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AltTabHaywire_bug

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Feb 18th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3039
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.433500 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 7ec -> priority: 1
  18. Thread -> id: 337c -> priority: 1
  19. Thread -> id: 2aa8 -> priority: 1
  20. Thread -> id: 4804 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 0.893500 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 0.505600 ms (FindLiveObjects: 0.186900 ms CreateObjectMapping: 0.049500 ms MarkObjects: 0.254500 ms DeleteObjects: 0.014200 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.407900 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 0.547700 ms (FindLiveObjects: 0.241000 ms CreateObjectMapping: 0.048800 ms MarkObjects: 0.244000 ms DeleteObjects: 0.013200 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. main loaded
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  41. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  42. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.Assets:GetAssetBundle(AssetBundle&)
  50. YL2.Assets:Load(String)
  51. YL2.Assets:Load(String)
  52. YL2.Preferences:Initialize()
  53. YL2.YL2Object:Initialize(YL2Object)
  54. YL2.YL2Object:Create()
  55. YL2.Preferences:get_Instance()
  56. YL2.YL2App:.ctor()
  57. YL2.YL2App:get_Instance()
  58. YL2.Main:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Assets:Load(String)
  68. YL2.Preferences:Initialize()
  69. YL2.YL2Object:Initialize(YL2Object)
  70. YL2.YL2Object:Create()
  71. YL2.Preferences:get_Instance()
  72. YL2.YL2App:.ctor()
  73. YL2.YL2App:get_Instance()
  74. YL2.Main:Start()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Main started
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. YL2.InspectorCellViewProperty:Awake()
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. YL2 Version Date: 2020-02-11 23:28:29
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  95. YL2.AssetDB:get_Instance()
  96. YL2.AssetDB:ListAssets(String)
  97. YL2.CC.TextureShapes:.ctor(RenderTexture)
  98. YL2.CC.CharacterBuilder:Initialize()
  99. YL2.YL2Object:Initialize(YL2Object)
  100. YL2.CC.CharacterBuilder:Create()
  101. YL2.CC.StateCharacterCreator:Enter()
  102. YL2.StateManager:set_Current(State)
  103. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  104. Dreamteck.Splines.EmptySplineHandler:Invoke()
  105. Dreamteck.Splines.EmptySplineHandler:Invoke()
  106. Dreamteck.Splines.EmptySplineHandler:Invoke()
  107. Dreamteck.Splines.EmptySplineHandler:Invoke()
  108. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  109. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  112.  
  113. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  114. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  115. UnityEngine.Logger:Log(LogType, Object)
  116. UnityEngine.Debug:LogWarning(Object)
  117. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  118. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  119. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  120. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  121. YL2.YL2Object:LoadLocal(ES2Data)
  122. YL2.YL2Object:Load(ES2Data)
  123. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  124. YL2.YL2Object:LoadLocal(ES2Data)
  125. YL2.YL2Object:Load(ES2Data)
  126. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  127. YL2.YL2Object:LoadLocal(ES2Data)
  128. YL2.YL2Object:Load(ES2Data)
  129. YL2.CC.StateCharacterCreator:Enter()
  130. YL2.StateManager:set_Current(State)
  131. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  132. Dreamteck.Splines.EmptySplineHandler:Invoke()
  133. Dreamteck.Splines.EmptySplineHandler:Invoke()
  134. Dreamteck.Splines.EmptySplineHandler:Invoke()
  135. Dreamteck.Splines.EmptySplineHandler:Invoke()
  136. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  137. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. Warning! Not using cache for MeshNormals!
  142. UnityEngine.Logger:Log(LogType, Object)
  143. UnityEngine.Debug:Log(Object)
  144. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  145. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  146. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  147. YL2.CC.CharacterBuilder:BuildMesh()
  148. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  149. YL2.YL2Object:LoadLocal(ES2Data)
  150. YL2.YL2Object:Load(ES2Data)
  151. YL2.CC.StateCharacterCreator:Enter()
  152. YL2.StateManager:set_Current(State)
  153. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  154. Dreamteck.Splines.EmptySplineHandler:Invoke()
  155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  156. Dreamteck.Splines.EmptySplineHandler:Invoke()
  157. Dreamteck.Splines.EmptySplineHandler:Invoke()
  158. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  159. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  162.  
  163. QuadMesh.Merge(): 28.7975 ms
  164. Total time: 28.8007 ms
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. YL2.QuadMesh:MergeAll(QuadMesh[])
  168. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  169. YL2.CC.CharacterBuilder:BuildMesh()
  170. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  171. YL2.YL2Object:LoadLocal(ES2Data)
  172. YL2.YL2Object:Load(ES2Data)
  173. YL2.CC.StateCharacterCreator:Enter()
  174. YL2.StateManager:set_Current(State)
  175. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  176. Dreamteck.Splines.EmptySplineHandler:Invoke()
  177. Dreamteck.Splines.EmptySplineHandler:Invoke()
  178. Dreamteck.Splines.EmptySplineHandler:Invoke()
  179. Dreamteck.Splines.EmptySplineHandler:Invoke()
  180. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  181. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. MapTriangleVerticesToQuadVertices: 1.9764 ms
  186. Total time: 1.9792 ms
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  190. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  191. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  192. YL2.CC.CharacterBuilder:BuildMesh()
  193. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  194. YL2.YL2Object:LoadLocal(ES2Data)
  195. YL2.YL2Object:Load(ES2Data)
  196. YL2.CC.StateCharacterCreator:Enter()
  197. YL2.StateManager:set_Current(State)
  198. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  199. Dreamteck.Splines.EmptySplineHandler:Invoke()
  200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  201. Dreamteck.Splines.EmptySplineHandler:Invoke()
  202. Dreamteck.Splines.EmptySplineHandler:Invoke()
  203. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  204. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. Took 10.0152 ms to rebuild shapes on GPU.
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  212. YL2.CC.CharacterBuilder:RebuildShapes()
  213. YL2.CC.CharacterBuilder:BuildMesh()
  214. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.CC.StateCharacterCreator:Enter()
  218. YL2.StateManager:set_Current(State)
  219. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  220. Dreamteck.Splines.EmptySplineHandler:Invoke()
  221. Dreamteck.Splines.EmptySplineHandler:Invoke()
  222. Dreamteck.Splines.EmptySplineHandler:Invoke()
  223. Dreamteck.Splines.EmptySplineHandler:Invoke()
  224. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  225. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  228.  
  229. Took 2.4512 ms to RefreshBakerMesh().
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  233. YL2.CC.CharacterBuilder:RebuildShapes()
  234. YL2.CC.CharacterBuilder:BuildMesh()
  235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  236. YL2.YL2Object:LoadLocal(ES2Data)
  237. YL2.YL2Object:Load(ES2Data)
  238. YL2.CC.StateCharacterCreator:Enter()
  239. YL2.StateManager:set_Current(State)
  240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  241. Dreamteck.Splines.EmptySplineHandler:Invoke()
  242. Dreamteck.Splines.EmptySplineHandler:Invoke()
  243. Dreamteck.Splines.EmptySplineHandler:Invoke()
  244. Dreamteck.Splines.EmptySplineHandler:Invoke()
  245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Reset: 0.1555 ms
  251. CalculateRefitParallel: 2.388 ms
  252. ApplyRefit: 5.7773 ms
  253. Total time: 8.3261 ms
  254. UnityEngine.Logger:Log(LogType, Object)
  255. UnityEngine.Debug:Log(Object)
  256. YL2.CC.CharacterBuilder:RebuildShapes()
  257. YL2.CC.CharacterBuilder:BuildMesh()
  258. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  259. YL2.YL2Object:LoadLocal(ES2Data)
  260. YL2.YL2Object:Load(ES2Data)
  261. YL2.CC.StateCharacterCreator:Enter()
  262. YL2.StateManager:set_Current(State)
  263. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  264. Dreamteck.Splines.EmptySplineHandler:Invoke()
  265. Dreamteck.Splines.EmptySplineHandler:Invoke()
  266. Dreamteck.Splines.EmptySplineHandler:Invoke()
  267. Dreamteck.Splines.EmptySplineHandler:Invoke()
  268. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  269. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  272.  
  273. Rebuilt mesh collider
  274. UnityEngine.Logger:Log(LogType, Object)
  275. UnityEngine.Debug:Log(Object)
  276. YL2.CC.CharacterBuilder:BuildMesh()
  277. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.StateCharacterCreator:Enter()
  281. YL2.StateManager:set_Current(State)
  282. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  283. Dreamteck.Splines.EmptySplineHandler:Invoke()
  284. Dreamteck.Splines.EmptySplineHandler:Invoke()
  285. Dreamteck.Splines.EmptySplineHandler:Invoke()
  286. Dreamteck.Splines.EmptySplineHandler:Invoke()
  287. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  288. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:LogWarning(Object)
  295. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  296. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  297. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  298. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  299. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  300. YL2.YL2Object:Load(ES2Data)
  301. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  302. YL2.YL2Object:LoadLocal(ES2Data)
  303. YL2.YL2Object:Load(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.StateCharacterCreator:Enter()
  310. YL2.StateManager:set_Current(State)
  311. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  312. Dreamteck.Splines.EmptySplineHandler:Invoke()
  313. Dreamteck.Splines.EmptySplineHandler:Invoke()
  314. Dreamteck.Splines.EmptySplineHandler:Invoke()
  315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  316. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  317. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321. No YL2Object for this scopedID
  322. UnityEngine.Logger:Log(LogType, Object)
  323. UnityEngine.Debug:Log(Object)
  324. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  325. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  326. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  327. YL2.YL2Object:Load(ES2Data)
  328. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  329. YL2.YL2Object:LoadLocal(ES2Data)
  330. YL2.YL2Object:Load(ES2Data)
  331. YL2.YL2Object:LoadLocal(ES2Data)
  332. YL2.YL2Object:Load(ES2Data)
  333. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  334. YL2.YL2Object:LoadLocal(ES2Data)
  335. YL2.YL2Object:Load(ES2Data)
  336. YL2.CC.StateCharacterCreator:Enter()
  337. YL2.StateManager:set_Current(State)
  338. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  339. Dreamteck.Splines.EmptySplineHandler:Invoke()
  340. Dreamteck.Splines.EmptySplineHandler:Invoke()
  341. Dreamteck.Splines.EmptySplineHandler:Invoke()
  342. Dreamteck.Splines.EmptySplineHandler:Invoke()
  343. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  344. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  347.  
  348. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  349. UnityEngine.Logger:Log(LogType, Object)
  350. UnityEngine.Debug:LogWarning(Object)
  351. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  352. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  353. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  354. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  355. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  356. YL2.YL2Object:Load(ES2Data)
  357. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  358. YL2.YL2Object:LoadLocal(ES2Data)
  359. YL2.YL2Object:Load(ES2Data)
  360. YL2.YL2Object:LoadLocal(ES2Data)
  361. YL2.YL2Object:Load(ES2Data)
  362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.StateCharacterCreator:Enter()
  366. YL2.StateManager:set_Current(State)
  367. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  368. Dreamteck.Splines.EmptySplineHandler:Invoke()
  369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  370. Dreamteck.Splines.EmptySplineHandler:Invoke()
  371. Dreamteck.Splines.EmptySplineHandler:Invoke()
  372. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  373. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  374.  
  375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  376.  
  377. No YL2Object for this scopedID
  378. UnityEngine.Logger:Log(LogType, Object)
  379. UnityEngine.Debug:Log(Object)
  380. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  381. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  382. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  383. YL2.YL2Object:Load(ES2Data)
  384. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  385. YL2.YL2Object:LoadLocal(ES2Data)
  386. YL2.YL2Object:Load(ES2Data)
  387. YL2.YL2Object:LoadLocal(ES2Data)
  388. YL2.YL2Object:Load(ES2Data)
  389. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  390. YL2.YL2Object:LoadLocal(ES2Data)
  391. YL2.YL2Object:Load(ES2Data)
  392. YL2.CC.StateCharacterCreator:Enter()
  393. YL2.StateManager:set_Current(State)
  394. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  396. Dreamteck.Splines.EmptySplineHandler:Invoke()
  397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  398. Dreamteck.Splines.EmptySplineHandler:Invoke()
  399. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  400. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  403.  
  404. Took 1.6662 ms to create and load 9 items (0.185133333333333 ms per item)
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:Log(Object)
  407. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  411. YL2.YL2Object:LoadLocal(ES2Data)
  412. YL2.YL2Object:Load(ES2Data)
  413. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  414. YL2.YL2Object:LoadLocal(ES2Data)
  415. YL2.YL2Object:Load(ES2Data)
  416. YL2.CC.StateCharacterCreator:Enter()
  417. YL2.StateManager:set_Current(State)
  418. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  419. Dreamteck.Splines.EmptySplineHandler:Invoke()
  420. Dreamteck.Splines.EmptySplineHandler:Invoke()
  421. Dreamteck.Splines.EmptySplineHandler:Invoke()
  422. Dreamteck.Splines.EmptySplineHandler:Invoke()
  423. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  424. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  427.  
  428. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  429. UnityEngine.Logger:Log(LogType, Object)
  430. UnityEngine.Debug:LogWarning(Object)
  431. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  432. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  433. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  434. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  435. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  436. YL2.YL2Object:Load(ES2Data)
  437. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  438. YL2.YL2Object:LoadLocal(ES2Data)
  439. YL2.YL2Object:Load(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  443. YL2.YL2Object:LoadLocal(ES2Data)
  444. YL2.YL2Object:Load(ES2Data)
  445. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  446. YL2.YL2Object:LoadLocal(ES2Data)
  447. YL2.YL2Object:Load(ES2Data)
  448. YL2.YL2Object:LoadLocal(ES2Data)
  449. YL2.YL2Object:Load(ES2Data)
  450. YL2.CC.StateCharacterCreator:Enter()
  451. YL2.StateManager:set_Current(State)
  452. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  453. Dreamteck.Splines.EmptySplineHandler:Invoke()
  454. Dreamteck.Splines.EmptySplineHandler:Invoke()
  455. Dreamteck.Splines.EmptySplineHandler:Invoke()
  456. Dreamteck.Splines.EmptySplineHandler:Invoke()
  457. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  458. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  459.  
  460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  461.  
  462. No YL2Object for this scopedID
  463. UnityEngine.Logger:Log(LogType, Object)
  464. UnityEngine.Debug:Log(Object)
  465. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  467. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  468. YL2.YL2Object:Load(ES2Data)
  469. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  470. YL2.YL2Object:LoadLocal(ES2Data)
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  475. YL2.YL2Object:LoadLocal(ES2Data)
  476. YL2.YL2Object:Load(ES2Data)
  477. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  478. YL2.YL2Object:LoadLocal(ES2Data)
  479. YL2.YL2Object:Load(ES2Data)
  480. YL2.YL2Object:LoadLocal(ES2Data)
  481. YL2.YL2Object:Load(ES2Data)
  482. YL2.CC.StateCharacterCreator:Enter()
  483. YL2.StateManager:set_Current(State)
  484. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  485. Dreamteck.Splines.EmptySplineHandler:Invoke()
  486. Dreamteck.Splines.EmptySplineHandler:Invoke()
  487. Dreamteck.Splines.EmptySplineHandler:Invoke()
  488. Dreamteck.Splines.EmptySplineHandler:Invoke()
  489. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  490. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  491.  
  492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  493.  
  494. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  495. UnityEngine.Logger:Log(LogType, Object)
  496. UnityEngine.Debug:Log(Object)
  497. YL2.CC.Part:GetBaseNormalAOTextures()
  498. System.Func`1:Invoke()
  499. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  500. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.StateCharacterCreator:Enter()
  509. YL2.StateManager:set_Current(State)
  510. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  511. Dreamteck.Splines.EmptySplineHandler:Invoke()
  512. Dreamteck.Splines.EmptySplineHandler:Invoke()
  513. Dreamteck.Splines.EmptySplineHandler:Invoke()
  514. Dreamteck.Splines.EmptySplineHandler:Invoke()
  515. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  516. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. Releasing render texture that is set to be RenderTexture.active!
  521. YL2.MaterialHair:SetupMaterial(Material)
  522. YL2.YL2Material:CreateDefaultMaterial()
  523. YL2.MaterialProxy:RefreshMaterial()
  524. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  525. YL2.YL2Object:LoadLocal(ES2Data)
  526. YL2.YL2Object:Load(ES2Data)
  527. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  528. YL2.YL2Object:LoadLocal(ES2Data)
  529. YL2.YL2Object:Load(ES2Data)
  530. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  531. YL2.YL2Object:LoadLocal(ES2Data)
  532. YL2.YL2Object:Load(ES2Data)
  533. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  534. YL2.YL2Object:LoadLocal(ES2Data)
  535. YL2.YL2Object:Load(ES2Data)
  536. YL2.YL2Object:LoadLocal(ES2Data)
  537. YL2.YL2Object:Load(ES2Data)
  538. YL2.CC.StateCharacterCreator:Enter()
  539. YL2.StateManager:set_Current(State)
  540. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  541. Dreamteck.Splines.EmptySplineHandler:Invoke()
  542. Dreamteck.Splines.EmptySplineHandler:Invoke()
  543. Dreamteck.Splines.EmptySplineHandler:Invoke()
  544. Dreamteck.Splines.EmptySplineHandler:Invoke()
  545. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  546. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  547.  
  548. [ line 823]
  549. (Filename: Line: 823)
  550.  
  551. Releasing render texture that is set to be RenderTexture.active!
  552. YL2.MaterialHair:SetupMaterial(Material)
  553. YL2.YL2Object:FireEventOnChanged()
  554. YL2.PropertyBase:FireEventOnChanged()
  555. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  556. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  563. YL2.YL2Object:LoadLocal(ES2Data)
  564. YL2.YL2Object:Load(ES2Data)
  565. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.YL2Object:LoadLocal(ES2Data)
  569. YL2.YL2Object:Load(ES2Data)
  570. YL2.CC.StateCharacterCreator:Enter()
  571. YL2.StateManager:set_Current(State)
  572. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  573. Dreamteck.Splines.EmptySplineHandler:Invoke()
  574. Dreamteck.Splines.EmptySplineHandler:Invoke()
  575. Dreamteck.Splines.EmptySplineHandler:Invoke()
  576. Dreamteck.Splines.EmptySplineHandler:Invoke()
  577. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  578. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  579.  
  580. [ line 823]
  581. (Filename: Line: 823)
  582.  
  583. Releasing render texture that is set to be RenderTexture.active!
  584. YL2.MaterialHair:SetupMaterial(Material)
  585. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.YL2Object:LoadLocal(ES2Data)
  598. YL2.YL2Object:Load(ES2Data)
  599. YL2.CC.StateCharacterCreator:Enter()
  600. YL2.StateManager:set_Current(State)
  601. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  602. Dreamteck.Splines.EmptySplineHandler:Invoke()
  603. Dreamteck.Splines.EmptySplineHandler:Invoke()
  604. Dreamteck.Splines.EmptySplineHandler:Invoke()
  605. Dreamteck.Splines.EmptySplineHandler:Invoke()
  606. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  607. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  608.  
  609. [ line 823]
  610. (Filename: Line: 823)
  611.  
  612. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  613. UnityEngine.Logger:Log(LogType, Object)
  614. UnityEngine.Debug:Log(Object)
  615. YL2.CC.Part:GetBaseNormalAOTextures()
  616. System.Func`1:Invoke()
  617. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  618. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  619. YL2.YL2Object:LoadLocal(ES2Data)
  620. YL2.YL2Object:Load(ES2Data)
  621. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  622. YL2.YL2Object:LoadLocal(ES2Data)
  623. YL2.YL2Object:Load(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.StateCharacterCreator:Enter()
  627. YL2.StateManager:set_Current(State)
  628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  629. Dreamteck.Splines.EmptySplineHandler:Invoke()
  630. Dreamteck.Splines.EmptySplineHandler:Invoke()
  631. Dreamteck.Splines.EmptySplineHandler:Invoke()
  632. Dreamteck.Splines.EmptySplineHandler:Invoke()
  633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  637.  
  638. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.Part:GetBaseNormalAOTextures()
  642. System.Func`1:Invoke()
  643. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  644. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  648. YL2.YL2Object:LoadLocal(ES2Data)
  649. YL2.YL2Object:Load(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.CC.StateCharacterCreator:Enter()
  653. YL2.StateManager:set_Current(State)
  654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  655. Dreamteck.Splines.EmptySplineHandler:Invoke()
  656. Dreamteck.Splines.EmptySplineHandler:Invoke()
  657. Dreamteck.Splines.EmptySplineHandler:Invoke()
  658. Dreamteck.Splines.EmptySplineHandler:Invoke()
  659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  663.  
  664. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  665.  
  666. (Filename: Line: 294)
  667.  
  668. Screen refreshrate is 120
  669. UnityEngine.Logger:Log(LogType, Object)
  670. UnityEngine.Debug:Log(Object)
  671. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  672. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  673. YL2.SerializedProperty`1:FireEventOnChanged()
  674. YL2.Preferences:OnPostLoadLocal()
  675. YL2.Preferences:<Initialize>b__12_0()
  676. Dreamteck.Splines.EmptySplineHandler:Invoke()
  677. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  678. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  679.  
  680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  681.  
  682. Mesh is null!
  683. UnityEngine.Logger:Log(LogType, Object)
  684. UnityEngine.Debug:LogWarning(Object)
  685. YL2.CC.TextureBuilder.Layer:Perform()
  686. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  687. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  688. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. Material UIGradient(Clone) doesn't have _Stencil property
  693. UnityEngine.Logger:Log(LogType, Object, Object)
  694. UnityEngine.Debug:LogWarning(Object, Object)
  695. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  696. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  697. UnityEngine.UI.Graphic:get_materialForRendering()
  698. UnityEngine.UI.Image:UpdateMaterial()
  699. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  700. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  701. Dreamteck.Splines.EmptySplineHandler:Invoke()
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  704.  
  705. Material UIGradient(Clone) doesn't have _Stencil property
  706. UnityEngine.Logger:Log(LogType, Object, Object)
  707. UnityEngine.Debug:LogWarning(Object, Object)
  708. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  709. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  710. UnityEngine.UI.Graphic:get_materialForRendering()
  711. UnityEngine.UI.Image:UpdateMaterial()
  712. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  713. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  714. Dreamteck.Splines.EmptySplineHandler:Invoke()
  715.  
  716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. Material UIGradient(Clone) doesn't have _Stencil property
  719. UnityEngine.Logger:Log(LogType, Object, Object)
  720. UnityEngine.Debug:LogWarning(Object, Object)
  721. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  722. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  723. UnityEngine.UI.Graphic:get_materialForRendering()
  724. UnityEngine.UI.Image:UpdateMaterial()
  725. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  726. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  727. Dreamteck.Splines.EmptySplineHandler:Invoke()
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  730.  
  731. Reset: 0.1822 ms
  732. CalculateRefitParallel: 0.2039 ms
  733. ApplyRefit: 3.1332 ms
  734. Total time: 3.5258 ms
  735. UnityEngine.Logger:Log(LogType, Object)
  736. UnityEngine.Debug:Log(Object)
  737. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  738. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  739. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  743.  
  744. Reset: 0.1519 ms
  745. CalculateRefitParallel: 0.1988 ms
  746. ApplyRefit: 2.7549 ms
  747. Total time: 3.1096 ms
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  751. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  752. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  753. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  756.  
  757. CalculateCorrectiveShapes: 15.1898 ms
  758. Total time: 15.1921 ms
  759. UnityEngine.Logger:Log(LogType, Object)
  760. UnityEngine.Debug:Log(Object)
  761. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  762. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  763. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  766.  
  767. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  768. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  769. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  770. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  771. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  772. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  773. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  774. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  775. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  776. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  777. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  778. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  779. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  780. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  781. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  782. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  783. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  784. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  785. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:LogWarning(Object)
  788. YL2.LocalAssetManager:RefreshAssets()
  789. System.Action`1:Invoke(T)
  790. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  791. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  792. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  793. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  794. Dreamteck.Splines.EmptySplineHandler:Invoke()
  795. YL2.MenuOptionUICommand:OnClick()
  796. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  797. System.Action`2:Invoke(T1, T2)
  798. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  799. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  800. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  801. UnityEngine.EventSystems.StandaloneInputModule:Process()
  802. UnityEngine.EventSystems.EventSystem:Update()
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  805.  
  806. Refreshed 0 assets.
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:Log(Object)
  809. YL2.LocalAssetManager:RefreshAssets()
  810. System.Action`1:Invoke(T)
  811. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  812. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  813. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  814. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  815. Dreamteck.Splines.EmptySplineHandler:Invoke()
  816. YL2.MenuOptionUICommand:OnClick()
  817. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  818. System.Action`2:Invoke(T1, T2)
  819. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  822. UnityEngine.EventSystems.StandaloneInputModule:Process()
  823. UnityEngine.EventSystems.EventSystem:Update()
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  826.  
  827. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  828. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  829. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  830. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  831. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  832. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  833. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  834. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  835. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  836. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  837. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  838. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  839. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  840. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  841. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  842. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  843. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  844. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  845. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  846. UnityEngine.Logger:Log(LogType, Object)
  847. UnityEngine.Debug:LogWarning(Object)
  848. YL2.LocalAssetManager:RefreshAssets()
  849. System.Action`1:Invoke(T)
  850. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  851. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  852. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  853. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  854. Dreamteck.Splines.EmptySplineHandler:Invoke()
  855. YL2.MenuOptionUICommand:OnClick()
  856. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  857. System.Action`2:Invoke(T1, T2)
  858. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  859. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  861. UnityEngine.EventSystems.StandaloneInputModule:Process()
  862. UnityEngine.EventSystems.EventSystem:Update()
  863.  
  864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  865.  
  866. Refreshed 0 assets.
  867. UnityEngine.Logger:Log(LogType, Object)
  868. UnityEngine.Debug:Log(Object)
  869. YL2.LocalAssetManager:RefreshAssets()
  870. System.Action`1:Invoke(T)
  871. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  872. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  873. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  874. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  875. Dreamteck.Splines.EmptySplineHandler:Invoke()
  876. YL2.MenuOptionUICommand:OnClick()
  877. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  878. System.Action`2:Invoke(T1, T2)
  879. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  880. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  881. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  882. UnityEngine.EventSystems.StandaloneInputModule:Process()
  883. UnityEngine.EventSystems.EventSystem:Update()
  884.  
  885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  886.  
  887. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:LogWarning(Object)
  890. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  891. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  892. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  893. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  894. YL2.YL2Object:Deconstruct()
  895. YL2.YL2Object:Deconstruct()
  896. YL2.YL2Object:Deconstruct()
  897. YL2.YL2Object:Deconstruct()
  898. YL2.YL2Object:Deconstruct()
  899. YL2.CC.CharacterBuilder:Deconstruct()
  900. YL2.CC.StateCharacterCreator:Leave()
  901. YL2.StateManager:PopAllStates()
  902. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  903. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  904. Dreamteck.Splines.EmptySplineHandler:Invoke()
  905. YL2.MenuOptionUICommand:OnClick()
  906. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  907. System.Action`2:Invoke(T1, T2)
  908. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  909. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  910. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  911. UnityEngine.EventSystems.StandaloneInputModule:Process()
  912. UnityEngine.EventSystems.EventSystem:Update()
  913.  
  914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  915.  
  916. No YL2Object for this scopedID
  917. UnityEngine.Logger:Log(LogType, Object)
  918. UnityEngine.Debug:Log(Object)
  919. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  920. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  921. YL2.YL2Object:Deconstruct()
  922. YL2.YL2Object:Deconstruct()
  923. YL2.YL2Object:Deconstruct()
  924. YL2.YL2Object:Deconstruct()
  925. YL2.YL2Object:Deconstruct()
  926. YL2.CC.CharacterBuilder:Deconstruct()
  927. YL2.CC.StateCharacterCreator:Leave()
  928. YL2.StateManager:PopAllStates()
  929. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  930. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  931. Dreamteck.Splines.EmptySplineHandler:Invoke()
  932. YL2.MenuOptionUICommand:OnClick()
  933. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  934. System.Action`2:Invoke(T1, T2)
  935. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  937. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  938. UnityEngine.EventSystems.StandaloneInputModule:Process()
  939. UnityEngine.EventSystems.EventSystem:Update()
  940.  
  941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  942.  
  943. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  944. UnityEngine.Logger:Log(LogType, Object)
  945. UnityEngine.Debug:LogWarning(Object)
  946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  947. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  948. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  949. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  950. YL2.YL2Object:Deconstruct()
  951. YL2.YL2Object:Deconstruct()
  952. YL2.YL2Object:Deconstruct()
  953. YL2.YL2Object:Deconstruct()
  954. YL2.YL2Object:Deconstruct()
  955. YL2.CC.Part:Deconstruct()
  956. YL2.YL2Object:Deconstruct()
  957. YL2.YL2Object:Deconstruct()
  958. YL2.CC.StateCharacterCreator:Leave()
  959. YL2.StateManager:PopAllStates()
  960. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  961. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  962. Dreamteck.Splines.EmptySplineHandler:Invoke()
  963. YL2.MenuOptionUICommand:OnClick()
  964. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  965. System.Action`2:Invoke(T1, T2)
  966. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  967. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  969. UnityEngine.EventSystems.StandaloneInputModule:Process()
  970. UnityEngine.EventSystems.EventSystem:Update()
  971.  
  972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  973.  
  974. No YL2Object for this scopedID
  975. UnityEngine.Logger:Log(LogType, Object)
  976. UnityEngine.Debug:Log(Object)
  977. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  978. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  979. YL2.YL2Object:Deconstruct()
  980. YL2.YL2Object:Deconstruct()
  981. YL2.YL2Object:Deconstruct()
  982. YL2.YL2Object:Deconstruct()
  983. YL2.YL2Object:Deconstruct()
  984. YL2.CC.Part:Deconstruct()
  985. YL2.YL2Object:Deconstruct()
  986. YL2.YL2Object:Deconstruct()
  987. YL2.CC.StateCharacterCreator:Leave()
  988. YL2.StateManager:PopAllStates()
  989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  992. YL2.MenuOptionUICommand:OnClick()
  993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  994. System.Action`2:Invoke(T1, T2)
  995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  999. UnityEngine.EventSystems.EventSystem:Update()
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1002.  
