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  1. {$CLEO .cs}
  2.  
  3. //------{The Air Forces}------\\
  4. thread 'air'
  5.  
  6. :CHECK                          //Cek dan muat model
  7. wait 0
  8. if
  9. Player.Defined($PLAYER_CHAR)
  10. jf @CHECK
  11. wait 1
  12. Model.Load(#HYDRA)
  13. Model.Load(#ARMY)
  14. Model.Load(#MINIGUN)
  15. Model.Load(#MISSILE)
  16. Model.Load(#RHINO)
  17. Model.Load(#MINIGUN)
  18. Model.Load(#DNB1)
  19. Model.Load(#DNB2)
  20. Model.Load(#AK47)
  21. Model.Load(#MP5LNG)
  22. Model.Load(#MICRO_UZI)
  23. Model.Load(981)
  24. Model.Load(3267)
  25. Model.Load(3279)
  26. Model.Load(16095)
  27. 038B: load_requested_models
  28. wait 1
  29. if
  30.    Model.Available(#HYDRA)
  31. if
  32.    Model.Available(#ARMY)
  33. if
  34.    Model.Available(#MINIGUN)
  35. if
  36.    Model.Available(#MISSILE)
  37. if
  38.    Model.Available(#RHINO)
  39. if
  40.    Model.Available(#MINIGUN)
  41. if
  42.    Model.Available(#DNB1)
  43. if
  44.    Model.Available(#DNB2)
  45. if
  46.    Model.Available(#AK47)
  47. if
  48.    Model.Available(#MP5LNG)
  49. if
  50.    Model.Available(#MICRO_UZI)
  51. if
  52.    Model.Available(3267)
  53. if
  54.    Model.Available(3279)
  55. if
  56.    Model.Available(16095)
  57. if
  58.    Model.Available(981)
  59. jf @CHECK
  60. wait 1
  61.  
  62. :EXPLODE
  63. wait 1
  64. if
  65. 00EC:   actor $PLAYER_ACTOR 0 near_point  13.7466 -62.4059 radius 20.0 20.0
  66. jf @EXPLODE
  67. wait 15000
  68. 0003: shake_camera 1000
  69. wait 13000
  70. 0@ = Car.Create(#HYDRA, 3000.0, 3000.0, 200.0)
  71. 0129: 1@ = create_actor_pedtype 4 model #ARMY in_car 0@ driverseat
  72. 0745: set_hydra 0@ thrust_to_horizontal
  73. 08E6: set_plane 0@ landing_gear 0
  74. Car.Angle(0@) = 90.0
  75. 04D2: set_plane 0@ fly_autopilot_around_point 0.0 3000.0 200.0 altitude_between -1.0 and 0.5
  76. Car.SetSpeedInstantly(0@, 275.0)
  77. 067A: put_camera_on_car 0@ with_offset 0.0 15.0 2.0 point_to_car 0@ tilt 15.0 2
  78. wait 25000
  79.  
  80. :AIR_TURRET
  81. wait 1
  82. 2@ = Car.Create(#HYDRA, -1860.644, 142.3551, 200.9962)
  83. 0129: 3@ = create_actor_pedtype 4 model #ARMY in_car 2@ driverseat  
  84. Car.Angle(2@) = 90.0
  85. 0745: set_hydra 2@ thrust_to_horizontal
  86. 08E6: set_plane 2@ landing_gear 0
  87. 04D2: set_plane 2@ fly_autopilot_around_point -1885.644 132.3551 220.9962 altitude_between -1.0 and 0.5
  88. 7@ = Marker.CreateAboveActor(3@)
  89. 07E0: set_marker 7@ type_to 1
  90. 055F: set_player $PLAYER_CHAR max_armour += 150
  91. 035F: actor $PLAYER_ACTOR armour += 250  
  92. 29@ = Actor.Create(COP, #ARMY, -1969.597, 60.4149, 28.4428)
  93. Actor.Angle(29@) = 90
  94. Actor.Health(29@) = 100          
  95. wait 1
  96.  
  97. :Tesloop
  98. wait 1
  99. if
  100. 8118:   not actor 29@ dead  
  101. jf @CV_SCENE_T
  102. wait 1
  103. jump @Boom
  104.  
