. SetFontSize 32
  1992. Rarity <= Magic
  1993. SetBorderColor 75 75 75
  1994.  
  1995. Show
  1996. Rarity <= Magic
  1997. ItemLevel < 52
  1998. DropLevel >= 52
  1999. SetFontSize 32
  2000. SetBorderColor 0 0 0
  2001.  
  2002. Show
  2003. LinkedSockets >= 3
  2004. ItemLevel < 54
  2005. DropLevel >= 52
  2006. SetFontSize 32
  2007. Rarity <= Magic
  2008. SetBorderColor 75 75 75
  2009.  
  2010. Show
  2011. Rarity <= Magic
  2012. ItemLevel < 54
  2013. DropLevel >= 54
  2014. SetFontSize 32
  2015. SetBorderColor 0 0 0
  2016.  
  2017. Show
  2018. LinkedSockets >= 3
  2019. ItemLevel < 56
  2020. DropLevel >= 54
  2021. SetFontSize 32
  2022. Rarity <= Magic
  2023. SetBorderColor 75 75 75
  2024.  
  2025. Show
  2026. Rarity <= Magic
  2027. ItemLevel < 56
  2028. DropLevel >= 56
  2029. SetFontSize 32
  2030. SetBorderColor 0 0 0
  2031.  
  2032. Show
  2033. LinkedSockets >= 3
  2034. ItemLevel < 58
  2035. DropLevel >= 56
  2036. SetFontSize 32
  2037. Rarity <= Magic
  2038. SetBorderColor 75 75 75
  2039.  
  2040. Show
  2041. Rarity <= Magic
  2042. ItemLevel < 58
  2043. DropLevel >= 58
  2044. SetFontSize 32
  2045. SetBorderColor 0 0 0
  2046.  
  2047. Show
  2048. LinkedSockets >= 3
  2049. ItemLevel < 60
  2050. DropLevel >= 58
  2051. SetFontSize 32
  2052. Rarity <= Magic
  2053. SetBorderColor 75 75 75
  2054.  
  2055. Show
  2056. Rarity <= Magic
  2057. ItemLevel < 60
  2058. DropLevel >= 60
  2059. SetFontSize 32
  2060. SetBorderColor 0 0 0
  2061.  
  2062. Show
  2063. LinkedSockets >= 3
  2064. ItemLevel < 62
  2065. DropLevel >= 60
  2066. SetFontSize 32
  2067. Rarity <= Magic
  2068. SetBorderColor 75 75 75
  2069.  
  2070. Show
  2071. Rarity <= Magic
  2072. ItemLevel < 62
  2073. DropLevel >= 62
  2074. SetFontSize 32
  2075. SetBorderColor 0 0 0
  2076.  
  2077. Show
  2078. LinkedSockets >= 3
  2079. ItemLevel < 64
  2080. DropLevel >= 63
  2081. SetFontSize 32
  2082. Rarity <= Magic
  2083. SetBorderColor 75 75 75
  2084.  
  2085. Show
  2086. Rarity <= Magic
  2087. ItemLevel < 64
  2088. DropLevel >= 64
  2089. SetFontSize 32
  2090. SetBorderColor 0 0 0
  2091.  
  2092. Show
  2093. LinkedSockets >= 3
  2094. ItemLevel < 66
  2095. DropLevel >= 65
  2096. SetFontSize 32
  2097. Rarity <= Magic
  2098. SetBorderColor 75 75 75
  2099.  
  2100. Show
  2101. Rarity <= Magic
  2102. ItemLevel < 66
  2103. DropLevel >= 66
  2104. SetFontSize 32
  2105. SetBorderColor 0 0 0
  2106.  
  2107. Show
  2108. LinkedSockets >= 3
  2109. ItemLevel < 68
  2110. DropLevel >= 67
  2111. SetFontSize 32
  2112. Rarity <= Magic
  2113. SetBorderColor 75 75 75
  2114.  