  1003. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1004. UnityEngine.Logger:Log(LogType, Object)
  1005. UnityEngine.Debug:LogWarning(Object)
  1006. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1007. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1008. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1009. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1010. YL2.YL2Object:Deconstruct()
  1011. YL2.YL2Object:Deconstruct()
  1012. YL2.YL2Object:Deconstruct()
  1013. YL2.YL2Object:Deconstruct()
  1014. YL2.YL2Object:Deconstruct()
  1015. YL2.CC.StateCharacterCreator:Leave()
  1016. YL2.StateManager:PopAllStates()
  1017. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1018. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1019. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1020. YL2.MenuOptionUICommand:OnClick()
  1021. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1022. System.Action`2:Invoke(T1, T2)
  1023. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1024. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1025. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1026. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1027. UnityEngine.EventSystems.EventSystem:Update()
  1028.  
  1029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1030.  
  1031. No YL2Object for this scopedID
  1032. UnityEngine.Logger:Log(LogType, Object)
  1033. UnityEngine.Debug:Log(Object)
  1034. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1035. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1036. YL2.YL2Object:Deconstruct()
  1037. YL2.YL2Object:Deconstruct()
  1038. YL2.YL2Object:Deconstruct()
  1039. YL2.YL2Object:Deconstruct()
  1040. YL2.YL2Object:Deconstruct()
  1041. YL2.CC.StateCharacterCreator:Leave()
  1042. YL2.StateManager:PopAllStates()
  1043. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1044. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1045. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1046. YL2.MenuOptionUICommand:OnClick()
  1047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1048. System.Action`2:Invoke(T1, T2)
  1049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1053. UnityEngine.EventSystems.EventSystem:Update()
  1054.  
  1055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1056.  
  1057. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1058. UnityEngine.Logger:Log(LogType, Object)
  1059. UnityEngine.Debug:LogWarning(Object)
  1060. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1061. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1062. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1063. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1064. YL2.YL2Object:Deconstruct()
  1065. YL2.YL2Object:Deconstruct()
  1066. YL2.YL2Object:Deconstruct()
  1067. YL2.YL2Object:Deconstruct()
  1068. YL2.YL2Object:Deconstruct()
  1069. YL2.CC.StateCharacterCreator:Leave()
  1070. YL2.StateManager:PopAllStates()
  1071. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1072. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1073. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1074. YL2.MenuOptionUICommand:OnClick()
  1075. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1076. System.Action`2:Invoke(T1, T2)
  1077. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1078. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1079. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1080. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1081. UnityEngine.EventSystems.EventSystem:Update()
  1082.  
  1083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1084.  
  1085. No YL2Object for this scopedID
  1086. UnityEngine.Logger:Log(LogType, Object)
  1087. UnityEngine.Debug:Log(Object)
  1088. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1089. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1090. YL2.YL2Object:Deconstruct()
  1091. YL2.YL2Object:Deconstruct()
  1092. YL2.YL2Object:Deconstruct()
  1093. YL2.YL2Object:Deconstruct()
  1094. YL2.YL2Object:Deconstruct()
  1095. YL2.CC.StateCharacterCreator:Leave()
  1096. YL2.StateManager:PopAllStates()
  1097. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1098. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1099. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1100. YL2.MenuOptionUICommand:OnClick()
  1101. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1102. System.Action`2:Invoke(T1, T2)
  1103. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1104. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1106. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1107. UnityEngine.EventSystems.EventSystem:Update()
  1108.  
  1109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1110.  
  1111. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1112. UnityEngine.Logger:Log(LogType, Object)
  1113. UnityEngine.Debug:LogWarning(Object)
  1114. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1115. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1116. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1117. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1118. YL2.YL2Object:Deconstruct()
  1119. YL2.YL2Object:Deconstruct()
  1120. YL2.YL2Object:Deconstruct()
  1121. YL2.YL2Object:Deconstruct()
  1122. YL2.YL2Object:Deconstruct()
  1123. YL2.CC.StateCharacterCreator:Leave()
  1124. YL2.StateManager:PopAllStates()
  1125. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1126. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1127. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1128. YL2.MenuOptionUICommand:OnClick()
  1129. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1130. System.Action`2:Invoke(T1, T2)
  1131. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1132. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1133. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1134. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1135. UnityEngine.EventSystems.EventSystem:Update()
  1136.  
  1137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1138.  
  1139. No YL2Object for this scopedID
  1140. UnityEngine.Logger:Log(LogType, Object)
  1141. UnityEngine.Debug:Log(Object)
  1142. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1143. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1144. YL2.YL2Object:Deconstruct()
  1145. YL2.YL2Object:Deconstruct()
  1146. YL2.YL2Object:Deconstruct()
  1147. YL2.YL2Object:Deconstruct()
  1148. YL2.YL2Object:Deconstruct()
  1149. YL2.CC.StateCharacterCreator:Leave()
  1150. YL2.StateManager:PopAllStates()
  1151. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1152. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1153. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1154. YL2.MenuOptionUICommand:OnClick()
  1155. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1156. System.Action`2:Invoke(T1, T2)
  1157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1158. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1160. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1161. UnityEngine.EventSystems.EventSystem:Update()
  1162.  
  1163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1164.  
  1165. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1166. UnityEngine.Logger:Log(LogType, Object)
  1167. UnityEngine.Debug:LogWarning(Object)
  1168. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1169. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1170. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1171. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1172. YL2.YL2Object:Deconstruct()
  1173. YL2.YL2Object:Deconstruct()
  1174. YL2.YL2Object:Deconstruct()
  1175. YL2.YL2Object:Deconstruct()
  1176. YL2.YL2Object:Deconstruct()
  1177. YL2.CC.StateCharacterCreator:Leave()
  1178. YL2.StateManager:PopAllStates()
  1179. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1180. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1181. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1182. YL2.MenuOptionUICommand:OnClick()
  1183. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1184. System.Action`2:Invoke(T1, T2)
  1185. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1186. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1187. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1188. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1189. UnityEngine.EventSystems.EventSystem:Update()
  1190.  
  1191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1192.  
  1193. No YL2Object for this scopedID
  1194. UnityEngine.Logger:Log(LogType, Object)
  1195. UnityEngine.Debug:Log(Object)
  1196. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1197. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1198. YL2.YL2Object:Deconstruct()
  1199. YL2.YL2Object:Deconstruct()
  1200. YL2.YL2Object:Deconstruct()
  1201. YL2.YL2Object:Deconstruct()
  1202. YL2.YL2Object:Deconstruct()
  1203. YL2.CC.StateCharacterCreator:Leave()
  1204. YL2.StateManager:PopAllStates()
  1205. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1206. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1207. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1208. YL2.MenuOptionUICommand:OnClick()
  1209. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1210. System.Action`2:Invoke(T1, T2)
  1211. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1212. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1213. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1214. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1215. UnityEngine.EventSystems.EventSystem:Update()
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1218.  
  1219. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1220. UnityEngine.Logger:Log(LogType, Object)
  1221. UnityEngine.Debug:LogWarning(Object)
  1222. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1223. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1224. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1225. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1226. YL2.YL2Object:Deconstruct()
  1227. YL2.YL2Object:Deconstruct()
  1228. YL2.YL2Object:Deconstruct()
  1229. YL2.YL2Object:Deconstruct()
  1230. YL2.YL2Object:Deconstruct()
  1231. YL2.CC.StateCharacterCreator:Leave()
  1232. YL2.StateManager:PopAllStates()
  1233. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1234. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1235. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1236. YL2.MenuOptionUICommand:OnClick()
  1237. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1238. System.Action`2:Invoke(T1, T2)
  1239. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1240. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1241. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1242. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1243. UnityEngine.EventSystems.EventSystem:Update()
  1244.  
  1245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1246.  
  1247. No YL2Object for this scopedID
  1248. UnityEngine.Logger:Log(LogType, Object)
  1249. UnityEngine.Debug:Log(Object)
  1250. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1251. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1252. YL2.YL2Object:Deconstruct()
  1253. YL2.YL2Object:Deconstruct()
  1254. YL2.YL2Object:Deconstruct()
  1255. YL2.YL2Object:Deconstruct()
  1256. YL2.YL2Object:Deconstruct()
  1257. YL2.CC.StateCharacterCreator:Leave()
  1258. YL2.StateManager:PopAllStates()
  1259. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1260. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1261. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1262. YL2.MenuOptionUICommand:OnClick()
  1263. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1264. System.Action`2:Invoke(T1, T2)
  1265. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1266. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1267. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1268. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1269. UnityEngine.EventSystems.EventSystem:Update()
  1270.  
  1271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1272.  
  1273. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1274. UnityEngine.Logger:Log(LogType, Object)
  1275. UnityEngine.Debug:LogWarning(Object)
  1276. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1277. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1278. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1279. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1280. YL2.YL2Object:Deconstruct()
  1281. YL2.YL2Object:Deconstruct()
  1282. YL2.YL2Object:Deconstruct()
  1283. YL2.YL2Object:Deconstruct()
  1284. YL2.YL2Object:Deconstruct()
  1285. YL2.CC.StateCharacterCreator:Leave()
  1286. YL2.StateManager:PopAllStates()
  1287. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1288. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1289. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1290. YL2.MenuOptionUICommand:OnClick()
  1291. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1292. System.Action`2:Invoke(T1, T2)
  1293. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1294. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1295. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1296. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1297. UnityEngine.EventSystems.EventSystem:Update()
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1300.  
  1301. No YL2Object for this scopedID
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1306. YL2.YL2Object:Deconstruct()
  1307. YL2.YL2Object:Deconstruct()
  1308. YL2.YL2Object:Deconstruct()
  1309. YL2.YL2Object:Deconstruct()
  1310. YL2.YL2Object:Deconstruct()
  1311. YL2.CC.StateCharacterCreator:Leave()
  1312. YL2.StateManager:PopAllStates()
  1313. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1314. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1316. YL2.MenuOptionUICommand:OnClick()
  1317. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1318. System.Action`2:Invoke(T1, T2)
  1319. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1320. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1321. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1322. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1323. UnityEngine.EventSystems.EventSystem:Update()
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1326.  
  1327. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1328. UnityEngine.Logger:Log(LogType, Object)
  1329. UnityEngine.Debug:LogWarning(Object)
  1330. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1331. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1332. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1333. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1334. YL2.YL2Object:Deconstruct()
  1335. YL2.YL2Object:Deconstruct()
  1336. YL2.YL2Object:Deconstruct()
  1337. YL2.YL2Object:Deconstruct()
  1338. YL2.YL2Object:Deconstruct()
  1339. YL2.CC.StateCharacterCreator:Leave()
  1340. YL2.StateManager:PopAllStates()
  1341. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1342. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1343. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1344. YL2.MenuOptionUICommand:OnClick()
  1345. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1346. System.Action`2:Invoke(T1, T2)
  1347. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1348. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1349. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1350. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1351. UnityEngine.EventSystems.EventSystem:Update()
  1352.  
  1353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1354.  
  1355. No YL2Object for this scopedID
  1356. UnityEngine.Logger:Log(LogType, Object)
  1357. UnityEngine.Debug:Log(Object)
  1358. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1359. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1360. YL2.YL2Object:Deconstruct()
  1361. YL2.YL2Object:Deconstruct()
  1362. YL2.YL2Object:Deconstruct()
  1363. YL2.YL2Object:Deconstruct()
  1364. YL2.YL2Object:Deconstruct()
  1365. YL2.CC.StateCharacterCreator:Leave()
  1366. YL2.StateManager:PopAllStates()
  1367. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1368. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1370. YL2.MenuOptionUICommand:OnClick()
  1371. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1372. System.Action`2:Invoke(T1, T2)
  1373. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1374. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1375. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1376. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1377. UnityEngine.EventSystems.EventSystem:Update()
  1378.  
  1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1380.  
  1381. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1382. UnityEngine.Logger:Log(LogType, Object)
  1383. UnityEngine.Debug:LogWarning(Object)
  1384. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1385. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1386. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1387. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1388. YL2.YL2Object:Deconstruct()
  1389. YL2.YL2Object:Deconstruct()
  1390. YL2.YL2Object:Deconstruct()
  1391. YL2.YL2Object:Deconstruct()
  1392. YL2.YL2Object:Deconstruct()
  1393. YL2.CC.StateCharacterCreator:Leave()
  1394. YL2.StateManager:PopAllStates()
  1395. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1396. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1398. YL2.MenuOptionUICommand:OnClick()
  1399. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1400. System.Action`2:Invoke(T1, T2)
  1401. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1402. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1403. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1404. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1405. UnityEngine.EventSystems.EventSystem:Update()
  1406.  
  1407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1408.  
  1409. No YL2Object for this scopedID
  1410. UnityEngine.Logger:Log(LogType, Object)
  1411. UnityEngine.Debug:Log(Object)
  1412. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1413. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1414. YL2.YL2Object:Deconstruct()
  1415. YL2.YL2Object:Deconstruct()
  1416. YL2.YL2Object:Deconstruct()
  1417. YL2.YL2Object:Deconstruct()
  1418. YL2.YL2Object:Deconstruct()
  1419. YL2.CC.StateCharacterCreator:Leave()
  1420. YL2.StateManager:PopAllStates()
  1421. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1422. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1423. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1424. YL2.MenuOptionUICommand:OnClick()
  1425. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1426. System.Action`2:Invoke(T1, T2)
  1427. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1428. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1429. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1430. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1431. UnityEngine.EventSystems.EventSystem:Update()
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1434.  
  1435. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1436. UnityEngine.Logger:Log(LogType, Object)
  1437. UnityEngine.Debug:LogWarning(Object)
  1438. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1439. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1440. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1441. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1442. YL2.YL2Object:Deconstruct()
  1443. YL2.YL2Object:Deconstruct()
  1444. YL2.YL2Object:Deconstruct()
  1445. YL2.YL2Object:Deconstruct()
  1446. YL2.YL2Object:Deconstruct()
  1447. YL2.CC.StateCharacterCreator:Leave()
  1448. YL2.StateManager:PopAllStates()
  1449. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1450. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1451. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1452. YL2.MenuOptionUICommand:OnClick()
  1453. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1454. System.Action`2:Invoke(T1, T2)
  1455. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1456. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1457. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1458. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1459. UnityEngine.EventSystems.EventSystem:Update()
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1462.  
  1463. No YL2Object for this scopedID
  1464. UnityEngine.Logger:Log(LogType, Object)
  1465. UnityEngine.Debug:Log(Object)
  1466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1467. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1468. YL2.YL2Object:Deconstruct()
  1469. YL2.YL2Object:Deconstruct()
  1470. YL2.YL2Object:Deconstruct()
  1471. YL2.YL2Object:Deconstruct()
  1472. YL2.YL2Object:Deconstruct()
  1473. YL2.CC.StateCharacterCreator:Leave()
  1474. YL2.StateManager:PopAllStates()
  1475. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1476. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1477. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1478. YL2.MenuOptionUICommand:OnClick()
  1479. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1480. System.Action`2:Invoke(T1, T2)
  1481. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1483. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1484. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1485. UnityEngine.EventSystems.EventSystem:Update()
  1486.  
  1487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1488.  
  1489. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1490. UnityEngine.Logger:Log(LogType, Object)
  1491. UnityEngine.Debug:LogWarning(Object)
  1492. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1493. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1494. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1495. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1496. YL2.YL2Object:Deconstruct()
  1497. YL2.YL2Object:Deconstruct()
  1498. YL2.YL2Object:Deconstruct()
  1499. YL2.YL2Object:Deconstruct()
  1500. YL2.YL2Object:Deconstruct()
  1501. YL2.CC.StateCharacterCreator:Leave()
  1502. YL2.StateManager:PopAllStates()
  1503. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1504. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1505. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1506. YL2.MenuOptionUICommand:OnClick()
  1507. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1508. System.Action`2:Invoke(T1, T2)
  1509. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1510. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1511. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1512. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1513. UnityEngine.EventSystems.EventSystem:Update()
  1514.  
  1515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1516.  
  1517. No YL2Object for this scopedID
  1518. UnityEngine.Logger:Log(LogType, Object)
  1519. UnityEngine.Debug:Log(Object)
  1520. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1521. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1522. YL2.YL2Object:Deconstruct()
  1523. YL2.YL2Object:Deconstruct()
  1524. YL2.YL2Object:Deconstruct()
  1525. YL2.YL2Object:Deconstruct()
  1526. YL2.YL2Object:Deconstruct()
  1527. YL2.CC.StateCharacterCreator:Leave()
  1528. YL2.StateManager:PopAllStates()
  1529. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1530. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1531. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1532. YL2.MenuOptionUICommand:OnClick()
  1533. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1534. System.Action`2:Invoke(T1, T2)
  1535. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1536. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1538. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1539. UnityEngine.EventSystems.EventSystem:Update()
  1540.  
  1541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1542.  
  1543. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1544. UnityEngine.Logger:Log(LogType, Object)
  1545. UnityEngine.Debug:LogWarning(Object)
  1546. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1547. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1548. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1549. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1550. YL2.YL2Object:Deconstruct()
  1551. YL2.YL2Object:Deconstruct()
  1552. YL2.YL2Object:Deconstruct()
  1553. YL2.YL2Object:Deconstruct()
  1554. YL2.YL2Object:Deconstruct()
  1555. YL2.CC.StateCharacterCreator:Leave()
  1556. YL2.StateManager:PopAllStates()
  1557. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1558. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1559. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1560. YL2.MenuOptionUICommand:OnClick()
  1561. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1562. System.Action`2:Invoke(T1, T2)
  1563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1564. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1566. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1567. UnityEngine.EventSystems.EventSystem:Update()
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1570.  
  1571. No YL2Object for this scopedID
  1572. UnityEngine.Logger:Log(LogType, Object)
  1573. UnityEngine.Debug:Log(Object)
  1574. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1575. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1576. YL2.YL2Object:Deconstruct()
  1577. YL2.YL2Object:Deconstruct()
  1578. YL2.YL2Object:Deconstruct()
  1579. YL2.YL2Object:Deconstruct()
  1580. YL2.YL2Object:Deconstruct()
  1581. YL2.CC.StateCharacterCreator:Leave()
  1582. YL2.StateManager:PopAllStates()
  1583. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1584. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1585. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1586. YL2.MenuOptionUICommand:OnClick()
  1587. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1588. System.Action`2:Invoke(T1, T2)
  1589. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1590. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1591. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1592. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1593. UnityEngine.EventSystems.EventSystem:Update()
  1594.  
  1595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1596.  
  1597. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1598. UnityEngine.Logger:Log(LogType, Object)
  1599. UnityEngine.Debug:LogWarning(Object)
  1600. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1601. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1602. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1603. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1604. YL2.YL2Object:Deconstruct()
  1605. YL2.YL2Object:Deconstruct()
  1606. YL2.YL2Object:Deconstruct()
  1607. YL2.YL2Object:Deconstruct()
  1608. YL2.YL2Object:Deconstruct()
  1609. YL2.CC.StateCharacterCreator:Leave()
  1610. YL2.StateManager:PopAllStates()
  1611. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1612. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1613. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1614. YL2.MenuOptionUICommand:OnClick()
  1615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1616. System.Action`2:Invoke(T1, T2)
  1617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1621. UnityEngine.EventSystems.EventSystem:Update()
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1624.  
  1625. No YL2Object for this scopedID
  1626. UnityEngine.Logger:Log(LogType, Object)
  1627. UnityEngine.Debug:Log(Object)
  1628. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1629. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1630. YL2.YL2Object:Deconstruct()
  1631. YL2.YL2Object:Deconstruct()
  1632. YL2.YL2Object:Deconstruct()
  1633. YL2.YL2Object:Deconstruct()
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.CC.StateCharacterCreator:Leave()
  1636. YL2.StateManager:PopAllStates()
  1637. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1638. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1639. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1640. YL2.MenuOptionUICommand:OnClick()
  1641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1642. System.Action`2:Invoke(T1, T2)
  1643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1647. UnityEngine.EventSystems.EventSystem:Update()
  1648.  
  1649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1650.  
  1651. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1652. UnityEngine.Logger:Log(LogType, Object)
  1653. UnityEngine.Debug:LogWarning(Object)
  1654. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1655. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1656. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1657. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1658. YL2.YL2Object:Deconstruct()
  1659. YL2.YL2Object:Deconstruct()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.YL2Object:Deconstruct()
  1662. YL2.YL2Object:Deconstruct()
  1663. YL2.CC.StateCharacterCreator:Leave()
  1664. YL2.StateManager:PopAllStates()
  1665. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1666. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1667. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1668. YL2.MenuOptionUICommand:OnClick()
  1669. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1670. System.Action`2:Invoke(T1, T2)
  1671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1674. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1675. UnityEngine.EventSystems.EventSystem:Update()
  1676.  
  1677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1678.  
  1679. No YL2Object for this scopedID
  1680. UnityEngine.Logger:Log(LogType, Object)
  1681. UnityEngine.Debug:Log(Object)
  1682. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1683. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1684. YL2.YL2Object:Deconstruct()
  1685. YL2.YL2Object:Deconstruct()
  1686. YL2.YL2Object:Deconstruct()
  1687. YL2.YL2Object:Deconstruct()
  1688. YL2.YL2Object:Deconstruct()
  1689. YL2.CC.StateCharacterCreator:Leave()
  1690. YL2.StateManager:PopAllStates()
  1691. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1692. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1693. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1694. YL2.MenuOptionUICommand:OnClick()
  1695. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1696. System.Action`2:Invoke(T1, T2)
  1697. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1698. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1699. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1700. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1701. UnityEngine.EventSystems.EventSystem:Update()
  1702.  
  1703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1704.  
  1705. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1706. UnityEngine.Logger:Log(LogType, Object)
  1707. UnityEngine.Debug:LogWarning(Object)
  1708. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1709. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1710. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1711. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1712. YL2.YL2Object:Deconstruct()
  1713. YL2.YL2Object:Deconstruct()
  1714. YL2.YL2Object:Deconstruct()
  1715. YL2.YL2Object:Deconstruct()
  1716. YL2.YL2Object:Deconstruct()
  1717. YL2.CC.StateCharacterCreator:Leave()
  1718. YL2.StateManager:PopAllStates()
  1719. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1720. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1721. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1722. YL2.MenuOptionUICommand:OnClick()
  1723. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1724. System.Action`2:Invoke(T1, T2)
  1725. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1727. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1728. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1729. UnityEngine.EventSystems.EventSystem:Update()
  1730.  
  1731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1732.  
  1733. No YL2Object for this scopedID
  1734. UnityEngine.Logger:Log(LogType, Object)
  1735. UnityEngine.Debug:Log(Object)
  1736. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1737. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1738. YL2.YL2Object:Deconstruct()
  1739. YL2.YL2Object:Deconstruct()
  1740. YL2.YL2Object:Deconstruct()
  1741. YL2.YL2Object:Deconstruct()
  1742. YL2.YL2Object:Deconstruct()
  1743. YL2.CC.StateCharacterCreator:Leave()
  1744. YL2.StateManager:PopAllStates()
  1745. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1746. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1747. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1748. YL2.MenuOptionUICommand:OnClick()
  1749. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1750. System.Action`2:Invoke(T1, T2)
  1751. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1752. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1753. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1754. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1755. UnityEngine.EventSystems.EventSystem:Update()
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1758.  
  1759. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1760. UnityEngine.Logger:Log(LogType, Object)
  1761. UnityEngine.Debug:LogWarning(Object)
  1762. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1763. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1764. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1765. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1766. YL2.YL2Object:Deconstruct()
  1767. YL2.YL2Object:Deconstruct()
  1768. YL2.YL2Object:Deconstruct()
  1769. YL2.YL2Object:Deconstruct()
  1770. YL2.YL2Object:Deconstruct()
  1771. YL2.CC.StateCharacterCreator:Leave()
  1772. YL2.StateManager:PopAllStates()
  1773. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1774. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1775. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1776. YL2.MenuOptionUICommand:OnClick()
  1777. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1778. System.Action`2:Invoke(T1, T2)
  1779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1780. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1781. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1782. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1783. UnityEngine.EventSystems.EventSystem:Update()
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1786.  
  1787. No YL2Object for this scopedID
  1788. UnityEngine.Logger:Log(LogType, Object)
  1789. UnityEngine.Debug:Log(Object)
  1790. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1791. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1792. YL2.YL2Object:Deconstruct()
  1793. YL2.YL2Object:Deconstruct()
  1794. YL2.YL2Object:Deconstruct()
  1795. YL2.YL2Object:Deconstruct()
  1796. YL2.YL2Object:Deconstruct()
  1797. YL2.CC.StateCharacterCreator:Leave()
  1798. YL2.StateManager:PopAllStates()
  1799. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1800. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1801. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1802. YL2.MenuOptionUICommand:OnClick()
  1803. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1804. System.Action`2:Invoke(T1, T2)
  1805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1808. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1809. UnityEngine.EventSystems.EventSystem:Update()
  1810.  
  1811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1812.  
  1813. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1814. UnityEngine.Logger:Log(LogType, Object)
  1815. UnityEngine.Debug:LogWarning(Object)
  1816. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1817. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1818. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1819. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1820. YL2.YL2Object:Deconstruct()
  1821. YL2.YL2Object:Deconstruct()
  1822. YL2.YL2Object:Deconstruct()
  1823. YL2.YL2Object:Deconstruct()
  1824. YL2.YL2Object:Deconstruct()
  1825. YL2.CC.StateCharacterCreator:Leave()
  1826. YL2.StateManager:PopAllStates()
  1827. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1828. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1829. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1830. YL2.MenuOptionUICommand:OnClick()
  1831. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1832. System.Action`2:Invoke(T1, T2)
  1833. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1834. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1835. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1836. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1837. UnityEngine.EventSystems.EventSystem:Update()
  1838.  
  1839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1840.  
  1841. No YL2Object for this scopedID
  1842. UnityEngine.Logger:Log(LogType, Object)
  1843. UnityEngine.Debug:Log(Object)
  1844. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1845. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1846. YL2.YL2Object:Deconstruct()
  1847. YL2.YL2Object:Deconstruct()
  1848. YL2.YL2Object:Deconstruct()
  1849. YL2.YL2Object:Deconstruct()
  1850. YL2.YL2Object:Deconstruct()
  1851. YL2.CC.StateCharacterCreator:Leave()
  1852. YL2.StateManager:PopAllStates()
  1853. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1854. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1855. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1856. YL2.MenuOptionUICommand:OnClick()
  1857. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1858. System.Action`2:Invoke(T1, T2)
  1859. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1861. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1862. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1863. UnityEngine.EventSystems.EventSystem:Update()
  1864.  
  1865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1866.  
  1867. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1868. UnityEngine.Logger:Log(LogType, Object)
  1869. UnityEngine.Debug:LogWarning(Object)
  1870. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1871. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1872. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1873. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1874. YL2.YL2Object:Deconstruct()
  1875. YL2.YL2Object:Deconstruct()
  1876. YL2.YL2Object:Deconstruct()
  1877. YL2.YL2Object:Deconstruct()
  1878. YL2.YL2Object:Deconstruct()
  1879. YL2.CC.StateCharacterCreator:Leave()
  1880. YL2.StateManager:PopAllStates()
  1881. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1882. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1883. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1884. YL2.MenuOptionUICommand:OnClick()
  1885. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1886. System.Action`2:Invoke(T1, T2)
  1887. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1889. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1890. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1891. UnityEngine.EventSystems.EventSystem:Update()
  1892.  
  1893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1894.  
  1895. No YL2Object for this scopedID
  1896. UnityEngine.Logger:Log(LogType, Object)
  1897. UnityEngine.Debug:Log(Object)
  1898. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1899. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1900. YL2.YL2Object:Deconstruct()
  1901. YL2.YL2Object:Deconstruct()
  1902. YL2.YL2Object:Deconstruct()
  1903. YL2.YL2Object:Deconstruct()
  1904. YL2.YL2Object:Deconstruct()
  1905. YL2.CC.StateCharacterCreator:Leave()
  1906. YL2.StateManager:PopAllStates()
  1907. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1908. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1909. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1910. YL2.MenuOptionUICommand:OnClick()
  1911. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1912. System.Action`2:Invoke(T1, T2)
  1913. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1914. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1915. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1916. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1917. UnityEngine.EventSystems.EventSystem:Update()
  1918.  
  1919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1920.  
  1921. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1922. UnityEngine.Logger:Log(LogType, Object)
  1923. UnityEngine.Debug:LogWarning(Object)
  1924. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1925. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1926. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1927. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1928. YL2.YL2Object:Deconstruct()
  1929. YL2.YL2Object:Deconstruct()
  1930. YL2.YL2Object:Deconstruct()
  1931. YL2.YL2Object:Deconstruct()
  1932. YL2.YL2Object:Deconstruct()
  1933. YL2.CC.StateCharacterCreator:Leave()
  1934. YL2.StateManager:PopAllStates()
  1935. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1936. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1937. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1938. YL2.MenuOptionUICommand:OnClick()
  1939. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1940. System.Action`2:Invoke(T1, T2)
  1941. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1942. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1943. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1944. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1945. UnityEngine.EventSystems.EventSystem:Update()
  1946.  
  1947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1948.  
  1949. No YL2Object for this scopedID
  1950. UnityEngine.Logger:Log(LogType, Object)
  1951. UnityEngine.Debug:Log(Object)
  1952. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1953. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1954. YL2.YL2Object:Deconstruct()
  1955. YL2.YL2Object:Deconstruct()
  1956. YL2.YL2Object:Deconstruct()
  1957. YL2.YL2Object:Deconstruct()
  1958. YL2.YL2Object:Deconstruct()
  1959. YL2.CC.StateCharacterCreator:Leave()
  1960. YL2.StateManager:PopAllStates()
  1961. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1962. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1963. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1964. YL2.MenuOptionUICommand:OnClick()
  1965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1966. System.Action`2:Invoke(T1, T2)
  1967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1971. UnityEngine.EventSystems.EventSystem:Update()
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1974.  
