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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayersParent : MonoBehaviour {
- private static bool playerExists;
- // Use this for initialization
- void Start () {
- if (!playerExists)
- {
- playerExists = true;
- DontDestroyOnLoad(gameObject);
- }
- else
- {
- Destroy(transform.gameObject);
- }
- }
- // Update is called once per frame
- void Update () {
- }
- }
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