VorrenKaze

Your own video game

Oct 23rd, 2026
51
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.79 KB | None | 0 0
  1. Use the uploaded reference sheet as the sole and only authority for character identity.
  2. Do not change, alter, interpret or invent any features that are not present in the uploaded reference sheet.
  3.  
  4. Analyze the uploaded reference sheet and create a game menu for a 256 colors VGA pixel RPG game based on the character.
  5. The game should be in the character's own universe.
  6. The menu should consist of the following:
  7. - game title.
  8. - the character itself.
  9. - a view of the world.
  10. - a silhouette of the antagonist.
  11. Options in the menu:
  12. - Continue
  13. - New Game
  14. - Load
  15. - Settings
  16. - Exit Game
  17.  
  18. Use authentic 256-color VGA-era RPG pixel art, with deliberate pixel placement, crisp pixel edges, limited color palettes, and retro game UI typography. Avoid blurry or accidental pixelation, but preserve intentional pixel-art textures. Arrange all menu elements in a cohesive 4:3 composition, with the character as the focal point, the game world as the background, and the antagonist's silhouette integrated naturally into the scene. Ensure all menu options are clearly readable and visually selectable.
  19.  
  20. Avoid the following visual defects and unwanted elements:
  21. Low quality, worst quality, blurry imagery, unintentional pixel corruption, JPEG artifacts, watermarks, logos, signatures, unwanted text, cropped characters, deformed hands, extra fingers, missing fingers, malformed anatomy, incorrect body proportions, duplicate limbs, extra limbs, unattractive facial rendering, cloudy glass, dirty glass, broken mirrors, out-of-focus subjects, oversaturated colors, underexposure, pointillism, unintentionally simplistic or unfinished artwork, poorly rendered eyes, cluttered backgrounds, compression artifacts, cut-off frames, incomplete characters, floating body parts, unrealistic reflections, muddy colors, and flat lighting.
Advertisement
Add Comment
Please, Sign In to add comment