  105. :Boom
  106. wait 14000
  107. 00A0: store_actor 3@ position_to 11@ 12@ 13@
  108. wait 500
  109. $Missile = Object.Create(#MISSILE, 11@, 12@, 13@)
  110. 8@ = Marker.CreateAboveObject($Missile)
  111. 07E0: set_marker 8@ type_to 1
  112. Marker.SetIconSize(8@, 1)
  113. jump @MHIT
  114.  
  115. :MHIT
  116. wait 1
  117. if
  118. 034E: move_object $Missile to -2001.5519 138.5535 28.5391 speed 1.2 1.2 1.0 flag 1
  119. jf @MHIT
  120. wait 1
  121. 01BB: store_object $Missile position_to 11@ 12@ 13@
  122. 0948: create_explosion_at 11@ 12@ 13@ type 7 camera_shake 2.0
  123. Object.Destroy($Missile)
  124. Marker.Disable(8@)
  125. wait 1
  126. jump @Tesloop  
  127.  
  128. :CV_SCENE_T
  129. wait 1
  130. if
  131. 00EC:   actor $PLAYER_ACTOR 0 near_point  -1348.072 499.4319 radius 50.0 50.0
  132. jf @CV_SCENE_T
  133. wait 1
  134. Marker.Disable(7@)
  135. Car.Destroy(2@)
  136. Actor.DestroyInstantly(3@)
  137. wait 1
  138. 22@ = Car.Create(#HYDRA, -1410.7874, 493.7094, 18.2294)
  139. Car.Angle(22@) = 323
  140. 23@ = Car.Create(#HYDRA, -1426.5858, 493.8838, 18.2344)
  141. Car.Angle(23@) = 321
  142. wait 1
  143.  
  144. :AIR_RAID
  145. wait 1
  146. if
  147. 00EC:   actor $PLAYER_ACTOR 0 near_point  -2033.1117 -61.3389 radius 50.0 50.0
  148. jf @AIR_RAID
  149. wait 2500
  150. $Raid1 = Car.Create(#HYDRA, -3000.0, -3000.0, 150.0)
  151. $Raid2 = Car.Create(#HYDRA, -2985.0, -2985.0, 145.0)
  152. $Raid3 = Car.Create(#HYDRA, -2985.0, -3000.0, 145.0)
  153. $Raid4 = Car.Create(#HYDRA, -3000.0, -2985.0, 150.0)
  154. 0745: set_hydra $Raid1 thrust_to_horizontal
  155. 08E6: set_plane $Raid1 landing_gear 0
  156. 0745: set_hydra $Raid2 thrust_to_horizontal
  157. 08E6: set_plane $Raid2 landing_gear 0
  158. 0745: set_hydra $Raid3 thrust_to_horizontal
  159. 08E6: set_plane $Raid3 landing_gear 0
  160. 0745: set_hydra $Raid4 thrust_to_horizontal
  161. 08E6: set_plane $Raid4 landing_gear 0  
  162. 04D2: set_plane $Raid1 fly_autopilot_around_point 3000.0 -3000.0 150.0 altitude_between -1.0 and 0.5
  163. 04D2: set_plane $Raid2 fly_autopilot_around_point 3000.0 -3000.0 150.0 altitude_between -2.5 and -1.0
  164. 04D2: set_plane $Raid3 fly_autopilot_around_point 3000.0 -3000.0 150.0 altitude_between -2.5 and -1.0
  165. 04D2: set_plane $Raid4 fly_autopilot_around_point 3000.0 -3000.0 150.0 altitude_between -1.0 and 0.5
  166. 067A: put_camera_on_car $Raid1 with_offset 0.0 40.0 2.0 point_to_car $Raid1 tilt 15.0 2
  167. wait 2000
  168.  
  169. :SAM
  170. wait 1
  171. $SAM = Object.Create(3267, -2869.5544, -72.0607, 4.8305)
  172. $SAM2 = Object.Create(3267, -2869.5544, -68.0607, 4.8305)
  173. 20@ = Object.Create(3279, -2869.5544, -42.0607, 4.3305)
  174. 21@ = Object.Create(3279, -2869.5544, -102.0607, 4.3305)
  175. 24@ = Object.Create(16095, -2879.5544, -72.0607, 3.3305)
  176. $block1 = Object.Create(981, -2162.3027, -70.5639, 33.6719)
  177. $block2 = Object.Create(981, -2256.1675, -70.207, 33.6719)
  178. $block3 = Object.Create(981, -2394.4329, -70.2141, 33.6641)
  179. Object.Angle($block1) = 90.0
  180. Object.Angle($block2) = 90.0
  181. Object.Angle($block3) = 90.0
  182. wait 21000
  183.  
