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compton.conf

jv2112 Jun 29th, 2014 169 Never
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  1. # Shadow
  2. shadow = true;                  # Enabled client-side shadows on windows.
  3. no-dock-shadow = true;          # Avoid drawing shadows on dock/panel windows.
  4. no-dnd-shadow = true;           # Don't draw shadows on DND windows.
  5. clear-shadow = true;            # Zero the part of the shadow's mask behind the
  6.                                 # window. Fix some weirdness with ARGB windows.
  7. shadow-radius = 7;              # The blur radius for shadows. (default 12)
  8. shadow-offset-x = -7;           # The left offset for shadows. (default -15)
  9. shadow-offset-y = -7;           # The top offset for shadows. (default -15)
  10. shadow-opacity = 0.7;           # The translucency for shadows. (default .75)
  11. # shadow-red = 0.0;             # Red color value of shadow. (0.0 - 1.0, defaults to 0)
  12. # shadow-green = 0.0;           # Green color value of shadow. (0.0 - 1.0, defaults to 0)
  13. # shadow-blue = 0.0;            # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
  14. shadow-exclude = [ "n:e:Notification" ];        # Exclude conditions for shadows.
  15. # shadow-exclude = "n:e:Notification";
  16. shadow-ignore-shaped = true;    # Avoid drawing shadow on all shaped windows
  17.                                 # (see also: --detect-rounded-corners)
  18.  
  19. # Opacity
  20. menu-opacity = 0.9;                     # The opacity for menus. (default 1.0)
  21. inactive-opacity = 0.0;                 # Default opacity of inactive windows. (0.0 - 1.0)
  22. # active-opacity = 0.8;                 # Default opacity for active windows. (0.0 - 1.0)
  23. # frame-opacity = 0.8;                  # Opacity of window titlebars and borders. (0.1 - 1.0)
  24. # inactive-opacity-override = true;     # Let inactive opacity set by 'inactive-opacity' overrides
  25.                                         # value of _NET_WM_OPACITY. Bad choice.
  26. alpha-step = 0.06;                      # XRender backend: Step size for alpha pictures. Increasing
  27.                                         # it may result in less X resource usage,
  28.                                         # Yet fading may look bad.
  29. # inactive-dim = 0.2;                   # Dim inactive windows. (0.0 - 1.0)
  30. # inactive-dim-fixed = true;            # Do not let dimness adjust based on window opacity.
  31. # blur-background = true;               # Blur background of transparent windows.
  32.                                         # Bad performance with X Render backend.
  33.                                         # GLX backend is preferred.
  34. # blur-background-frame = true;         # Blur background of opaque windows with transparent
  35.                                         # frames as well.
  36. blur-background-fixed = false;          # Do not let blur radius adjust based on window opacity.
  37. blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
  38.                                         # Exclude conditions for background blur.
  39.  
  40. # Fading
  41. fading = true;                  # Fade windows during opacity changes.
  42. # fade-delta = 30;              # The time between steps in a fade in milliseconds. (default 10).
  43. fade-in-step = 0.03;            # Opacity change between steps while fading in. (default 0.028).
  44. fade-out-step = 0.03;           # Opacity change between steps while fading out. (default 0.03).
  45. # no-fading-openclose = true;   # Avoid fade windows in/out when opening/closing.
  46. fade-exclude = [ ];             # Exclude conditions for fading.
  47.  
  48. # Other
  49. backend = "xrender"             # Backend to use: "xrender" or "glx". GLX backend is typically
  50.                                 # much faster but depends on a sane driver.
  51. mark-wmwin-focused = true;      # Try to detect WM windows and mark them as active.
  52. mark-ovredir-focused = true;    # Mark all non-WM but override-redirect windows active (e.g. menus).
  53. use-ewmh-active-win = false;    # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
  54.                                 # instead of using FocusIn/Out events. Usually more reliable but
  55.                                 # depends on a EWMH-compliant WM.
  56. detect-rounded-corners = true# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
  57. detect-client-opacity = true;   # Detect _NET_WM_OPACITY on client windows, useful for window
  58.                                 # managers not passing _NET_WM_OPACITY of client windows to frame
  59.                                 # windows.
  60. refresh-rate = 0;               # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
  61. vsync = "none";                 # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
  62.                                 # See man page for more details.
  63. dbe = false;                    # Enable DBE painting mode. Rarely needed.
  64. paint-on-overlay = true;        # Painting on X Composite overlay window. Recommended.
  65. sw-opti = false;                # Limit compton to repaint at most once every 1 / refresh_rate.
  66.                                 # Incompatible with certain VSync methods.
  67. unredir-if-possible = false;    # Unredirect all windows if a full-screen opaque window is
  68.                                 # detected, to maximize performance for full-screen windows.
  69. focus-exclude = [ ];            # A list of conditions of windows that should always be considered
  70.                                 # focused.
  71. detect-transient = true;        # Use WM_TRANSIENT_FOR to group windows, and consider windows in
  72.                                 # the same group focused at the same time.
  73. detect-client-leader = true;    # Use WM_CLIENT_LEADER to group windows.
  74. invert-color-include = [ ];     # Conditions for windows to be painted with inverted color.
  75.  
  76. # GLX backend                   # GLX backend fine-tune options. See man page for more info.
  77. # glx-no-stencil = true;        # Recommended.
  78. glx-copy-from-front = false;    # Useful with --glx-swap-method,
  79. # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
  80. # glx-no-rebind-pixmap = true;  # Recommended if it works.     
  81. glx-swap-method = "undefined"# See man page.
  82.  
  83. # Window type settings
  84. wintypes:
  85. {
  86.   tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
  87.   # fade: Fade the particular type of windows.
  88.   # shadow: Give those windows shadow
  89.   # opacity: Default opacity for the type of windows.
  90.   # focus: Whether to always consider windows of this type focused.
  91. };
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