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Jun 22nd, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://130855491"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --||          USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 1
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 35
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {1392530348,1392530348,1392530348,0}
  88. local CHOICE = MRANDOM(1,4)
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111.    tf = tf + s
  112.    if tf >= frame then
  113.        if allowframeloss then
  114.            script.ArtificialHB:Fire()
  115.            lastframe = tick()
  116.        else
  117.            for i = 1, math.floor(tf / frame) do
  118.                script.ArtificialHB:Fire()
  119.            end
  120.        lastframe = tick()
  121.        end
  122.        if tossremainder then
  123.            tf = 0
  124.        else
  125.            tf = tf - frame * math.floor(tf / frame)
  126.        end
  127.    end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --||          SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138.    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142.    if NUMBER >= 0 then
  143.        NUMBER = 0
  144.    end
  145.    return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149.    if NUMBER <= 0 then
  150.        NUMBER = 0
  151.    end
  152.    return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156.    if NUMBER == 0 or NUMBER == nil then
  157.        ArtificialHB.Event:wait()
  158.    else
  159.        for i = 1, NUMBER do
  160.            ArtificialHB.Event:wait()
  161.        end
  162.    end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166.    local NEWMESH = IT(MESH)
  167.    if MESH == "SpecialMesh" then
  168.        NEWMESH.MeshType = MESHTYPE
  169.        if MESHID ~= "nil" and MESHID ~= "" then
  170.            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171.        end
  172.        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173.            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174.        end
  175.    end
  176.    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177.    NEWMESH.Scale = SCALE
  178.    NEWMESH.Parent = PARENT
  179.    return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183.    local NEWPART = IT("Part")
  184.    NEWPART.formFactor = FORMFACTOR
  185.    NEWPART.Reflectance = REFLECTANCE
  186.    NEWPART.Transparency = TRANSPARENCY
  187.    NEWPART.CanCollide = false
  188.    NEWPART.Locked = true
  189.    NEWPART.Anchored = true
  190.    if ANCHOR == false then
  191.        NEWPART.Anchored = false
  192.    end
  193.    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194.    NEWPART.Name = NAME
  195.    NEWPART.Size = SIZE
  196.    NEWPART.Position = Torso.Position
  197.    NEWPART.Material = MATERIAL
  198.    NEWPART:BreakJoints()
  199.    NEWPART.Parent = PARENT
  200.    return NEWPART
  201. end
  202.  
  203.    local function weldBetween(a, b)
  204.        local weldd = IT("Weld")
  205.        weldd.Part0 = a
  206.        weldd.Part1 = b
  207.        weldd.C0 = CF()
  208.        weldd.C1 = b.CFrame:inverse() * a.CFrame
  209.        weldd.Parent = a
  210.        return weldd
  211.    end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215.    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216.    local trace = m00 + m11 + m22
  217.    if trace > 0 then
  218.        local s = math.sqrt(1 + trace)
  219.        local recip = 0.5 / s
  220.        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221.    else
  222.        local i = 0
  223.        if m11 > m00 then
  224.            i = 1
  225.        end
  226.        if m22 > (i == 0 and m00 or m11) then
  227.            i = 2
  228.        end
  229.        if i == 0 then
  230.            local s = math.sqrt(m00 - m11 - m22 + 1)
  231.            local recip = 0.5 / s
  232.            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233.        elseif i == 1 then
  234.            local s = math.sqrt(m11 - m22 - m00 + 1)
  235.            local recip = 0.5 / s
  236.            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237.        elseif i == 2 then
  238.            local s = math.sqrt(m22 - m00 - m11 + 1)
  239.            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240.        end
  241.    end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245.    local xs, ys, zs = x + x, y + y, z + z
  246.    local wx, wy, wz = w * xs, w * ys, w * zs
  247.    local xx = x * xs
  248.    local xy = x * ys
  249.    local xz = x * zs
  250.    local yy = y * ys
  251.    local yz = y * zs
  252.    local zz = z * zs
  253.    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257.    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258.    local startInterp, finishInterp;
  259.    if cosTheta >= 0.0001 then
  260.        if (1 - cosTheta) > 0.0001 then
  261.            local theta = ACOS(cosTheta)
  262.            local invSinTheta = 1 / SIN(theta)
  263.            startInterp = SIN((1 - t) * theta) * invSinTheta
  264.            finishInterp = SIN(t * theta) * invSinTheta
  265.        else
  266.            startInterp = 1 - t
  267.            finishInterp = t
  268.        end
  269.    else
  270.        if (1 + cosTheta) > 0.0001 then
  271.            local theta = ACOS(-cosTheta)
  272.            local invSinTheta = 1 / SIN(theta)
  273.            startInterp = SIN((t - 1) * theta) * invSinTheta
  274.            finishInterp = SIN(t * theta) * invSinTheta
  275.        else
  276.            startInterp = t - 1
  277.            finishInterp = t
  278.        end
  279.    end
  280.    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284.    local qa = {QuaternionFromCFrame(a)}
  285.    local qb = {QuaternionFromCFrame(b)}
  286.    local ax, ay, az = a.x, a.y, a.z
  287.    local bx, by, bz = b.x, b.y, b.z
  288.    local _t = 1 - t
  289.    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293.    local frame = IT("Frame")
  294.    frame.BackgroundTransparency = TRANSPARENCY
  295.    frame.BorderSizePixel = BORDERSIZEPIXEL
  296.    frame.Position = POSITION
  297.    frame.Size = SIZE
  298.    frame.BackgroundColor3 = COLOR
  299.    frame.BorderColor3 = BORDERCOLOR
  300.    frame.Name = NAME
  301.    frame.Parent = PARENT
  302.    return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306.    local label = IT("TextLabel")
  307.    label.BackgroundTransparency = 1
  308.    label.Size = UD2(1, 0, 1, 0)
  309.    label.Position = UD2(0, 0, 0, 0)
  310.    label.TextColor3 = TEXTCOLOR
  311.    label.TextStrokeTransparency = STROKETRANSPARENCY
  312.    label.TextTransparency = TRANSPARENCY
  313.    label.FontSize = TEXTFONTSIZE
  314.    label.Font = TEXTFONT
  315.    label.BorderSizePixel = BORDERSIZEPIXEL
  316.    label.TextScaled = false