  184. :Tank
  185. wait 1
  186. $Tank1 = Car.Create(#RHINO, -2037.9894, -70.1069, 35.1719)
  187. Car.Angle($Tank1) = 90.0
  188. $Tank2 = Car.Create(#RHINO, -2027.9894, -74.1069, 35.1719)
  189. Car.Angle($Tank2) = 90.0
  190. $Tank3 = Car.Create(#RHINO, -2027.9894, -66.1069, 35.1719)
  191. Car.Angle($Tank3) = 90.0
  192. wait 1
  193. 0129: $Morris = create_actor_pedtype 8 model #ARMY in_car $Tank1 driverseat
  194. 0129: $Drive1 = create_actor_pedtype 4 model #ARMY in_car $Tank2 driverseat
  195. 0129: $Drive2 = create_actor_pedtype 4 model #ARMY in_car $Tank3 driverseat
  196. 0464: put_actor $PLAYER_ACTOR into_turret_on_car $Tank1 at_car_offset 0.0 -1.0 2.0 position 0 shooting_angle_limit 360.0 with_weapon 38
  197. 00AE: unknown_set_car $Tank1 to_ignore_traffic_lights  2
  198. 00AE: unknown_set_car $Tank2 to_ignore_traffic_lights  2
  199. 00AE: unknown_set_car $Tank3 to_ignore_traffic_lights  2
  200. 07F8: car $Tank2 follow_car $Tank1 radius 20.0
  201. 07F8: car $Tank3 follow_car $Tank1 radius 20.0  
  202. 02AC: set_car $Tank1 immunities BP 1 FP 1 EP 1 CP 1 MP 1
  203. 02AC: set_car $Tank2 immunities BP 1 FP 1 EP 1 CP 1 MP 1
  204. 02AC: set_car $Tank3 immunities BP 1 FP 1 EP 1 CP 1 MP 1
  205. 4@ = Marker.CreateAboveCar($Tank2)
  206. 5@ = Marker.CreateAboveCar($Tank3)
  207. 07E0: set_marker 4@ type_to 1
  208. 07E0: set_marker 5@ type_to 1
  209. wait 1000
  210.  
  211. :T_M1
  212. wait 1            //-2162.3027, -70.5639, 35.1719 (Object)
  213. Car.DriveTo($Tank1, -2152.3027, -70.5639, 35.1719)
  214. //Enemy 1
  215. $E1 = Actor.Create(GANG1, #DNB1, -2172.3027, -75.5639, 35.1719)
  216. 01B2: give_actor $E1 weapon 29 ammo 600 // MP5
  217. 0350: set_actor $E1 maintain_position_when_attacked 1  
  218. 05E2: AS_actor $E1 kill_actor $PLAYER_ACTOR
  219. Actor.WeaponAccuracy($E1) = 80
  220. Actor.Health($E1) = 4500
  221. 11@ = Marker.CreateAboveActor($E1)
  222. 07E0: set_marker 11@ type 0
  223. //Enemy 2
  224. $E2 = Actor.Create(GANG1, #DNB2, -2165.3027, -73.5639, 35.1719)
  225. 01B2: give_actor $E2 weapon 30 ammo 600 // AK47
  226. 0350: set_actor $E2 maintain_position_when_attacked 1  
  227. 05E2: AS_actor $E2 kill_actor $PLAYER_ACTOR
  228. Actor.WeaponAccuracy($E2) = 50
  229. Actor.Health($E2) = 4500
  230. 12@ = Marker.CreateAboveActor($E2)
  231. 07E0: set_marker 12@ type 0
  232. //Enemy 3
  233. $E3 = Actor.Create(GANG1, #DNB2, -2165.3027, -65.5639, 35.1719)
  234. 01B2: give_actor $E3 weapon 28 ammo 600 // UZI
  235. 0350: set_actor $E3 maintain_position_when_attacked 1  
  236. 05E2: AS_actor $E3 kill_actor $PLAYER_ACTOR
  237. Actor.WeaponAccuracy($E3) = 100
  238. Actor.Health($E3) = 4500
  239. 13@ = Marker.CreateAboveActor($E3)
  240. 07E0: set_marker 13@ type 0
  241. //Enemy 4
  242. $E4 = Actor.Create(GANG1, #DNB1, -2165.3027, -67.5639, 35.1719)
  243. 01B2: give_actor $E4 weapon 29 ammo 600 // MP5
  244. 0350: set_actor $E4 maintain_position_when_attacked 1  
  245. 05E2: AS_actor $E4 kill_actor $PLAYER_ACTOR
  246. Actor.WeaponAccuracy($E4) = 80
  247. Actor.Health($E4) = 4500
  248. 14@ = Marker.CreateAboveActor($E4)
  249. 07E0: set_marker 14@ type 0
  250. wait 1
  251.  