  1975. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:LogWarning(Object)
  1978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1982. YL2.YL2Object:Deconstruct()
  1983. YL2.YL2Object:Deconstruct()
  1984. YL2.YL2Object:Deconstruct()
  1985. YL2.YL2Object:Deconstruct()
  1986. YL2.YL2Object:Deconstruct()
  1987. YL2.CC.StateCharacterCreator:Leave()
  1988. YL2.StateManager:PopAllStates()
  1989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1992. YL2.MenuOptionUICommand:OnClick()
  1993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1994. System.Action`2:Invoke(T1, T2)
  1995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1999. UnityEngine.EventSystems.EventSystem:Update()
  2000.  
  2001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2002.  
  2003. No YL2Object for this scopedID
  2004. UnityEngine.Logger:Log(LogType, Object)
  2005. UnityEngine.Debug:Log(Object)
  2006. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2007. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2008. YL2.YL2Object:Deconstruct()
  2009. YL2.YL2Object:Deconstruct()
  2010. YL2.YL2Object:Deconstruct()
  2011. YL2.YL2Object:Deconstruct()
  2012. YL2.YL2Object:Deconstruct()
  2013. YL2.CC.StateCharacterCreator:Leave()
  2014. YL2.StateManager:PopAllStates()
  2015. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2016. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2017. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2018. YL2.MenuOptionUICommand:OnClick()
  2019. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2020. System.Action`2:Invoke(T1, T2)
  2021. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2022. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2023. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2024. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2025. UnityEngine.EventSystems.EventSystem:Update()
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2028.  
  2029. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2030. UnityEngine.Logger:Log(LogType, Object)
  2031. UnityEngine.Debug:LogWarning(Object)
  2032. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2033. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2034. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2035. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2036. YL2.YL2Object:Deconstruct()
  2037. YL2.YL2Object:Deconstruct()
  2038. YL2.YL2Object:Deconstruct()
  2039. YL2.YL2Object:Deconstruct()
  2040. YL2.YL2Object:Deconstruct()
  2041. YL2.CC.StateCharacterCreator:Leave()
  2042. YL2.StateManager:PopAllStates()
  2043. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2044. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2045. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2046. YL2.MenuOptionUICommand:OnClick()
  2047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2048. System.Action`2:Invoke(T1, T2)
  2049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2053. UnityEngine.EventSystems.EventSystem:Update()
  2054.  
  2055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2056.  
  2057. No YL2Object for this scopedID
  2058. UnityEngine.Logger:Log(LogType, Object)
  2059. UnityEngine.Debug:Log(Object)
  2060. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2061. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2062. YL2.YL2Object:Deconstruct()
  2063. YL2.YL2Object:Deconstruct()
  2064. YL2.YL2Object:Deconstruct()
  2065. YL2.YL2Object:Deconstruct()
  2066. YL2.YL2Object:Deconstruct()
  2067. YL2.CC.StateCharacterCreator:Leave()
  2068. YL2.StateManager:PopAllStates()
  2069. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2070. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2071. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2072. YL2.MenuOptionUICommand:OnClick()
  2073. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2074. System.Action`2:Invoke(T1, T2)
  2075. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2076. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2077. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2078. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2079. UnityEngine.EventSystems.EventSystem:Update()
  2080.  
  2081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2082.  
  2083. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2084. UnityEngine.Logger:Log(LogType, Object)
  2085. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2086. UnityEngine.ComputeBuffer:Finalize()
  2087.  
  2088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2089.  
  2090. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2091. UnityEngine.Logger:Log(LogType, Object)
  2092. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2093. UnityEngine.ComputeBuffer:Finalize()
  2094.  
  2095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2096.  
  2097. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2100. UnityEngine.ComputeBuffer:Finalize()
  2101.  
  2102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2103.  
  2104. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2105. UnityEngine.Logger:Log(LogType, Object)
  2106. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2107. UnityEngine.ComputeBuffer:Finalize()
  2108.  
  2109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2110.  
  2111. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2112. UnityEngine.Logger:Log(LogType, Object)
  2113. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2114. UnityEngine.ComputeBuffer:Finalize()
  2115.  
  2116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2117.  
  2118. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2119. UnityEngine.Logger:Log(LogType, Object)
  2120. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2121. UnityEngine.ComputeBuffer:Finalize()
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2124.  
  2125. Warning! Not using cache for MeshNormals!
  2126. UnityEngine.Logger:Log(LogType, Object)
  2127. UnityEngine.Debug:Log(Object)
  2128. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2129. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2130. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2131. YL2.CC.CharacterBuilder:BuildMesh()
  2132. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2133. YL2.YL2Object:LoadLocal(ES2Data)
  2134. YL2.YL2Object:Load(ES2Data)
  2135. YL2.CC.StateCharacterCreator:Enter()
  2136. YL2.StateManager:set_Current(State)
  2137. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2138. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2139. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2141.  
  2142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2143.  
  2144. Took 0.5197 ms to apply blend shapes on cpu.
  2145. UnityEngine.Logger:Log(LogType, Object)
  2146. UnityEngine.Debug:Log(Object)
  2147. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2148. YL2.CC.CharacterBuilder:BuildMesh()
  2149. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2150. YL2.YL2Object:LoadLocal(ES2Data)
  2151. YL2.YL2Object:Load(ES2Data)
  2152. YL2.CC.StateCharacterCreator:Enter()
  2153. YL2.StateManager:set_Current(State)
  2154. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2156. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2157. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2158.  
  2159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2160.  
  2161. MapTriangleVerticesToQuadVertices: 0.8491 ms
  2162. Total time: 0.8514 ms
  2163. UnityEngine.Logger:Log(LogType, Object)
  2164. UnityEngine.Debug:Log(Object)
  2165. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2166. YL2.CC.CharacterBuilder:BuildMesh()
  2167. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2168. YL2.YL2Object:LoadLocal(ES2Data)
  2169. YL2.YL2Object:Load(ES2Data)
  2170. YL2.CC.StateCharacterCreator:Enter()
  2171. YL2.StateManager:set_Current(State)
  2172. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2173. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2174. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2175. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. QuadMesh.Merge(): 30.611 ms
  2180. Total time: 30.6141 ms
  2181. UnityEngine.Logger:Log(LogType, Object)
  2182. UnityEngine.Debug:Log(Object)
  2183. YL2.QuadMesh:MergeAll(QuadMesh[])
  2184. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2185. YL2.CC.CharacterBuilder:BuildMesh()
  2186. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2187. YL2.YL2Object:LoadLocal(ES2Data)
  2188. YL2.YL2Object:Load(ES2Data)
  2189. YL2.CC.StateCharacterCreator:Enter()
  2190. YL2.StateManager:set_Current(State)
  2191. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2192. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2193. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2194. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2195.  
  2196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2197.  
  2198. MapTriangleVerticesToQuadVertices: 7.7209 ms
  2199. Total time: 7.724 ms
  2200. UnityEngine.Logger:Log(LogType, Object)
  2201. UnityEngine.Debug:Log(Object)
  2202. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2203. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2204. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2205. YL2.CC.CharacterBuilder:BuildMesh()
  2206. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2207. YL2.YL2Object:LoadLocal(ES2Data)
  2208. YL2.YL2Object:Load(ES2Data)
  2209. YL2.CC.StateCharacterCreator:Enter()
  2210. YL2.StateManager:set_Current(State)
  2211. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2212. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2213. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2215.  
  2216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2217.  
  2218. Took 3.8693 ms to rebuild shapes on GPU.
  2219. UnityEngine.Logger:Log(LogType, Object)
  2220. UnityEngine.Debug:Log(Object)
  2221. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2222. YL2.CC.CharacterBuilder:RebuildShapes()
  2223. YL2.CC.CharacterBuilder:BuildMesh()
  2224. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2225. YL2.YL2Object:LoadLocal(ES2Data)
  2226. YL2.YL2Object:Load(ES2Data)
  2227. YL2.CC.StateCharacterCreator:Enter()
  2228. YL2.StateManager:set_Current(State)
  2229. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2230. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2231. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2233.  
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2235.  
  2236. Took 3.2678 ms to RefreshBakerMesh().
  2237. UnityEngine.Logger:Log(LogType, Object)
  2238. UnityEngine.Debug:Log(Object)
  2239. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2240. YL2.CC.CharacterBuilder:RebuildShapes()
  2241. YL2.CC.CharacterBuilder:BuildMesh()
  2242. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2243. YL2.YL2Object:LoadLocal(ES2Data)
  2244. YL2.YL2Object:Load(ES2Data)
  2245. YL2.CC.StateCharacterCreator:Enter()
  2246. YL2.StateManager:set_Current(State)
  2247. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2248. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2249. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2251.  
  2252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2253.  
  2254. Reset: 0.2062 ms
  2255. CalculateRefitParallel: 2.618 ms
  2256. ApplyRefit: 8.6326 ms
  2257. Total time: 11.4618 ms
  2258. UnityEngine.Logger:Log(LogType, Object)
  2259. UnityEngine.Debug:Log(Object)
  2260. YL2.CC.CharacterBuilder:RebuildShapes()
  2261. YL2.CC.CharacterBuilder:BuildMesh()
  2262. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2263. YL2.YL2Object:LoadLocal(ES2Data)
  2264. YL2.YL2Object:Load(ES2Data)
  2265. YL2.CC.StateCharacterCreator:Enter()
  2266. YL2.StateManager:set_Current(State)
  2267. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2268. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2269. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2271.  
  2272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2273.  
  2274. MapTriangleVerticesToQuadVertices: 0.2512 ms
  2275. Total time: 0.2528 ms
  2276. UnityEngine.Logger:Log(LogType, Object)
  2277. UnityEngine.Debug:Log(Object)
  2278. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2279. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2280. YL2.CC.ShaftOptions:CreateModel()
  2281. YL2.CC.ShaftOptions:GetModel()
  2282. YL2.CC.CharacterBuilder:RefreshShaft()
  2283. YL2.CC.CharacterBuilder:RebuildShapes()
  2284. YL2.CC.CharacterBuilder:BuildMesh()
  2285. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2286. YL2.YL2Object:LoadLocal(ES2Data)
  2287. YL2.YL2Object:Load(ES2Data)
  2288. YL2.CC.StateCharacterCreator:Enter()
  2289. YL2.StateManager:set_Current(State)
  2290. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2291. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2292. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2293. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2294.  
  2295. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2296.  
  2297. Rebuilt mesh collider
  2298. UnityEngine.Logger:Log(LogType, Object)
  2299. UnityEngine.Debug:Log(Object)
  2300. YL2.CC.CharacterBuilder:BuildMesh()
  2301. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2302. YL2.YL2Object:LoadLocal(ES2Data)
  2303. YL2.YL2Object:Load(ES2Data)
  2304. YL2.CC.StateCharacterCreator:Enter()
  2305. YL2.StateManager:set_Current(State)
  2306. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2307. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2308. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2309. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2310.  
  2311. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2312.  
  2313. Took 29.6319 ms to create and load 241 items (0.122953941908714 ms per item)
  2314. UnityEngine.Logger:Log(LogType, Object)
  2315. UnityEngine.Debug:Log(Object)
  2316. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2317. YL2.YL2Object:LoadLocal(ES2Data)
  2318. YL2.YL2Object:Load(ES2Data)
  2319. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2320. YL2.YL2Object:LoadLocal(ES2Data)
  2321. YL2.YL2Object:Load(ES2Data)
  2322. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2323. YL2.YL2Object:LoadLocal(ES2Data)
  2324. YL2.YL2Object:Load(ES2Data)
  2325. YL2.CC.StateCharacterCreator:Enter()
  2326. YL2.StateManager:set_Current(State)
  2327. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2328. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2329. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2330. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2331.  
  2332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2333.  
  2334. Took 8.3946 ms to create and load 41 items (0.204746341463415 ms per item)
  2335. UnityEngine.Logger:Log(LogType, Object)
  2336. UnityEngine.Debug:Log(Object)
  2337. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2338. YL2.YL2Object:LoadLocal(ES2Data)
  2339. YL2.YL2Object:Load(ES2Data)
  2340. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2341. YL2.YL2Object:LoadLocal(ES2Data)
  2342. YL2.YL2Object:Load(ES2Data)
  2343. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2344. YL2.YL2Object:LoadLocal(ES2Data)
  2345. YL2.YL2Object:Load(ES2Data)
  2346. YL2.CC.StateCharacterCreator:Enter()
  2347. YL2.StateManager:set_Current(State)
  2348. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2349. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2350. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2351. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2352.  
  2353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2354.  
  2355. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  2356. UnityEngine.Logger:Log(LogType, Object)
  2357. UnityEngine.Debug:Log(Object)
  2358. YL2.CC.Part:GetBaseNormalAOTextures()
  2359. System.Func`1:Invoke()
  2360. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2361. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2362. YL2.YL2Object:LoadLocal(ES2Data)
  2363. YL2.YL2Object:Load(ES2Data)
  2364. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2365. YL2.YL2Object:LoadLocal(ES2Data)
  2366. YL2.YL2Object:Load(ES2Data)
  2367. YL2.YL2Object:LoadLocal(ES2Data)
  2368. YL2.YL2Object:Load(ES2Data)
  2369. YL2.CC.StateCharacterCreator:Enter()
  2370. YL2.StateManager:set_Current(State)
  2371. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2372. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2373. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2374. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2375.  
  2376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2377.  
  2378. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  2379. UnityEngine.Logger:Log(LogType, Object)
  2380. UnityEngine.Debug:Log(Object)
  2381. YL2.CC.Part:GetBaseNormalAOTextures()
  2382. System.Func`1:Invoke()
  2383. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2384. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2385. YL2.YL2Object:LoadLocal(ES2Data)
  2386. YL2.YL2Object:Load(ES2Data)
  2387. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2388. YL2.YL2Object:LoadLocal(ES2Data)
  2389. YL2.YL2Object:Load(ES2Data)
  2390. YL2.YL2Object:LoadLocal(ES2Data)
  2391. YL2.YL2Object:Load(ES2Data)
  2392. YL2.CC.StateCharacterCreator:Enter()
  2393. YL2.StateManager:set_Current(State)
  2394. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2396. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2397. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2398.  
  2399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2400.  
  2401. Took 55.5516 ms to create and load 192 items (0.28933125 ms per item)
  2402. UnityEngine.Logger:Log(LogType, Object)
  2403. UnityEngine.Debug:Log(Object)
  2404. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2405. YL2.YL2Object:LoadLocal(ES2Data)
  2406. YL2.YL2Object:Load(ES2Data)
  2407. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2408. YL2.YL2Object:LoadLocal(ES2Data)
  2409. YL2.YL2Object:Load(ES2Data)
  2410. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2411. YL2.YL2Object:LoadLocal(ES2Data)
  2412. YL2.YL2Object:Load(ES2Data)
  2413. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2414. YL2.YL2Object:LoadLocal(ES2Data)
  2415. YL2.YL2Object:Load(ES2Data)
  2416. YL2.YL2Object:LoadLocal(ES2Data)
  2417. YL2.YL2Object:Load(ES2Data)
  2418. YL2.CC.StateCharacterCreator:Enter()
  2419. YL2.StateManager:set_Current(State)
  2420. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2421. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2422. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2423. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2424.  
  2425. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2426.  
  2427. Took 4.7321 ms to create and load 39 items (0.121335897435897 ms per item)
  2428. UnityEngine.Logger:Log(LogType, Object)
  2429. UnityEngine.Debug:Log(Object)
  2430. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2431. YL2.YL2Object:LoadLocal(ES2Data)
  2432. YL2.YL2Object:Load(ES2Data)
  2433. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2434. YL2.YL2Object:LoadLocal(ES2Data)
  2435. YL2.YL2Object:Load(ES2Data)
  2436. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2437. YL2.YL2Object:LoadLocal(ES2Data)
  2438. YL2.YL2Object:Load(ES2Data)
  2439. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2440. YL2.YL2Object:LoadLocal(ES2Data)
  2441. YL2.YL2Object:Load(ES2Data)
  2442. YL2.YL2Object:LoadLocal(ES2Data)
  2443. YL2.YL2Object:Load(ES2Data)
  2444. YL2.CC.StateCharacterCreator:Enter()
  2445. YL2.StateManager:set_Current(State)
  2446. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2447. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2448. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2449. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2450.  
  2451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2452.  
  2453. Took 5.0445 ms to create and load 39 items (0.129346153846154 ms per item)
  2454. UnityEngine.Logger:Log(LogType, Object)
  2455. UnityEngine.Debug:Log(Object)
  2456. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2457. YL2.YL2Object:LoadLocal(ES2Data)
  2458. YL2.YL2Object:Load(ES2Data)
  2459. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2460. YL2.YL2Object:LoadLocal(ES2Data)
  2461. YL2.YL2Object:Load(ES2Data)
  2462. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2463. YL2.YL2Object:LoadLocal(ES2Data)
  2464. YL2.YL2Object:Load(ES2Data)
  2465. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2466. YL2.YL2Object:LoadLocal(ES2Data)
  2467. YL2.YL2Object:Load(ES2Data)
  2468. YL2.YL2Object:LoadLocal(ES2Data)
  2469. YL2.YL2Object:Load(ES2Data)
  2470. YL2.CC.StateCharacterCreator:Enter()
  2471. YL2.StateManager:set_Current(State)
  2472. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2473. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2474. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2475. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2476.  
  2477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2478.  
  2479. Material UIGradient(Clone) doesn't have _Stencil property
  2480. UnityEngine.Logger:Log(LogType, Object, Object)
  2481. UnityEngine.Debug:LogWarning(Object, Object)
  2482. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2483. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2484. UnityEngine.UI.Graphic:get_materialForRendering()
  2485. UnityEngine.UI.Image:UpdateMaterial()
  2486. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2487. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2488. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2489.  
  2490. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2491.  
  2492. Material UIGradient(Clone) doesn't have _Stencil property
  2493. UnityEngine.Logger:Log(LogType, Object, Object)
  2494. UnityEngine.Debug:LogWarning(Object, Object)
  2495. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2496. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2497. UnityEngine.UI.Graphic:get_materialForRendering()
  2498. UnityEngine.UI.Image:UpdateMaterial()
  2499. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2500. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2501. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2502.  
  2503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2504.  
  2505. Material UIGradient(Clone) doesn't have _Stencil property
  2506. UnityEngine.Logger:Log(LogType, Object, Object)
  2507. UnityEngine.Debug:LogWarning(Object, Object)
  2508. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2509. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2510. UnityEngine.UI.Graphic:get_materialForRendering()
  2511. UnityEngine.UI.Image:UpdateMaterial()
  2512. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2513. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2514. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2515.  
  2516. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2517.  
  2518. Reset: 0.65 ms
  2519. CalculateRefitParallel: 1.0147 ms
  2520. ApplyRefit: 17.1186 ms
  2521. Total time: 18.8007 ms
  2522. UnityEngine.Logger:Log(LogType, Object)
  2523. UnityEngine.Debug:Log(Object)
  2524. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2525. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2526. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2527. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2528.  
  2529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2530.  
  2531. Reset: 0.6859 ms
  2532. CalculateRefitParallel: 0.7614 ms
  2533. ApplyRefit: 11.4991 ms
  2534. Total time: 12.958 ms
  2535. UnityEngine.Logger:Log(LogType, Object)
  2536. UnityEngine.Debug:Log(Object)
  2537. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2538. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2539. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2540. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2541.  
  2542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2543.  
  2544. CalculateCorrectiveShapes: 34.8898 ms
  2545. Total time: 34.8922 ms
  2546. UnityEngine.Logger:Log(LogType, Object)
  2547. UnityEngine.Debug:Log(Object)
  2548. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2549. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2550. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2551.  
  2552. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2553.  
  2554. FBIK chain length is 0, can't initiate solver.
  2555. UnityEngine.Logger:Log(LogType, Object, Object)
  2556. UnityEngine.Debug:LogWarning(Object, Object)
  2557. RootMotion.Warning:Log(String, Transform, Boolean)
  2558. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  2559. RootMotion.FinalIK.IK:InitiateSolver()
  2560. RootMotion.SolverManager:OnDisable()
  2561. YL2.Character:CreateIK()
  2562. YL2.Character:ApplyConfiguration()
  2563. YL2.CC.StateCharacterCreatorPose:Enter()
  2564. YL2.StateManager:set_Current(State)
  2565. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2566. YL2.MenuOptionUICommand:OnClick()
  2567. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2568. System.Action`2:Invoke(T1, T2)
  2569. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2570. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2571. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2572. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2573. UnityEngine.EventSystems.EventSystem:Update()
  2574.  
  2575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2576.  
  2577. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  2578. UnityEngine.Logger:Log(LogType, Object)
  2579. UnityEngine.Debug:Log(Object)
  2580. YL2.InspectorCellViewProperty:Awake()
  2581. UnityEngine.Object:Instantiate(T)
  2582. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2583. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2584. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2585. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2586. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2587. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2588. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2589. YL2.CC.StateCharacterCreatorPose:Enter()
  2590. YL2.StateManager:set_Current(State)
  2591. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2592. YL2.MenuOptionUICommand:OnClick()
  2593. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2594. System.Action`2:Invoke(T1, T2)
  2595. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2596. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2597. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2598. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2599. UnityEngine.EventSystems.EventSystem:Update()
  2600.  
  2601. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2602.  
  2603. Refreshed 3 assets.
  2604. UnityEngine.Logger:Log(LogType, Object)
  2605. UnityEngine.Debug:Log(Object)
  2606. YL2.LocalAssetManager:RefreshAssets()
  2607. System.Action`1:Invoke(T)
  2608.  
  2609. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2610.  
  2611. Refreshed 0 assets.
  2612. UnityEngine.Logger:Log(LogType, Object)
  2613. UnityEngine.Debug:Log(Object)
  2614. YL2.LocalAssetManager:RefreshAssets()
  2615. System.Action`1:Invoke(T)
  2616.  
  2617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2618.  
  2619. Material UIGradient(Clone) doesn't have _Stencil property
  2620. UnityEngine.Logger:Log(LogType, Object, Object)
  2621. UnityEngine.Debug:LogWarning(Object, Object)
  2622. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2623. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2624. UnityEngine.UI.Graphic:get_materialForRendering()
  2625. UnityEngine.UI.Image:UpdateMaterial()
  2626. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2627. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2628. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2629.  
  2630. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2631.  
  2632. Material UIGradient(Clone) doesn't have _Stencil property
  2633. UnityEngine.Logger:Log(LogType, Object, Object)
  2634. UnityEngine.Debug:LogWarning(Object, Object)
  2635. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2636. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2637. UnityEngine.UI.Graphic:get_materialForRendering()
  2638. UnityEngine.UI.Image:UpdateMaterial()
  2639. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2640. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2641. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2642.  
  2643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2644.  
  2645. Material UIGradient(Clone) doesn't have _Stencil property
  2646. UnityEngine.Logger:Log(LogType, Object, Object)
  2647. UnityEngine.Debug:LogWarning(Object, Object)
  2648. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2649. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2650. UnityEngine.UI.Graphic:get_materialForRendering()
  2651. UnityEngine.UI.Image:UpdateMaterial()
  2652. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2653. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2654. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2655.  
  2656. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2657.  
  2658. Refreshed 0 assets.
  2659. UnityEngine.Logger:Log(LogType, Object)
  2660. UnityEngine.Debug:Log(Object)
  2661. YL2.LocalAssetManager:RefreshAssets()
  2662. System.Action`1:Invoke(T)
  2663. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2664. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2665. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2666. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2667. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2668. YL2.MenuOptionUICommand:OnClick()
  2669. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2670. System.Action`2:Invoke(T1, T2)
  2671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2674. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2675. UnityEngine.EventSystems.EventSystem:Update()
  2676.  
  2677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2678.  
  2679. Refreshed 0 assets.
  2680. UnityEngine.Logger:Log(LogType, Object)
  2681. UnityEngine.Debug:Log(Object)
  2682. YL2.LocalAssetManager:RefreshAssets()
  2683. System.Action`1:Invoke(T)
  2684. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  2685. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  2686. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  2687. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2688. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2689. YL2.MenuOptionUICommand:OnClick()
  2690. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2691. System.Action`2:Invoke(T1, T2)
  2692. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2693. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2694. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2695. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2696. UnityEngine.EventSystems.EventSystem:Update()
  2697.  
  2698. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2699.  
  2700. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2701. UnityEngine.Logger:Log(LogType, Object)
  2702. UnityEngine.Debug:LogWarning(Object)
  2703. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2704. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2705. YL2.PropertyBase:SetValue(Object)
  2706. UnityEngine.CameraCallback:Invoke(Camera)
  2707. YL2.YL2Object:Deconstruct()
  2708. YL2.YL2Object:Deconstruct()
  2709. YL2.YL2Object:Deconstruct()
  2710. YL2.YL2Object:Deconstruct()
  2711. YL2.CC.StateCharacterCreator:Leave()
  2712. YL2.StateManager:PopAllStates()
  2713. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2714. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2715. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2716. YL2.MenuOptionUICommand:OnClick()
  2717. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2718. System.Action`2:Invoke(T1, T2)
  2719. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2720. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2721. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2722. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2723. UnityEngine.EventSystems.EventSystem:Update()
  2724.  
  2725. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2726.  
  2727. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2728. UnityEngine.Logger:Log(LogType, Object)
  2729. UnityEngine.Debug:LogWarning(Object)
  2730. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2731. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  2732. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  2733. UnityEngine.CameraCallback:Invoke(Camera)
  2734. YL2.PropertyBase:FireEventOnChanged()
  2735. UnityEngine.CameraCallback:Invoke(Camera)
  2736. YL2.YL2Object:Deconstruct()
  2737. YL2.YL2Object:Deconstruct()
  2738. YL2.YL2Object:Deconstruct()
  2739. YL2.YL2Object:Deconstruct()
  2740. YL2.CC.StateCharacterCreator:Leave()
  2741. YL2.StateManager:PopAllStates()
  2742. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2743. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2744. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2745. YL2.MenuOptionUICommand:OnClick()
  2746. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2747. System.Action`2:Invoke(T1, T2)
  2748. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2749. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2750. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2751. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2752. UnityEngine.EventSystems.EventSystem:Update()
  2753.  
  2754. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2755.  
  2756. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2757. UnityEngine.Logger:Log(LogType, Object)
  2758. UnityEngine.Debug:LogWarning(Object)
  2759. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2760. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2761. YL2.PropertyBase:SetValue(Object)
  2762. UnityEngine.CameraCallback:Invoke(Camera)
  2763. YL2.YL2Object:Deconstruct()
  2764. YL2.YL2Object:Deconstruct()
  2765. YL2.YL2Object:Deconstruct()
  2766. YL2.YL2Object:Deconstruct()
  2767. YL2.CC.StateCharacterCreator:Leave()
  2768. YL2.StateManager:PopAllStates()
  2769. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2770. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2771. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2772. YL2.MenuOptionUICommand:OnClick()
  2773. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2774. System.Action`2:Invoke(T1, T2)
  2775. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2776. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2777. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2778. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2779. UnityEngine.EventSystems.EventSystem:Update()
  2780.  
  2781. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2782.  
  2783. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2784. UnityEngine.Logger:Log(LogType, Object)
  2785. UnityEngine.Debug:LogWarning(Object)
  2786. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2787. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2788. YL2.PropertyBase:SetValue(Object)
  2789. UnityEngine.CameraCallback:Invoke(Camera)
  2790. YL2.YL2Object:Deconstruct()
  2791. YL2.YL2Object:Deconstruct()
  2792. YL2.YL2Object:Deconstruct()
  2793. YL2.YL2Object:Deconstruct()
  2794. YL2.CC.StateCharacterCreator:Leave()
  2795. YL2.StateManager:PopAllStates()
  2796. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2797. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2798. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2799. YL2.MenuOptionUICommand:OnClick()
  2800. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2801. System.Action`2:Invoke(T1, T2)
  2802. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2803. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2804. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2805. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2806. UnityEngine.EventSystems.EventSystem:Update()
  2807.  
  2808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2809.  
  2810. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2811. UnityEngine.Logger:Log(LogType, Object)
  2812. UnityEngine.Debug:LogWarning(Object)
  2813. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2814. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  2815. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  2816. UnityEngine.CameraCallback:Invoke(Camera)
  2817. YL2.PropertyBase:FireEventOnChanged()
  2818. UnityEngine.CameraCallback:Invoke(Camera)
  2819. YL2.YL2Object:Deconstruct()
  2820. YL2.YL2Object:Deconstruct()
  2821. YL2.YL2Object:Deconstruct()
  2822. YL2.YL2Object:Deconstruct()
  2823. YL2.CC.StateCharacterCreator:Leave()
  2824. YL2.StateManager:PopAllStates()
  2825. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2826. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2827. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2828. YL2.MenuOptionUICommand:OnClick()
  2829. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2830. System.Action`2:Invoke(T1, T2)
  2831. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2832. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2833. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2834. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2835. UnityEngine.EventSystems.EventSystem:Update()
  2836.  
  2837. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2838.  
  2839. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2840. UnityEngine.Logger:Log(LogType, Object)
  2841. UnityEngine.Debug:LogWarning(Object)
  2842. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2843. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2844. YL2.PropertyBase:SetValue(Object)
  2845. UnityEngine.CameraCallback:Invoke(Camera)
  2846. YL2.YL2Object:Deconstruct()
  2847. YL2.YL2Object:Deconstruct()
  2848. YL2.YL2Object:Deconstruct()
  2849. YL2.YL2Object:Deconstruct()
  2850. YL2.CC.StateCharacterCreator:Leave()
  2851. YL2.StateManager:PopAllStates()
  2852. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2853. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2854. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2855. YL2.MenuOptionUICommand:OnClick()
  2856. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2857. System.Action`2:Invoke(T1, T2)
  2858. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2859. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2861. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2862. UnityEngine.EventSystems.EventSystem:Update()
  2863.  
  2864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2865.  
  2866. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2867. UnityEngine.Logger:Log(LogType, Object)
  2868. UnityEngine.Debug:LogWarning(Object)
  2869. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2870. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2871. YL2.PropertyBase:SetValue(Object)
  2872. UnityEngine.CameraCallback:Invoke(Camera)
  2873. YL2.YL2Object:Deconstruct()
  2874. YL2.YL2Object:Deconstruct()
  2875. YL2.YL2Object:Deconstruct()
  2876. YL2.YL2Object:Deconstruct()
  2877. YL2.CC.StateCharacterCreator:Leave()
  2878. YL2.StateManager:PopAllStates()
  2879. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2880. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2881. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2882. YL2.MenuOptionUICommand:OnClick()
  2883. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2884. System.Action`2:Invoke(T1, T2)
  2885. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2886. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2887. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2888. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2889. UnityEngine.EventSystems.EventSystem:Update()
  2890.  