  317.    label.Text = TEXT
  318.    label.Name = NAME
  319.    label.Parent = PARENT
  320.    return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324.    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328.    local NEWWELD = IT(TYPE)
  329.    NEWWELD.Part0 = PART0
  330.    NEWWELD.Part1 = PART1
  331.    NEWWELD.C0 = C0
  332.    NEWWELD.C1 = C1
  333.    NEWWELD.Parent = PARENT
  334.    return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339.    local NEWSOUND = nil
  340.    coroutine.resume(coroutine.create(function()
  341.        NEWSOUND = S:Clone()
  342.        NEWSOUND.Parent = PARENT
  343.        NEWSOUND.Volume = VOLUME
  344.        NEWSOUND.Pitch = PITCH
  345.        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346.        NEWSOUND:play()
  347.        if DOESLOOP == true then
  348.            NEWSOUND.Looped = true
  349.        else
  350.            repeat wait(1) until NEWSOUND.Playing == false
  351.            NEWSOUND:remove()
  352.        end
  353.    end))
  354.    return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358.    local right = top:Cross(back)
  359.    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(26,26,26), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364.    local TYPE = (Table.EffectType or "Sphere")
  365.    local SIZE = (Table.Size or VT(1,1,1))
  366.    local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367.    local TRANSPARENCY = (Table.Transparency or 0)
  368.    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369.    local CFRAME = (Table.CFrame or Torso.CFrame)
  370.    local MOVEDIRECTION = (Table.MoveToPos or nil)
  371.    local ROTATION1 = (Table.RotationX or 0)
  372.    local ROTATION2 = (Table.RotationY or 0)
  373.    local ROTATION3 = (Table.RotationZ or 0)
  374.    local MATERIAL = (Table.Material or "Neon")
  375.    local COLOR = (Table.Color or C3(26,26,26))
  376.    local TIME = (Table.Time or 45)
  377.    local SOUNDID = (Table.SoundID or nil)
  378.    local SOUNDPITCH = (Table.SoundPitch or nil)
  379.    local SOUNDVOLUME = (Table.SoundVolume or nil)
  380.    coroutine.resume(coroutine.create(function()
  381.        local PLAYSSOUND = false
  382.        local SOUND = nil
  383.        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384.        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385.            PLAYSSOUND = true
  386.            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387.        end
  388.        EFFECT.Color = COLOR
  389.        local MSH = nil
  390.        if TYPE == "Sphere" then
  391.            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392.        elseif TYPE == "Block" then
  393.            MSH = IT("BlockMesh",EFFECT)
  394.            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395.        elseif TYPE == "Wave" then
  396.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397.        elseif TYPE == "Ring" then
  398.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399.        elseif TYPE == "Slash" then
  400.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401.        elseif TYPE == "Round Slash" then
  402.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403.        elseif TYPE == "Swirl" then
  404.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405.        elseif TYPE == "Skull" then
  406.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407.        elseif TYPE == "Crystal" then
  408.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409.        end
  410.        if MSH ~= nil then
  411.            local MOVESPEED = nil
  412.            if MOVEDIRECTION ~= nil then
  413.                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414.            end
  415.            local GROWTH = SIZE - ENDSIZE
  416.            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417.            if TYPE == "Block" then
  418.                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419.            else
  420.                EFFECT.CFrame = CFRAME
  421.            end
  422.            for LOOP = 1, TIME+1 do
  423.                Swait()
  424.                MSH.Scale = MSH.Scale - GROWTH/TIME
  425.                if TYPE == "Wave" then
  426.                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427.                end
  428.                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429.                if TYPE == "Block" then
  430.                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431.                else
  432.                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433.                end
  434.                if MOVEDIRECTION ~= nil then
  435.                    local ORI = EFFECT.Orientation
  436.                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437.                    EFFECT.Orientation = ORI
  438.                end
  439.            end
  440.            if PLAYSSOUND == false then
  441.                EFFECT:remove()
  442.            else
  443.                SOUND.Stopped:Connect(function()
  444.                    EFFECT:remove()
  445.                end)
  446.            end
  447.        else
  448.            if PLAYSSOUND == false then
  449.                EFFECT:remove()
  450.            else
  451.                repeat Swait() until SOUND.Playing == false
  452.                EFFECT:remove()
  453.            end
  454.        end
  455.    end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459.    if TYPE == "Cyl" then
  460.        local MSH = IT("CylinderMesh",PART)
  461.    elseif TYPE == "Ball" then
  462.        local MSH = IT("SpecialMesh",PART)
  463.        MSH.MeshType = "Sphere"
  464.    elseif TYPE == "Wedge" then
  465.        local MSH = IT("SpecialMesh",PART)
  466.        MSH.MeshType = "Wedge"
  467.    end
  468. end
  469.  
  470. Debris = game:GetService("Debris")
  471.  
  472. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  473.    local DIRECTION = CF(StartPos,EndPos).lookVector
  474.    return Raycast(StartPos, DIRECTION, Distance, Ignore)
  475. end
  476.  
  477. function turnto(position)
  478.    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  479. end
  480.  
  481. function SpawnTrail(FROM,TO,BIG)
  482.    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, “Really Red", "Trail", VT(0,0,0))
  483.    MakeForm(TRAIL,"Cyl")
  484.    local DIST = (FROM - TO).Magnitude
  485.    if BIG == true then
  486.        TRAIL.Size = VT(0.5,DIST,0.5)
  487.    else
  488.        TRAIL.Size = VT(0.25,DIST,0.25)
  489.    end
  490.    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  491.    coroutine.resume(coroutine.create(function()
  492.        for i = 1, 5 do
  493.            Swait()
  494.            TRAIL.Transparency = TRAIL.Transparency + 0.1
  495.        end
  496.        TRAIL:remove()
  497.    end))
  498. end
  499.  