  252. :T_M2
  253. wait 1
  254. if and
  255. 0118:   actor $E1 dead
  256. 0118:   actor $E2 dead
  257. 0118:   actor $E3 dead
  258. 0118:   actor $E4 dead
  259. jf @T_M2
  260. wait 1
  261. Object.Destroy($block1)
  262. 0948: create_explosion_at -2158.3027 -70.5639 35.1719 type 12 camera_shake 1.5
  263. Actor.DestroyInstantly($E1)
  264. Actor.DestroyInstantly($E2)
  265. Actor.DestroyInstantly($E3)
  266. Actor.DestroyInstantly($E4)
  267. Marker.Disable(11@)
  268. Marker.Disable(12@)
  269. Marker.Disable(13@)
  270. Marker.Disable(14@)
  271. wait 1000
  272.  
  273. :T_M2_EX        //-2256.1675, -70.207, 33.6719
  274. wait 1
  275. Car.DriveTo($Tank1, -2232.1675, -75.207, 33.1719)
  276. //Enemy 5
  277. $E1 = Actor.Create(GANG1, #DNB1, -2240.1675, -75.5639, 35.1719)
  278. 01B2: give_actor $E1 weapon 29 ammo 600 // MP5
  279. 0350: set_actor $E1 maintain_position_when_attacked 1  
  280. 05E2: AS_actor $E1 kill_actor $PLAYER_ACTOR
  281. Actor.WeaponAccuracy($E1) = 83
  282. Actor.Health($E1) = 4500
  283. 11@ = Marker.CreateAboveActor($E1)
  284. 07E0: set_marker 11@ type 0
  285. //Enemy 6
  286. $E2 = Actor.Create(GANG1, #DNB2, -2240.1675, -73.5639, 35.1719)
  287. 01B2: give_actor $E2 weapon 30 ammo 600 // AK47
  288. 0350: set_actor $E2 maintain_position_when_attacked 1  
  289. 05E2: AS_actor $E2 kill_actor $PLAYER_ACTOR
  290. Actor.WeaponAccuracy($E2) = 54
  291. Actor.Health($E2) = 4500
  292. 12@ = Marker.CreateAboveActor($E2)
  293. 07E0: set_marker 12@ type 0
  294. //Enemy 7
  295. $E3 = Actor.Create(GANG1, #DNB2, -2240.1675, -65.5639, 35.1719)
  296. 01B2: give_actor $E3 weapon 28 ammo 600 // UZI
  297. 0350: set_actor $E3 maintain_position_when_attacked 1  
  298. 05E2: AS_actor $E3 kill_actor $PLAYER_ACTOR
  299. Actor.WeaponAccuracy($E3) = 100
  300. Actor.Health($E3) = 4500
  301. 13@ = Marker.CreateAboveActor($E3)
  302. 07E0: set_marker 13@ type 0
  303. //Enemy 8
  304. $E4 = Actor.Create(GANG1, #DNB1, -2240.1675, -67.5639, 35.1719)
  305. 01B2: give_actor $E4 weapon 29 ammo 600 // MP5
  306. 0350: set_actor $E4 maintain_position_when_attacked 1  
  307. 05E2: AS_actor $E4 kill_actor $PLAYER_ACTOR
  308. Actor.WeaponAccuracy($E4) = 83
  309. Actor.Health($E4) = 4500
  310. 14@ = Marker.CreateAboveActor($E4)
  311. 07E0: set_marker 14@ type 0
  312. //Enemy 9
  313. $E5 = Actor.Create(GANG1, #DNB1, -2237.1675, -65.5639, 35.1719)
  314. 01B2: give_actor $E5 weapon 30 ammo 600 //AK47
  315. 0350: set_actor $E5 maintain_position_when_attacked 1  
  316. 05E2: AS_actor $E5 kill_actor $PLAYER_ACTOR
  317. Actor.WeaponAccuracy($E5) = 83
  318. Actor.Health($E5) = 4500
  319. 15@ = Marker.CreateAboveActor($E5)
  320. 07E0: set_marker 15@ type 0
  321. wait 1
  322.  