  2891. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2892.  
  2893. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2894. UnityEngine.Logger:Log(LogType, Object)
  2895. UnityEngine.Debug:LogWarning(Object)
  2896. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2897. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  2898. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  2899. UnityEngine.CameraCallback:Invoke(Camera)
  2900. YL2.PropertyBase:FireEventOnChanged()
  2901. UnityEngine.CameraCallback:Invoke(Camera)
  2902. YL2.YL2Object:Deconstruct()
  2903. YL2.YL2Object:Deconstruct()
  2904. YL2.YL2Object:Deconstruct()
  2905. YL2.YL2Object:Deconstruct()
  2906. YL2.CC.StateCharacterCreator:Leave()
  2907. YL2.StateManager:PopAllStates()
  2908. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2909. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2910. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2911. YL2.MenuOptionUICommand:OnClick()
  2912. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2913. System.Action`2:Invoke(T1, T2)
  2914. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2915. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2916. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2917. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2918. UnityEngine.EventSystems.EventSystem:Update()
  2919.  
  2920. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2921.  
  2922. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  2923. UnityEngine.Logger:Log(LogType, Object)
  2924. UnityEngine.Debug:LogWarning(Object)
  2925. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2926. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2927. YL2.PropertyBase:SetValue(Object)
  2928. UnityEngine.CameraCallback:Invoke(Camera)
  2929. YL2.YL2Object:Deconstruct()
  2930. YL2.YL2Object:Deconstruct()
  2931. YL2.YL2Object:Deconstruct()
  2932. YL2.YL2Object:Deconstruct()
  2933. YL2.CC.StateCharacterCreator:Leave()
  2934. YL2.StateManager:PopAllStates()
  2935. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2936. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2937. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2938. YL2.MenuOptionUICommand:OnClick()
  2939. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2940. System.Action`2:Invoke(T1, T2)
  2941. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2942. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2943. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2944. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2945. UnityEngine.EventSystems.EventSystem:Update()
  2946.  
  2947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2948.  
  2949. Couldn't find LocalAssets's child: 3cd5f1ae-0a88-405f-bb95-749fdedd3c30/R.
  2950. UnityEngine.Logger:Log(LogType, Object)
  2951. UnityEngine.Debug:LogWarning(Object)
  2952. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2953. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  2954. YL2.PropertyBase:SetValue(Object)
  2955. YL2.YL2Object:Deconstruct()
  2956. YL2.YL2Object:Deconstruct()
  2957. YL2.YL2Object:Deconstruct()
  2958. YL2.YL2Object:Deconstruct()
  2959. YL2.CC.StateCharacterCreator:Leave()
  2960. YL2.StateManager:PopAllStates()
  2961. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2962. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2963. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2964. YL2.MenuOptionUICommand:OnClick()
  2965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2966. System.Action`2:Invoke(T1, T2)
  2967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2971. UnityEngine.EventSystems.EventSystem:Update()
  2972.  
  2973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2974.  
  2975. Couldn't find TextureBuilder's child: Masks/c900bcb8-36c6-40c0-a0b7-4cd0a2b3536a.
  2976. UnityEngine.Logger:Log(LogType, Object)
  2977. UnityEngine.Debug:LogWarning(Object)
  2978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2982. YL2.YL2Object:Deconstruct()
  2983. YL2.YL2Object:Deconstruct()
  2984. YL2.YL2Object:Deconstruct()
  2985. YL2.YL2Object:Deconstruct()
  2986. YL2.YL2Object:Deconstruct()
  2987. YL2.CC.Part:Deconstruct()
  2988. YL2.YL2Object:Deconstruct()
  2989. YL2.YL2Object:Deconstruct()
  2990. YL2.CC.StateCharacterCreator:Leave()
  2991. YL2.StateManager:PopAllStates()
  2992. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2993. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2994. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2995. YL2.MenuOptionUICommand:OnClick()
  2996. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2997. System.Action`2:Invoke(T1, T2)
  2998. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2999. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3000. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3001. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3002. UnityEngine.EventSystems.EventSystem:Update()
  3003.  
  3004. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3005.  
  3006. No YL2Object for this scopedID
  3007. UnityEngine.Logger:Log(LogType, Object)
  3008. UnityEngine.Debug:Log(Object)
  3009. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3010. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3011. YL2.YL2Object:Deconstruct()
  3012. YL2.YL2Object:Deconstruct()
  3013. YL2.YL2Object:Deconstruct()
  3014. YL2.YL2Object:Deconstruct()
  3015. YL2.YL2Object:Deconstruct()
  3016. YL2.CC.Part:Deconstruct()
  3017. YL2.YL2Object:Deconstruct()
  3018. YL2.YL2Object:Deconstruct()
  3019. YL2.CC.StateCharacterCreator:Leave()
  3020. YL2.StateManager:PopAllStates()
  3021. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3022. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3023. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3024. YL2.MenuOptionUICommand:OnClick()
  3025. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3026. System.Action`2:Invoke(T1, T2)
  3027. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3028. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3029. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3030. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3031. UnityEngine.EventSystems.EventSystem:Update()
  3032.  
  3033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3034.  
  3035. Couldn't find TextureBuilder's child: Masks/7393e44f-51a4-4bb7-995d-e1d9b70ce5d6.
  3036. UnityEngine.Logger:Log(LogType, Object)
  3037. UnityEngine.Debug:LogWarning(Object)
  3038. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3039. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3040. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3041. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3042. YL2.YL2Object:Deconstruct()
  3043. YL2.YL2Object:Deconstruct()
  3044. YL2.YL2Object:Deconstruct()
  3045. YL2.YL2Object:Deconstruct()
  3046. YL2.YL2Object:Deconstruct()
  3047. YL2.CC.Part:Deconstruct()
  3048. YL2.YL2Object:Deconstruct()
  3049. YL2.YL2Object:Deconstruct()
  3050. YL2.CC.StateCharacterCreator:Leave()
  3051. YL2.StateManager:PopAllStates()
  3052. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3053. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3054. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3055. YL2.MenuOptionUICommand:OnClick()
  3056. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3057. System.Action`2:Invoke(T1, T2)
  3058. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3059. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3060. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3061. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3062. UnityEngine.EventSystems.EventSystem:Update()
  3063.  
  3064. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3065.  
  3066. No YL2Object for this scopedID
  3067. UnityEngine.Logger:Log(LogType, Object)
  3068. UnityEngine.Debug:Log(Object)
  3069. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3070. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3071. YL2.YL2Object:Deconstruct()
  3072. YL2.YL2Object:Deconstruct()
  3073. YL2.YL2Object:Deconstruct()
  3074. YL2.YL2Object:Deconstruct()
  3075. YL2.YL2Object:Deconstruct()
  3076. YL2.CC.Part:Deconstruct()
  3077. YL2.YL2Object:Deconstruct()
  3078. YL2.YL2Object:Deconstruct()
  3079. YL2.CC.StateCharacterCreator:Leave()
  3080. YL2.StateManager:PopAllStates()
  3081. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3082. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3083. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3084. YL2.MenuOptionUICommand:OnClick()
  3085. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3086. System.Action`2:Invoke(T1, T2)
  3087. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3088. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3089. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3090. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3091. UnityEngine.EventSystems.EventSystem:Update()
  3092.  
  3093. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3094.  
  3095. Releasing render texture that is set to be RenderTexture.active!
  3096. YL2.CC.Appendages.AppendageGroupFluff:Deconstruct()
  3097. YL2.YL2Object:Deconstruct()
  3098. YL2.YL2Object:Deconstruct()
  3099. YL2.YL2Object:Deconstruct()
  3100. YL2.CC.Part:Deconstruct()
  3101. YL2.YL2Object:Deconstruct()
  3102. YL2.YL2Object:Deconstruct()
  3103. YL2.CC.StateCharacterCreator:Leave()
  3104. YL2.StateManager:PopAllStates()
  3105. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3106. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3107. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3108. YL2.MenuOptionUICommand:OnClick()
  3109. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3110. System.Action`2:Invoke(T1, T2)
  3111. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3112. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3113. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3114. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3115. UnityEngine.EventSystems.EventSystem:Update()
  3116.  
  3117. [ line 823]
  3118. (Filename: Line: 823)
  3119.  
  3120. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  3121. UnityEngine.Logger:Log(LogType, Object)
  3122. UnityEngine.Debug:LogWarning(Object)
  3123. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3124. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3125. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3126. System.Func`3:Invoke(T1, T2)
  3127. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3128. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3129. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3130. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3131. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3132. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3133. YL2.YL2Object:Deconstruct()
  3134. YL2.YL2Object:Deconstruct()
  3135. YL2.YL2Object:Deconstruct()
  3136. YL2.YL2Object:Deconstruct()
  3137. YL2.YL2Object:Deconstruct()
  3138. YL2.CC.StateCharacterCreator:Leave()
  3139. YL2.StateManager:PopAllStates()
  3140. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3141. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3142. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3143. YL2.MenuOptionUICommand:OnClick()
  3144. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3145. System.Action`2:Invoke(T1, T2)
  3146. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3147. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3148. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3149. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3150. UnityEngine.EventSystems.EventSystem:Update()
  3151.  
  3152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3153.  
  3154. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  3155. UnityEngine.Logger:Log(LogType, Object)
  3156. UnityEngine.Debug:LogWarning(Object)
  3157. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3158. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3159. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3160. System.Func`3:Invoke(T1, T2)
  3161. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3162. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3163. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3164. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3165. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3166. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3167. YL2.YL2Object:Deconstruct()
  3168. YL2.YL2Object:Deconstruct()
  3169. YL2.YL2Object:Deconstruct()
  3170. YL2.YL2Object:Deconstruct()
  3171. YL2.YL2Object:Deconstruct()
  3172. YL2.CC.StateCharacterCreator:Leave()
  3173. YL2.StateManager:PopAllStates()
  3174. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3175. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3176. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3177. YL2.MenuOptionUICommand:OnClick()
  3178. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3179. System.Action`2:Invoke(T1, T2)
  3180. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3181. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3182. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3183. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3184. UnityEngine.EventSystems.EventSystem:Update()
  3185.  
  3186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3187.  
  3188. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  3189. UnityEngine.Logger:Log(LogType, Object)
  3190. UnityEngine.Debug:LogWarning(Object)
  3191. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3192. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3193. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3194. System.Func`3:Invoke(T1, T2)
  3195. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3196. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3197. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3198. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3199. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3200. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3201. YL2.YL2Object:Deconstruct()
  3202. YL2.YL2Object:Deconstruct()
  3203. YL2.YL2Object:Deconstruct()
  3204. YL2.YL2Object:Deconstruct()
  3205. YL2.YL2Object:Deconstruct()
  3206. YL2.CC.StateCharacterCreator:Leave()
  3207. YL2.StateManager:PopAllStates()
  3208. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3209. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3210. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3211. YL2.MenuOptionUICommand:OnClick()
  3212. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3213. System.Action`2:Invoke(T1, T2)
  3214. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3215. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3216. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3217. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3218. UnityEngine.EventSystems.EventSystem:Update()
  3219.  
  3220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3221.  
  3222. Couldn't find TextureBuilder's child: Masks/8a0f8b8a-c4d9-4e77-9106-ec77f2ee406a.
  3223. UnityEngine.Logger:Log(LogType, Object)
  3224. UnityEngine.Debug:LogWarning(Object)
  3225. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3226. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3227. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3228. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3229. YL2.YL2Object:Deconstruct()
  3230. YL2.YL2Object:Deconstruct()
  3231. YL2.YL2Object:Deconstruct()
  3232. YL2.YL2Object:Deconstruct()
  3233. YL2.YL2Object:Deconstruct()
  3234. YL2.CC.StateCharacterCreator:Leave()
  3235. YL2.StateManager:PopAllStates()
  3236. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3237. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3238. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3239. YL2.MenuOptionUICommand:OnClick()
  3240. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3241. System.Action`2:Invoke(T1, T2)
  3242. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3243. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3244. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3245. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3246. UnityEngine.EventSystems.EventSystem:Update()
  3247.  
  3248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3249.  
  3250. No YL2Object for this scopedID
  3251. UnityEngine.Logger:Log(LogType, Object)
  3252. UnityEngine.Debug:Log(Object)
  3253. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3254. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3255. YL2.YL2Object:Deconstruct()
  3256. YL2.YL2Object:Deconstruct()
  3257. YL2.YL2Object:Deconstruct()
  3258. YL2.YL2Object:Deconstruct()
  3259. YL2.YL2Object:Deconstruct()
  3260. YL2.CC.StateCharacterCreator:Leave()
  3261. YL2.StateManager:PopAllStates()
  3262. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3263. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3264. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3265. YL2.MenuOptionUICommand:OnClick()
  3266. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3267. System.Action`2:Invoke(T1, T2)
  3268. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3269. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3270. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3271. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3272. UnityEngine.EventSystems.EventSystem:Update()
  3273.  
  3274. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3275.  
  3276. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  3277. UnityEngine.Logger:Log(LogType, Object)
  3278. UnityEngine.Debug:LogWarning(Object)
  3279. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3280. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3281. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3282. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3283. YL2.YL2Object:Deconstruct()
  3284. YL2.YL2Object:Deconstruct()
  3285. YL2.YL2Object:Deconstruct()
  3286. YL2.YL2Object:Deconstruct()
  3287. YL2.YL2Object:Deconstruct()
  3288. YL2.CC.StateCharacterCreator:Leave()
  3289. YL2.StateManager:PopAllStates()
  3290. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3291. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3292. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3293. YL2.MenuOptionUICommand:OnClick()
  3294. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3295. System.Action`2:Invoke(T1, T2)
  3296. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3297. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3298. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3299. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3300. UnityEngine.EventSystems.EventSystem:Update()
  3301.  
  3302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3303.  
  3304. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  3305. UnityEngine.Logger:Log(LogType, Object)
  3306. UnityEngine.Debug:LogWarning(Object)
  3307. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3308. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3309. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3310. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3311. YL2.YL2Object:Deconstruct()
  3312. YL2.YL2Object:Deconstruct()
  3313. YL2.YL2Object:Deconstruct()
  3314. YL2.YL2Object:Deconstruct()
  3315. YL2.YL2Object:Deconstruct()
  3316. YL2.CC.StateCharacterCreator:Leave()
  3317. YL2.StateManager:PopAllStates()
  3318. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3319. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3320. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3321. YL2.MenuOptionUICommand:OnClick()
  3322. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3323. System.Action`2:Invoke(T1, T2)
  3324. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3325. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3326. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3327. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3328. UnityEngine.EventSystems.EventSystem:Update()
  3329.  
  3330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3331.  
  3332. Couldn't find Masks's child: f0933085-f2c8-48de-82c7-55757f953540.
  3333. UnityEngine.Logger:Log(LogType, Object)
  3334. UnityEngine.Debug:LogWarning(Object)
  3335. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3336. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3337. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3338. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3339. YL2.YL2Object:Deconstruct()
  3340. YL2.YL2Object:Deconstruct()
  3341. YL2.YL2Object:Deconstruct()
  3342. YL2.YL2Object:Deconstruct()
  3343. YL2.YL2Object:Deconstruct()
  3344. YL2.CC.StateCharacterCreator:Leave()
  3345. YL2.StateManager:PopAllStates()
  3346. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3347. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3348. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3349. YL2.MenuOptionUICommand:OnClick()
  3350. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3351. System.Action`2:Invoke(T1, T2)
  3352. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3353. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3354. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3355. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3356. UnityEngine.EventSystems.EventSystem:Update()
  3357.  
  3358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3359.  
  3360. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  3361. UnityEngine.Logger:Log(LogType, Object)
  3362. UnityEngine.Debug:LogWarning(Object)
  3363. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3364. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3365. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3366. System.Func`3:Invoke(T1, T2)
  3367. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3368. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3369. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3370. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3371. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3372. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3373. YL2.YL2Object:Deconstruct()
  3374. YL2.YL2Object:Deconstruct()
  3375. YL2.YL2Object:Deconstruct()
  3376. YL2.YL2Object:Deconstruct()
  3377. YL2.YL2Object:Deconstruct()
  3378. YL2.CC.StateCharacterCreator:Leave()
  3379. YL2.StateManager:PopAllStates()
  3380. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3381. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3382. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3383. YL2.MenuOptionUICommand:OnClick()
  3384. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3385. System.Action`2:Invoke(T1, T2)
  3386. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3387. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3388. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3389. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3390. UnityEngine.EventSystems.EventSystem:Update()
  3391.  
  3392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3393.  
  3394. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  3395. UnityEngine.Logger:Log(LogType, Object)
  3396. UnityEngine.Debug:LogWarning(Object)
  3397. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3398. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3399. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3400. System.Func`3:Invoke(T1, T2)
  3401. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3402. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3403. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3404. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3405. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3406. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3407. YL2.YL2Object:Deconstruct()
  3408. YL2.YL2Object:Deconstruct()
  3409. YL2.YL2Object:Deconstruct()
  3410. YL2.YL2Object:Deconstruct()
  3411. YL2.YL2Object:Deconstruct()
  3412. YL2.CC.StateCharacterCreator:Leave()
  3413. YL2.StateManager:PopAllStates()
  3414. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3415. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3416. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3417. YL2.MenuOptionUICommand:OnClick()
  3418. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3419. System.Action`2:Invoke(T1, T2)
  3420. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3421. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3422. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3423. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3424. UnityEngine.EventSystems.EventSystem:Update()
  3425.  
  3426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3427.  
  3428. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  3429. UnityEngine.Logger:Log(LogType, Object)
  3430. UnityEngine.Debug:LogWarning(Object)
  3431. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3432. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3433. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3434. System.Func`3:Invoke(T1, T2)
  3435. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3436. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3437. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3438. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3439. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3440. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3441. YL2.YL2Object:Deconstruct()
  3442. YL2.YL2Object:Deconstruct()
  3443. YL2.YL2Object:Deconstruct()
  3444. YL2.YL2Object:Deconstruct()
  3445. YL2.YL2Object:Deconstruct()
  3446. YL2.CC.StateCharacterCreator:Leave()
  3447. YL2.StateManager:PopAllStates()
  3448. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3449. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3450. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3451. YL2.MenuOptionUICommand:OnClick()
  3452. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3453. System.Action`2:Invoke(T1, T2)
  3454. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3455. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3456. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3457. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3458. UnityEngine.EventSystems.EventSystem:Update()
  3459.  
  3460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3461.  
  3462. Couldn't find TextureBuilder's child: Masks/a62f2bbe-2ba0-4544-9c80-1a28897e60fd.
  3463. UnityEngine.Logger:Log(LogType, Object)
  3464. UnityEngine.Debug:LogWarning(Object)
  3465. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3466. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3467. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3468. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3469. YL2.YL2Object:Deconstruct()
  3470. YL2.YL2Object:Deconstruct()
  3471. YL2.YL2Object:Deconstruct()
  3472. YL2.YL2Object:Deconstruct()
  3473. YL2.YL2Object:Deconstruct()
  3474. YL2.CC.StateCharacterCreator:Leave()
  3475. YL2.StateManager:PopAllStates()
  3476. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3477. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3478. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3479. YL2.MenuOptionUICommand:OnClick()
  3480. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3481. System.Action`2:Invoke(T1, T2)
  3482. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3483. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3484. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3485. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3486. UnityEngine.EventSystems.EventSystem:Update()
  3487.  
  3488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3489.  
  3490. No YL2Object for this scopedID
  3491. UnityEngine.Logger:Log(LogType, Object)
  3492. UnityEngine.Debug:Log(Object)
  3493. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3494. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3495. YL2.YL2Object:Deconstruct()
  3496. YL2.YL2Object:Deconstruct()
  3497. YL2.YL2Object:Deconstruct()
  3498. YL2.YL2Object:Deconstruct()
  3499. YL2.YL2Object:Deconstruct()
  3500. YL2.CC.StateCharacterCreator:Leave()
  3501. YL2.StateManager:PopAllStates()
  3502. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3503. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3504. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3505. YL2.MenuOptionUICommand:OnClick()
  3506. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3507. System.Action`2:Invoke(T1, T2)
  3508. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3509. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3510. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3511. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3512. UnityEngine.EventSystems.EventSystem:Update()
  3513.  
  3514. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3515.  
  3516. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  3517. UnityEngine.Logger:Log(LogType, Object)
  3518. UnityEngine.Debug:LogWarning(Object)
  3519. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3520. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3521. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3522. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3523. YL2.YL2Object:Deconstruct()
  3524. YL2.YL2Object:Deconstruct()
  3525. YL2.YL2Object:Deconstruct()
  3526. YL2.YL2Object:Deconstruct()
  3527. YL2.YL2Object:Deconstruct()
  3528. YL2.CC.StateCharacterCreator:Leave()
  3529. YL2.StateManager:PopAllStates()
  3530. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3531. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3532. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3533. YL2.MenuOptionUICommand:OnClick()
  3534. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3535. System.Action`2:Invoke(T1, T2)
  3536. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3538. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3539. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3540. UnityEngine.EventSystems.EventSystem:Update()
  3541.  
  3542. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3543.  
  3544. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  3545. UnityEngine.Logger:Log(LogType, Object)
  3546. UnityEngine.Debug:LogWarning(Object)
  3547. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3548. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3549. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3550. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3551. YL2.YL2Object:Deconstruct()
  3552. YL2.YL2Object:Deconstruct()
  3553. YL2.YL2Object:Deconstruct()
  3554. YL2.YL2Object:Deconstruct()
  3555. YL2.YL2Object:Deconstruct()
  3556. YL2.CC.StateCharacterCreator:Leave()
  3557. YL2.StateManager:PopAllStates()
  3558. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3559. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3560. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3561. YL2.MenuOptionUICommand:OnClick()
  3562. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3563. System.Action`2:Invoke(T1, T2)
  3564. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3566. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3567. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3568. UnityEngine.EventSystems.EventSystem:Update()
  3569.  
  3570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3571.  
  3572. Couldn't find Masks's child: 7178fe33-f5b4-45a7-afc9-38d4085c01cd.
  3573. UnityEngine.Logger:Log(LogType, Object)
  3574. UnityEngine.Debug:LogWarning(Object)
  3575. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3576. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3577. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3578. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3579. YL2.YL2Object:Deconstruct()
  3580. YL2.YL2Object:Deconstruct()
  3581. YL2.YL2Object:Deconstruct()
  3582. YL2.YL2Object:Deconstruct()
  3583. YL2.YL2Object:Deconstruct()
  3584. YL2.CC.StateCharacterCreator:Leave()
  3585. YL2.StateManager:PopAllStates()
  3586. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3587. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3588. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3589. YL2.MenuOptionUICommand:OnClick()
  3590. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3591. System.Action`2:Invoke(T1, T2)
  3592. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3593. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3594. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3595. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3596. UnityEngine.EventSystems.EventSystem:Update()
  3597.  
  3598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3599.  
  3600. Couldn't find TextureBuilder's child: Masks/a74f18e7-4bb1-4293-9f08-1d5f79e2be49.
  3601. UnityEngine.Logger:Log(LogType, Object)
  3602. UnityEngine.Debug:LogWarning(Object)
  3603. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3604. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3605. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3606. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3607. YL2.YL2Object:Deconstruct()
  3608. YL2.YL2Object:Deconstruct()
  3609. YL2.YL2Object:Deconstruct()
  3610. YL2.YL2Object:Deconstruct()
  3611. YL2.YL2Object:Deconstruct()
  3612. YL2.CC.StateCharacterCreator:Leave()
  3613. YL2.StateManager:PopAllStates()
  3614. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3615. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3616. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3617. YL2.MenuOptionUICommand:OnClick()
  3618. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3619. System.Action`2:Invoke(T1, T2)
  3620. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3621. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3622. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3623. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3624. UnityEngine.EventSystems.EventSystem:Update()
  3625.  
  3626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3627.  
  3628. No YL2Object for this scopedID
  3629. UnityEngine.Logger:Log(LogType, Object)
  3630. UnityEngine.Debug:Log(Object)
  3631. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3632. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3633. YL2.YL2Object:Deconstruct()
  3634. YL2.YL2Object:Deconstruct()
  3635. YL2.YL2Object:Deconstruct()
  3636. YL2.YL2Object:Deconstruct()
  3637. YL2.YL2Object:Deconstruct()
  3638. YL2.CC.StateCharacterCreator:Leave()
  3639. YL2.StateManager:PopAllStates()
  3640. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3641. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3642. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3643. YL2.MenuOptionUICommand:OnClick()
  3644. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3645. System.Action`2:Invoke(T1, T2)
  3646. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3647. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3648. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3649. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3650. UnityEngine.EventSystems.EventSystem:Update()
  3651.  
  3652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3653.  
  3654. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  3655. UnityEngine.Logger:Log(LogType, Object)
  3656. UnityEngine.Debug:LogWarning(Object)
  3657. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3658. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3659. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3660. System.Func`3:Invoke(T1, T2)
  3661. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3662. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3663. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3664. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3665. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3666. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3667. YL2.YL2Object:Deconstruct()
  3668. YL2.YL2Object:Deconstruct()
  3669. YL2.YL2Object:Deconstruct()
  3670. YL2.YL2Object:Deconstruct()
  3671. YL2.YL2Object:Deconstruct()
  3672. YL2.CC.StateCharacterCreator:Leave()
  3673. YL2.StateManager:PopAllStates()
  3674. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3675. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3676. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3677. YL2.MenuOptionUICommand:OnClick()
  3678. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3679. System.Action`2:Invoke(T1, T2)
  3680. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3681. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3682. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3683. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3684. UnityEngine.EventSystems.EventSystem:Update()
  3685.  
  3686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3687.  
  3688. Couldn't find TextureBuilder's child: Masks/fb3fdb69-7aa6-45d3-bfa0-4e858fb8e521.
  3689. UnityEngine.Logger:Log(LogType, Object)
  3690. UnityEngine.Debug:LogWarning(Object)
  3691. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3692. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3693. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3694. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3695. YL2.YL2Object:Deconstruct()
  3696. YL2.YL2Object:Deconstruct()
  3697. YL2.YL2Object:Deconstruct()
  3698. YL2.YL2Object:Deconstruct()
  3699. YL2.YL2Object:Deconstruct()
  3700. YL2.CC.StateCharacterCreator:Leave()
  3701. YL2.StateManager:PopAllStates()
  3702. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3703. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3704. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3705. YL2.MenuOptionUICommand:OnClick()
  3706. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3707. System.Action`2:Invoke(T1, T2)
  3708. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3709. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3710. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3711. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3712. UnityEngine.EventSystems.EventSystem:Update()
  3713.  
  3714. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3715.  
  3716. No YL2Object for this scopedID
  3717. UnityEngine.Logger:Log(LogType, Object)
  3718. UnityEngine.Debug:Log(Object)
  3719. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3720. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3721. YL2.YL2Object:Deconstruct()
  3722. YL2.YL2Object:Deconstruct()
  3723. YL2.YL2Object:Deconstruct()
  3724. YL2.YL2Object:Deconstruct()
  3725. YL2.YL2Object:Deconstruct()
  3726. YL2.CC.StateCharacterCreator:Leave()
  3727. YL2.StateManager:PopAllStates()
  3728. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3729. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3730. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3731. YL2.MenuOptionUICommand:OnClick()
  3732. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3733. System.Action`2:Invoke(T1, T2)
  3734. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3735. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3736. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3737. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3738. UnityEngine.EventSystems.EventSystem:Update()
  3739.  
  3740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3741.  
  3742. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  3743. UnityEngine.Logger:Log(LogType, Object)
  3744. UnityEngine.Debug:LogWarning(Object)
  3745. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3746. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3747. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3748. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3749. YL2.YL2Object:Deconstruct()
  3750. YL2.YL2Object:Deconstruct()
  3751. YL2.YL2Object:Deconstruct()
  3752. YL2.YL2Object:Deconstruct()
  3753. YL2.YL2Object:Deconstruct()
  3754. YL2.CC.StateCharacterCreator:Leave()
  3755. YL2.StateManager:PopAllStates()
  3756. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3757. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3758. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3759. YL2.MenuOptionUICommand:OnClick()
  3760. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3761. System.Action`2:Invoke(T1, T2)
  3762. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3763. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3764. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3765. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3766. UnityEngine.EventSystems.EventSystem:Update()
  3767.  
  3768. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3769.  
  3770. Couldn't find Masks's child: e935253e-2fb7-4c90-8505-4bf07872501d.
  3771. UnityEngine.Logger:Log(LogType, Object)
  3772. UnityEngine.Debug:LogWarning(Object)
  3773. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3774. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3775. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3776. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3777. YL2.YL2Object:Deconstruct()
  3778. YL2.YL2Object:Deconstruct()
  3779. YL2.YL2Object:Deconstruct()
  3780. YL2.YL2Object:Deconstruct()
  3781. YL2.YL2Object:Deconstruct()
  3782. YL2.CC.StateCharacterCreator:Leave()
  3783. YL2.StateManager:PopAllStates()
  3784. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3785. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3786. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3787. YL2.MenuOptionUICommand:OnClick()
  3788. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3789. System.Action`2:Invoke(T1, T2)
  3790. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3791. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3792. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3793. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3794. UnityEngine.EventSystems.EventSystem:Update()
  3795.  
  3796. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3797.  
  3798. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  3799. UnityEngine.Logger:Log(LogType, Object)
  3800. UnityEngine.Debug:LogWarning(Object)
  3801. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3802. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3803. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3804. System.Func`3:Invoke(T1, T2)
  3805. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3806. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3807. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3808. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3809. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3810. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3811. YL2.YL2Object:Deconstruct()
  3812. YL2.YL2Object:Deconstruct()
  3813. YL2.YL2Object:Deconstruct()
  3814. YL2.YL2Object:Deconstruct()
  3815. YL2.YL2Object:Deconstruct()
  3816. YL2.CC.StateCharacterCreator:Leave()
  3817. YL2.StateManager:PopAllStates()
  3818. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3819. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3820. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3821. YL2.MenuOptionUICommand:OnClick()
  3822. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3823. System.Action`2:Invoke(T1, T2)
  3824. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3825. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3826. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3827. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3828. UnityEngine.EventSystems.EventSystem:Update()
  3829.  