  2115. #------------------------------------------------------------------------
  2116. # 0905 # LEVELING GENERAL RULES
  2117. #------------------------------------------------------------------------
  2118.  
  2119. Show
  2120. Class "Sceptres" "Wands" "Daggers"
  2121. Rarity = Magic
  2122. ItemLevel < 66
  2123.  
  2124. Show
  2125. ItemLevel < 30
  2126. Rarity Magic
  2127. SetBorderColor 0 0 0
  2128.  
  2129. Show
  2130. ItemLevel < 45
  2131. Rarity Magic
  2132. SetBorderColor 0 0 0
  2133. SetFontSize 25
  2134.  
  2135. #------------------------------------------------------------------------
  2136. # Section: 5000 # TEMP AND WIP ENTRIES
  2137. #------------------------------------------------------------------------
  2138. #Work-in-progress entries are added here
  2139.  
  2140. #------------------------------------------------------------------------
  2141. # 5001 # WARBAND MODS - DEACTIVATED
  2142. #------------------------------------------------------------------------
  2143.  
  2144. #Hide
  2145. #Rarity Magic
  2146. #Class "Helmets"
  2147. #SetBorderColor 175 30 30
  2148. #SetBackgroundColor 200 60 0 175
  2149. #SetFontSize 29
  2150.  
  2151. #Hide
  2152. #Rarity Magic
  2153. #Class "Gloves"
  2154. #SetBorderColor 30 0 175
  2155. #SetBackgroundColor 50 25 150 175
  2156. #SetFontSize 29
  2157.  
  2158. #Hide
  2159. #Rarity Magic
  2160. #Class "Boots"
  2161. #SetBorderColor 25 150 90
  2162. #SetBackgroundColor 50 125 125 175
  2163. #SetFontSize 29
  2164.  
  2165. #---------------------------------------------------------------------------------------------------------------
  2166. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2167. #---------------------------------------------------------------------------------------------------------------
  2168. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2169.  
  2170. #------------------------------------------------------------------------
  2171. # Section: XXXX # HIDE THE REST THEN FAILSAFE DISPLAY
  2172. #------------------------------------------------------------------------
  2173. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2174.  
  2175. Hide # Minimize junk instead of hiding (if "Show")
  2176. Rarity Magic
  2177. SetFontSize 23
  2178. SetBackgroundColor 0 0 0 150
  2179. SetBorderColor 0 0 0 150
  2180.  
  2181. Hide # Minimize junk instead of hiding (if "Show")
  2182. Rarity Normal
  2183. SetFontSize 20
  2184. SetBackgroundColor 0 0 0 100
  2185. SetBorderColor 0 0 0 100
  2186.  
  2187. # This filter should classify every single item ingame. In case I somehow forgot an item (unlikely after monthes of testing) or something completely new gets added (such as a new rarity like "setitems" or a new itemslot, idk. "wings", this line will ensure, that you'll notice it). Though once again, highly unlikely.
  2188. # Still I doubt it'll ever happen. However, if it will, please inform me!
  2189. Show # SafetyLine!
  2190. SetFontSize 45
  2191. SetBorderColor 255 0 0 255
  2192.  
  2193. #---------------------------------------------------------------------------------------------------------------
  2194. # CREDITS
  2195. #---------------------------------------------------------------------------------------------------------------
  2196. # SCRIPT by NeverSink ( the-dude- on reddit )
  2197. #
  2198. # GGG - Thanks for the awesome game!
  2199. # "GGG_Bex" - Special thanks for providing information to keep the filter running well on league starts!
  2200. #
  2201. # My awesome stream/reddit audience and for their energy!
  2202. #
  2203. # "c4pture" - Special thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2204. #
  2205. # "Helmannn" - for helping to test the filter during the Ascendancy Alpha!
  2206. # "Malchron" - for helping out with his advice. And stuff.
  2207. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2208. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2209. # "StarRune" - Found several flaws and improvement possibilities. Thanks!
  2210. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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