  323. :T_M3
  324. wait 1
  325. if and
  326. 0118:   actor $E1 dead
  327. 0118:   actor $E2 dead
  328. 0118:   actor $E3 dead
  329. 0118:   actor $E4 dead
  330. 0118:   actor $E5 dead
  331. jf @T_M3
  332. wait 1
  333. Object.Destroy($block2)
  334. 0948: create_explosion_at -2260.1675 -70.207 33.6719 type 12 camera_shake 1.5
  335. Actor.DestroyInstantly($E1)
  336. Actor.DestroyInstantly($E2)
  337. Actor.DestroyInstantly($E3)
  338. Actor.DestroyInstantly($E4)
  339. Actor.DestroyInstantly($E5)
  340. Marker.Disable(11@)
  341. Marker.Disable(12@)
  342. Marker.Disable(13@)
  343. Marker.Disable(14@)
  344. Marker.Disable(15@)
  345. wait 1000                                                        //0A93: end_custom_thread
  346.  
  347. :T_M3_EX         //-2394.4329, -70.2141, 33.6641
  348. wait 1
  349. Car.DriveTo($Tank1, -2372.4329, -70.2141, 33.6641)
  350. //Enemy 10
  351. $E1 = Actor.Create(GANG1, #DNB1, -2380.4329, -75.5639, 35.1719)
  352. 01B2: give_actor $E1 weapon 29 ammo 600 // MP5
  353. 0350: set_actor $E1 maintain_position_when_attacked 1  
  354. 05E2: AS_actor $E1 kill_actor $PLAYER_ACTOR
  355. Actor.WeaponAccuracy($E1) = 86
  356. Actor.Health($E1) = 4500
  357. 11@ = Marker.CreateAboveActor($E1)
  358. 07E0: set_marker 11@ type 0
  359. //Enemy 11
  360. $E2 = Actor.Create(GANG1, #DNB2, -2380.4329, -73.5639, 35.1719)
  361. 01B2: give_actor $E2 weapon 30 ammo 600 // AK47
  362. 0350: set_actor $E2 maintain_position_when_attacked 1  
  363. 05E2: AS_actor $E2 kill_actor $PLAYER_ACTOR
  364. Actor.WeaponAccuracy($E2) = 60
  365. Actor.Health($E2) = 4500
  366. 12@ = Marker.CreateAboveActor($E2)
  367. 07E0: set_marker 12@ type 0
  368. //Enemy 12
  369. $E3 = Actor.Create(GANG1, #DNB2, -2380.4329, -65.0639, 35.1719)
  370. 01B2: give_actor $E3 weapon 28 ammo 600 // UZI
  371. 0350: set_actor $E3 maintain_position_when_attacked 1  
  372. 05E2: AS_actor $E3 kill_actor $PLAYER_ACTOR
  373. Actor.WeaponAccuracy($E3) = 100
  374. Actor.Health($E3) = 4500
  375. 13@ = Marker.CreateAboveActor($E3)
  376. 07E0: set_marker 13@ type 0
  377. //Enemy 13
  378. $E4 = Actor.Create(GANG1, #DNB1, -2380.4329, -62.5639, 35.1719)
  379. 01B2: give_actor $E4 weapon 29 ammo 600 // MP5
  380. 0350: set_actor $E4 maintain_position_when_attacked 1  
  381. 05E2: AS_actor $E4 kill_actor $PLAYER_ACTOR
  382. Actor.WeaponAccuracy($E4) = 86
  383. Actor.Health($E4) = 4500
  384. 14@ = Marker.CreateAboveActor($E4)
  385. 07E0: set_marker 14@ type 0
  386. //Enemy 14
  387. $E5 = Actor.Create(GANG1, #DNB1, -2384.4329, -60.5639, 35.1719)
  388. 01B2: give_actor $E5 weapon 30 ammo 600 //AK47
  389. 0350: set_actor $E5 maintain_position_when_attacked 1  