  3830. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3831.  
  3832. Couldn't find TextureBuilder's child: Masks/f6f1994b-4d9c-4bcb-94e7-0bb710e231db.
  3833. UnityEngine.Logger:Log(LogType, Object)
  3834. UnityEngine.Debug:LogWarning(Object)
  3835. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3836. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3837. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3838. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3839. YL2.YL2Object:Deconstruct()
  3840. YL2.YL2Object:Deconstruct()
  3841. YL2.YL2Object:Deconstruct()
  3842. YL2.YL2Object:Deconstruct()
  3843. YL2.YL2Object:Deconstruct()
  3844. YL2.CC.StateCharacterCreator:Leave()
  3845. YL2.StateManager:PopAllStates()
  3846. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3847. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3848. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3849. YL2.MenuOptionUICommand:OnClick()
  3850. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3851. System.Action`2:Invoke(T1, T2)
  3852. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3853. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3854. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3855. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3856. UnityEngine.EventSystems.EventSystem:Update()
  3857.  
  3858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3859.  
  3860. No YL2Object for this scopedID
  3861. UnityEngine.Logger:Log(LogType, Object)
  3862. UnityEngine.Debug:Log(Object)
  3863. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  3864. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  3865. YL2.YL2Object:Deconstruct()
  3866. YL2.YL2Object:Deconstruct()
  3867. YL2.YL2Object:Deconstruct()
  3868. YL2.YL2Object:Deconstruct()
  3869. YL2.YL2Object:Deconstruct()
  3870. YL2.CC.StateCharacterCreator:Leave()
  3871. YL2.StateManager:PopAllStates()
  3872. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3873. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3874. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3875. YL2.MenuOptionUICommand:OnClick()
  3876. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3877. System.Action`2:Invoke(T1, T2)
  3878. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3879. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3880. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3881. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3882. UnityEngine.EventSystems.EventSystem:Update()
  3883.  
  3884. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3885.  
  3886. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  3887. UnityEngine.Logger:Log(LogType, Object)
  3888. UnityEngine.Debug:LogWarning(Object)
  3889. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3890. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3891. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3892. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3893. YL2.YL2Object:Deconstruct()
  3894. YL2.YL2Object:Deconstruct()
  3895. YL2.YL2Object:Deconstruct()
  3896. YL2.YL2Object:Deconstruct()
  3897. YL2.YL2Object:Deconstruct()
  3898. YL2.CC.StateCharacterCreator:Leave()
  3899. YL2.StateManager:PopAllStates()
  3900. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3901. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3902. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3903. YL2.MenuOptionUICommand:OnClick()
  3904. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3905. System.Action`2:Invoke(T1, T2)
  3906. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3907. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3908. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3909. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3910. UnityEngine.EventSystems.EventSystem:Update()
  3911.  
  3912. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3913.  
  3914. Couldn't find Masks's child: d2e7e139-d2d9-48e4-b67a-0f080910cf9a.
  3915. UnityEngine.Logger:Log(LogType, Object)
  3916. UnityEngine.Debug:LogWarning(Object)
  3917. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3918. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3919. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  3920. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  3921. YL2.YL2Object:Deconstruct()
  3922. YL2.YL2Object:Deconstruct()
  3923. YL2.YL2Object:Deconstruct()
  3924. YL2.YL2Object:Deconstruct()
  3925. YL2.YL2Object:Deconstruct()
  3926. YL2.CC.StateCharacterCreator:Leave()
  3927. YL2.StateManager:PopAllStates()
  3928. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3929. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3930. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3931. YL2.MenuOptionUICommand:OnClick()
  3932. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3933. System.Action`2:Invoke(T1, T2)
  3934. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3935. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3937. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3938. UnityEngine.EventSystems.EventSystem:Update()
  3939.  
  3940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3941.  
  3942. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  3943. UnityEngine.Logger:Log(LogType, Object)
  3944. UnityEngine.Debug:LogWarning(Object)
  3945. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3947. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3948. System.Func`3:Invoke(T1, T2)
  3949. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3950. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3951. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3952. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3953. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3954. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3955. YL2.YL2Object:Deconstruct()
  3956. YL2.YL2Object:Deconstruct()
  3957. YL2.YL2Object:Deconstruct()
  3958. YL2.YL2Object:Deconstruct()
  3959. YL2.YL2Object:Deconstruct()
  3960. YL2.CC.StateCharacterCreator:Leave()
  3961. YL2.StateManager:PopAllStates()
  3962. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3963. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3964. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3965. YL2.MenuOptionUICommand:OnClick()
  3966. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  3967. System.Action`2:Invoke(T1, T2)
  3968. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  3969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  3970. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  3971. UnityEngine.EventSystems.StandaloneInputModule:Process()
  3972. UnityEngine.EventSystems.EventSystem:Update()
  3973.  
  3974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  3975.  
  3976. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  3977. UnityEngine.Logger:Log(LogType, Object)
  3978. UnityEngine.Debug:LogWarning(Object)
  3979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3980. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  3981. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  3982. System.Func`3:Invoke(T1, T2)
  3983. System.Linq.<SelectIterator>d__5`2:MoveNext()
  3984. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  3985. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  3986. System.Linq.Enumerable:ToArray(IEnumerable`1)
  3987. YL2.Extensions:StrJoin(IEnumerable`1, String)
  3988. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  3989. YL2.YL2Object:Deconstruct()
  3990. YL2.YL2Object:Deconstruct()
  3991. YL2.YL2Object:Deconstruct()
  3992. YL2.YL2Object:Deconstruct()
  3993. YL2.YL2Object:Deconstruct()
  3994. YL2.CC.StateCharacterCreator:Leave()
  3995. YL2.StateManager:PopAllStates()
  3996. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  3997. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  3998. Dreamteck.Splines.EmptySplineHandler:Invoke()
  3999. YL2.MenuOptionUICommand:OnClick()
  4000. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4001. System.Action`2:Invoke(T1, T2)
  4002. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4003. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4004. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4005. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4006. UnityEngine.EventSystems.EventSystem:Update()
  4007.  
  4008. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4009.  
  4010. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4011. UnityEngine.Logger:Log(LogType, Object)
  4012. UnityEngine.Debug:LogWarning(Object)
  4013. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4014. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4015. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4016. System.Func`3:Invoke(T1, T2)
  4017. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4018. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4019. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4020. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4021. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4022. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4023. YL2.YL2Object:Deconstruct()
  4024. YL2.YL2Object:Deconstruct()
  4025. YL2.YL2Object:Deconstruct()
  4026. YL2.YL2Object:Deconstruct()
  4027. YL2.YL2Object:Deconstruct()
  4028. YL2.CC.StateCharacterCreator:Leave()
  4029. YL2.StateManager:PopAllStates()
  4030. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4031. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4032. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4033. YL2.MenuOptionUICommand:OnClick()
  4034. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4035. System.Action`2:Invoke(T1, T2)
  4036. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4037. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4038. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4039. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4040. UnityEngine.EventSystems.EventSystem:Update()
  4041.  
  4042. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4043.  
  4044. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4045. UnityEngine.Logger:Log(LogType, Object)
  4046. UnityEngine.Debug:LogWarning(Object)
  4047. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4048. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4049. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4050. System.Func`3:Invoke(T1, T2)
  4051. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4052. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4053. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4054. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4055. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4056. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4057. YL2.YL2Object:Deconstruct()
  4058. YL2.YL2Object:Deconstruct()
  4059. YL2.YL2Object:Deconstruct()
  4060. YL2.YL2Object:Deconstruct()
  4061. YL2.YL2Object:Deconstruct()
  4062. YL2.CC.StateCharacterCreator:Leave()
  4063. YL2.StateManager:PopAllStates()
  4064. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4065. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4066. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4067. YL2.MenuOptionUICommand:OnClick()
  4068. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4069. System.Action`2:Invoke(T1, T2)
  4070. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4071. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4072. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4073. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4074. UnityEngine.EventSystems.EventSystem:Update()
  4075.  
  4076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4077.  
  4078. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4079. UnityEngine.Logger:Log(LogType, Object)
  4080. UnityEngine.Debug:LogWarning(Object)
  4081. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4082. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4083. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4084. System.Func`3:Invoke(T1, T2)
  4085. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4086. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4087. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4088. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4089. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4090. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4091. YL2.YL2Object:Deconstruct()
  4092. YL2.YL2Object:Deconstruct()
  4093. YL2.YL2Object:Deconstruct()
  4094. YL2.YL2Object:Deconstruct()
  4095. YL2.YL2Object:Deconstruct()
  4096. YL2.CC.StateCharacterCreator:Leave()
  4097. YL2.StateManager:PopAllStates()
  4098. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4099. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4100. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4101. YL2.MenuOptionUICommand:OnClick()
  4102. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4103. System.Action`2:Invoke(T1, T2)
  4104. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4106. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4107. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4108. UnityEngine.EventSystems.EventSystem:Update()
  4109.  
  4110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4111.  
  4112. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4113. UnityEngine.Logger:Log(LogType, Object)
  4114. UnityEngine.Debug:LogWarning(Object)
  4115. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4116. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4117. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4118. System.Func`3:Invoke(T1, T2)
  4119. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4120. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4121. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4122. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4123. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4124. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4125. YL2.YL2Object:Deconstruct()
  4126. YL2.YL2Object:Deconstruct()
  4127. YL2.YL2Object:Deconstruct()
  4128. YL2.YL2Object:Deconstruct()
  4129. YL2.YL2Object:Deconstruct()
  4130. YL2.CC.StateCharacterCreator:Leave()
  4131. YL2.StateManager:PopAllStates()
  4132. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4133. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4134. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4135. YL2.MenuOptionUICommand:OnClick()
  4136. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4137. System.Action`2:Invoke(T1, T2)
  4138. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4139. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4140. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4141. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4142. UnityEngine.EventSystems.EventSystem:Update()
  4143.  
  4144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4145.  
  4146. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4147. UnityEngine.Logger:Log(LogType, Object)
  4148. UnityEngine.Debug:LogWarning(Object)
  4149. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4150. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4151. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4152. System.Func`3:Invoke(T1, T2)
  4153. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4154. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4155. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4156. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4157. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4158. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4159. YL2.YL2Object:Deconstruct()
  4160. YL2.YL2Object:Deconstruct()
  4161. YL2.YL2Object:Deconstruct()
  4162. YL2.YL2Object:Deconstruct()
  4163. YL2.YL2Object:Deconstruct()
  4164. YL2.CC.StateCharacterCreator:Leave()
  4165. YL2.StateManager:PopAllStates()
  4166. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4167. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4168. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4169. YL2.MenuOptionUICommand:OnClick()
  4170. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4171. System.Action`2:Invoke(T1, T2)
  4172. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4173. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4174. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4175. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4176. UnityEngine.EventSystems.EventSystem:Update()
  4177.  
  4178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4179.  
  4180. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4181. UnityEngine.Logger:Log(LogType, Object)
  4182. UnityEngine.Debug:LogWarning(Object)
  4183. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4184. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4185. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4186. System.Func`3:Invoke(T1, T2)
  4187. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4188. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4189. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4190. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4191. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4192. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4193. YL2.YL2Object:Deconstruct()
  4194. YL2.YL2Object:Deconstruct()
  4195. YL2.YL2Object:Deconstruct()
  4196. YL2.YL2Object:Deconstruct()
  4197. YL2.YL2Object:Deconstruct()
  4198. YL2.CC.StateCharacterCreator:Leave()
  4199. YL2.StateManager:PopAllStates()
  4200. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4201. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4202. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4203. YL2.MenuOptionUICommand:OnClick()
  4204. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4205. System.Action`2:Invoke(T1, T2)
  4206. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4207. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4208. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4209. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4210. UnityEngine.EventSystems.EventSystem:Update()
  4211.  
  4212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4213.  
  4214. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4215. UnityEngine.Logger:Log(LogType, Object)
  4216. UnityEngine.Debug:LogWarning(Object)
  4217. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4218. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4219. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4220. System.Func`3:Invoke(T1, T2)
  4221. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4222. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4223. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4224. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4225. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4226. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4227. YL2.YL2Object:Deconstruct()
  4228. YL2.YL2Object:Deconstruct()
  4229. YL2.YL2Object:Deconstruct()
  4230. YL2.YL2Object:Deconstruct()
  4231. YL2.YL2Object:Deconstruct()
  4232. YL2.CC.StateCharacterCreator:Leave()
  4233. YL2.StateManager:PopAllStates()
  4234. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4235. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4236. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4237. YL2.MenuOptionUICommand:OnClick()
  4238. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4239. System.Action`2:Invoke(T1, T2)
  4240. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4241. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4242. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4243. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4244. UnityEngine.EventSystems.EventSystem:Update()
  4245.  
  4246. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4247.  
  4248. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  4249. UnityEngine.Logger:Log(LogType, Object)
  4250. UnityEngine.Debug:LogWarning(Object)
  4251. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4252. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4253. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4254. System.Func`3:Invoke(T1, T2)
  4255. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4256. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4257. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4258. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4259. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4260. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4261. YL2.YL2Object:Deconstruct()
  4262. YL2.YL2Object:Deconstruct()
  4263. YL2.YL2Object:Deconstruct()
  4264. YL2.YL2Object:Deconstruct()
  4265. YL2.YL2Object:Deconstruct()
  4266. YL2.CC.StateCharacterCreator:Leave()
  4267. YL2.StateManager:PopAllStates()
  4268. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4269. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4270. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4271. YL2.MenuOptionUICommand:OnClick()
  4272. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4273. System.Action`2:Invoke(T1, T2)
  4274. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4275. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4276. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4277. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4278. UnityEngine.EventSystems.EventSystem:Update()
  4279.  
  4280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4281.  
  4282. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4283. UnityEngine.Logger:Log(LogType, Object)
  4284. UnityEngine.Debug:LogWarning(Object)
  4285. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4286. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4287. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4288. System.Func`3:Invoke(T1, T2)
  4289. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4290. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4291. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4292. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4293. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4294. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4295. YL2.YL2Object:Deconstruct()
  4296. YL2.YL2Object:Deconstruct()
  4297. YL2.YL2Object:Deconstruct()
  4298. YL2.YL2Object:Deconstruct()
  4299. YL2.YL2Object:Deconstruct()
  4300. YL2.CC.StateCharacterCreator:Leave()
  4301. YL2.StateManager:PopAllStates()
  4302. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4303. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4304. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4305. YL2.MenuOptionUICommand:OnClick()
  4306. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4307. System.Action`2:Invoke(T1, T2)
  4308. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4309. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4310. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4311. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4312. UnityEngine.EventSystems.EventSystem:Update()
  4313.  
  4314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4315.  
  4316. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4317. UnityEngine.Logger:Log(LogType, Object)
  4318. UnityEngine.Debug:LogWarning(Object)
  4319. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4320. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4321. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4322. System.Func`3:Invoke(T1, T2)
  4323. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4324. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4325. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4326. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4327. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4328. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4329. YL2.YL2Object:Deconstruct()
  4330. YL2.YL2Object:Deconstruct()
  4331. YL2.YL2Object:Deconstruct()
  4332. YL2.YL2Object:Deconstruct()
  4333. YL2.YL2Object:Deconstruct()
  4334. YL2.CC.StateCharacterCreator:Leave()
  4335. YL2.StateManager:PopAllStates()
  4336. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4337. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4338. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4339. YL2.MenuOptionUICommand:OnClick()
  4340. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4341. System.Action`2:Invoke(T1, T2)
  4342. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4343. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4345. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4346. UnityEngine.EventSystems.EventSystem:Update()
  4347.  
  4348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4349.  
  4350. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4351. UnityEngine.Logger:Log(LogType, Object)
  4352. UnityEngine.Debug:LogWarning(Object)
  4353. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4354. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4355. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4356. System.Func`3:Invoke(T1, T2)
  4357. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4358. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4359. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4360. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4361. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4362. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4363. YL2.YL2Object:Deconstruct()
  4364. YL2.YL2Object:Deconstruct()
  4365. YL2.YL2Object:Deconstruct()
  4366. YL2.YL2Object:Deconstruct()
  4367. YL2.YL2Object:Deconstruct()
  4368. YL2.CC.StateCharacterCreator:Leave()
  4369. YL2.StateManager:PopAllStates()
  4370. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4371. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4372. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4373. YL2.MenuOptionUICommand:OnClick()
  4374. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4375. System.Action`2:Invoke(T1, T2)
  4376. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4377. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4378. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4379. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4380. UnityEngine.EventSystems.EventSystem:Update()
  4381.  
  4382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4383.  
  4384. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  4385. UnityEngine.Logger:Log(LogType, Object)
  4386. UnityEngine.Debug:LogWarning(Object)
  4387. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4388. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4389. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4390. System.Func`3:Invoke(T1, T2)
  4391. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4392. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4393. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4394. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4395. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4396. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4397. YL2.YL2Object:Deconstruct()
  4398. YL2.YL2Object:Deconstruct()
  4399. YL2.YL2Object:Deconstruct()
  4400. YL2.YL2Object:Deconstruct()
  4401. YL2.YL2Object:Deconstruct()
  4402. YL2.CC.StateCharacterCreator:Leave()
  4403. YL2.StateManager:PopAllStates()
  4404. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4405. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4406. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4407. YL2.MenuOptionUICommand:OnClick()
  4408. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4409. System.Action`2:Invoke(T1, T2)
  4410. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4411. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4412. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4413. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4414. UnityEngine.EventSystems.EventSystem:Update()
  4415.  
  4416. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4417.  
  4418. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  4419. UnityEngine.Logger:Log(LogType, Object)
  4420. UnityEngine.Debug:LogWarning(Object)
  4421. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4422. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4423. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4424. System.Func`3:Invoke(T1, T2)
  4425. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4426. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4427. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4428. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4429. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4430. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4431. YL2.YL2Object:Deconstruct()
  4432. YL2.YL2Object:Deconstruct()
  4433. YL2.YL2Object:Deconstruct()
  4434. YL2.YL2Object:Deconstruct()
  4435. YL2.YL2Object:Deconstruct()
  4436. YL2.CC.StateCharacterCreator:Leave()
  4437. YL2.StateManager:PopAllStates()
  4438. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4439. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4440. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4441. YL2.MenuOptionUICommand:OnClick()
  4442. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4443. System.Action`2:Invoke(T1, T2)
  4444. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4445. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4447. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4448. UnityEngine.EventSystems.EventSystem:Update()
  4449.  
  4450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4451.  
  4452. Couldn't find TextureBuilder's child: Masks/909c3425-a4a0-4c51-9b9d-9e319b669d41.
  4453. UnityEngine.Logger:Log(LogType, Object)
  4454. UnityEngine.Debug:LogWarning(Object)
  4455. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4456. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4457. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  4458. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  4459. YL2.YL2Object:Deconstruct()
  4460. YL2.YL2Object:Deconstruct()
  4461. YL2.YL2Object:Deconstruct()
  4462. YL2.YL2Object:Deconstruct()
  4463. YL2.YL2Object:Deconstruct()
  4464. YL2.CC.StateCharacterCreator:Leave()
  4465. YL2.StateManager:PopAllStates()
  4466. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4467. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4468. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4469. YL2.MenuOptionUICommand:OnClick()
  4470. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4471. System.Action`2:Invoke(T1, T2)
  4472. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4473. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4474. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4475. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4476. UnityEngine.EventSystems.EventSystem:Update()
  4477.  
  4478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4479.  
  4480. No YL2Object for this scopedID
  4481. UnityEngine.Logger:Log(LogType, Object)
  4482. UnityEngine.Debug:Log(Object)
  4483. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  4484. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  4485. YL2.YL2Object:Deconstruct()
  4486. YL2.YL2Object:Deconstruct()
  4487. YL2.YL2Object:Deconstruct()
  4488. YL2.YL2Object:Deconstruct()
  4489. YL2.YL2Object:Deconstruct()
  4490. YL2.CC.StateCharacterCreator:Leave()
  4491. YL2.StateManager:PopAllStates()
  4492. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4493. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4494. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4495. YL2.MenuOptionUICommand:OnClick()
  4496. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4497. System.Action`2:Invoke(T1, T2)
  4498. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4499. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4500. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4501. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4502. UnityEngine.EventSystems.EventSystem:Update()
  4503.  
  4504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4505.  
  4506. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  4507. UnityEngine.Logger:Log(LogType, Object)
  4508. UnityEngine.Debug:LogWarning(Object)
  4509. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4510. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4511. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4512. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4513. YL2.YL2Object:Deconstruct()
  4514. YL2.YL2Object:Deconstruct()
  4515. YL2.YL2Object:Deconstruct()
  4516. YL2.YL2Object:Deconstruct()
  4517. YL2.YL2Object:Deconstruct()
  4518. YL2.CC.StateCharacterCreator:Leave()
  4519. YL2.StateManager:PopAllStates()
  4520. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4521. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4522. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4523. YL2.MenuOptionUICommand:OnClick()
  4524. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4525. System.Action`2:Invoke(T1, T2)
  4526. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4527. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4528. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4529. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4530. UnityEngine.EventSystems.EventSystem:Update()
  4531.  
  4532. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4533.  
  4534. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  4535. UnityEngine.Logger:Log(LogType, Object)
  4536. UnityEngine.Debug:LogWarning(Object)
  4537. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4538. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4539. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4540. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4541. YL2.YL2Object:Deconstruct()
  4542. YL2.YL2Object:Deconstruct()
  4543. YL2.YL2Object:Deconstruct()
  4544. YL2.YL2Object:Deconstruct()
  4545. YL2.YL2Object:Deconstruct()
  4546. YL2.CC.StateCharacterCreator:Leave()
  4547. YL2.StateManager:PopAllStates()
  4548. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4549. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4550. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4551. YL2.MenuOptionUICommand:OnClick()
  4552. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4553. System.Action`2:Invoke(T1, T2)
  4554. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4555. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4556. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4557. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4558. UnityEngine.EventSystems.EventSystem:Update()
  4559.  
  4560. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4561.  
  4562. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  4563. UnityEngine.Logger:Log(LogType, Object)
  4564. UnityEngine.Debug:LogWarning(Object)
  4565. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4566. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4567. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4568. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4569. YL2.YL2Object:Deconstruct()
  4570. YL2.YL2Object:Deconstruct()
  4571. YL2.YL2Object:Deconstruct()
  4572. YL2.YL2Object:Deconstruct()
  4573. YL2.YL2Object:Deconstruct()
  4574. YL2.CC.StateCharacterCreator:Leave()
  4575. YL2.StateManager:PopAllStates()
  4576. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4577. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4578. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4579. YL2.MenuOptionUICommand:OnClick()
  4580. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4581. System.Action`2:Invoke(T1, T2)
  4582. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4583. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4584. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4585. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4586. UnityEngine.EventSystems.EventSystem:Update()
  4587.  
  4588. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4589.  
  4590. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  4591. UnityEngine.Logger:Log(LogType, Object)
  4592. UnityEngine.Debug:LogWarning(Object)
  4593. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4594. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4595. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4596. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4597. YL2.YL2Object:Deconstruct()
  4598. YL2.YL2Object:Deconstruct()
  4599. YL2.YL2Object:Deconstruct()
  4600. YL2.YL2Object:Deconstruct()
  4601. YL2.YL2Object:Deconstruct()
  4602. YL2.CC.StateCharacterCreator:Leave()
  4603. YL2.StateManager:PopAllStates()
  4604. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4605. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4606. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4607. YL2.MenuOptionUICommand:OnClick()
  4608. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4609. System.Action`2:Invoke(T1, T2)
  4610. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4613. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4614. UnityEngine.EventSystems.EventSystem:Update()
  4615.  
  4616. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4617.  
  4618. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  4619. UnityEngine.Logger:Log(LogType, Object)
  4620. UnityEngine.Debug:LogWarning(Object)
  4621. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4622. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4623. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4624. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4625. YL2.YL2Object:Deconstruct()
  4626. YL2.YL2Object:Deconstruct()
  4627. YL2.YL2Object:Deconstruct()
  4628. YL2.YL2Object:Deconstruct()
  4629. YL2.YL2Object:Deconstruct()
  4630. YL2.CC.StateCharacterCreator:Leave()
  4631. YL2.StateManager:PopAllStates()
  4632. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4633. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4634. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4635. YL2.MenuOptionUICommand:OnClick()
  4636. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4637. System.Action`2:Invoke(T1, T2)
  4638. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4639. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4640. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4641. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4642. UnityEngine.EventSystems.EventSystem:Update()
  4643.  
  4644. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4645.  
  4646. Couldn't find Masks's child: 1429605d-3d34-48d8-acf9-a273b3177c01.
  4647. UnityEngine.Logger:Log(LogType, Object)
  4648. UnityEngine.Debug:LogWarning(Object)
  4649. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4650. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4651. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  4652. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  4653. YL2.YL2Object:Deconstruct()
  4654. YL2.YL2Object:Deconstruct()
  4655. YL2.YL2Object:Deconstruct()
  4656. YL2.YL2Object:Deconstruct()
  4657. YL2.YL2Object:Deconstruct()
  4658. YL2.CC.StateCharacterCreator:Leave()
  4659. YL2.StateManager:PopAllStates()
  4660. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4661. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4662. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4663. YL2.MenuOptionUICommand:OnClick()
  4664. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4665. System.Action`2:Invoke(T1, T2)
  4666. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4667. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4668. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4669. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4670. UnityEngine.EventSystems.EventSystem:Update()
  4671.  
  4672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4673.  
  4674. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4675. UnityEngine.Logger:Log(LogType, Object)
  4676. UnityEngine.Debug:LogWarning(Object)
  4677. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4678. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4679. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4680. System.Func`3:Invoke(T1, T2)
  4681. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4682. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4683. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4684. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4685. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4686. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4687. YL2.YL2Object:Deconstruct()
  4688. YL2.YL2Object:Deconstruct()
  4689. YL2.YL2Object:Deconstruct()
  4690. YL2.YL2Object:Deconstruct()
  4691. YL2.YL2Object:Deconstruct()
  4692. YL2.CC.StateCharacterCreator:Leave()
  4693. YL2.StateManager:PopAllStates()
  4694. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4695. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4696. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4697. YL2.MenuOptionUICommand:OnClick()
  4698. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4699. System.Action`2:Invoke(T1, T2)
  4700. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4701. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4702. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4703. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4704. UnityEngine.EventSystems.EventSystem:Update()
  4705.  
  4706. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4707.  
  4708. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4709. UnityEngine.Logger:Log(LogType, Object)
  4710. UnityEngine.Debug:LogWarning(Object)
  4711. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4712. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4713. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4714. System.Func`3:Invoke(T1, T2)
  4715. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4716. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4717. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4718. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4719. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4720. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4721. YL2.YL2Object:Deconstruct()
  4722. YL2.YL2Object:Deconstruct()
  4723. YL2.YL2Object:Deconstruct()
  4724. YL2.YL2Object:Deconstruct()
  4725. YL2.YL2Object:Deconstruct()
  4726. YL2.CC.StateCharacterCreator:Leave()
  4727. YL2.StateManager:PopAllStates()
  4728. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4729. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4730. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4731. YL2.MenuOptionUICommand:OnClick()
  4732. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4733. System.Action`2:Invoke(T1, T2)
  4734. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4735. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4736. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4737. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4738. UnityEngine.EventSystems.EventSystem:Update()
  4739.  
  4740. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4741.  
  4742. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  4743. UnityEngine.Logger:Log(LogType, Object)
  4744. UnityEngine.Debug:LogWarning(Object)
  4745. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4746. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4747. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4748. System.Func`3:Invoke(T1, T2)
  4749. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4750. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4751. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4752. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4753. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4754. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4755. YL2.YL2Object:Deconstruct()
  4756. YL2.YL2Object:Deconstruct()
  4757. YL2.YL2Object:Deconstruct()
  4758. YL2.YL2Object:Deconstruct()
  4759. YL2.YL2Object:Deconstruct()
  4760. YL2.CC.StateCharacterCreator:Leave()
  4761. YL2.StateManager:PopAllStates()
  4762. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4763. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4764. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4765. YL2.MenuOptionUICommand:OnClick()
  4766. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4767. System.Action`2:Invoke(T1, T2)
  4768. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4769. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4770. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4771. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4772. UnityEngine.EventSystems.EventSystem:Update()
  4773.  
  4774. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4775.  
  4776. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4777. UnityEngine.Logger:Log(LogType, Object)
  4778. UnityEngine.Debug:LogWarning(Object)
  4779. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4780. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4781. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4782. System.Func`3:Invoke(T1, T2)
  4783. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4784. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4785. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4786. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4787. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4788. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4789. YL2.YL2Object:Deconstruct()
  4790. YL2.YL2Object:Deconstruct()
  4791. YL2.YL2Object:Deconstruct()
  4792. YL2.YL2Object:Deconstruct()
  4793. YL2.YL2Object:Deconstruct()
  4794. YL2.CC.StateCharacterCreator:Leave()
  4795. YL2.StateManager:PopAllStates()
  4796. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4797. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4798. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4799. YL2.MenuOptionUICommand:OnClick()
  4800. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4801. System.Action`2:Invoke(T1, T2)
  4802. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4803. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4804. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4805. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4806. UnityEngine.EventSystems.EventSystem:Update()
  4807.  
  4808. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4809.  
  4810. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  4811. UnityEngine.Logger:Log(LogType, Object)
  4812. UnityEngine.Debug:LogWarning(Object)
  4813. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4814. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4815. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4816. System.Func`3:Invoke(T1, T2)
  4817. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4818. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4819. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4820. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4821. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4822. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4823. YL2.YL2Object:Deconstruct()
  4824. YL2.YL2Object:Deconstruct()
  4825. YL2.YL2Object:Deconstruct()
  4826. YL2.YL2Object:Deconstruct()
  4827. YL2.YL2Object:Deconstruct()
  4828. YL2.CC.StateCharacterCreator:Leave()
  4829. YL2.StateManager:PopAllStates()
  4830. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4831. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4832. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4833. YL2.MenuOptionUICommand:OnClick()
  4834. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4835. System.Action`2:Invoke(T1, T2)
  4836. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4837. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4838. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4839. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4840. UnityEngine.EventSystems.EventSystem:Update()
  4841.  