  500. local asd = Instance.new("ParticleEmitter")
  501. asd.Color = ColorSequence.new(Color3.new(0.26, 26, 26), Color3.new(.26, 26, 26))
  502. asd.LightEmission = .1
  503. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  504. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  505. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  506. asd.Transparency = bbb
  507. asd.Size = aaa
  508. asd.ZOffset = .9
  509. asd.Acceleration = Vector3.new(0, -15, 0)
  510. asd.LockedToPart = false
  511. asd.EmissionDirection = "Back"
  512. asd.Lifetime = NumberRange.new(1, 2)
  513. asd.Rotation = NumberRange.new(-100, 100)
  514. asd.RotSpeed = NumberRange.new(-100, 100)
  515. asd.Speed = NumberRange.new(10)
  516. asd.Enabled = false
  517. asd.VelocitySpread = 999
  518.  
  519. function getbloody(victim,amount)
  520.    local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  521.    PART.CFrame = victim.CFrame
  522.    local HITPLAYERSOUNDS = {"356551938","264486467"}
  523.    Debris:AddItem(PART,5)
  524.    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525.    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526.    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  527.    local prtcl = asd:Clone()
  528.    prtcl.Parent = PART
  529.    prtcl:Emit(amount*10)
  530. end
  531.  
  532. local Particle = IT("ParticleEmitter",nil)
  533. Particle.Enabled = false
  534. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  535. Particle.LightEmission = 0.5
  536. Particle.Rate = 150
  537. Particle.ZOffset = 1
  538. Particle.Rotation = NumberRange.new(-180, 180)
  539. Particle.RotSpeed = NumberRange.new(-180, 180)
  540. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  541. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  542.  
  543. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  544. function ParticleEmitter(Table)
  545.    local PRTCL = Particle:Clone()
  546.    local Speed = Table.Speed or 5
  547.    local Drag = Table.Drag or 0
  548.    local Size1 = Table.Size1 or 1
  549.    local Size2 = Table.Size2 or 5
  550.    local Lifetime1 = Table.Lifetime1 or 1
  551.    local Lifetime2 = Table.Lifetime2 or 1.5
  552.    local Parent = Table.Parent or Torso
  553.    local Emit = Table.Emit or 100
  554.    local Offset = Table.Offset or 360
  555.    local Acel = Table.Acel or VT(0,0,0)
  556.    local Enabled = Table.Enabled or false
  557.    PRTCL.Parent = Parent
  558.    PRTCL.Size = NumberSequence.new(Size1,Size2)
  559.    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  560.    PRTCL.Speed = NumberRange.new(Speed)
  561.    PRTCL.VelocitySpread = Offset
  562.    PRTCL.Drag = Drag
  563.    PRTCL.Acceleration = Acel
  564.    if Enabled == false then
  565.        PRTCL:Emit(Emit)
  566.        Debris:AddItem(PRTCL,Lifetime2)
  567.    else
  568.        PRTCL.Enabled = true
  569.    end
  570.    return PRTCL
  571. end
  572.  
  573. --//=================================\\
  574. --||         WEAPON CREATION
  575. --\\=================================//
  576.  
  577. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  578. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  579. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  580. MakeForm(Part,"Wedge")
  581. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  582. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  583. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  584. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  585. MakeForm(Part,"Cyl")
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  587. for i = 1, 8 do
  588.    local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  589.    CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  590. end
  591. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  592. MakeForm(Part,"Wedge")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  594. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  595. MakeForm(Part,"Cyl")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  603. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  604. MakeForm(RightBarrel,"Cyl")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  606. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  607. MakeForm(Part,"Wedge")
  608. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  610. MakeForm(RightHole,"Cyl")
  611. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  612. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  613. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  614. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  615. MakeForm(Part,"Wedge")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  620. MakeForm(Part,"Cyl")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  622. for i = 1, 8 do
  623.    local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  624.    CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  625. end
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  627. MakeForm(Part,"Wedge")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  629. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  630. MakeForm(Part,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  638. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  639. MakeForm(LeftBarrel,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  645. MakeForm(LeftHole,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  647. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  648. MakeForm(Eye,"Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  650. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  651. MakeForm(Eye,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  653. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  654. MakeForm(Eye,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  656. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  657. MakeForm(Eye,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  659. local A = IT("Attachment",Torso)
  660. A.Position = VT(1,1.3,0)
  661. A.Orientation = VT(-0.098, -89.999, 0.227)
  662. local B = IT("Attachment",Torso)
  663. B.Position = VT(-1.3,-0.6,0)
  664. B.Orientation = VT(-88.911, -68.808, 158.782)
  665. local ChainLink = IT("Beam",Torso)
  666. ChainLink.Texture = "rbxassetid://73042633"
  667. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  668. ChainLink.TextureSpeed = 1
  669. ChainLink.FaceCamera = true
  670. ChainLink.Width0 = 1
  671. ChainLink.Width1 = 1
  672. ChainLink.TextureLength = 3
  673. ChainLink.Attachment0 = A
  674. ChainLink.Attachment1 = B
  675. ChainLink.CurveSize0 = 1.6
  676. ChainLink.CurveSize1 = 1.6
  677. ChainLink.FaceCamera = true
  678. ChainLink.Transparency = NumberSequence.new(0)
  679. local ChainLink = IT("Beam",Torso)
  680. ChainLink.Texture = "rbxassetid://73042633"
  681. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  682. ChainLink.TextureSpeed = 1
  683. ChainLink.FaceCamera = true
  684. ChainLink.Width0 = 1
  685. ChainLink.Width1 = 1
  686. ChainLink.TextureLength = 3
  687. ChainLink.Attachment0 = B
  688. ChainLink.Attachment1 = A
  689. ChainLink.CurveSize0 = 1.6
  690. ChainLink.CurveSize1 = 1.6
  691. ChainLink.FaceCamera = true
  692. ChainLink.Transparency = NumberSequence.new(0)
  693. local A = IT("Attachment",Torso)
  694. A.Position = VT(1.3,-0.85,0)
  695. A.Orientation = VT(-0.098, -89.999, 0.227)
  696. local B = IT("Attachment",Torso)
  697. B.Position = VT(-1,2,0)
  698. B.Orientation = VT(-88.911, -68.808, 158.782)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = A
  708. ChainLink.Attachment1 = B
  709. ChainLink.CurveSize0 = 1.3
  710. ChainLink.CurveSize1 = 1.3
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local ChainLink = IT("Beam",Torso)
  714. ChainLink.Texture = "rbxassetid://73042633"
  715. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  716. ChainLink.TextureSpeed = 1
  717. ChainLink.FaceCamera = true
  718. ChainLink.Width0 = 1
  719. ChainLink.Width1 = 1
  720. ChainLink.TextureLength = 3
  721. ChainLink.Attachment0 = B
  722. ChainLink.Attachment1 = A
  723. ChainLink.CurveSize0 = 1.3
  724. ChainLink.CurveSize1 = 1.3
  725. ChainLink.FaceCamera = true
  726. ChainLink.Transparency = NumberSequence.new(0)
  727.  
