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- --Made By Zendz
- plr = game.Players.LocalPlayer.Character
- stick = Instance.new("Part", plr.Torso)
- c = Instance.new("CylinderMesh", stick)
- stick.Size = Vector3.new(2,8.2,2)
- stick.BrickColor = BrickColor.new("Pastel brown")
- stick.BottomSurface = "Smooth"
- stick.TopSurface = "Smooth"
- stick.Position = plr.Torso.Position
- wstick = Instance.new("Weld",plr.Torso)
- wstick.Part0 = wstick.Parent
- wstick.Part1 = stick
- wstick.C1 = CFrame.new(Vector3.new(0,3.5,-1.5)) * CFrame.Angles(80,0,0)
- ball1 = Instance.new("Part",plr)
- ball1.BrickColor = stick.BrickColor
- ball1.Shape = "Ball"
- ball1.Size = Vector3.new(3,3,3)
- wb1 = Instance.new("Weld",plr.Torso)
- wb1.Part0 = wstick.Part0
- wb1.Part1 = ball1
- ball1.BottomSurface = "Smooth"
- ball1.TopSurface = "Smooth"
- wb1.C1 = CFrame.new(Vector3.new(-0.5,1.5,0))
- ball2 = ball1:clone()
- ball2.Parent = plr
- wb2 = Instance.new("Weld",plr.Torso)
- wb2.Part0 = wstick.Part0
- wb2.Part1 = ball2
- wb2.C1 = CFrame.new(Vector3.new(0.5,1.5,0))
- local ScreenGui = Instance.new("ScreenGui")
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local charX = player.character
- local A = charX:WaitForChild("Humanoid")
- local Frame = Instance.new("Frame")
- local TextButton = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- local TextButton_2 = Instance.new("TextButton")
- local WalkSpeedControl = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- local Label = Instance.new("TextLabel")
- local Open = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
- Frame.BorderColor3 = Color3.fromRGB(0,0, 0)
- Frame.BorderSizePixel = 3
- Frame.Position = UDim2.new(0.382299274, 0, 0.270377755, 0)
- Frame.Size = UDim2.new(0, 200, 0, 150)
- Frame.Active = true
- Frame.Draggable = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextButton.BorderSizePixel = 3
- TextButton.Position = UDim2.new(0.633, 0, 0.3, 0)
- TextButton.Size = UDim2.new(0, 74, 0, 73)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "back"
- TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.TextScaled = true
- TextButton.TextSize = 14.000
- TextButton.TextWrapped = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextLabel.BackgroundTransparency = 1.000
- TextLabel.Position = UDim2.new(0, -4.7, -0.5, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 70)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "(:"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- TextButton_2.BorderSizePixel = 3
- TextButton_2.Position = UDim2.new(0, 0, 0.3, 0)
- TextButton_2.Size = UDim2.new(0, 74, 0, 73)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "forward"
- TextButton_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_2.TextScaled = true
- TextButton_2.TextSize = 14.000
- TextButton_2.TextWrapped = true
- WalkSpeedControl.Name = "PP control"
- WalkSpeedControl.Parent = Frame
- WalkSpeedControl.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- WalkSpeedControl.BorderSizePixel = 3
- WalkSpeedControl.Position = UDim2.new(0.000976324081, 0, -0.00234955549, 0)
- WalkSpeedControl.Size = UDim2.new(0, 200, 0, 25)
- WalkSpeedControl.Font = Enum.Font.Highway
- WalkSpeedControl.Text = "PP Control"
- WalkSpeedControl.TextColor3 = Color3.fromRGB(255, 255, 255)
- WalkSpeedControl.TextScaled = true
- WalkSpeedControl.TextSize = 14.000
- WalkSpeedControl.TextWrapped = true
- Close.Name = "Close"
- Close.Parent = Frame
- Close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Close.Position = UDim2.new(0.86, 0, -0.01, 0)
- Close.Size = UDim2.new(0, 30, 0, 30)
- Close.Style = Enum.ButtonStyle.RobloxButtonDefault
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.fromRGB(255, 255, 255)
- Close.TextScaled = true
- Close.TextSize = 200.000
- Close.TextWrapped = true
- Label.Name = "Label"
- Label.Parent = Frame
- Label.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
- Label.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Label.BorderSizePixel = 3
- Label.Position = UDim2.new(0, 0, 0.99999994, 0)
- Label.Size = UDim2.new(0, 200, 0, 25)
- Label.Font = Enum.Font.Highway