  4842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4843.  
  4844. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  4845. UnityEngine.Logger:Log(LogType, Object)
  4846. UnityEngine.Debug:LogWarning(Object)
  4847. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4848. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4849. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4850. System.Func`3:Invoke(T1, T2)
  4851. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4852. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4853. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4854. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4855. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4856. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4857. YL2.YL2Object:Deconstruct()
  4858. YL2.YL2Object:Deconstruct()
  4859. YL2.YL2Object:Deconstruct()
  4860. YL2.YL2Object:Deconstruct()
  4861. YL2.YL2Object:Deconstruct()
  4862. YL2.CC.StateCharacterCreator:Leave()
  4863. YL2.StateManager:PopAllStates()
  4864. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4865. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4866. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4867. YL2.MenuOptionUICommand:OnClick()
  4868. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4869. System.Action`2:Invoke(T1, T2)
  4870. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4871. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4873. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4874. UnityEngine.EventSystems.EventSystem:Update()
  4875.  
  4876. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4877.  
  4878. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  4879. UnityEngine.Logger:Log(LogType, Object)
  4880. UnityEngine.Debug:LogWarning(Object)
  4881. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4882. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4883. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4884. System.Func`3:Invoke(T1, T2)
  4885. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4886. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4887. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4888. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4889. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4890. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4891. YL2.YL2Object:Deconstruct()
  4892. YL2.YL2Object:Deconstruct()
  4893. YL2.YL2Object:Deconstruct()
  4894. YL2.YL2Object:Deconstruct()
  4895. YL2.YL2Object:Deconstruct()
  4896. YL2.CC.StateCharacterCreator:Leave()
  4897. YL2.StateManager:PopAllStates()
  4898. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4899. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4900. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4901. YL2.MenuOptionUICommand:OnClick()
  4902. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4903. System.Action`2:Invoke(T1, T2)
  4904. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4905. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4906. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4907. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4908. UnityEngine.EventSystems.EventSystem:Update()
  4909.  
  4910. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4911.  
  4912. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  4913. UnityEngine.Logger:Log(LogType, Object)
  4914. UnityEngine.Debug:LogWarning(Object)
  4915. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4916. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4917. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4918. System.Func`3:Invoke(T1, T2)
  4919. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4920. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4921. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4922. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4923. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4924. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4925. YL2.YL2Object:Deconstruct()
  4926. YL2.YL2Object:Deconstruct()
  4927. YL2.YL2Object:Deconstruct()
  4928. YL2.YL2Object:Deconstruct()
  4929. YL2.YL2Object:Deconstruct()
  4930. YL2.CC.StateCharacterCreator:Leave()
  4931. YL2.StateManager:PopAllStates()
  4932. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4933. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4934. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4935. YL2.MenuOptionUICommand:OnClick()
  4936. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4937. System.Action`2:Invoke(T1, T2)
  4938. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4939. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4940. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4941. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4942. UnityEngine.EventSystems.EventSystem:Update()
  4943.  
  4944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4945.  
  4946. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  4947. UnityEngine.Logger:Log(LogType, Object)
  4948. UnityEngine.Debug:LogWarning(Object)
  4949. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4950. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4951. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4952. System.Func`3:Invoke(T1, T2)
  4953. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4954. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4955. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4956. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4957. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4958. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4959. YL2.YL2Object:Deconstruct()
  4960. YL2.YL2Object:Deconstruct()
  4961. YL2.YL2Object:Deconstruct()
  4962. YL2.YL2Object:Deconstruct()
  4963. YL2.YL2Object:Deconstruct()
  4964. YL2.CC.StateCharacterCreator:Leave()
  4965. YL2.StateManager:PopAllStates()
  4966. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  4967. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  4968. Dreamteck.Splines.EmptySplineHandler:Invoke()
  4969. YL2.MenuOptionUICommand:OnClick()
  4970. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  4971. System.Action`2:Invoke(T1, T2)
  4972. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  4973. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  4974. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  4975. UnityEngine.EventSystems.StandaloneInputModule:Process()
  4976. UnityEngine.EventSystems.EventSystem:Update()
  4977.  
  4978. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  4979.  
  4980. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  4981. UnityEngine.Logger:Log(LogType, Object)
  4982. UnityEngine.Debug:LogWarning(Object)
  4983. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4984. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  4985. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  4986. System.Func`3:Invoke(T1, T2)
  4987. System.Linq.<SelectIterator>d__5`2:MoveNext()
  4988. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  4989. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  4990. System.Linq.Enumerable:ToArray(IEnumerable`1)
  4991. YL2.Extensions:StrJoin(IEnumerable`1, String)
  4992. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  4993. YL2.YL2Object:Deconstruct()
  4994. YL2.YL2Object:Deconstruct()
  4995. YL2.YL2Object:Deconstruct()
  4996. YL2.YL2Object:Deconstruct()
  4997. YL2.YL2Object:Deconstruct()
  4998. YL2.CC.StateCharacterCreator:Leave()
  4999. YL2.StateManager:PopAllStates()
  5000. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5001. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5002. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5003. YL2.MenuOptionUICommand:OnClick()
  5004. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5005. System.Action`2:Invoke(T1, T2)
  5006. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5007. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5008. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5009. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5010. UnityEngine.EventSystems.EventSystem:Update()
  5011.  
  5012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5013.  
  5014. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  5015. UnityEngine.Logger:Log(LogType, Object)
  5016. UnityEngine.Debug:LogWarning(Object)
  5017. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5018. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5019. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5020. System.Func`3:Invoke(T1, T2)
  5021. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5022. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5023. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5024. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5025. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5026. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5027. YL2.YL2Object:Deconstruct()
  5028. YL2.YL2Object:Deconstruct()
  5029. YL2.YL2Object:Deconstruct()
  5030. YL2.YL2Object:Deconstruct()
  5031. YL2.YL2Object:Deconstruct()
  5032. YL2.CC.StateCharacterCreator:Leave()
  5033. YL2.StateManager:PopAllStates()
  5034. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5035. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5036. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5037. YL2.MenuOptionUICommand:OnClick()
  5038. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5039. System.Action`2:Invoke(T1, T2)
  5040. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5041. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5042. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5043. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5044. UnityEngine.EventSystems.EventSystem:Update()
  5045.  
  5046. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5047.  
  5048. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  5049. UnityEngine.Logger:Log(LogType, Object)
  5050. UnityEngine.Debug:LogWarning(Object)
  5051. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5052. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5053. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5054. System.Func`3:Invoke(T1, T2)
  5055. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5056. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5057. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5058. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5059. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5060. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5061. YL2.YL2Object:Deconstruct()
  5062. YL2.YL2Object:Deconstruct()
  5063. YL2.YL2Object:Deconstruct()
  5064. YL2.YL2Object:Deconstruct()
  5065. YL2.YL2Object:Deconstruct()
  5066. YL2.CC.StateCharacterCreator:Leave()
  5067. YL2.StateManager:PopAllStates()
  5068. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5069. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5070. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5071. YL2.MenuOptionUICommand:OnClick()
  5072. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5073. System.Action`2:Invoke(T1, T2)
  5074. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5075. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5076. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5077. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5078. UnityEngine.EventSystems.EventSystem:Update()
  5079.  
  5080. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5081.  
  5082. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  5083. UnityEngine.Logger:Log(LogType, Object)
  5084. UnityEngine.Debug:LogWarning(Object)
  5085. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5086. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5087. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5088. System.Func`3:Invoke(T1, T2)
  5089. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5090. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5091. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5092. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5093. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5094. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5095. YL2.YL2Object:Deconstruct()
  5096. YL2.YL2Object:Deconstruct()
  5097. YL2.YL2Object:Deconstruct()
  5098. YL2.YL2Object:Deconstruct()
  5099. YL2.YL2Object:Deconstruct()
  5100. YL2.CC.StateCharacterCreator:Leave()
  5101. YL2.StateManager:PopAllStates()
  5102. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5103. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5104. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5105. YL2.MenuOptionUICommand:OnClick()
  5106. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5107. System.Action`2:Invoke(T1, T2)
  5108. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5109. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5110. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5111. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5112. UnityEngine.EventSystems.EventSystem:Update()
  5113.  
  5114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5115.  
  5116. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  5117. UnityEngine.Logger:Log(LogType, Object)
  5118. UnityEngine.Debug:LogWarning(Object)
  5119. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5120. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5121. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5122. System.Func`3:Invoke(T1, T2)
  5123. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5124. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5125. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5126. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5127. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5128. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5129. YL2.YL2Object:Deconstruct()
  5130. YL2.YL2Object:Deconstruct()
  5131. YL2.YL2Object:Deconstruct()
  5132. YL2.YL2Object:Deconstruct()
  5133. YL2.YL2Object:Deconstruct()
  5134. YL2.CC.StateCharacterCreator:Leave()
  5135. YL2.StateManager:PopAllStates()
  5136. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5137. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5138. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5139. YL2.MenuOptionUICommand:OnClick()
  5140. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5141. System.Action`2:Invoke(T1, T2)
  5142. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5143. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5144. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5145. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5146. UnityEngine.EventSystems.EventSystem:Update()
  5147.  
  5148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5149.  
  5150. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  5151. UnityEngine.Logger:Log(LogType, Object)
  5152. UnityEngine.Debug:LogWarning(Object)
  5153. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5154. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5155. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  5156. System.Func`3:Invoke(T1, T2)
  5157. System.Linq.<SelectIterator>d__5`2:MoveNext()
  5158. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  5159. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  5160. System.Linq.Enumerable:ToArray(IEnumerable`1)
  5161. YL2.Extensions:StrJoin(IEnumerable`1, String)
  5162. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  5163. YL2.YL2Object:Deconstruct()
  5164. YL2.YL2Object:Deconstruct()
  5165. YL2.YL2Object:Deconstruct()
  5166. YL2.YL2Object:Deconstruct()
  5167. YL2.YL2Object:Deconstruct()
  5168. YL2.CC.StateCharacterCreator:Leave()
  5169. YL2.StateManager:PopAllStates()
  5170. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5171. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5172. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5173. YL2.MenuOptionUICommand:OnClick()
  5174. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5175. System.Action`2:Invoke(T1, T2)
  5176. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5177. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5178. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5179. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5180. UnityEngine.EventSystems.EventSystem:Update()
  5181.  
  5182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5183.  
  5184. Couldn't find TextureBuilder's child: Masks/3063a035-fb62-4558-9f5d-0ccab15b6ed1.
  5185. UnityEngine.Logger:Log(LogType, Object)
  5186. UnityEngine.Debug:LogWarning(Object)
  5187. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5188. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5189. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5190. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5191. YL2.YL2Object:Deconstruct()
  5192. YL2.YL2Object:Deconstruct()
  5193. YL2.YL2Object:Deconstruct()
  5194. YL2.YL2Object:Deconstruct()
  5195. YL2.YL2Object:Deconstruct()
  5196. YL2.CC.StateCharacterCreator:Leave()
  5197. YL2.StateManager:PopAllStates()
  5198. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5199. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5201. YL2.MenuOptionUICommand:OnClick()
  5202. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5203. System.Action`2:Invoke(T1, T2)
  5204. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5205. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5206. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5207. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5208. UnityEngine.EventSystems.EventSystem:Update()
  5209.  
  5210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5211.  
  5212. No YL2Object for this scopedID
  5213. UnityEngine.Logger:Log(LogType, Object)
  5214. UnityEngine.Debug:Log(Object)
  5215. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5216. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5217. YL2.YL2Object:Deconstruct()
  5218. YL2.YL2Object:Deconstruct()
  5219. YL2.YL2Object:Deconstruct()
  5220. YL2.YL2Object:Deconstruct()
  5221. YL2.YL2Object:Deconstruct()
  5222. YL2.CC.StateCharacterCreator:Leave()
  5223. YL2.StateManager:PopAllStates()
  5224. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5225. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5226. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5227. YL2.MenuOptionUICommand:OnClick()
  5228. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5229. System.Action`2:Invoke(T1, T2)
  5230. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5231. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5232. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5233. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5234. UnityEngine.EventSystems.EventSystem:Update()
  5235.  
  5236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5237.  
  5238. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  5239. UnityEngine.Logger:Log(LogType, Object)
  5240. UnityEngine.Debug:LogWarning(Object)
  5241. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5242. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5243. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5244. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5245. YL2.YL2Object:Deconstruct()
  5246. YL2.YL2Object:Deconstruct()
  5247. YL2.YL2Object:Deconstruct()
  5248. YL2.YL2Object:Deconstruct()
  5249. YL2.YL2Object:Deconstruct()
  5250. YL2.CC.StateCharacterCreator:Leave()
  5251. YL2.StateManager:PopAllStates()
  5252. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5253. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5254. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5255. YL2.MenuOptionUICommand:OnClick()
  5256. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5257. System.Action`2:Invoke(T1, T2)
  5258. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5259. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5260. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5261. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5262. UnityEngine.EventSystems.EventSystem:Update()
  5263.  
  5264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5265.  
  5266. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  5267. UnityEngine.Logger:Log(LogType, Object)
  5268. UnityEngine.Debug:LogWarning(Object)
  5269. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5270. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5271. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5272. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5273. YL2.YL2Object:Deconstruct()
  5274. YL2.YL2Object:Deconstruct()
  5275. YL2.YL2Object:Deconstruct()
  5276. YL2.YL2Object:Deconstruct()
  5277. YL2.YL2Object:Deconstruct()
  5278. YL2.CC.StateCharacterCreator:Leave()
  5279. YL2.StateManager:PopAllStates()
  5280. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5281. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5282. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5283. YL2.MenuOptionUICommand:OnClick()
  5284. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5285. System.Action`2:Invoke(T1, T2)
  5286. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5287. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5288. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5289. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5290. UnityEngine.EventSystems.EventSystem:Update()
  5291.  
  5292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5293.  
  5294. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  5295. UnityEngine.Logger:Log(LogType, Object)
  5296. UnityEngine.Debug:LogWarning(Object)
  5297. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5298. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5299. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5300. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5301. YL2.YL2Object:Deconstruct()
  5302. YL2.YL2Object:Deconstruct()
  5303. YL2.YL2Object:Deconstruct()
  5304. YL2.YL2Object:Deconstruct()
  5305. YL2.YL2Object:Deconstruct()
  5306. YL2.CC.StateCharacterCreator:Leave()
  5307. YL2.StateManager:PopAllStates()
  5308. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5309. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5310. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5311. YL2.MenuOptionUICommand:OnClick()
  5312. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5313. System.Action`2:Invoke(T1, T2)
  5314. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5315. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5316. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5317. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5318. UnityEngine.EventSystems.EventSystem:Update()
  5319.  
  5320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5321.  
  5322. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  5323. UnityEngine.Logger:Log(LogType, Object)
  5324. UnityEngine.Debug:LogWarning(Object)
  5325. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5326. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5327. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5328. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5329. YL2.YL2Object:Deconstruct()
  5330. YL2.YL2Object:Deconstruct()
  5331. YL2.YL2Object:Deconstruct()
  5332. YL2.YL2Object:Deconstruct()
  5333. YL2.YL2Object:Deconstruct()
  5334. YL2.CC.StateCharacterCreator:Leave()
  5335. YL2.StateManager:PopAllStates()
  5336. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5337. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5338. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5339. YL2.MenuOptionUICommand:OnClick()
  5340. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5341. System.Action`2:Invoke(T1, T2)
  5342. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5343. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5345. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5346. UnityEngine.EventSystems.EventSystem:Update()
  5347.  
  5348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5349.  
  5350. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  5351. UnityEngine.Logger:Log(LogType, Object)
  5352. UnityEngine.Debug:LogWarning(Object)
  5353. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5354. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5355. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5356. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5357. YL2.YL2Object:Deconstruct()
  5358. YL2.YL2Object:Deconstruct()
  5359. YL2.YL2Object:Deconstruct()
  5360. YL2.YL2Object:Deconstruct()
  5361. YL2.YL2Object:Deconstruct()
  5362. YL2.CC.StateCharacterCreator:Leave()
  5363. YL2.StateManager:PopAllStates()
  5364. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5365. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5366. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5367. YL2.MenuOptionUICommand:OnClick()
  5368. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5369. System.Action`2:Invoke(T1, T2)
  5370. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5371. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5372. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5373. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5374. UnityEngine.EventSystems.EventSystem:Update()
  5375.  
  5376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5377.  
  5378. Couldn't find Masks's child: 80e26221-616a-4cb3-a7f0-5ab4012c491a.
  5379. UnityEngine.Logger:Log(LogType, Object)
  5380. UnityEngine.Debug:LogWarning(Object)
  5381. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5382. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5383. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  5384. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  5385. YL2.YL2Object:Deconstruct()
  5386. YL2.YL2Object:Deconstruct()
  5387. YL2.YL2Object:Deconstruct()
  5388. YL2.YL2Object:Deconstruct()
  5389. YL2.YL2Object:Deconstruct()
  5390. YL2.CC.StateCharacterCreator:Leave()
  5391. YL2.StateManager:PopAllStates()
  5392. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5393. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5394. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5395. YL2.MenuOptionUICommand:OnClick()
  5396. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5397. System.Action`2:Invoke(T1, T2)
  5398. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5399. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5400. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5401. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5402. UnityEngine.EventSystems.EventSystem:Update()
  5403.  
  5404. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5405.  
  5406. Couldn't find TextureBuilder's child: Masks/593f4ba1-2de6-4fd0-af04-df47cc791f25.
  5407. UnityEngine.Logger:Log(LogType, Object)
  5408. UnityEngine.Debug:LogWarning(Object)
  5409. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5410. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5411. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5412. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5413. YL2.YL2Object:Deconstruct()
  5414. YL2.YL2Object:Deconstruct()
  5415. YL2.YL2Object:Deconstruct()
  5416. YL2.YL2Object:Deconstruct()
  5417. YL2.YL2Object:Deconstruct()
  5418. YL2.CC.StateCharacterCreator:Leave()
  5419. YL2.StateManager:PopAllStates()
  5420. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5421. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5422. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5423. YL2.MenuOptionUICommand:OnClick()
  5424. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5425. System.Action`2:Invoke(T1, T2)
  5426. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5427. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5428. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5429. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5430. UnityEngine.EventSystems.EventSystem:Update()
  5431.  
  5432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5433.  
  5434. No YL2Object for this scopedID
  5435. UnityEngine.Logger:Log(LogType, Object)
  5436. UnityEngine.Debug:Log(Object)
  5437. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5438. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5439. YL2.YL2Object:Deconstruct()
  5440. YL2.YL2Object:Deconstruct()
  5441. YL2.YL2Object:Deconstruct()
  5442. YL2.YL2Object:Deconstruct()
  5443. YL2.YL2Object:Deconstruct()
  5444. YL2.CC.StateCharacterCreator:Leave()
  5445. YL2.StateManager:PopAllStates()
  5446. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5447. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5448. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5449. YL2.MenuOptionUICommand:OnClick()
  5450. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5451. System.Action`2:Invoke(T1, T2)
  5452. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5453. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5454. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5455. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5456. UnityEngine.EventSystems.EventSystem:Update()
  5457.  
  5458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5459.  
  5460. Couldn't find TextureBuilder's child: Masks/611d267e-cb2d-4606-86ff-ec181fc02b78.
  5461. UnityEngine.Logger:Log(LogType, Object)
  5462. UnityEngine.Debug:LogWarning(Object)
  5463. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5464. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  5465. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5466. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5467. YL2.YL2Object:Deconstruct()
  5468. YL2.YL2Object:Deconstruct()
  5469. YL2.YL2Object:Deconstruct()
  5470. YL2.YL2Object:Deconstruct()
  5471. YL2.YL2Object:Deconstruct()
  5472. YL2.CC.StateCharacterCreator:Leave()
  5473. YL2.StateManager:PopAllStates()
  5474. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5475. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5476. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5477. YL2.MenuOptionUICommand:OnClick()
  5478. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5479. System.Action`2:Invoke(T1, T2)
  5480. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5481. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5483. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5484. UnityEngine.EventSystems.EventSystem:Update()
  5485.  
  5486. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5487.  
  5488. No YL2Object for this scopedID
  5489. UnityEngine.Logger:Log(LogType, Object)
  5490. UnityEngine.Debug:Log(Object)
  5491. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  5492. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  5493. YL2.YL2Object:Deconstruct()
  5494. YL2.YL2Object:Deconstruct()
  5495. YL2.YL2Object:Deconstruct()
  5496. YL2.YL2Object:Deconstruct()
  5497. YL2.YL2Object:Deconstruct()
  5498. YL2.CC.StateCharacterCreator:Leave()
  5499. YL2.StateManager:PopAllStates()
  5500. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  5501. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  5502. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5503. YL2.MenuOptionUICommand:OnClick()
  5504. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  5505. System.Action`2:Invoke(T1, T2)
  5506. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  5507. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  5508. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  5509. UnityEngine.EventSystems.StandaloneInputModule:Process()
  5510. UnityEngine.EventSystems.EventSystem:Update()
  5511.  
  5512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5513.  
  5514. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5515. UnityEngine.Logger:Log(LogType, Object)
  5516. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5517. UnityEngine.ComputeBuffer:Finalize()
  5518.  
  5519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5520.  
  5521. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5522. UnityEngine.Logger:Log(LogType, Object)
  5523. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5524. UnityEngine.ComputeBuffer:Finalize()
  5525.  
  5526. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5527.  
  5528. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5529. UnityEngine.Logger:Log(LogType, Object)
  5530. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5531. UnityEngine.ComputeBuffer:Finalize()
  5532.  
  5533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5534.  
  5535. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5536. UnityEngine.Logger:Log(LogType, Object)
  5537. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5538. UnityEngine.ComputeBuffer:Finalize()
  5539.  
  5540. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5541.  
  5542. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5543. UnityEngine.Logger:Log(LogType, Object)
  5544. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5545. UnityEngine.ComputeBuffer:Finalize()
  5546.  
  5547. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5548.  
  5549. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5550. UnityEngine.Logger:Log(LogType, Object)
  5551. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5552. UnityEngine.ComputeBuffer:Finalize()
  5553.  
  5554. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5555.  
  5556. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5557. UnityEngine.Logger:Log(LogType, Object)
  5558. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5559. UnityEngine.ComputeBuffer:Finalize()
  5560.  
  5561. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5562.  
  5563. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5564. UnityEngine.Logger:Log(LogType, Object)
  5565. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5566. UnityEngine.ComputeBuffer:Finalize()
  5567.  
  5568. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5569.  
  5570. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5571. UnityEngine.Logger:Log(LogType, Object)
  5572. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5573. UnityEngine.ComputeBuffer:Finalize()
  5574.  
  5575. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5576.  
  5577. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5578. UnityEngine.Logger:Log(LogType, Object)
  5579. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5580. UnityEngine.ComputeBuffer:Finalize()
  5581.  
  5582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5583.  
  5584. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5585. UnityEngine.Logger:Log(LogType, Object)
  5586. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5587. UnityEngine.ComputeBuffer:Finalize()
  5588.  
  5589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5590.  
  5591. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5592. UnityEngine.Logger:Log(LogType, Object)
  5593. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5594. UnityEngine.ComputeBuffer:Finalize()
  5595.  
  5596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5597.  
  5598. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5599. UnityEngine.Logger:Log(LogType, Object)
  5600. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5601. UnityEngine.ComputeBuffer:Finalize()
  5602.  
  5603. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5604.  
  5605. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5606. UnityEngine.Logger:Log(LogType, Object)
  5607. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5608. UnityEngine.ComputeBuffer:Finalize()
  5609.  
  5610. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5611.  
  5612. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5613. UnityEngine.Logger:Log(LogType, Object)
  5614. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5615. UnityEngine.ComputeBuffer:Finalize()
  5616.  
  5617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5618.  
  5619. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5620. UnityEngine.Logger:Log(LogType, Object)
  5621. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5622. UnityEngine.ComputeBuffer:Finalize()
  5623.  
  5624. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5625.  
  5626. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  5627. UnityEngine.Logger:Log(LogType, Object)
  5628. UnityEngine.ComputeBuffer:Dispose(Boolean)
  5629. UnityEngine.ComputeBuffer:Finalize()
  5630.  
  5631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5632.  
  5633. Warning! Not using cache for MeshNormals!
  5634. UnityEngine.Logger:Log(LogType, Object)
  5635. UnityEngine.Debug:Log(Object)
  5636. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  5637. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  5638. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  5639. YL2.CC.CharacterBuilder:BuildMesh()
  5640. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5641. YL2.YL2Object:LoadLocal(ES2Data)
  5642. YL2.YL2Object:Load(ES2Data)
  5643. YL2.CC.StateCharacterCreator:Enter()
  5644. YL2.StateManager:set_Current(State)
  5645. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5646. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5647. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5648. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5649.  
  5650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5651.  
  5652. Took 0.4398 ms to apply blend shapes on cpu.
  5653. UnityEngine.Logger:Log(LogType, Object)
  5654. UnityEngine.Debug:Log(Object)
  5655. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  5656. YL2.CC.CharacterBuilder:BuildMesh()
  5657. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5658. YL2.YL2Object:LoadLocal(ES2Data)
  5659. YL2.YL2Object:Load(ES2Data)
  5660. YL2.CC.StateCharacterCreator:Enter()
  5661. YL2.StateManager:set_Current(State)
  5662. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5663. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5664. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5665. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5666.  
  5667. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5668.  
  5669. MapTriangleVerticesToQuadVertices: 0.7766 ms
  5670. Total time: 0.7796 ms
  5671. UnityEngine.Logger:Log(LogType, Object)
  5672. UnityEngine.Debug:Log(Object)
  5673. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  5674. YL2.CC.CharacterBuilder:BuildMesh()
  5675. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5676. YL2.YL2Object:LoadLocal(ES2Data)
  5677. YL2.YL2Object:Load(ES2Data)
  5678. YL2.CC.StateCharacterCreator:Enter()
  5679. YL2.StateManager:set_Current(State)
  5680. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5681. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5682. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5683. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5684.  
  5685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5686.  
  5687. MapTriangleVerticesToQuadVertices: 8.1244 ms
  5688. Total time: 8.1261 ms
  5689. UnityEngine.Logger:Log(LogType, Object)
  5690. UnityEngine.Debug:Log(Object)
  5691. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  5692. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  5693. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  5694. YL2.CC.CharacterBuilder:BuildMesh()
  5695. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5696. YL2.YL2Object:LoadLocal(ES2Data)
  5697. YL2.YL2Object:Load(ES2Data)
  5698. YL2.CC.StateCharacterCreator:Enter()
  5699. YL2.StateManager:set_Current(State)
  5700. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5701. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5702. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5703. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5704.  
  5705. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5706.  
  5707. Took 8.5127 ms to rebuild shapes on GPU.
  5708. UnityEngine.Logger:Log(LogType, Object)
  5709. UnityEngine.Debug:Log(Object)
  5710. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  5711. YL2.CC.CharacterBuilder:RebuildShapes()
  5712. YL2.CC.CharacterBuilder:BuildMesh()
  5713. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5714. YL2.YL2Object:LoadLocal(ES2Data)
  5715. YL2.YL2Object:Load(ES2Data)
  5716. YL2.CC.StateCharacterCreator:Enter()
  5717. YL2.StateManager:set_Current(State)
  5718. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5719. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5720. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5721. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5722.  
  5723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5724.  
  5725. Took 4.8011 ms to RefreshBakerMesh().
  5726. UnityEngine.Logger:Log(LogType, Object)
  5727. UnityEngine.Debug:Log(Object)
  5728. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  5729. YL2.CC.CharacterBuilder:RebuildShapes()
  5730. YL2.CC.CharacterBuilder:BuildMesh()
  5731. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5732. YL2.YL2Object:LoadLocal(ES2Data)
  5733. YL2.YL2Object:Load(ES2Data)
  5734. YL2.CC.StateCharacterCreator:Enter()
  5735. YL2.StateManager:set_Current(State)
  5736. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5737. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5738. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5739. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5740.  
  5741. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5742.  
  5743. Reset: 0.1801 ms
  5744. CalculateRefitParallel: 2.8769 ms
  5745. ApplyRefit: 7.2346 ms
  5746. Total time: 10.2967 ms
  5747. UnityEngine.Logger:Log(LogType, Object)
  5748. UnityEngine.Debug:Log(Object)
  5749. YL2.CC.CharacterBuilder:RebuildShapes()
  5750. YL2.CC.CharacterBuilder:BuildMesh()
  5751. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5752. YL2.YL2Object:LoadLocal(ES2Data)
  5753. YL2.YL2Object:Load(ES2Data)
  5754. YL2.CC.StateCharacterCreator:Enter()
  5755. YL2.StateManager:set_Current(State)
  5756. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5757. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5758. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5759. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5760.  
  5761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5762.  
  5763. MapTriangleVerticesToQuadVertices: 0.2887 ms
  5764. Total time: 0.2901 ms
  5765. UnityEngine.Logger:Log(LogType, Object)
  5766. UnityEngine.Debug:Log(Object)
  5767. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  5768. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  5769. YL2.CC.ShaftOptions:CreateModel()
  5770. YL2.CC.ShaftOptions:GetModel()
  5771. YL2.CC.CharacterBuilder:RefreshShaft()
  5772. YL2.CC.CharacterBuilder:RebuildShapes()
  5773. YL2.CC.CharacterBuilder:BuildMesh()
  5774. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5775. YL2.YL2Object:LoadLocal(ES2Data)
  5776. YL2.YL2Object:Load(ES2Data)
  5777. YL2.CC.StateCharacterCreator:Enter()
  5778. YL2.StateManager:set_Current(State)
  5779. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5780. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5781. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5782. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5783.  
  5784. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5785.  
  5786. Rebuilt mesh collider
  5787. UnityEngine.Logger:Log(LogType, Object)
  5788. UnityEngine.Debug:Log(Object)
  5789. YL2.CC.CharacterBuilder:BuildMesh()
  5790. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5791. YL2.YL2Object:LoadLocal(ES2Data)
  5792. YL2.YL2Object:Load(ES2Data)
  5793. YL2.CC.StateCharacterCreator:Enter()
  5794. YL2.StateManager:set_Current(State)
  5795. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5796. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5797. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5798. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5799.  