  728. local A = IT("Attachment",RightBarrel)
  729. A.Position = VT(0,-2.5,0)
  730. local B = IT("Attachment",RightBarrel)
  731. B.Position = VT(0,2.5,0)
  732. local Trail = IT("Trail",RightBarrel)
  733. Trail.Attachment0 = A
  734. Trail.Attachment1 = B
  735. Trail.Lifetime = 0.2
  736. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  737. Trail.Transparency = NumberSequence.new(0, 1)
  738. Trail.Enabled = false
  739.  
  740. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  741. PRT.LockedToPart = true
  742. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  743. PRT.LockedToPart = true
  744. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  745. PRT.LockedToPart = true
  746. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  747. PRT.LockedToPart = true
  748. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  749. PRT.LockedToPart = true
  750. for _, c in pairs(Character:GetDescendants()) do
  751.    if c and c.Parent then
  752.        if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  753.            local ACCESSORY = c.Parent
  754.            c.Parent = Character
  755.            if c then
  756.                if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  757.                    weldBetween(Head,c)
  758.                else
  759.                    weldBetween(Torso,c)
  760.                end
  761.            end
  762.            ACCESSORY:remove()
  763.        elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  764.            c.Material = "Neon"
  765.            c.Color = C3(26,26,26)
  766.            if c:FindFirstChildOfClass("SpecialMesh") then
  767.                c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  768.            end
  769.            if c == Head then
  770.                if c:FindFirstChild("face") then
  771.                    c.face:remove()
  772.                end
  773.            end
  774.        elseif c.ClassName == "Part" and c.Name == "Eye" then
  775.            c.Color = C3(26,26,26)
  776.            c.Material = "Neon"
  777.        elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  778.            c:remove()
  779.        elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  780.            c:remove()
  781.        end
  782.    end
  783. end
  784. local BODY = {}
  785. for _, c in pairs(Character:GetDescendants()) do
  786.    if c:IsA("BasePart") and c.Name ~= "Handle" then
  787.        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  788.            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  789.        end
  790.        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  791.    elseif c:IsA("JointInstance") then
  792.        table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  793.    end
  794. end
  795. function refit()
  796.    Character.Parent = workspace
  797.    for e = 1, #BODY do
  798.        if BODY[e] ~= nil then
  799.            local STUFF = BODY[e]
  800.            local PART = STUFF[1]
  801.            local PARENT = STUFF[2]
  802.            local MATERIAL = STUFF[3]
  803.            local COLOR = STUFF[4]
  804.            local TRANSPARENCY = STUFF[5]
  805.            --local SIZE = STUFF[6]
  806.            local NAME = STUFF[7]
  807.            if PART.ClassName == "Part" and PART ~= RootPart then
  808.                PART.Material = MATERIAL
  809.                PART.Transparency = TRANSPARENCY
  810.                PART.Name = NAME
  811.            end
  812.            if PART.Parent ~= PARENT then
  813.                Humanoid:remove()
  814.                PART.Parent = PARENT
  815.                Humanoid = IT("Humanoid",Character)
  816.            end
  817.        end
  818.    end
  819. end
  820.  
  821. local SKILLTEXTCOLOR = C3(26,26,26)
  822. local SKILLFONT = "Fantasy"
  823. local SKILLTEXTSIZE = 6
  824.  
  825. Humanoid.Died:connect(function()
  826.    refit()
  827. end)
  828.  
  829. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  830. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  831. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  832. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  833. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  834. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  835. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  836.  
  837. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  838. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  839. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  840. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  841. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  842. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  843. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  844.  
  845. --//=================================\\
  846. --||         DAMAGE FUNCTIONS
  847. --\\=================================//
  848.  
  849. function StatLabel(CFRAME, TEXT, COLOR)
  850.    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  851.    STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  852.    local BODYGYRO = IT("BodyGyro", STATPART)
  853.    game:GetService("Debris"):AddItem(STATPART ,5)
  854.    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  855.    BILLBOARDGUI.Adornee = STATPART
  856.    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  857.    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  858.    BILLBOARDGUI.AlwaysOnTop = false
  859.    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  860.    TEXTLABEL.BackgroundTransparency = 1
  861.    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  862.    TEXTLABEL.Text = TEXT
  863.    TEXTLABEL.Font = SKILLFONT
  864.    TEXTLABEL.FontSize="Size42"
  865.    TEXTLABEL.TextColor3 = COLOR
  866.    TEXTLABEL.TextStrokeTransparency = 0
  867.    TEXTLABEL.TextScaled = true
  868.    TEXTLABEL.TextWrapped = true
  869.    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  870.        for i = 1, 50 do
  871.            Swait()
  872.            STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  873.            TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  874.            TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  875.        end
  876.        THEPART.Parent = nil
  877.    end),STATPART, TEXTLABEL)
  878. end
  879.  
