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- local aimFOV = 20 -- Default FOV
- local menuOpen = false
- local function findNearestTarget()
- local ply = LocalPlayer()
- local players = player.GetAll()
- local nearestPlayer, nearestDist
- for _, target in ipairs(players) do
- if target ~= ply and target:Alive() and target:Health() > 0 and target:GetPos():Distance(ply:GetPos()) < 99999 then
- local headPos = target:GetBonePosition(target:LookupBone("ValveBiped.Bip01_Head1"))
- local dist = headPos:Distance(ply:EyePos())
- if not nearestDist or dist < nearestDist then
- nearestPlayer = target
- nearestDist = dist
- end
- end
- end
- return nearestPlayer
- end
- local function aimbot()
- if input.IsKeyDown(KEY_E) then
- local ply = LocalPlayer()
- local target = findNearestTarget()
- if target then
- local headPos = target:GetBonePosition(target:LookupBone("ValveBiped.Bip01_Head1"))
- local viewDir = ply:EyeAngles():Forward()
- local aimDir = (headPos - ply:EyePos()):GetNormalized()
- local angle = math.deg(math.acos(viewDir:Dot(aimDir)))
- if angle < aimFOV then
- ply:SetEyeAngles((headPos - ply:GetShootPos()):Angle()) -- Set interpolation time to 0
- end
- end
- end
- end
- local function toggleMenu()
- menuOpen = not menuOpen
- if menuOpen then
- local frame = vgui.Create("DFrame")
- frame:SetSize(300, 100)
- frame:Center()
- frame:SetTitle("Aimbot Menu")
- frame:SetDraggable(false)
- frame:MakePopup()
- local slider = vgui.Create("DNumSlider", frame)
- slider:SetPos(10, 30)
- slider:SetSize(280, 20)
- slider:SetText("Aimbot FOV")
- slider:SetMin(1)
- slider:SetMax(180)
- slider:SetValue(aimFOV)
- slider.OnValueChanged = function(_, val)
- aimFOV = val
- end
- else
- for _, v in ipairs(vgui.GetWorldPanel():GetChildren()) do
- if v:GetName() == "DFrame" and v:GetTitle() == "Aimbot Menu" then
- v:Remove()
- end
- end
- end
- end
- local function main()
- hook.Add("Think", "Aimbot", aimbot)
- hook.Add("HUDPaint", "AimbotIndicator", function()
- local onColor = Color(0, 255, 0)
- local offColor = Color(255, 0, 0)
- local text = input.IsKeyDown(KEY_E) and "ON" or "OFF"
- local color = input.IsKeyDown(KEY_E) and onColor or offColor
- draw.SimpleText(text, "DermaDefault", ScrW() / 2, ScrH() / 2 + 20, color, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end)
- hook.Add("Think", "AimbotMenu", function()
- if input.IsKeyDown(KEY_INSERT) then
- toggleMenu()
- input.SelectWeapon(LocalPlayer():GetWeapon())
- end
- end)
- end
- main()
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Comments
-
- Aimbot for any game
-
- BetterVersions
- local aimFOV = 20 -- Default FOV
- local menuOpen = false
- local function findNearestTarget()
- local ply = LocalPlayer()
- local players = player.GetAll()
- local nearestPlayer, nearestDist
- for _, target in ipairs(players) do
- if target ~= ply and target:Alive() and target:Health() > 0 and target:GetPos():Distance(ply:GetPos()) < 99999 then
- local headPos = target:GetBonePosition(target:LookupBone("ValveBiped.Bip01_Head1"))
- local dist = headPos:Distance(ply:EyePos())
- if not nearestDist or dist < nearestDist then
- nearestPlayer = target
- nearestDist = dist
- end
- end
- end
- return nearestPlayer
- end
- local function aimbot()
- if input.IsKeyDown(KEY_E) then
- local ply = LocalPlayer()
- local target = findNearestTarget()
- if target then
- local headPos = target:GetBonePosition(target:LookupBone("ValveBiped.Bip01_Head1"))
- local viewDir = ply:EyeAngles():Forward()
- local aimDir = (headPos - ply:EyePos()):GetNormalized()
- local angle = math.deg(math.acos(viewDir:Dot(aimDir)))
- if angle < aimFOV then
- ply:SetEyeAngles((headPos - ply:GetShootPos()):Angle()) -- Set interpolation time to 0
- end
- end
- end
- end
- local function toggleMenu()
- menuOpen = not menuOpen
- if menuOpen then
- local frame = vgui.Create("DFrame")
- frame:SetSize(300, 100)
- frame:Center()
- frame:SetTitle("Aimbot Menu")
- frame:SetDraggable(false)
- frame:MakePopup()
- local slider = vgui.Create("DNumSlider", frame)
- slider:SetPos(10, 30)
- slider:SetSize(280, 20)
- slider:SetText("Aimbot FOV")
- slider:SetMin(1)
- slider:SetMax(180)
- slider:SetValue(aimFOV)
- slider.OnValueChanged = function(_, val)
- aimFOV = val
- end
- else
- for _, v in ipairs(vgui.GetWorldPanel():GetChildren()) do
- if v:GetName() == "DFrame" and v:GetTitle() == "Aimbot Menu" then
- v:Remove()
- end
- end
- end
- end
- local function main()
- hook.Add("Think", "Aimbot", aimbot)
- hook.Add("HUDPaint", "AimbotIndicator", function()
- local onColor = Color(0, 255, 0)
- local offColor = Color(255, 0, 0)
- local text = input.IsKeyDown(KEY_E) and "ON" or "OFF"
- local color = input.IsKeyDown(KEY_E) and onColor or offColor
- draw.SimpleText(text, "DermaDefault", ScrW() / 2, ScrH() / 2 + 20, color, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end)
- hook.Add("Think", "AimbotMenu", function()
- if input.IsKeyDown(KEY_INSERT) then
- toggleMenu()
- input.SelectWeapon(LocalPlayer():GetWeapon())
- end
- end)
- end
- main()
-
- how do i make this code work in games
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