  5800. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5801.  
  5802. Took 28.9115 ms to create and load 241 items (0.119964730290456 ms per item)
  5803. UnityEngine.Logger:Log(LogType, Object)
  5804. UnityEngine.Debug:Log(Object)
  5805. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5806. YL2.YL2Object:LoadLocal(ES2Data)
  5807. YL2.YL2Object:Load(ES2Data)
  5808. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5809. YL2.YL2Object:LoadLocal(ES2Data)
  5810. YL2.YL2Object:Load(ES2Data)
  5811. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5812. YL2.YL2Object:LoadLocal(ES2Data)
  5813. YL2.YL2Object:Load(ES2Data)
  5814. YL2.CC.StateCharacterCreator:Enter()
  5815. YL2.StateManager:set_Current(State)
  5816. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5817. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5818. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5819. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5820.  
  5821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5822.  
  5823. Took 31.5967 ms to create and load 41 items (0.770651219512195 ms per item)
  5824. UnityEngine.Logger:Log(LogType, Object)
  5825. UnityEngine.Debug:Log(Object)
  5826. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5827. YL2.YL2Object:LoadLocal(ES2Data)
  5828. YL2.YL2Object:Load(ES2Data)
  5829. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5830. YL2.YL2Object:LoadLocal(ES2Data)
  5831. YL2.YL2Object:Load(ES2Data)
  5832. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  5833. YL2.YL2Object:LoadLocal(ES2Data)
  5834. YL2.YL2Object:Load(ES2Data)
  5835. YL2.CC.StateCharacterCreator:Enter()
  5836. YL2.StateManager:set_Current(State)
  5837. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5838. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5839. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5840. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5841.  
  5842. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5843.  
  5844. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  5845. UnityEngine.Logger:Log(LogType, Object)
  5846. UnityEngine.Debug:Log(Object)
  5847. YL2.CC.Part:GetBaseNormalAOTextures()
  5848. System.Func`1:Invoke()
  5849. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  5850. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5851. YL2.YL2Object:LoadLocal(ES2Data)
  5852. YL2.YL2Object:Load(ES2Data)
  5853. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5854. YL2.YL2Object:LoadLocal(ES2Data)
  5855. YL2.YL2Object:Load(ES2Data)
  5856. YL2.YL2Object:LoadLocal(ES2Data)
  5857. YL2.YL2Object:Load(ES2Data)
  5858. YL2.CC.StateCharacterCreator:Enter()
  5859. YL2.StateManager:set_Current(State)
  5860. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5861. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5862. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5863. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5864.  
  5865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5866.  
  5867. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  5868. UnityEngine.Logger:Log(LogType, Object)
  5869. UnityEngine.Debug:Log(Object)
  5870. YL2.CC.Part:GetBaseNormalAOTextures()
  5871. System.Func`1:Invoke()
  5872. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  5873. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5874. YL2.YL2Object:LoadLocal(ES2Data)
  5875. YL2.YL2Object:Load(ES2Data)
  5876. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5877. YL2.YL2Object:LoadLocal(ES2Data)
  5878. YL2.YL2Object:Load(ES2Data)
  5879. YL2.YL2Object:LoadLocal(ES2Data)
  5880. YL2.YL2Object:Load(ES2Data)
  5881. YL2.CC.StateCharacterCreator:Enter()
  5882. YL2.StateManager:set_Current(State)
  5883. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5884. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5885. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5886. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5887.  
  5888. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5889.  
  5890. Took 23.1312 ms to create and load 192 items (0.120475 ms per item)
  5891. UnityEngine.Logger:Log(LogType, Object)
  5892. UnityEngine.Debug:Log(Object)
  5893. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5894. YL2.YL2Object:LoadLocal(ES2Data)
  5895. YL2.YL2Object:Load(ES2Data)
  5896. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5897. YL2.YL2Object:LoadLocal(ES2Data)
  5898. YL2.YL2Object:Load(ES2Data)
  5899. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5900. YL2.YL2Object:LoadLocal(ES2Data)
  5901. YL2.YL2Object:Load(ES2Data)
  5902. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5903. YL2.YL2Object:LoadLocal(ES2Data)
  5904. YL2.YL2Object:Load(ES2Data)
  5905. YL2.YL2Object:LoadLocal(ES2Data)
  5906. YL2.YL2Object:Load(ES2Data)
  5907. YL2.CC.StateCharacterCreator:Enter()
  5908. YL2.StateManager:set_Current(State)
  5909. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5910. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5911. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5912. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5913.  
  5914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5915.  
  5916. Took 4.7582 ms to create and load 39 items (0.122005128205128 ms per item)
  5917. UnityEngine.Logger:Log(LogType, Object)
  5918. UnityEngine.Debug:Log(Object)
  5919. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5920. YL2.YL2Object:LoadLocal(ES2Data)
  5921. YL2.YL2Object:Load(ES2Data)
  5922. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5923. YL2.YL2Object:LoadLocal(ES2Data)
  5924. YL2.YL2Object:Load(ES2Data)
  5925. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5926. YL2.YL2Object:LoadLocal(ES2Data)
  5927. YL2.YL2Object:Load(ES2Data)
  5928. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5929. YL2.YL2Object:LoadLocal(ES2Data)
  5930. YL2.YL2Object:Load(ES2Data)
  5931. YL2.YL2Object:LoadLocal(ES2Data)
  5932. YL2.YL2Object:Load(ES2Data)
  5933. YL2.CC.StateCharacterCreator:Enter()
  5934. YL2.StateManager:set_Current(State)
  5935. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5936. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5937. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5938. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5939.  
  5940. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5941.  
  5942. Took 4.7457 ms to create and load 39 items (0.121684615384615 ms per item)
  5943. UnityEngine.Logger:Log(LogType, Object)
  5944. UnityEngine.Debug:Log(Object)
  5945. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  5946. YL2.YL2Object:LoadLocal(ES2Data)
  5947. YL2.YL2Object:Load(ES2Data)
  5948. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  5949. YL2.YL2Object:LoadLocal(ES2Data)
  5950. YL2.YL2Object:Load(ES2Data)
  5951. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  5952. YL2.YL2Object:LoadLocal(ES2Data)
  5953. YL2.YL2Object:Load(ES2Data)
  5954. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  5955. YL2.YL2Object:LoadLocal(ES2Data)
  5956. YL2.YL2Object:Load(ES2Data)
  5957. YL2.YL2Object:LoadLocal(ES2Data)
  5958. YL2.YL2Object:Load(ES2Data)
  5959. YL2.CC.StateCharacterCreator:Enter()
  5960. YL2.StateManager:set_Current(State)
  5961. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  5962. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5963. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  5964. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  5965.  
  5966. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5967.  
  5968. Material UIGradient(Clone) doesn't have _Stencil property
  5969. UnityEngine.Logger:Log(LogType, Object, Object)
  5970. UnityEngine.Debug:LogWarning(Object, Object)
  5971. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  5972. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  5973. UnityEngine.UI.Graphic:get_materialForRendering()
  5974. UnityEngine.UI.Image:UpdateMaterial()
  5975. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  5976. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  5977. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5978.  
  5979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5980.  
  5981. Material UIGradient(Clone) doesn't have _Stencil property
  5982. UnityEngine.Logger:Log(LogType, Object, Object)
  5983. UnityEngine.Debug:LogWarning(Object, Object)
  5984. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  5985. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  5986. UnityEngine.UI.Graphic:get_materialForRendering()
  5987. UnityEngine.UI.Image:UpdateMaterial()
  5988. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  5989. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  5990. Dreamteck.Splines.EmptySplineHandler:Invoke()
  5991.  
  5992. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  5993.  
  5994. Material UIGradient(Clone) doesn't have _Stencil property
  5995. UnityEngine.Logger:Log(LogType, Object, Object)
  5996. UnityEngine.Debug:LogWarning(Object, Object)
  5997. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  5998. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  5999. UnityEngine.UI.Graphic:get_materialForRendering()
  6000. UnityEngine.UI.Image:UpdateMaterial()
  6001. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6002. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6003. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6004.  
  6005. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6006.  
  6007. Reset: 0.2166 ms
  6008. CalculateRefitParallel: 0.2462 ms
  6009. ApplyRefit: 3.6521 ms
  6010. Total time: 4.1195 ms
  6011. UnityEngine.Logger:Log(LogType, Object)
  6012. UnityEngine.Debug:Log(Object)
  6013. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  6014. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  6015. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  6016. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6017.  
  6018. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6019.  
  6020. Reset: 0.1928 ms
  6021. CalculateRefitParallel: 0.2653 ms
  6022. ApplyRefit: 3.4369 ms
  6023. Total time: 3.899 ms
  6024. UnityEngine.Logger:Log(LogType, Object)
  6025. UnityEngine.Debug:Log(Object)
  6026. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  6027. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  6028. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  6029. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6030.  
  6031. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6032.  
  6033. CalculateCorrectiveShapes: 17.8115 ms
  6034. Total time: 17.8141 ms
  6035. UnityEngine.Logger:Log(LogType, Object)
  6036. UnityEngine.Debug:Log(Object)
  6037. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  6038. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  6039. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  6040.  
  6041. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6042.  
  6043. Refreshed 3 assets.
  6044. UnityEngine.Logger:Log(LogType, Object)
  6045. UnityEngine.Debug:Log(Object)
  6046. YL2.LocalAssetManager:RefreshAssets()
  6047. System.Action`1:Invoke(T)
  6048.  
  6049. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6050.  
  6051. Refreshed 0 assets.
  6052. UnityEngine.Logger:Log(LogType, Object)
  6053. UnityEngine.Debug:Log(Object)
  6054. YL2.LocalAssetManager:RefreshAssets()
  6055. System.Action`1:Invoke(T)
  6056.  
  6057. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6058.  
  6059. Refreshed 0 assets.
  6060. UnityEngine.Logger:Log(LogType, Object)
  6061. UnityEngine.Debug:Log(Object)
  6062. YL2.LocalAssetManager:RefreshAssets()
  6063. System.Action`1:Invoke(T)
  6064.  
  6065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6066.  
  6067. Refreshed 0 assets.
  6068. UnityEngine.Logger:Log(LogType, Object)
  6069. UnityEngine.Debug:Log(Object)
  6070. YL2.LocalAssetManager:RefreshAssets()
  6071. System.Action`1:Invoke(T)
  6072.  
  6073. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6074.  
  6075. Material UIGradient(Clone) doesn't have _Stencil property
  6076. UnityEngine.Logger:Log(LogType, Object, Object)
  6077. UnityEngine.Debug:LogWarning(Object, Object)
  6078. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  6079. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  6080. UnityEngine.UI.Graphic:get_materialForRendering()
  6081. UnityEngine.UI.Image:UpdateMaterial()
  6082. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6083. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6084. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6085.  
  6086. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6087.  
  6088. Material UIGradient(Clone) doesn't have _Stencil property
  6089. UnityEngine.Logger:Log(LogType, Object, Object)
  6090. UnityEngine.Debug:LogWarning(Object, Object)
  6091. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  6092. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  6093. UnityEngine.UI.Graphic:get_materialForRendering()
  6094. UnityEngine.UI.Image:UpdateMaterial()
  6095. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6096. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6097. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6098.  
  6099. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6100.  
  6101. Material UIGradient(Clone) doesn't have _Stencil property
  6102. UnityEngine.Logger:Log(LogType, Object, Object)
  6103. UnityEngine.Debug:LogWarning(Object, Object)
  6104. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  6105. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  6106. UnityEngine.UI.Graphic:get_materialForRendering()
  6107. UnityEngine.UI.Image:UpdateMaterial()
  6108. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  6109. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  6110. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6111.  
  6112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6113.  
  6114. Refreshed 0 assets.
  6115. UnityEngine.Logger:Log(LogType, Object)
  6116. UnityEngine.Debug:Log(Object)
  6117. YL2.LocalAssetManager:RefreshAssets()
  6118. System.Action`1:Invoke(T)
  6119. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  6120. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  6121. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  6122. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6123. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6124. YL2.MenuOptionUICommand:OnClick()
  6125. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6126. System.Action`2:Invoke(T1, T2)
  6127. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6128. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6129. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6130. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6131. UnityEngine.EventSystems.EventSystem:Update()
  6132.  
  6133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6134.  
  6135. Refreshed 0 assets.
  6136. UnityEngine.Logger:Log(LogType, Object)
  6137. UnityEngine.Debug:Log(Object)
  6138. YL2.LocalAssetManager:RefreshAssets()
  6139. System.Action`1:Invoke(T)
  6140. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  6141. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  6142. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  6143. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6144. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6145. YL2.MenuOptionUICommand:OnClick()
  6146. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6147. System.Action`2:Invoke(T1, T2)
  6148. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6149. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6150. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6151. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6152. UnityEngine.EventSystems.EventSystem:Update()
  6153.  
  6154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6155.  
  6156. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6157. UnityEngine.Logger:Log(LogType, Object)
  6158. UnityEngine.Debug:LogWarning(Object)
  6159. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6160. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6161. YL2.PropertyBase:SetValue(Object)
  6162. UnityEngine.CameraCallback:Invoke(Camera)
  6163. YL2.YL2Object:Deconstruct()
  6164. YL2.YL2Object:Deconstruct()
  6165. YL2.YL2Object:Deconstruct()
  6166. YL2.YL2Object:Deconstruct()
  6167. YL2.CC.StateCharacterCreator:Leave()
  6168. YL2.StateManager:PopAllStates()
  6169. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6170. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6171. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6172. YL2.MenuOptionUICommand:OnClick()
  6173. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6174. System.Action`2:Invoke(T1, T2)
  6175. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6176. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6177. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6178. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6179. UnityEngine.EventSystems.EventSystem:Update()
  6180.  
  6181. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6182.  
  6183. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6184. UnityEngine.Logger:Log(LogType, Object)
  6185. UnityEngine.Debug:LogWarning(Object)
  6186. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6187. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  6188. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  6189. UnityEngine.CameraCallback:Invoke(Camera)
  6190. YL2.PropertyBase:FireEventOnChanged()
  6191. UnityEngine.CameraCallback:Invoke(Camera)
  6192. YL2.YL2Object:Deconstruct()
  6193. YL2.YL2Object:Deconstruct()
  6194. YL2.YL2Object:Deconstruct()
  6195. YL2.YL2Object:Deconstruct()
  6196. YL2.CC.StateCharacterCreator:Leave()
  6197. YL2.StateManager:PopAllStates()
  6198. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6199. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6201. YL2.MenuOptionUICommand:OnClick()
  6202. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6203. System.Action`2:Invoke(T1, T2)
  6204. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6205. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6206. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6207. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6208. UnityEngine.EventSystems.EventSystem:Update()
  6209.  
  6210. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6211.  
  6212. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6213. UnityEngine.Logger:Log(LogType, Object)
  6214. UnityEngine.Debug:LogWarning(Object)
  6215. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6216. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6217. YL2.PropertyBase:SetValue(Object)
  6218. UnityEngine.CameraCallback:Invoke(Camera)
  6219. YL2.YL2Object:Deconstruct()
  6220. YL2.YL2Object:Deconstruct()
  6221. YL2.YL2Object:Deconstruct()
  6222. YL2.YL2Object:Deconstruct()
  6223. YL2.CC.StateCharacterCreator:Leave()
  6224. YL2.StateManager:PopAllStates()
  6225. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6226. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6227. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6228. YL2.MenuOptionUICommand:OnClick()
  6229. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6230. System.Action`2:Invoke(T1, T2)
  6231. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6232. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6233. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6234. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6235. UnityEngine.EventSystems.EventSystem:Update()
  6236.  
  6237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6238.  
  6239. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6240. UnityEngine.Logger:Log(LogType, Object)
  6241. UnityEngine.Debug:LogWarning(Object)
  6242. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6243. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6244. YL2.PropertyBase:SetValue(Object)
  6245. UnityEngine.CameraCallback:Invoke(Camera)
  6246. YL2.YL2Object:Deconstruct()
  6247. YL2.YL2Object:Deconstruct()
  6248. YL2.YL2Object:Deconstruct()
  6249. YL2.YL2Object:Deconstruct()
  6250. YL2.CC.StateCharacterCreator:Leave()
  6251. YL2.StateManager:PopAllStates()
  6252. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6253. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6254. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6255. YL2.MenuOptionUICommand:OnClick()
  6256. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6257. System.Action`2:Invoke(T1, T2)
  6258. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6259. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6260. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6261. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6262. UnityEngine.EventSystems.EventSystem:Update()
  6263.  
  6264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6265.  
  6266. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6267. UnityEngine.Logger:Log(LogType, Object)
  6268. UnityEngine.Debug:LogWarning(Object)
  6269. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6270. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  6271. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  6272. UnityEngine.CameraCallback:Invoke(Camera)
  6273. YL2.PropertyBase:FireEventOnChanged()
  6274. UnityEngine.CameraCallback:Invoke(Camera)
  6275. YL2.YL2Object:Deconstruct()
  6276. YL2.YL2Object:Deconstruct()
  6277. YL2.YL2Object:Deconstruct()
  6278. YL2.YL2Object:Deconstruct()
  6279. YL2.CC.StateCharacterCreator:Leave()
  6280. YL2.StateManager:PopAllStates()
  6281. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6282. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6283. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6284. YL2.MenuOptionUICommand:OnClick()
  6285. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6286. System.Action`2:Invoke(T1, T2)
  6287. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6288. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6289. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6290. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6291. UnityEngine.EventSystems.EventSystem:Update()
  6292.  
  6293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6294.  
  6295. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6296. UnityEngine.Logger:Log(LogType, Object)
  6297. UnityEngine.Debug:LogWarning(Object)
  6298. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6299. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6300. YL2.PropertyBase:SetValue(Object)
  6301. UnityEngine.CameraCallback:Invoke(Camera)
  6302. YL2.YL2Object:Deconstruct()
  6303. YL2.YL2Object:Deconstruct()
  6304. YL2.YL2Object:Deconstruct()
  6305. YL2.YL2Object:Deconstruct()
  6306. YL2.CC.StateCharacterCreator:Leave()
  6307. YL2.StateManager:PopAllStates()
  6308. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6309. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6310. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6311. YL2.MenuOptionUICommand:OnClick()
  6312. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6313. System.Action`2:Invoke(T1, T2)
  6314. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6315. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6316. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6317. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6318. UnityEngine.EventSystems.EventSystem:Update()
  6319.  
  6320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6321.  
  6322. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6323. UnityEngine.Logger:Log(LogType, Object)
  6324. UnityEngine.Debug:LogWarning(Object)
  6325. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6326. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6327. YL2.PropertyBase:SetValue(Object)
  6328. UnityEngine.CameraCallback:Invoke(Camera)
  6329. YL2.YL2Object:Deconstruct()
  6330. YL2.YL2Object:Deconstruct()
  6331. YL2.YL2Object:Deconstruct()
  6332. YL2.YL2Object:Deconstruct()
  6333. YL2.CC.StateCharacterCreator:Leave()
  6334. YL2.StateManager:PopAllStates()
  6335. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6336. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6337. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6338. YL2.MenuOptionUICommand:OnClick()
  6339. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6340. System.Action`2:Invoke(T1, T2)
  6341. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6342. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6343. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6344. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6345. UnityEngine.EventSystems.EventSystem:Update()
  6346.  
  6347. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6348.  
  6349. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6350. UnityEngine.Logger:Log(LogType, Object)
  6351. UnityEngine.Debug:LogWarning(Object)
  6352. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6353. YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object)
  6354. YL2.CC.Appendages.AppendageGroupFluff:RefreshMap()
  6355. UnityEngine.CameraCallback:Invoke(Camera)
  6356. YL2.PropertyBase:FireEventOnChanged()
  6357. UnityEngine.CameraCallback:Invoke(Camera)
  6358. YL2.YL2Object:Deconstruct()
  6359. YL2.YL2Object:Deconstruct()
  6360. YL2.YL2Object:Deconstruct()
  6361. YL2.YL2Object:Deconstruct()
  6362. YL2.CC.StateCharacterCreator:Leave()
  6363. YL2.StateManager:PopAllStates()
  6364. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6365. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6366. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6367. YL2.MenuOptionUICommand:OnClick()
  6368. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6369. System.Action`2:Invoke(T1, T2)
  6370. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6371. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6372. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6373. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6374. UnityEngine.EventSystems.EventSystem:Update()
  6375.  
  6376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6377.  
  6378. Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R.
  6379. UnityEngine.Logger:Log(LogType, Object)
  6380. UnityEngine.Debug:LogWarning(Object)
  6381. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6382. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6383. YL2.PropertyBase:SetValue(Object)
  6384. UnityEngine.CameraCallback:Invoke(Camera)
  6385. YL2.YL2Object:Deconstruct()
  6386. YL2.YL2Object:Deconstruct()
  6387. YL2.YL2Object:Deconstruct()
  6388. YL2.YL2Object:Deconstruct()
  6389. YL2.CC.StateCharacterCreator:Leave()
  6390. YL2.StateManager:PopAllStates()
  6391. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6392. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6393. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6394. YL2.MenuOptionUICommand:OnClick()
  6395. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6396. System.Action`2:Invoke(T1, T2)
  6397. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6398. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6399. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6400. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6401. UnityEngine.EventSystems.EventSystem:Update()
  6402.  
  6403. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6404.  
  6405. Couldn't find LocalAssets's child: 3cd5f1ae-0a88-405f-bb95-749fdedd3c30/R.
  6406. UnityEngine.Logger:Log(LogType, Object)
  6407. UnityEngine.Debug:LogWarning(Object)
  6408. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6409. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  6410. YL2.PropertyBase:SetValue(Object)
  6411. YL2.YL2Object:Deconstruct()
  6412. YL2.YL2Object:Deconstruct()
  6413. YL2.YL2Object:Deconstruct()
  6414. YL2.YL2Object:Deconstruct()
  6415. YL2.CC.StateCharacterCreator:Leave()
  6416. YL2.StateManager:PopAllStates()
  6417. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6418. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6419. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6420. YL2.MenuOptionUICommand:OnClick()
  6421. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6422. System.Action`2:Invoke(T1, T2)
  6423. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6424. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6425. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6426. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6427. UnityEngine.EventSystems.EventSystem:Update()
  6428.  
  6429. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6430.  
  6431. Couldn't find TextureBuilder's child: Masks/c900bcb8-36c6-40c0-a0b7-4cd0a2b3536a.
  6432. UnityEngine.Logger:Log(LogType, Object)
  6433. UnityEngine.Debug:LogWarning(Object)
  6434. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6435. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6436. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  6437. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  6438. YL2.YL2Object:Deconstruct()
  6439. YL2.YL2Object:Deconstruct()
  6440. YL2.YL2Object:Deconstruct()
  6441. YL2.YL2Object:Deconstruct()
  6442. YL2.YL2Object:Deconstruct()
  6443. YL2.CC.Part:Deconstruct()
  6444. YL2.YL2Object:Deconstruct()
  6445. YL2.YL2Object:Deconstruct()
  6446. YL2.CC.StateCharacterCreator:Leave()
  6447. YL2.StateManager:PopAllStates()
  6448. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6449. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6450. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6451. YL2.MenuOptionUICommand:OnClick()
  6452. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6453. System.Action`2:Invoke(T1, T2)
  6454. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6455. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6456. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6457. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6458. UnityEngine.EventSystems.EventSystem:Update()
  6459.  
  6460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6461.  
  6462. No YL2Object for this scopedID
  6463. UnityEngine.Logger:Log(LogType, Object)
  6464. UnityEngine.Debug:Log(Object)
  6465. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  6466. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  6467. YL2.YL2Object:Deconstruct()
  6468. YL2.YL2Object:Deconstruct()
  6469. YL2.YL2Object:Deconstruct()
  6470. YL2.YL2Object:Deconstruct()
  6471. YL2.YL2Object:Deconstruct()
  6472. YL2.CC.Part:Deconstruct()
  6473. YL2.YL2Object:Deconstruct()
  6474. YL2.YL2Object:Deconstruct()
  6475. YL2.CC.StateCharacterCreator:Leave()
  6476. YL2.StateManager:PopAllStates()
  6477. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6478. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6479. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6480. YL2.MenuOptionUICommand:OnClick()
  6481. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6482. System.Action`2:Invoke(T1, T2)
  6483. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6484. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6485. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6486. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6487. UnityEngine.EventSystems.EventSystem:Update()
  6488.  
  6489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6490.  
  6491. Couldn't find TextureBuilder's child: Masks/7393e44f-51a4-4bb7-995d-e1d9b70ce5d6.
  6492. UnityEngine.Logger:Log(LogType, Object)
  6493. UnityEngine.Debug:LogWarning(Object)
  6494. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6495. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6496. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  6497. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  6498. YL2.YL2Object:Deconstruct()
  6499. YL2.YL2Object:Deconstruct()
  6500. YL2.YL2Object:Deconstruct()
  6501. YL2.YL2Object:Deconstruct()
  6502. YL2.YL2Object:Deconstruct()
  6503. YL2.CC.Part:Deconstruct()
  6504. YL2.YL2Object:Deconstruct()
  6505. YL2.YL2Object:Deconstruct()
  6506. YL2.CC.StateCharacterCreator:Leave()
  6507. YL2.StateManager:PopAllStates()
  6508. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6509. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6510. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6511. YL2.MenuOptionUICommand:OnClick()
  6512. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6513. System.Action`2:Invoke(T1, T2)
  6514. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6515. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6516. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6517. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6518. UnityEngine.EventSystems.EventSystem:Update()
  6519.  
  6520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6521.  
  6522. No YL2Object for this scopedID
  6523. UnityEngine.Logger:Log(LogType, Object)
  6524. UnityEngine.Debug:Log(Object)
  6525. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  6526. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  6527. YL2.YL2Object:Deconstruct()
  6528. YL2.YL2Object:Deconstruct()
  6529. YL2.YL2Object:Deconstruct()
  6530. YL2.YL2Object:Deconstruct()
  6531. YL2.YL2Object:Deconstruct()
  6532. YL2.CC.Part:Deconstruct()
  6533. YL2.YL2Object:Deconstruct()
  6534. YL2.YL2Object:Deconstruct()
  6535. YL2.CC.StateCharacterCreator:Leave()
  6536. YL2.StateManager:PopAllStates()
  6537. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6538. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6539. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6540. YL2.MenuOptionUICommand:OnClick()
  6541. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6542. System.Action`2:Invoke(T1, T2)
  6543. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6545. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6546. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6547. UnityEngine.EventSystems.EventSystem:Update()
  6548.  
  6549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6550.  
  6551. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6552. UnityEngine.Logger:Log(LogType, Object)
  6553. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6554. UnityEngine.ComputeBuffer:Finalize()
  6555.  
  6556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6557.  
  6558. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6559. UnityEngine.Logger:Log(LogType, Object)
  6560. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6561. UnityEngine.ComputeBuffer:Finalize()
  6562.  
  6563. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6564.  
  6565. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6566. UnityEngine.Logger:Log(LogType, Object)
  6567. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6568. UnityEngine.ComputeBuffer:Finalize()
  6569.  
  6570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6571.  
  6572. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6573. UnityEngine.Logger:Log(LogType, Object)
  6574. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6575. UnityEngine.ComputeBuffer:Finalize()
  6576.  
  6577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6578.  
  6579. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6580. UnityEngine.Logger:Log(LogType, Object)
  6581. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6582. UnityEngine.ComputeBuffer:Finalize()
  6583.  
  6584. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6585.  
  6586. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6587. UnityEngine.Logger:Log(LogType, Object)
  6588. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6589. UnityEngine.ComputeBuffer:Finalize()
  6590.  
  6591. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6592.  
  6593. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6594. UnityEngine.Logger:Log(LogType, Object)
  6595. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6596. UnityEngine.ComputeBuffer:Finalize()
  6597.  
  6598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6599.  
  6600. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6601. UnityEngine.Logger:Log(LogType, Object)
  6602. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6603. UnityEngine.ComputeBuffer:Finalize()
  6604.  
  6605. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6606.  
  6607. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6608. UnityEngine.Logger:Log(LogType, Object)
  6609. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6610. UnityEngine.ComputeBuffer:Finalize()
  6611.  
  6612. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6613.  
  6614. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6615. UnityEngine.Logger:Log(LogType, Object)
  6616. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6617. UnityEngine.ComputeBuffer:Finalize()
  6618.  
  6619. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6620.  
  6621. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6622. UnityEngine.Logger:Log(LogType, Object)
  6623. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6624. UnityEngine.ComputeBuffer:Finalize()
  6625.  
  6626. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6627.  
  6628. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6629. UnityEngine.Logger:Log(LogType, Object)
  6630. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6631. UnityEngine.ComputeBuffer:Finalize()
  6632.  
  6633. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6634.  
  6635. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6636. UnityEngine.Logger:Log(LogType, Object)
  6637. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6638. UnityEngine.ComputeBuffer:Finalize()
  6639.  
  6640. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6641.  
  6642. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6643. UnityEngine.Logger:Log(LogType, Object)
  6644. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6645. UnityEngine.ComputeBuffer:Finalize()
  6646.  
  6647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6648.  
  6649. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6650. UnityEngine.Logger:Log(LogType, Object)
  6651. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6652. UnityEngine.ComputeBuffer:Finalize()
  6653.  
  6654. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6655.  
  6656. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6657. UnityEngine.Logger:Log(LogType, Object)
  6658. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6659. UnityEngine.ComputeBuffer:Finalize()
  6660.  
  6661. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6662.  
  6663. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  6664. UnityEngine.Logger:Log(LogType, Object)
  6665. UnityEngine.ComputeBuffer:Dispose(Boolean)
  6666. UnityEngine.ComputeBuffer:Finalize()
  6667.  
  6668. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6669.  