  880. --//=================================\\
  881. --||            DAMAGING
  882. --\\=================================//
  883.  
  884. function Kill(Char)
  885.    local NewCharacter = IT("Model",Effects)
  886.    NewCharacter.Name = "Ow im ded ;-;"
  887.    for _, c in pairs(Char:GetDescendants()) do
  888.        if c:IsA("BasePart") and c.Transparency == 0 then
  889.            if c.Parent == Char then
  890.                getbloody(c,5)
  891.            end
  892.            c:BreakJoints()
  893.            c.Material = "Glass"
  894.            c.Color = C3(0.26,26,26)
  895.            c.CanCollide = true
  896.            c.Transparency = 0.3
  897.            if c:FindFirstChildOfClass("SpecialMesh") then
  898.                c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  899.            end
  900.            if c.Name == "Head" then
  901.                c:ClearAllChildren()
  902.                c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  903.            end
  904.            if c.ClassName == "MeshPart" then
  905.                c.TextureID = ""
  906.            end
  907.            if c:FindFirstChildOfClass("BodyPosition") then
  908.                c:FindFirstChildOfClass("BodyPosition"):remove()
  909.            end
  910.            if c:FindFirstChildOfClass("ParticleEmitter") then
  911.                c:FindFirstChildOfClass("ParticleEmitter"):remove()
  912.            end
  913.            c.Parent = NewCharacter
  914.            c.Name = "DeadPart"
  915.            c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  916.            c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  917.        end
  918.    end
  919.    Char:remove()
  920.    Debris:AddItem(NewCharacter,5)
  921. end
  922.  
  923. function ApplyAoE(POSITION,RANGE,BRUTAL)
  924.    local CHILDREN = workspace:GetDescendants()
  925.    for index, CHILD in pairs(CHILDREN) do
  926.        if CHILD.ClassName == "Model" and CHILD ~= Character then
  927.            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  928.            if HUM then
  929.                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  930.                if TORSO then
  931.                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
  932.                        if BRUTAL == true then
  933.                            Kill(CHILD)
  934.                        else
  935.                            CHILD:BreakJoints()
  936.                        end
  937.                    end
  938.                end
  939.            end
  940.        end
  941.    end
  942. end
  943.  
  944. function BulletDetection(FROM,TO,BRUTAL)
  945.    local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  946.    coroutine.resume(coroutine.create(function()
  947.        if AIMHIT ~= nil then
  948.            if AIMHIT.Parent ~= Character then
  949.                if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  950.                    if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  951.                        if BRUTAL == true then
  952.                            Kill(AIMHIT.Parent)
  953.                        else
  954.                            getbloody(AIMHIT,15)
  955.                            AIMHIT.Parent:BreakJoints()
  956.                            if AIMHIT.Name == "Head" then
  957.                                AIMHIT.Name = "HEADSHOT"
  958.                                AIMHIT:remove()
  959.                            end
  960.                        end
  961.                    else
  962.                        if BRUTAL == true then
  963.                            Kill(AIMHIT.Parent.Parent)
  964.                        else
  965.                            AIMHIT.Parent.Parent:BreakJoints()
  966.                        end
  967.                    end
  968.                end
  969.            end
  970.        end
  971.    end))
  972.    SpawnTrail(FROM,AIMPOS)
  973.    return AIMHIT,AIMPOS,NORMAL
  974. end
  975.  
  976. --//=================================\\
  977. --||    ATTACK FUNCTIONS AND STUFF
  978. --\\=================================//
  979.  
  980. function Unload()
  981.    ATTACK = true
  982.    Rooted = false
  983.    repeat
  984.        local GYRO = IT("BodyGyro",RootPart)
  985.        GYRO.D = 175
  986.        GYRO.P = 20000
  987.        GYRO.MaxTorque = VT(0,40000,0)
  988.        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  989.        if COMBO == 1 then
  990.            COMBO = 2
  991.            for i=0, 0.6, 0.1 / Animation_Speed do
  992.                Swait()
  993.                GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  994.                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  995.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  996.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  997.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  998.                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  999.                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.            end
  1001.            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1002.            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1003.            CreateSound(145080998, LeftHole, 7, 1, false)
  1004.            BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1005.            for i=0, 0.2, 0.1 / Animation_Speed do
  1006.                Swait()
  1007.                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1008.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1009.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011.                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012.                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013.            end
  1014.        elseif COMBO == 2 then
  1015.            COMBO = 1
  1016.            for i=0, 0.6, 0.1 / Animation_Speed do
  1017.                Swait()
  1018.                GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1019.                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1020.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1021.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023.                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024.                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025.            end
  1026.            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1027.            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028.            CreateSound(145080998, RightHole, 7, 1, false)
  1029.            BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1030.            for i=0, 0.2, 0.1 / Animation_Speed do
  1031.                Swait()
  1032.                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1033.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1034.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036.                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037.                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038.            end
  1039.        end
  1040.        GYRO:remove()
  1041.    until KEYHOLD == false
  1042.    ATTACK = false
  1043.    Rooted = false
  1044. end
  1045. function Psyo()
  1046.    if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1047.        local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1048.        local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1049.        if TORSO and HUM.Health > 0 then
  1050.            ATTACK = true
  1051.            Rooted = false
  1052.            local GYRO = IT("BodyGyro",RootPart)
  1053.            GYRO.D = 275
  1054.            GYRO.P = 20000
  1055.            GYRO.MaxTorque = VT(0,40000,0)
  1056.            for i=0, 0.8, 0.1 / Animation_Speed do
  1057.                Swait()
  1058.                GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1059.                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1060.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1062.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1063.                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1064.                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065.            end        
  1066.            local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1067.            MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1068.            local grav = Instance.new("BodyPosition",TORSO)
  1069.            grav.D = 1500
  1070.            grav.P = 20000
  1071.            grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1072.            grav.position = TORSO.Position+VT(0,15,0)
  1073.            Debris:AddItem(grav,10)
  1074.            Debris:AddItem(MAGIC,10)
  1075.            CreateSound(429459101, Torso, 7, 1, false)