- Label.Text = "Made by Zendz"
- Label.TextColor3 = Color3.fromRGB(255, 255, 255)
- Label.TextScaled = true
- Label.TextSize = 14.000
- Label.TextWrapped = true
- Open.Name = "Open"
- Open.Parent = ScreenGui
- Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Open.Position = UDim2.new(-0.00074955821, 0, 0.520874739, 0)
- Open.Size = UDim2.new(0, 100, 0, 50)
- Open.Style = Enum.ButtonStyle.RobloxButton
- Open.Font = Enum.Font.SourceSans
- Open.Text = "Open"
- Open.TextColor3 = Color3.fromRGB(255, 255, 255)
- Open.TextScaled = true
- Open.TextSize = 14.000
- Open.TextWrapped = true
- -- Scripts:
- local function QDTZQ_fake_script() -- TextButton.LocalScript
- local script = Instance.new('LocalScript', TextButton)
- local label = script.Parent.Parent.TextLabel --- defines the number
- script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this function
- for puk = 1, 5 do
- if A.Health == 0 then
- ScreenGui:Destroy()
- end
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(-1.2,-0.3,-0.5)--position
- att1.Rotation = Vector3.new(45, 0, 30)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- Character["Left Arm"]:BreakJoints()--breaks the joints so you can customize its position
- align(Character["Left Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(1.2,-0.3,-0.5)--position
- att1.Rotation = Vector3.new(45, 0, -30)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- Character["Right Arm"]:BreakJoints()--breaks the joints so you can customize its position
- align(Character["Right Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- wait(0.1)
- end
- end)
- end
- coroutine.wrap(QDTZQ_fake_script)()
- local function UCADA_fake_script() -- TextButton_2.LocalScript
- local script = Instance.new('LocalScript', TextButton_2)
- local label = script.Parent.Parent.TextLabel --- defines the number
- script.Parent.MouseButton1Click:Connect(function() --- when the button is clicked it calls this function
- for user = 1, 5 do
- if A.Health == 0 then
- ScreenGui:Destroy()
- end
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(-1.2,-0.3,-1)--position
- att1.Rotation = Vector3.new(45, 0, 30)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- Character["Left Arm"]:BreakJoints()--breaks the joints so you can customize its position
- align(Character["Left Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(1.2,-0.3,-1)--position
- att1.Rotation = Vector3.new(45, 0, -30)--rotation
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- Character["Right Arm"]:BreakJoints()--breaks the joints so you can customize its position
- align(Character["Right Arm"], Character["Torso"]) -- the left arm is the part you want to change position, the torso part is what you want the position to be aligned to
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- wait(0.1)
- end
- end)
- end
- coroutine.wrap(UCADA_fake_script)()
- local function YDSA_fake_script() -- Close.LocalScript
- local script = Instance.new('LocalScript', Close)
- script.Parent.Parent.Visible = false
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Parent.Visible = false
- script.Parent.Parent.Parent.Open.Visible = true
- if A.Health == 0 then
- ScreenGui:Destroy()
- end
- end)
- end
- coroutine.wrap(YDSA_fake_script)()
- local function ZFFOR_fake_script() -- Open.LocalScript
- local script = Instance.new('LocalScript', Open)
- script.Parent.Visible = true
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Visible = false
- script.Parent.Parent.Frame.Visible = true
- if A.Health == 0 then
- ScreenGui:Destroy()
- end
- end)
- end
- coroutine.wrap(ZFFOR_fake_script)()
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Open.Name = "Open"
- Open.Parent = ScreenGui
- Open.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Open.Position = UDim2.new(-0.00074955821, 0, 0.4, 0)
- Open.Size = UDim2.new(0, 100, 0, 50)
- Open.Style = Enum.ButtonStyle.RobloxButton
- Open.Font = Enum.Font.SourceSans
- -- Scripts:
- coroutine.wrap(YDSA_fake_script)()
- local function ZFFOR_fake_script() -- Open.LocalScript
- local script = Instance.new('LocalScript', Open)
