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Sep 19th, 2021
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class Gun : MonoBehaviour
  6. {
  7. [SerializeField]
  8. protected Transform riffleStart;
  9.  
  10. [SerializeField]
  11. protected GameObject bullet;
  12.  
  13. protected int damage = 0;
  14. protected float speed = 20f;
  15. protected float cooldown = 0;
  16. protected bool auto = false;
  17.  
  18. private float timer = 0;
  19.  
  20. public void Shoot()
  21. {
  22. if (Input.GetMouseButtonDown(0) || auto)
  23. {
  24. if (timer > cooldown)
  25. {
  26. OnShoot();
  27. timer = 0;
  28. }
  29. }
  30. }
  31.  
  32. protected virtual void OnShoot(){ }
  33.  
  34. void Start()
  35. {
  36. timer = cooldown;
  37. }
  38.  
  39. // Update is called once per frame
  40. void Update()
  41. {
  42. timer += Time.deltaTime;
  43. }
  44. }
  45.  
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