  1076.            CreateSound(429459101, TORSO, 7, 1, false)
  1077.            for i=0, 1, 0.1 / Animation_Speed do
  1078.                Swait()
  1079.                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080.                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081.                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1082.                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1083.                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084.                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085.            end
  1086.            GYRO:remove()
  1087.            ATTACK = false
  1088.            Rooted = false
  1089.        end
  1090.    end
  1091. end
  1092. function Cleave()
  1093.    ATTACK = true
  1094.    Rooted = false
  1095.    local TARGET = nil
  1096.    local TORS = nil
  1097.    local GYRO = IT("BodyGyro",RootPart)
  1098.    GYRO.D = 175
  1099.    GYRO.P = 20000
  1100.    GYRO.MaxTorque = VT(0,40000,0)
  1101.    GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1102.    local RANGE = 5
  1103.    CreateSound(541909867, Torso, 7, 1, false)
  1104.    WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105.    for i=0, 1, 0.1 / Animation_Speed do
  1106.        Swait()
  1107.        RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1108.        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1109.        local CHILDREN = workspace:GetDescendants()
  1110.        for index, CHILD in pairs(CHILDREN) do
  1111.            if CHILD.ClassName == "Model" and CHILD ~= Character then
  1112.                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1113.                if HUM then
  1114.                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1115.                    if TORSO then
  1116.                        if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1117.                            RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1118.                            TARGET = HUM
  1119.                            TORS = TORSO
  1120.                        end
  1121.                    end
  1122.                end
  1123.            end
  1124.        end
  1125.        if TARGET then
  1126.            break
  1127.        end
  1128.        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1129.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1130.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132.        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133.        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134.    end
  1135.    GYRO:remove()
  1136.    if TORS and TARGET then
  1137.        CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1138.        Rooted = true
  1139.        local BODYPOSITION = IT("BodyPosition", TORS)
  1140.        BODYPOSITION.P = 2000
  1141.        BODYPOSITION.D = 100
  1142.        BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1143.        for i=0, 1, 0.1 / Animation_Speed do
  1144.            Swait()
  1145.            TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1146.            BODYPOSITION.Position = TORS.Position
  1147.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1148.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1149.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1150.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1151.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.        end
  1154.        for i=0, 0.4, 0.1 / Animation_Speed do
  1155.            Swait()
  1156.            TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1157.            BODYPOSITION.Position = TORS.Position
  1158.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1159.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1160.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1161.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1162.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164.        end
  1165.        local LOOP = 0
  1166.        local LOOP2 = 0
  1167.        for i=0, 5, 0.1 / Animation_Speed do
  1168.            Swait()
  1169.            LOOP = LOOP + 1
  1170.            TORS.Anchored = true
  1171.            LOOP2 = LOOP2 + 1
  1172.            if LOOP2 >= 5 then
  1173.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1174.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1175.                CreateSound(145080998, RightHole, 7, 1, false)
  1176.                SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1177.                LOOP2 = 0
  1178.                getbloody(TORS,1)
  1179.            end
  1180.            TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1181.            BODYPOSITION.Position = TORS.Position
  1182.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1183.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1184.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1186.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.        end
  1189.        BODYPOSITION:remove()
  1190.        if TORS then
  1191.            TORS.Anchored = false
  1192.            Kill(TORS.Parent)
  1193.        end
  1194.    end
  1195.    ATTACK = false
  1196.    Rooted = false
  1197. end
  1198. function Lock_n_Load()
  1199.    if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1200.        local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1201.        local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1202.        if TORSO and HUM.Health > 0 then
  1203.            CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1204.            ATTACK = true
  1205.            Rooted = true
  1206.            local GYRO = IT("BodyGyro",RootPart)
  1207.            GYRO.D = 175
  1208.            GYRO.P = 20000
  1209.            GYRO.MaxTorque = VT(0,40000,0)
  1210.            if COMBO == 1 then
  1211.                COMBO = 2
  1212.                for i=0, 1, 0.1 / Animation_Speed do
  1213.                    Swait()
  1214.                    GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1215.                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1216.                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1217.                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1218.                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1219.                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220.                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.                end
  1222.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224.                CreateSound(145080998, LeftHole, 7, 1, false)
  1225.                BulletDetection(LeftHole.Position,TORSO.Position,false)
  1226.                for i=0, 0.4, 0.1 / Animation_Speed do
  1227.                    Swait()
  1228.                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1229.                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1230.                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231.                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1232.                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233.                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.                end
  1235.            elseif COMBO == 2 then
  1236.                COMBO = 1
  1237.                for i=0, 1, 0.1 / Animation_Speed do
  1238.                    Swait()
  1239.                    GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1240.                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1241.                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1242.                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243.                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244.                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245.                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246.                end
  1247.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1248.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1249.                CreateSound(145080998, RightHole, 7, 1, false)
  1250.                BulletDetection(RightHole.Position,TORSO.Position,false)
  1251.                for i=0, 0.4, 0.1 / Animation_Speed do
  1252.                    Swait()
  1253.                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1254.                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1255.                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256.                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257.                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258.                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.                end
  1260.            end
  1261.            GYRO:remove()
  1262.            ATTACK = false