- script.Parent.Visible = true
- if A.Health == 0 then
- ScreenGui:Destroy()
- end
- script.Parent.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character:FindFirstChild("International Fedora").Name = "Fedora1"
- game.Players.LocalPlayer.Character:FindFirstChild("InternationalFedora").Name = "Fedora2"
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = {
- xd = Character:WaitForChild("Fedora1"), -- the hat/body limb name
- }
- Hats.xd.Handle.AccessoryWeld:Remove()
- Hats.xd.Handle.SpecialMesh:Remove()
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0.52,-1.5,-0.8)-- literally the same thing
- game:GetService("RunService").Heartbeat:Connect(function()
- att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.xd.Handle, Character["Torso"])
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = {
- xd = Character:WaitForChild("Fedora2"), -- the hat/body limb name
- }
- Hats.xd.Handle.AccessoryWeld:Remove()
- Hats.xd.Handle.SpecialMesh:Remove()
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(-0.52,-1.5,-0.8)-- literally the same thing
- game:GetService("RunService").Heartbeat:Connect(function()
- att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.xd.Handle, Character["Torso"])
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = {
- xd = Character:WaitForChild("Pal Hair"), -- the hat/body limb name
- }
- Hats.xd.Handle.AccessoryWeld:Remove()
- if Hats.xd.Handle:FindFirstChild ("Mesh") then
- Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
- elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
- Hats.xd.Handle:FindFirstChild ("SpecialMesh")
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1.2,-3)-- literally the same thing
- game:GetService("RunService").Heartbeat:Connect(function()
- att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.xd.Handle, Character["Torso"])
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = {
- xd = Character:WaitForChild("Pink Hair"), -- the hat/body limb name
- }
- Hats.xd.Handle.AccessoryWeld:Remove()
- if Hats.xd.Handle:FindFirstChild ("Mesh") then
- Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
- elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
- Hats.xd.Handle:FindFirstChild ("SpecialMesh")
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1.2,-1)-- literally the same thing
- game:GetService("RunService").Heartbeat:Connect(function()
- att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.xd.Handle, Character["Torso"])
- local Plr = game:GetService("Players").LocalPlayer -- you
- local Player = game:GetService("Players").LocalPlayer-- you
- local Character = Player.Character-- your character
- local function align(i,v) -- align function
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- local Plr = game:GetService("Players").LocalPlayer
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Hats = {
- xd = Character:WaitForChild("Kate Hair"), -- the hat/body limb name
- }
- Hats.xd.Handle.AccessoryWeld:Remove()
- if Hats.xd.Handle:FindFirstChild ("Mesh") then
- Hats.xd.Handle:FindFirstChild ("Mesh"):Remove()
- elseif Hats.xd.Handle:FindFirstChild ("SpecialMesh") then
- Hats.xd.Handle:FindFirstChild ("SpecialMesh")
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,-1.2,-5)-- literally the same thing
- game:GetService("RunService").Heartbeat:Connect(function()
- att1.Rotation = att1.Rotation + Vector3.new(0,0,0)--rotation
- end)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = true
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 1000000000000
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = true
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 10000000000000
- end
- align(Hats.xd.Handle, Character["Torso"])
- for notification = 1, 3 do
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Notification";
- Text = "Script by Zendz ";
- Icon = "rbxthumb://type=Asset&id=11862586975&w=150&h=150"})
- Duration = 16;
- wait(0.2)
- end
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(0,35,0)
- wait(0.5)
- end)
- end
- end
- end)
- end
- coroutine.wrap(ZFFOR_fake_script)()
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