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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Rendering;
- public class DetermineRenderCamera : MonoBehaviour
- {
- Camera prevCamera;
- Camera currentCamera;
- private void Start()
- {
- RenderPipelineManager.beginCameraRendering += RenderPipelineManager_beginCameraRendering;
- }
- private void RenderPipelineManager_beginCameraRendering(ScriptableRenderContext context, Camera renderCamera)
- {
- this.currentCamera = renderCamera;
- }
- private void OnWillRenderObject()
- {
- if (currentCamera != null)
- {
- if (currentCamera != prevCamera)
- {
- Debug.Log("new currentCamera = " + currentCamera);
- prevCamera = currentCamera;
- }
- }
- }
- }
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