  1263.            Rooted = false
  1264.        end
  1265.    end
  1266. end
  1267. function Morning_Star()
  1268.    ATTACK = true
  1269.    Rooted = true
  1270.    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1271.    for i=0, 1, 0.1 / Animation_Speed do
  1272.        Swait()
  1273.        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277.        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278.        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279.    end
  1280.    coroutine.resume(coroutine.create(function()
  1281.        local POS = Mouse.Hit.p
  1282.        local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1283.        MakeForm(RAY,"Cyl")
  1284.        local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1285.        MakeForm(SPHERE,"Ball")
  1286.        local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1287.        MakeForm(SHIELD,"Ball")
  1288.        SHIELD.CFrame = CF(POS)
  1289.        RAY.CFrame = CF(POS)
  1290.        SPHERE.CFrame = CF(POS)
  1291.        CreateSound(440145570, SPHERE, 10, 0.8, false)
  1292.        CreateSound(415700134, SPHERE, 10, 0.8, false)
  1293.        for i = 1, 200 do
  1294.            Swait()
  1295.            WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1296.            RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1297.            SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1298.            SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1299.            ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1300.        end
  1301.        for i = 1, 45 do
  1302.            Swait()
  1303.            RAY.Transparency = RAY.Transparency + 1/45
  1304.            SPHERE.Transparency = RAY.Transparency
  1305.            SHIELD.Transparency = SPHERE.Transparency + 1/45
  1306.        end
  1307.        RAY:remove()
  1308.        SHIELD:remove()
  1309.        SPHERE:remove()
  1310.    end))
  1311.    for i=0, 1, 0.1 / Animation_Speed do
  1312.        Swait()
  1313.        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1314.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1316.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1317.        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318.        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.    end
  1320.    ATTACK = false
  1321.    Rooted = false
  1322. end
  1323. function Deathbound()
  1324.    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1325.    ATTACK = true
  1326.    Rooted = true
  1327.    for i=0, 1, 0.1 / Animation_Speed do
  1328.        Swait()
  1329.        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330.        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331.        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332.        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1333.        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1334.        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335.    end
  1336.    local DONE = false
  1337.    local GATE = nil
  1338.    local GATESPIN = true
  1339.    coroutine.resume(coroutine.create(function()
  1340.        repeat
  1341.            Swait()
  1342.            if GATE ~= nil then
  1343.                GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1344.            end
  1345.        until GATESPIN == false
  1346.    end))
  1347.    coroutine.resume(coroutine.create(function()
  1348.        repeat
  1349.            Swait()
  1350.            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351.            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352.            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1353.            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354.            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355.            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.        until DONE == true
  1357.        Swait(50)
  1358.        for i = 1, 35 do
  1359.            Swait(4)
  1360.            local FIRED = false
  1361.            local CHILDREN = workspace:GetDescendants()
  1362.            for index, CHILD in pairs(CHILDREN) do
  1363.                if CHILD.ClassName == "Model" and CHILD ~= Character then
  1364.                    local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1365.                    if HUM then
  1366.                        local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1367.                        if TORSO then
  1368.                            if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1369.                                local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1370.                                local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1371.                                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1372.                                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1373.                                SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)    
  1374.                                Kill(CHILD)
  1375.                                FIRED = true
  1376.                                break
  1377.                            end
  1378.                        end
  1379.                    end
  1380.                end
  1381.            end
  1382.            if FIRED == false then
  1383.                local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1384.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1385.                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1386.                SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1387.                local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1388.                if HITBOD ~= nil then
  1389.                    if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1390.                        Kill(HITBOD.Parent)
  1391.                    end
  1392.                end
  1393.            end
  1394.        end
  1395.        for i = 1, 45 do
  1396.            Swait()
  1397.            GATE.Size = GATE.Size - VT(3,0,3)
  1398.        end
  1399.        GATESPIN = false
  1400.        GATE:remove()
  1401.    end))
  1402.    Swait(15)
  1403.    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1404.    GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1405.    local DECAL = IT("Decal",GATE)
  1406.    DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1407.     DECAL.Face = "Top"
  1408.     GATE.CFrame = CF(HITPOS)
  1409.     CreateSound(160772554, GATE, 7, 1.3, false)
  1410.     for i = 1, 45 do
  1411.         Swait()
  1412.         GATE.Size = GATE.Size + VT(3,0,3)
  1413.     end
  1414.     CreateSound(145080998, RightHole, 7, 1, false)
  1415.     CreateSound(145080998, LeftHole, 7, 1, false)
  1416.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1417.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1418.     ATTACK = false
  1419.     Rooted = false
  1420.     DONE = true
  1421. end
  1422. function Execute()
  1423.     ATTACK = true
  1424.     Rooted = false
  1425.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1426.     Part.Color = C3(0,0,0)
  1427.     MakeForm(Part,"Wedge")
  1428.     Part.CanCollide = true
  1429.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1430.     for i=0, 1, 0.1 / Animation_Speed do
  1431.         Swait()
  1432.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1433.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1434.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1435.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438.     end
  1439.     Trail.Enabled = true
  1440.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1441.     local TOCH = Part.Touched:Connect(function(hit)
  1442.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1443.             Kill(hit.Parent)
  1444.         end
  1445.     end)
  1446.     for i=0, 0.35, 0.1 / Animation_Speed do
  1447.         Swait()
  1448.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1449.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1450.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1451.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1452.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1453.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454.     end
  1455.     TOCH:disconnect()
  1456.     Trail.Enabled = false
  1457.     for i=0, 0.35, 0.1 / Animation_Speed do
  1458.         Swait()
  1459.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1460.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1461.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1462.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465.     end
  1466.     Part:remove()
  1467.     ATTACK = false
  1468.     Rooted = false
  1469. end
  1470.  
