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- #if UNITY_EDITOR
- [ContextMenu("Populate AI Actors")]
- public void PopulateAiActors()
- {
- aiActors = null;
- GameObject[] aiActorsGameObjectsToFind = GameObject.FindGameObjectsWithTag("Enemy");
- AIActor[] aiActorsTofind = new AIActor[aiActorsGameObjectsToFind.Length];
- for (int i = 0; i < aiActorsGameObjectsToFind.Length; i++)
- {
- aiActorsTofind[i] = aiActorsGameObjectsToFind[i].GetComponent<AIActor>();
- }
- Debug.Log("Begin populate");
- aiActors = aiActorsTofind;
- EditorUtility.SetDirty(this);
- EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
- }
- #endif
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