WebKnight18

WBK Kit Menu examples

Aug 12th, 2024
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  1. [  
  2.     this, ///////Variable of the object
  3.     "Squad leader",  ////Name of the kit
  4.     [["arifle_MXC_ACO_pointer_snds_F","muzzle_snds_H","acc_pointer_IR","optic_Aco",["30Rnd_65x39_caseless_mag",30],[],""],[],["hgun_P07_snds_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",16],[],""],["U_B_CombatUniform_mcam_tshirt",[["FirstAidKit",1],["30Rnd_65x39_caseless_mag",3,30]]],["V_Chestrig_rgr",[["30Rnd_65x39_caseless_mag",2,30],["16Rnd_9x21_Mag",2,16],["MiniGrenade",2,1],["SmokeShell",1,1],["SmokeShellGreen",1,1],["Chemlight_green",2,1]]],["B_AssaultPack_rgr_ReconMedic",[["Medikit",1],["FirstAidKit",5],["SmokeShellRed",1,1],["SmokeShellBlue",1,1],["SmokeShellOrange",1,1]]],"H_HelmetB_light","",[],["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]], ////Kit itself
  5.     ["arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"], ////Additional equipment
  6.     "((count units group player >= 3) && (player == leader group player))", ////Statement must return true!
  7.     {} ////Aditional code that will be executed when kit is selected
  8. ] spawn Wbk_AddKit;
  9.  
  10.  
  11. [  
  12.     this,
  13.     "The one and only",
  14.     [["arifle_MSBS65_camo_F","","","optic_ico_01_camo_f",["30Rnd_65x39_caseless_msbs_mag",30],[],""],[],["hgun_P07_snds_F","muzzle_snds_L","","",["16Rnd_9x21_Mag",16],[],""],["U_C_ArtTShirt_01_v3_F",[["FirstAidKit",1],["30Rnd_65x39_caseless_msbs_mag",1,30]]],["V_Safety_yellow_F",[]],["B_Carryall_ocamo",[["Medikit",1],["FirstAidKit",5],["SmokeShellRed",1,1],["SmokeShellBlue",1,1],["SmokeShellOrange",1,1],["30Rnd_65x39_caseless_msbs_mag",2,30]]],"H_Construction_headset_yellow_F","",[],["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch",""]],
  15.     ["arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"],
  16.     "(({_x getVariable 'WBK_Kit_Name' == 'The one and only'} count units group player) == 0)",
  17.     {}
  18. ] spawn Wbk_AddKit;
  19.  
  20.  
  21. {
  22.     [  
  23.         this,
  24.         getText (configfile >> "CfgVehicles" >> _x >> "displayName"),
  25.         getUnitLoadout _x,
  26.         ["H_PilotHelmetHeli_B","arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"],
  27.         "true",
  28.         {}
  29.     ] spawn Wbk_AddKit;
  30. } forEach ["B_Soldier_F","B_soldier_M_F","B_Soldier_GL_F","B_soldier_AR_F","B_GEN_Soldier_F"];
  31.  
  32.  
  33.  
  34. [  
  35.     this,
  36.     "AT Rifleman",
  37.     [["arifle_AKM_F","","","",["30Rnd_762x39_Mag_F",30],[],""],["launch_O_Vorona_brown_F","","","",["Vorona_HEAT",1],[],""],["hgun_P07_F","","","",["16Rnd_9x21_Mag",16],[],""],["U_B_GEN_Soldier_F",[["FirstAidKit",1],["30Rnd_762x39_Mag_F",3,30]]],["V_TacVestIR_blk",[["16Rnd_9x21_Mag",2,16],["HandGrenade",1,1],["SmokeShell",1,1]]],["B_AssaultPack_blk",[]],"H_HelmetB_Light_tna_F","",[],["ItemMap","","ItemRadio","ItemCompass","ItemWatch",""]],
  38.     ["arifle_AKS_F","launch_RPG7_F","H_PilotHelmetHeli_B"],
  39.     "!isNil 'WBK_CanTakeAt'",
  40.     {player setFace "Miller";}
  41. ] spawn Wbk_AddKit;
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