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Aranyalma2

Camera_Mozgás_Unity_3D

Aug 14th, 2018
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C# 2.22 KB | None | 0 0
  1. using System;
  2. using UnityEngine;
  3. using UnityStandardAssets.Utility;
  4.  
  5. namespace UnityStandardAssets.Characters.FirstPerson
  6. {
  7.     public class HeadBob : MonoBehaviour
  8.     {
  9.         public Camera Camera;
  10.         public CurveControlledBob motionBob = new CurveControlledBob();
  11.         public LerpControlledBob jumpAndLandingBob = new LerpControlledBob();
  12.         public RigidbodyFirstPersonController rigidbodyFirstPersonController;
  13.         public float StrideInterval;
  14.         [Range(0f, 1f)] public float RunningStrideLengthen;
  15.  
  16.        // private CameraRefocus m_CameraRefocus;
  17.         private bool m_PreviouslyGrounded;
  18.         private Vector3 m_OriginalCameraPosition;
  19.  
  20.  
  21.         private void Start()
  22.         {
  23.             motionBob.Setup(Camera, StrideInterval);
  24.             m_OriginalCameraPosition = Camera.transform.localPosition;
  25.        //     m_CameraRefocus = new CameraRefocus(Camera, transform.root.transform, Camera.transform.localPosition);
  26.         }
  27.  
  28.  
  29.         private void Update()
  30.         {
  31.           //  m_CameraRefocus.GetFocusPoint();
  32.             Vector3 newCameraPosition;
  33.             if (rigidbodyFirstPersonController.Velocity.magnitude > 0 && rigidbodyFirstPersonController.Grounded)
  34.             {
  35.                 Camera.transform.localPosition = motionBob.DoHeadBob(rigidbodyFirstPersonController.Velocity.magnitude*(rigidbodyFirstPersonController.Running ? RunningStrideLengthen : 1f), rigidbodyFirstPersonController.speedPercent);
  36.                 newCameraPosition = Camera.transform.localPosition;
  37.                 newCameraPosition.y = Camera.transform.localPosition.y - jumpAndLandingBob.Offset();
  38.             }
  39.             else
  40.             {
  41.                 newCameraPosition = Camera.transform.localPosition;
  42.                 newCameraPosition.y = m_OriginalCameraPosition.y - jumpAndLandingBob.Offset();
  43.             }
  44.             Camera.transform.localPosition = newCameraPosition;
  45.  
  46.             if (!m_PreviouslyGrounded && rigidbodyFirstPersonController.Grounded)
  47.             {
  48.                 StartCoroutine(jumpAndLandingBob.DoBobCycle());
  49.             }
  50.  
  51.             m_PreviouslyGrounded = rigidbodyFirstPersonController.Grounded;
  52.           //  m_CameraRefocus.SetFocusPoint();
  53.         }
  54.     }
  55. }
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