  390. 05E2: AS_actor $E5 kill_actor $PLAYER_ACTOR
  391. Actor.WeaponAccuracy($E5) = 86
  392. Actor.Health($E5) = 4500
  393. 15@ = Marker.CreateAboveActor($E5)
  394. 07E0: set_marker 15@ type 0
  395. //Enemy 15
  396. $E6 = Actor.Create(GANG1, #DNB1, -2380.4329, -67.5639, 35.1719)
  397. 01B2: give_actor $E6 weapon 30 ammo 600 //AK47
  398. 0350: set_actor $E6 maintain_position_when_attacked 1  
  399. 05E2: AS_actor $E6 kill_actor $PLAYER_ACTOR
  400. Actor.WeaponAccuracy($E6) = 86
  401. Actor.Health($E6) = 4500
  402. 16@ = Marker.CreateAboveActor($E6)
  403. 07E0: set_marker 16@ type 0
  404. //Enemy 16
  405. $E7 = Actor.Create(GANG1, #DNB1, -2384.4329, -67.5639, 35.1719)
  406. 01B2: give_actor $E7 weapon 29 ammo 600 // MP5
  407. 0350: set_actor $E7 maintain_position_when_attacked 1  
  408. 05E2: AS_actor $E7 kill_actor $PLAYER_ACTOR
  409. Actor.WeaponAccuracy($E7) = 92
  410. Actor.Health($E7) = 4500
  411. 17@ = Marker.CreateAboveActor($E4)
  412. 07E0: set_marker 17@ type 0
  413. wait 1
  414.  
  415. :T_M4
  416. wait 1
  417. if and
  418. 0118:   actor $E1 dead
  419. 0118:   actor $E2 dead
  420. 0118:   actor $E3 dead
  421. 0118:   actor $E4 dead
  422. 0118:   actor $E5 dead
  423. 0118:   actor $E6 dead
  424. 0118:   actor $E7 dead
  425. jf @T_M4
  426. wait 1
  427. 0948: create_explosion_at -2324.1436 -43.7781 35.3125 type 7 camera_shake 0.5
  428. 0948: create_explosion_at -2322.1436 -43.7781 35.3125 type 7 camera_shake 0.5
  429. Actor.DestroyInstantly($E1)
  430. Actor.DestroyInstantly($E2)
  431. Actor.DestroyInstantly($E3)
  432. Actor.DestroyInstantly($E4)
  433. Actor.DestroyInstantly($E5)
  434. Actor.DestroyInstantly($E6)
  435. Actor.DestroyInstantly($E7)
  436. Marker.Disable(11@)
  437. Marker.Disable(12@)
  438. Marker.Disable(13@)
  439. Marker.Disable(14@)
  440. Marker.Disable(15@)
  441. Marker.Disable(16@)
  442. Marker.Disable(17@)
  443. wait 2000
  444.  
  445. :Assault
  446. wait 1
  447. Marker.Disable(4@)
  448. Marker.Disable(5@)
  449. Car.Destroy($Tank3)
  450. Car.Destroy($Tank2)
  451. 0362: remove_actor $Morris from_car_and_place_at -2769.8342 -70.4493 7.0391
  452. 0465: remove_actor $PLAYER_ACTOR from_turret_mode
  453. Actor.PutAt($PLAYER_ACTOR, -2773.8342, -70.4493, 7.0391)
  454. 048F: actor $PLAYER_ACTOR remove_weapons
  455. 01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 5050 // M4
  456. 02CF: 30@ = create_fire_at -2879.5544 -62.0607 3.3305 propagation 5 size 3
  457. 02CF: 31@ = create_fire_at -2869.5544 -62.0607 3.3305 propagation 5 size 3
  458. wait 1000
  459. 0A93: end_custom_thread
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