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- [miscellaneous]
- #Chance the anvil will break into chipped or damaged variant, or break completely after using. Value is set to 0.12 in vanilla.
- #Range: 0.0 ~ 1.0
- anvil_break_chance = 0.05
- #Solely renaming items in an anvil will never cause the anvil to break.
- risk_free_anvil_renaming = true
- #Edit name tags without cost nor anvil, simply by sneak + right-clicking.
- edit_name_tags_no_anvil = true
- #The naming field in anvils and the name tag gui will support formatting codes for setting custom text colors and styles.
- #Check out the Minecraft Wiki for all available formatting codes and their usage: https://minecraft.fandom.com/wiki/Formatting_codes#Usage
- renaming_supports_formatting = true
- #Allow using iron blocks to repair an anvil by one damage stage. Can be automated using dispensers.
- anvil_repairing = true
- #Most default value represents vanilla behavior.
- [costs]
- #Multiplier for each level of a rare enchantment being applied.
- #Range: > 1
- rare_enchantment_multiplier = 4
- #The additional cost in levels for combining an item with another item of the same kind when the first item is not fully repaired.
- #Range: > -2147483648
- repair_with_other_item_cost = 2
- #Multiplier for each level of a common enchantment being applied.
- #Range: > -2147483648
- common_enchantment_multiplier = 1
- #Multiplier for each level of a very rare enchantment being applied.
- #Range: > 1
- very_rare_enchantment_multiplier = 8
- #Multiplier for each level of a uncommon enchantment being applied.
- #Range: > 1
- uncommon_enchantment_multiplier = 2
- #Costs for applying enchantments from enchanted books are halved.
- halved_book_costs = true
- #The additional cost in levels for each valid repair material an item is repaired with in an anvil.
- #Range: > -2147483648
- repair_with_material_unit_cost = 1
- #Max cost of enchantment level allowed to be spent in an anvil. Every operation exceeding the limit will show as 'Too Expensive!' and will be disallowed.
- #If set to '-1' the limit is disabled.
- #Set to '40' enchantment levels in vanilla.
- #Range: > -1
- too_expensive_limit = -1
- #Renaming any item in an anvil no longer costs any enchantment levels at all. Can be restricted to only name tags.
- #Allowed Values: OFF, ALL_ITEMS, NAME_TAGS_ONLY
- free_renames = "ALL_ITEMS"
- [prior_work_penalty]
- #FIXED: When renaming / repairing, ignore any prior work penalty on the item. Makes prior work penalty only relevant when new enchantments are added.
- #LIMITED: When renaming / repairing cost exceeds max anvil repair cost, limit cost just below max cost.
- #VANILLA: Renaming / repairing increase with prior work penalty and will no longer be possible when max cost is exceeded.
- #Allowed Values: VANILLA, FIXED, LIMITED
- rename_and_repair_costs = "FIXED"
- #Controls how working an item in the anvil multiple times affects the cost of future operations.
- #FIXED: A constant value is added every time the item is worked.
- #VANILLA: Penalty doubles every time an item is worked.
- #DISABLED: Penalty stays at 0 and does not increase.
- #Allowed Values: DISABLED, VANILLA, FIXED
- prior_work_penalty = "DISABLED"
- #Prevents the prior work penalty from increasing when the item has only been renamed or repaired.
- penalty_free_renames_and_repairs = true
- #Constant to use when "prior_work_penalty" is set to "FIXED". Every subsequent operation will increase by this value in levels.
- #Range: > 1
- prior_work_penalty_constant = 2
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