  1471. --//=================================\\
  1472. --||      ASSIGN THINGS TO KEYS
  1473. --\\=================================//
  1474.  
  1475. function MouseDown(Mouse)
  1476.     if ATTACK == false then
  1477.         Execute()
  1478.     end
  1479. end
  1480.  
  1481. function MouseUp(Mouse)
  1482. HOLD = false
  1483. end
  1484.  
  1485. function KeyDown(Key)
  1486.     KEYHOLD = true
  1487.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1488.         if Key == "z" and ATTACK == false then
  1489.             Unload()
  1490.    
  1491.         elseif Key == "b" and ATTACK == false then
  1492.             Psyo()
  1493.    
  1494.         elseif Key == "c" and ATTACK == false then
  1495.             Cleave()
  1496.    
  1497.         elseif Key == "v" and ATTACK == false then
  1498.             Lock_n_Load()
  1499.    
  1500.         elseif Key == "g" and ATTACK == false then
  1501.             Deathbound()
  1502.    
  1503.         elseif Key == "x" and ATTACK == false then
  1504.             Morning_Star()
  1505.    
  1506.         elseif Key == "t" then
  1507.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1508.         elseif Key == "1" and ATTACK == false then
  1509.             if CHOICE ~= 1 then
  1510.                 CHOICE = 1
  1511.                 sick:Play()
  1512.             end
  1513.         elseif Key == "2" and ATTACK == false then
  1514.             if CHOICE ~= 2 then
  1515.                 CHOICE = 2
  1516.                 sick:Play()
  1517.             end
  1518.         elseif Key == "3" and ATTACK == false then
  1519.             if CHOICE ~= 3 then
  1520.                 CHOICE = 3
  1521.                 sick:Play()
  1522.             end
  1523.         elseif Key == "4" and ATTACK == false then
  1524.             if CHOICE ~= 4 then
  1525.                 CHOICE = 4
  1526.                 sick:Play()
  1527.             end        
  1528.         end
  1529.     end
  1530. end
  1531.  
  1532. function KeyUp(Key)
  1533.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1534.         KEYHOLD = false
  1535.     end
  1536. end
  1537.  
  1538.     Mouse.Button1Down:connect(function(NEWKEY)
  1539.         MouseDown(NEWKEY)
  1540.     end)
  1541.     Mouse.Button1Up:connect(function(NEWKEY)
  1542.         MouseUp(NEWKEY)
  1543.     end)
  1544.     Mouse.KeyDown:connect(function(NEWKEY)
  1545.         KeyDown(NEWKEY)
  1546.     end)
  1547.     Mouse.KeyUp:connect(function(NEWKEY)
  1548.         KeyUp(NEWKEY)
  1549.     end)
  1550.  
  1551. --//=================================\\
  1552. --\\=================================//
  1553.  
  1554.  
  1555. function unanchor()
  1556.     if UNANCHOR == true then
  1557.         g = Character:GetChildren()
  1558.         for i = 1, #g do
  1559.             if g[i].ClassName == "Part" then
  1560.                 g[i].Anchored = false
  1561.             end
  1562.         end
  1563.     end
  1564. end
  1565.  
  1566.  
  1567. --//=================================\\
  1568. --||    WRAP THE WHOLE SCRIPT UP
  1569. --\\=================================//
  1570.  
  1571. Humanoid.Changed:connect(function(Jump)
  1572.     if Jump == "Jump" and (Disable_Jump == true) then
  1573.         Humanoid.Jump = false
  1574.     end
  1575. end)
  1576.  
  1577. while true do
  1578.     Swait()
  1579.     Humanoid.HipHeight = 1.5
  1580.     script.Parent = WEAPONGUI
  1581.     ANIMATE.Parent = nil
  1582.     if Humanoid then
  1583.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1584.         IDLEANIMATION:Play()
  1585.     end
  1586.     SINE = SINE + CHANGE
  1587.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1588.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1589.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1590.     if ATTACK == false then
  1591.         if TORSOVELOCITY < 1 then
  1592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1593.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1594.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1595.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1596.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598.         elseif TORSOVELOCITY > 1 then
  1599.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1600.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1601.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605.         end
  1606.     end
  1607.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1608.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1609.     unanchor()
  1610.     Humanoid.MaxHealth = "inf"
  1611.     Humanoid.Health = "inf"
  1612.     if Rooted == false then
  1613.         Disable_Jump = false
  1614.         Humanoid.WalkSpeed = Speed
  1615.     elseif Rooted == true then
  1616.         Disable_Jump = true
  1617.         Humanoid.WalkSpeed = 0
  1618.     end
  1619.     for _, c in pairs(Character:GetDescendants()) do
  1620.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1621.             c.Material = "Neon"
  1622.             c.Color = C3(26,26,26)
  1623.             if c:FindFirstChildOfClass("SpecialMesh") then
  1624.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1625.             end
  1626.             if c == Head then
  1627.                 if c:FindFirstChild("face") then
  1628.                     c.face:remove()
  1629.                 end
  1630.             end
  1631.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1632.             c.Color = C3(1,1,1)
  1633.             c.Material = "Neon"
  1634.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1635.             c:remove()
  1636.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1637.             c:remove()
  1638.         end
  1639.     end
  1640.     refit()
  1641.     Humanoid.Name = "Deadeyes"
  1642.     sick.Parent = Torso
  1643.     sick:resume()
  1644.     sick.Volume = 20
  1645.     sick.Pitch = 1
  1646.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1647.     if Head:FindFirstChildOfClass("Sound") then
  1648.         Head:FindFirstChildOfClass("Sound"):remove()
  1649.     end
  1650. end
  1651.  
  1652. --//=================================\\
  1653. --\\=================================//
  1654.  
  1655.  
  1656.  
  1657.  
  1658.  
  1659. --//====================================================\\--
  1660. --||                     END OF SCRIPT
  1661. --\\====================================================//--
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