  6670. Releasing render texture that is set to be RenderTexture.active!
  6671. YL2.CC.Appendages.AppendageGroupFluff:Deconstruct()
  6672. YL2.YL2Object:Deconstruct()
  6673. YL2.YL2Object:Deconstruct()
  6674. YL2.YL2Object:Deconstruct()
  6675. YL2.CC.Part:Deconstruct()
  6676. YL2.YL2Object:Deconstruct()
  6677. YL2.YL2Object:Deconstruct()
  6678. YL2.CC.StateCharacterCreator:Leave()
  6679. YL2.StateManager:PopAllStates()
  6680. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6681. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6682. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6683. YL2.MenuOptionUICommand:OnClick()
  6684. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6685. System.Action`2:Invoke(T1, T2)
  6686. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6687. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6688. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6689. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6690. UnityEngine.EventSystems.EventSystem:Update()
  6691.  
  6692. [ line 823]
  6693. (Filename: Line: 823)
  6694.  
  6695. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  6696. UnityEngine.Logger:Log(LogType, Object)
  6697. UnityEngine.Debug:LogWarning(Object)
  6698. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6699. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6700. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  6701. System.Func`3:Invoke(T1, T2)
  6702. System.Linq.<SelectIterator>d__5`2:MoveNext()
  6703. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  6704. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  6705. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6706. YL2.Extensions:StrJoin(IEnumerable`1, String)
  6707. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  6708. YL2.YL2Object:Deconstruct()
  6709. YL2.YL2Object:Deconstruct()
  6710. YL2.YL2Object:Deconstruct()
  6711. YL2.YL2Object:Deconstruct()
  6712. YL2.YL2Object:Deconstruct()
  6713. YL2.CC.StateCharacterCreator:Leave()
  6714. YL2.StateManager:PopAllStates()
  6715. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6716. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6717. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6718. YL2.MenuOptionUICommand:OnClick()
  6719. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6720. System.Action`2:Invoke(T1, T2)
  6721. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6722. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6723. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6724. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6725. UnityEngine.EventSystems.EventSystem:Update()
  6726.  
  6727. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6728.  
  6729. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  6730. UnityEngine.Logger:Log(LogType, Object)
  6731. UnityEngine.Debug:LogWarning(Object)
  6732. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6733. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6734. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  6735. System.Func`3:Invoke(T1, T2)
  6736. System.Linq.<SelectIterator>d__5`2:MoveNext()
  6737. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  6738. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  6739. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6740. YL2.Extensions:StrJoin(IEnumerable`1, String)
  6741. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  6742. YL2.YL2Object:Deconstruct()
  6743. YL2.YL2Object:Deconstruct()
  6744. YL2.YL2Object:Deconstruct()
  6745. YL2.YL2Object:Deconstruct()
  6746. YL2.YL2Object:Deconstruct()
  6747. YL2.CC.StateCharacterCreator:Leave()
  6748. YL2.StateManager:PopAllStates()
  6749. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6750. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6751. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6752. YL2.MenuOptionUICommand:OnClick()
  6753. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6754. System.Action`2:Invoke(T1, T2)
  6755. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6756. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6757. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6758. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6759. UnityEngine.EventSystems.EventSystem:Update()
  6760.  
  6761. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6762.  
  6763. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  6764. UnityEngine.Logger:Log(LogType, Object)
  6765. UnityEngine.Debug:LogWarning(Object)
  6766. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6767. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6768. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  6769. System.Func`3:Invoke(T1, T2)
  6770. System.Linq.<SelectIterator>d__5`2:MoveNext()
  6771. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  6772. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  6773. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6774. YL2.Extensions:StrJoin(IEnumerable`1, String)
  6775. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  6776. YL2.YL2Object:Deconstruct()
  6777. YL2.YL2Object:Deconstruct()
  6778. YL2.YL2Object:Deconstruct()
  6779. YL2.YL2Object:Deconstruct()
  6780. YL2.YL2Object:Deconstruct()
  6781. YL2.CC.StateCharacterCreator:Leave()
  6782. YL2.StateManager:PopAllStates()
  6783. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6784. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6785. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6786. YL2.MenuOptionUICommand:OnClick()
  6787. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6788. System.Action`2:Invoke(T1, T2)
  6789. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6790. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6791. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6792. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6793. UnityEngine.EventSystems.EventSystem:Update()
  6794.  
  6795. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6796.  
  6797. Couldn't find TextureBuilder's child: Masks/8a0f8b8a-c4d9-4e77-9106-ec77f2ee406a.
  6798. UnityEngine.Logger:Log(LogType, Object)
  6799. UnityEngine.Debug:LogWarning(Object)
  6800. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6801. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6802. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  6803. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  6804. YL2.YL2Object:Deconstruct()
  6805. YL2.YL2Object:Deconstruct()
  6806. YL2.YL2Object:Deconstruct()
  6807. YL2.YL2Object:Deconstruct()
  6808. YL2.YL2Object:Deconstruct()
  6809. YL2.CC.StateCharacterCreator:Leave()
  6810. YL2.StateManager:PopAllStates()
  6811. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6812. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6813. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6814. YL2.MenuOptionUICommand:OnClick()
  6815. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6816. System.Action`2:Invoke(T1, T2)
  6817. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6818. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6819. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6820. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6821. UnityEngine.EventSystems.EventSystem:Update()
  6822.  
  6823. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6824.  
  6825. No YL2Object for this scopedID
  6826. UnityEngine.Logger:Log(LogType, Object)
  6827. UnityEngine.Debug:Log(Object)
  6828. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  6829. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  6830. YL2.YL2Object:Deconstruct()
  6831. YL2.YL2Object:Deconstruct()
  6832. YL2.YL2Object:Deconstruct()
  6833. YL2.YL2Object:Deconstruct()
  6834. YL2.YL2Object:Deconstruct()
  6835. YL2.CC.StateCharacterCreator:Leave()
  6836. YL2.StateManager:PopAllStates()
  6837. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6838. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6839. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6840. YL2.MenuOptionUICommand:OnClick()
  6841. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6842. System.Action`2:Invoke(T1, T2)
  6843. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6844. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6845. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6846. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6847. UnityEngine.EventSystems.EventSystem:Update()
  6848.  
  6849. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6850.  
  6851. Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4.
  6852. UnityEngine.Logger:Log(LogType, Object)
  6853. UnityEngine.Debug:LogWarning(Object)
  6854. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6855. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6856. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  6857. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  6858. YL2.YL2Object:Deconstruct()
  6859. YL2.YL2Object:Deconstruct()
  6860. YL2.YL2Object:Deconstruct()
  6861. YL2.YL2Object:Deconstruct()
  6862. YL2.YL2Object:Deconstruct()
  6863. YL2.CC.StateCharacterCreator:Leave()
  6864. YL2.StateManager:PopAllStates()
  6865. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6866. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6867. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6868. YL2.MenuOptionUICommand:OnClick()
  6869. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6870. System.Action`2:Invoke(T1, T2)
  6871. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6873. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6874. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6875. UnityEngine.EventSystems.EventSystem:Update()
  6876.  
  6877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6878.  
  6879. Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438.
  6880. UnityEngine.Logger:Log(LogType, Object)
  6881. UnityEngine.Debug:LogWarning(Object)
  6882. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6883. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6884. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  6885. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  6886. YL2.YL2Object:Deconstruct()
  6887. YL2.YL2Object:Deconstruct()
  6888. YL2.YL2Object:Deconstruct()
  6889. YL2.YL2Object:Deconstruct()
  6890. YL2.YL2Object:Deconstruct()
  6891. YL2.CC.StateCharacterCreator:Leave()
  6892. YL2.StateManager:PopAllStates()
  6893. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6894. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6895. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6896. YL2.MenuOptionUICommand:OnClick()
  6897. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6898. System.Action`2:Invoke(T1, T2)
  6899. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6900. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6901. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6902. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6903. UnityEngine.EventSystems.EventSystem:Update()
  6904.  
  6905. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6906.  
  6907. Couldn't find Masks's child: f0933085-f2c8-48de-82c7-55757f953540.
  6908. UnityEngine.Logger:Log(LogType, Object)
  6909. UnityEngine.Debug:LogWarning(Object)
  6910. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6911. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6912. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  6913. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  6914. YL2.YL2Object:Deconstruct()
  6915. YL2.YL2Object:Deconstruct()
  6916. YL2.YL2Object:Deconstruct()
  6917. YL2.YL2Object:Deconstruct()
  6918. YL2.YL2Object:Deconstruct()
  6919. YL2.CC.StateCharacterCreator:Leave()
  6920. YL2.StateManager:PopAllStates()
  6921. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6922. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6923. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6924. YL2.MenuOptionUICommand:OnClick()
  6925. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6926. System.Action`2:Invoke(T1, T2)
  6927. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6928. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6929. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6930. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6931. UnityEngine.EventSystems.EventSystem:Update()
  6932.  
  6933. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6934.  
  6935. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  6936. UnityEngine.Logger:Log(LogType, Object)
  6937. UnityEngine.Debug:LogWarning(Object)
  6938. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6939. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6940. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  6941. System.Func`3:Invoke(T1, T2)
  6942. System.Linq.<SelectIterator>d__5`2:MoveNext()
  6943. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  6944. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  6945. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6946. YL2.Extensions:StrJoin(IEnumerable`1, String)
  6947. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  6948. YL2.YL2Object:Deconstruct()
  6949. YL2.YL2Object:Deconstruct()
  6950. YL2.YL2Object:Deconstruct()
  6951. YL2.YL2Object:Deconstruct()
  6952. YL2.YL2Object:Deconstruct()
  6953. YL2.CC.StateCharacterCreator:Leave()
  6954. YL2.StateManager:PopAllStates()
  6955. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6956. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6957. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6958. YL2.MenuOptionUICommand:OnClick()
  6959. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6960. System.Action`2:Invoke(T1, T2)
  6961. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6962. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6963. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6964. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6965. UnityEngine.EventSystems.EventSystem:Update()
  6966.  
  6967. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  6968.  
  6969. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  6970. UnityEngine.Logger:Log(LogType, Object)
  6971. UnityEngine.Debug:LogWarning(Object)
  6972. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6973. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  6974. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  6975. System.Func`3:Invoke(T1, T2)
  6976. System.Linq.<SelectIterator>d__5`2:MoveNext()
  6977. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  6978. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  6979. System.Linq.Enumerable:ToArray(IEnumerable`1)
  6980. YL2.Extensions:StrJoin(IEnumerable`1, String)
  6981. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  6982. YL2.YL2Object:Deconstruct()
  6983. YL2.YL2Object:Deconstruct()
  6984. YL2.YL2Object:Deconstruct()
  6985. YL2.YL2Object:Deconstruct()
  6986. YL2.YL2Object:Deconstruct()
  6987. YL2.CC.StateCharacterCreator:Leave()
  6988. YL2.StateManager:PopAllStates()
  6989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  6990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  6991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  6992. YL2.MenuOptionUICommand:OnClick()
  6993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  6994. System.Action`2:Invoke(T1, T2)
  6995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  6996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  6997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  6998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  6999. UnityEngine.EventSystems.EventSystem:Update()
  7000.  
  7001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7002.  
  7003. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  7004. UnityEngine.Logger:Log(LogType, Object)
  7005. UnityEngine.Debug:LogWarning(Object)
  7006. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7007. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7008. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7009. System.Func`3:Invoke(T1, T2)
  7010. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7011. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7012. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7013. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7014. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7015. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7016. YL2.YL2Object:Deconstruct()
  7017. YL2.YL2Object:Deconstruct()
  7018. YL2.YL2Object:Deconstruct()
  7019. YL2.YL2Object:Deconstruct()
  7020. YL2.YL2Object:Deconstruct()
  7021. YL2.CC.StateCharacterCreator:Leave()
  7022. YL2.StateManager:PopAllStates()
  7023. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7024. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7025. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7026. YL2.MenuOptionUICommand:OnClick()
  7027. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7028. System.Action`2:Invoke(T1, T2)
  7029. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7030. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7031. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7032. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7033. UnityEngine.EventSystems.EventSystem:Update()
  7034.  
  7035. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7036.  
  7037. Couldn't find TextureBuilder's child: Masks/a62f2bbe-2ba0-4544-9c80-1a28897e60fd.
  7038. UnityEngine.Logger:Log(LogType, Object)
  7039. UnityEngine.Debug:LogWarning(Object)
  7040. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7041. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7042. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7043. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7044. YL2.YL2Object:Deconstruct()
  7045. YL2.YL2Object:Deconstruct()
  7046. YL2.YL2Object:Deconstruct()
  7047. YL2.YL2Object:Deconstruct()
  7048. YL2.YL2Object:Deconstruct()
  7049. YL2.CC.StateCharacterCreator:Leave()
  7050. YL2.StateManager:PopAllStates()
  7051. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7052. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7053. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7054. YL2.MenuOptionUICommand:OnClick()
  7055. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7056. System.Action`2:Invoke(T1, T2)
  7057. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7058. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7059. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7060. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7061. UnityEngine.EventSystems.EventSystem:Update()
  7062.  
  7063. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7064.  
  7065. No YL2Object for this scopedID
  7066. UnityEngine.Logger:Log(LogType, Object)
  7067. UnityEngine.Debug:Log(Object)
  7068. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7069. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7070. YL2.YL2Object:Deconstruct()
  7071. YL2.YL2Object:Deconstruct()
  7072. YL2.YL2Object:Deconstruct()
  7073. YL2.YL2Object:Deconstruct()
  7074. YL2.YL2Object:Deconstruct()
  7075. YL2.CC.StateCharacterCreator:Leave()
  7076. YL2.StateManager:PopAllStates()
  7077. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7078. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7079. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7080. YL2.MenuOptionUICommand:OnClick()
  7081. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7082. System.Action`2:Invoke(T1, T2)
  7083. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7084. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7085. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7086. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7087. UnityEngine.EventSystems.EventSystem:Update()
  7088.  
  7089. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7090.  
  7091. Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f.
  7092. UnityEngine.Logger:Log(LogType, Object)
  7093. UnityEngine.Debug:LogWarning(Object)
  7094. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7095. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7096. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7097. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7098. YL2.YL2Object:Deconstruct()
  7099. YL2.YL2Object:Deconstruct()
  7100. YL2.YL2Object:Deconstruct()
  7101. YL2.YL2Object:Deconstruct()
  7102. YL2.YL2Object:Deconstruct()
  7103. YL2.CC.StateCharacterCreator:Leave()
  7104. YL2.StateManager:PopAllStates()
  7105. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7106. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7107. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7108. YL2.MenuOptionUICommand:OnClick()
  7109. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7110. System.Action`2:Invoke(T1, T2)
  7111. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7112. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7113. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7114. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7115. UnityEngine.EventSystems.EventSystem:Update()
  7116.  
  7117. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7118.  
  7119. Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74.
  7120. UnityEngine.Logger:Log(LogType, Object)
  7121. UnityEngine.Debug:LogWarning(Object)
  7122. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7123. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7124. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7125. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7126. YL2.YL2Object:Deconstruct()
  7127. YL2.YL2Object:Deconstruct()
  7128. YL2.YL2Object:Deconstruct()
  7129. YL2.YL2Object:Deconstruct()
  7130. YL2.YL2Object:Deconstruct()
  7131. YL2.CC.StateCharacterCreator:Leave()
  7132. YL2.StateManager:PopAllStates()
  7133. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7134. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7135. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7136. YL2.MenuOptionUICommand:OnClick()
  7137. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7138. System.Action`2:Invoke(T1, T2)
  7139. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7140. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7141. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7142. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7143. UnityEngine.EventSystems.EventSystem:Update()
  7144.  
  7145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7146.  
  7147. Couldn't find Masks's child: 7178fe33-f5b4-45a7-afc9-38d4085c01cd.
  7148. UnityEngine.Logger:Log(LogType, Object)
  7149. UnityEngine.Debug:LogWarning(Object)
  7150. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7151. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7152. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7153. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7154. YL2.YL2Object:Deconstruct()
  7155. YL2.YL2Object:Deconstruct()
  7156. YL2.YL2Object:Deconstruct()
  7157. YL2.YL2Object:Deconstruct()
  7158. YL2.YL2Object:Deconstruct()
  7159. YL2.CC.StateCharacterCreator:Leave()
  7160. YL2.StateManager:PopAllStates()
  7161. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7162. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7163. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7164. YL2.MenuOptionUICommand:OnClick()
  7165. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7166. System.Action`2:Invoke(T1, T2)
  7167. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7168. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7169. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7170. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7171. UnityEngine.EventSystems.EventSystem:Update()
  7172.  
  7173. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7174.  
  7175. Couldn't find TextureBuilder's child: Masks/a74f18e7-4bb1-4293-9f08-1d5f79e2be49.
  7176. UnityEngine.Logger:Log(LogType, Object)
  7177. UnityEngine.Debug:LogWarning(Object)
  7178. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7179. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7180. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7181. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7182. YL2.YL2Object:Deconstruct()
  7183. YL2.YL2Object:Deconstruct()
  7184. YL2.YL2Object:Deconstruct()
  7185. YL2.YL2Object:Deconstruct()
  7186. YL2.YL2Object:Deconstruct()
  7187. YL2.CC.StateCharacterCreator:Leave()
  7188. YL2.StateManager:PopAllStates()
  7189. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7190. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7191. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7192. YL2.MenuOptionUICommand:OnClick()
  7193. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7194. System.Action`2:Invoke(T1, T2)
  7195. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7196. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7197. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7198. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7199. UnityEngine.EventSystems.EventSystem:Update()
  7200.  
  7201. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7202.  
  7203. No YL2Object for this scopedID
  7204. UnityEngine.Logger:Log(LogType, Object)
  7205. UnityEngine.Debug:Log(Object)
  7206. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7207. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7208. YL2.YL2Object:Deconstruct()
  7209. YL2.YL2Object:Deconstruct()
  7210. YL2.YL2Object:Deconstruct()
  7211. YL2.YL2Object:Deconstruct()
  7212. YL2.YL2Object:Deconstruct()
  7213. YL2.CC.StateCharacterCreator:Leave()
  7214. YL2.StateManager:PopAllStates()
  7215. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7216. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7217. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7218. YL2.MenuOptionUICommand:OnClick()
  7219. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7220. System.Action`2:Invoke(T1, T2)
  7221. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7222. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7223. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7224. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7225. UnityEngine.EventSystems.EventSystem:Update()
  7226.  
  7227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7228.  
  7229. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  7230. UnityEngine.Logger:Log(LogType, Object)
  7231. UnityEngine.Debug:LogWarning(Object)
  7232. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7233. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7234. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7235. System.Func`3:Invoke(T1, T2)
  7236. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7237. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7238. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7239. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7240. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7241. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7242. YL2.YL2Object:Deconstruct()
  7243. YL2.YL2Object:Deconstruct()
  7244. YL2.YL2Object:Deconstruct()
  7245. YL2.YL2Object:Deconstruct()
  7246. YL2.YL2Object:Deconstruct()
  7247. YL2.CC.StateCharacterCreator:Leave()
  7248. YL2.StateManager:PopAllStates()
  7249. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7250. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7251. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7252. YL2.MenuOptionUICommand:OnClick()
  7253. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7254. System.Action`2:Invoke(T1, T2)
  7255. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7256. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7257. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7258. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7259. UnityEngine.EventSystems.EventSystem:Update()
  7260.  
  7261. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7262.  
  7263. Couldn't find TextureBuilder's child: Masks/fb3fdb69-7aa6-45d3-bfa0-4e858fb8e521.
  7264. UnityEngine.Logger:Log(LogType, Object)
  7265. UnityEngine.Debug:LogWarning(Object)
  7266. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7267. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7268. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7269. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7270. YL2.YL2Object:Deconstruct()
  7271. YL2.YL2Object:Deconstruct()
  7272. YL2.YL2Object:Deconstruct()
  7273. YL2.YL2Object:Deconstruct()
  7274. YL2.YL2Object:Deconstruct()
  7275. YL2.CC.StateCharacterCreator:Leave()
  7276. YL2.StateManager:PopAllStates()
  7277. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7278. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7279. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7280. YL2.MenuOptionUICommand:OnClick()
  7281. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7282. System.Action`2:Invoke(T1, T2)
  7283. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7284. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7285. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7286. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7287. UnityEngine.EventSystems.EventSystem:Update()
  7288.  
  7289. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7290.  
  7291. No YL2Object for this scopedID
  7292. UnityEngine.Logger:Log(LogType, Object)
  7293. UnityEngine.Debug:Log(Object)
  7294. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7295. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7296. YL2.YL2Object:Deconstruct()
  7297. YL2.YL2Object:Deconstruct()
  7298. YL2.YL2Object:Deconstruct()
  7299. YL2.YL2Object:Deconstruct()
  7300. YL2.YL2Object:Deconstruct()
  7301. YL2.CC.StateCharacterCreator:Leave()
  7302. YL2.StateManager:PopAllStates()
  7303. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7304. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7305. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7306. YL2.MenuOptionUICommand:OnClick()
  7307. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7308. System.Action`2:Invoke(T1, T2)
  7309. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7310. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7311. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7312. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7313. UnityEngine.EventSystems.EventSystem:Update()
  7314.  
  7315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7316.  
  7317. Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34.
  7318. UnityEngine.Logger:Log(LogType, Object)
  7319. UnityEngine.Debug:LogWarning(Object)
  7320. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7321. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7322. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7323. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7324. YL2.YL2Object:Deconstruct()
  7325. YL2.YL2Object:Deconstruct()
  7326. YL2.YL2Object:Deconstruct()
  7327. YL2.YL2Object:Deconstruct()
  7328. YL2.YL2Object:Deconstruct()
  7329. YL2.CC.StateCharacterCreator:Leave()
  7330. YL2.StateManager:PopAllStates()
  7331. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7332. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7333. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7334. YL2.MenuOptionUICommand:OnClick()
  7335. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7336. System.Action`2:Invoke(T1, T2)
  7337. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7338. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7339. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7340. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7341. UnityEngine.EventSystems.EventSystem:Update()
  7342.  
  7343. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7344.  
  7345. Couldn't find Masks's child: e935253e-2fb7-4c90-8505-4bf07872501d.
  7346. UnityEngine.Logger:Log(LogType, Object)
  7347. UnityEngine.Debug:LogWarning(Object)
  7348. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7349. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7350. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7351. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7352. YL2.YL2Object:Deconstruct()
  7353. YL2.YL2Object:Deconstruct()
  7354. YL2.YL2Object:Deconstruct()
  7355. YL2.YL2Object:Deconstruct()
  7356. YL2.YL2Object:Deconstruct()
  7357. YL2.CC.StateCharacterCreator:Leave()
  7358. YL2.StateManager:PopAllStates()
  7359. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7360. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7361. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7362. YL2.MenuOptionUICommand:OnClick()
  7363. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7364. System.Action`2:Invoke(T1, T2)
  7365. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7366. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7367. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7368. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7369. UnityEngine.EventSystems.EventSystem:Update()
  7370.  
  7371. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7372.  
  7373. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  7374. UnityEngine.Logger:Log(LogType, Object)
  7375. UnityEngine.Debug:LogWarning(Object)
  7376. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7377. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7378. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7379. System.Func`3:Invoke(T1, T2)
  7380. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7381. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7382. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7383. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7384. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7385. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7386. YL2.YL2Object:Deconstruct()
  7387. YL2.YL2Object:Deconstruct()
  7388. YL2.YL2Object:Deconstruct()
  7389. YL2.YL2Object:Deconstruct()
  7390. YL2.YL2Object:Deconstruct()
  7391. YL2.CC.StateCharacterCreator:Leave()
  7392. YL2.StateManager:PopAllStates()
  7393. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7394. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7396. YL2.MenuOptionUICommand:OnClick()
  7397. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7398. System.Action`2:Invoke(T1, T2)
  7399. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7400. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7401. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7402. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7403. UnityEngine.EventSystems.EventSystem:Update()
  7404.  
  7405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7406.  
  7407. Couldn't find TextureBuilder's child: Masks/f6f1994b-4d9c-4bcb-94e7-0bb710e231db.
  7408. UnityEngine.Logger:Log(LogType, Object)
  7409. UnityEngine.Debug:LogWarning(Object)
  7410. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7411. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7412. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7413. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7414. YL2.YL2Object:Deconstruct()
  7415. YL2.YL2Object:Deconstruct()
  7416. YL2.YL2Object:Deconstruct()
  7417. YL2.YL2Object:Deconstruct()
  7418. YL2.YL2Object:Deconstruct()
  7419. YL2.CC.StateCharacterCreator:Leave()
  7420. YL2.StateManager:PopAllStates()
  7421. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7422. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7423. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7424. YL2.MenuOptionUICommand:OnClick()
  7425. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7426. System.Action`2:Invoke(T1, T2)
  7427. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7428. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7429. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7430. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7431. UnityEngine.EventSystems.EventSystem:Update()
  7432.  
  7433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7434.  
  7435. No YL2Object for this scopedID
  7436. UnityEngine.Logger:Log(LogType, Object)
  7437. UnityEngine.Debug:Log(Object)
  7438. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  7439. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  7440. YL2.YL2Object:Deconstruct()
  7441. YL2.YL2Object:Deconstruct()
  7442. YL2.YL2Object:Deconstruct()
  7443. YL2.YL2Object:Deconstruct()
  7444. YL2.YL2Object:Deconstruct()
  7445. YL2.CC.StateCharacterCreator:Leave()
  7446. YL2.StateManager:PopAllStates()
  7447. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7448. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7449. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7450. YL2.MenuOptionUICommand:OnClick()
  7451. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7452. System.Action`2:Invoke(T1, T2)
  7453. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7454. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7455. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7456. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7457. UnityEngine.EventSystems.EventSystem:Update()
  7458.  
  7459. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7460.  
  7461. Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722.
  7462. UnityEngine.Logger:Log(LogType, Object)
  7463. UnityEngine.Debug:LogWarning(Object)
  7464. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7465. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7466. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7467. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7468. YL2.YL2Object:Deconstruct()
  7469. YL2.YL2Object:Deconstruct()
  7470. YL2.YL2Object:Deconstruct()
  7471. YL2.YL2Object:Deconstruct()
  7472. YL2.YL2Object:Deconstruct()
  7473. YL2.CC.StateCharacterCreator:Leave()
  7474. YL2.StateManager:PopAllStates()
  7475. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7476. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7477. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7478. YL2.MenuOptionUICommand:OnClick()
  7479. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7480. System.Action`2:Invoke(T1, T2)
  7481. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7483. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7484. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7485. UnityEngine.EventSystems.EventSystem:Update()
  7486.  
  7487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7488.  
  7489. Couldn't find Masks's child: d2e7e139-d2d9-48e4-b67a-0f080910cf9a.
  7490. UnityEngine.Logger:Log(LogType, Object)
  7491. UnityEngine.Debug:LogWarning(Object)
  7492. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7493. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7494. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  7495. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  7496. YL2.YL2Object:Deconstruct()
  7497. YL2.YL2Object:Deconstruct()
  7498. YL2.YL2Object:Deconstruct()
  7499. YL2.YL2Object:Deconstruct()
  7500. YL2.YL2Object:Deconstruct()
  7501. YL2.CC.StateCharacterCreator:Leave()
  7502. YL2.StateManager:PopAllStates()
  7503. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7504. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7505. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7506. YL2.MenuOptionUICommand:OnClick()
  7507. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7508. System.Action`2:Invoke(T1, T2)
  7509. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7510. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7511. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7512. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7513. UnityEngine.EventSystems.EventSystem:Update()
  7514.  
  7515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7516.  
  7517. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  7518. UnityEngine.Logger:Log(LogType, Object)
  7519. UnityEngine.Debug:LogWarning(Object)
  7520. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7521. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7522. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7523. System.Func`3:Invoke(T1, T2)
  7524. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7525. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7526. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7527. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7528. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7529. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7530. YL2.YL2Object:Deconstruct()
  7531. YL2.YL2Object:Deconstruct()
  7532. YL2.YL2Object:Deconstruct()
  7533. YL2.YL2Object:Deconstruct()
  7534. YL2.YL2Object:Deconstruct()
  7535. YL2.CC.StateCharacterCreator:Leave()
  7536. YL2.StateManager:PopAllStates()
  7537. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7538. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7539. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7540. YL2.MenuOptionUICommand:OnClick()
  7541. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7542. System.Action`2:Invoke(T1, T2)
  7543. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7544. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7545. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7546. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7547. UnityEngine.EventSystems.EventSystem:Update()
  7548.  
  7549. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7550.  
  7551. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  7552. UnityEngine.Logger:Log(LogType, Object)
  7553. UnityEngine.Debug:LogWarning(Object)
  7554. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7555. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7556. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7557. System.Func`3:Invoke(T1, T2)
  7558. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7559. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7560. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7561. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7562. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7563. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7564. YL2.YL2Object:Deconstruct()
  7565. YL2.YL2Object:Deconstruct()
  7566. YL2.YL2Object:Deconstruct()
  7567. YL2.YL2Object:Deconstruct()
  7568. YL2.YL2Object:Deconstruct()
  7569. YL2.CC.StateCharacterCreator:Leave()
  7570. YL2.StateManager:PopAllStates()
  7571. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7572. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7573. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7574. YL2.MenuOptionUICommand:OnClick()
  7575. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7576. System.Action`2:Invoke(T1, T2)
  7577. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7578. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7579. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7580. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7581. UnityEngine.EventSystems.EventSystem:Update()
  7582.  
  7583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7584.  
  7585. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  7586. UnityEngine.Logger:Log(LogType, Object)
  7587. UnityEngine.Debug:LogWarning(Object)
  7588. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7589. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7590. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7591. System.Func`3:Invoke(T1, T2)
  7592. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7593. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7594. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7595. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7596. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7597. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7598. YL2.YL2Object:Deconstruct()
  7599. YL2.YL2Object:Deconstruct()
  7600. YL2.YL2Object:Deconstruct()
  7601. YL2.YL2Object:Deconstruct()
  7602. YL2.YL2Object:Deconstruct()
  7603. YL2.CC.StateCharacterCreator:Leave()
  7604. YL2.StateManager:PopAllStates()
  7605. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7606. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7607. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7608. YL2.MenuOptionUICommand:OnClick()
  7609. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7610. System.Action`2:Invoke(T1, T2)
  7611. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7612. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7613. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7614. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7615. UnityEngine.EventSystems.EventSystem:Update()
  7616.  
  7617. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7618.  
  7619. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  7620. UnityEngine.Logger:Log(LogType, Object)
  7621. UnityEngine.Debug:LogWarning(Object)
  7622. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7623. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7624. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7625. System.Func`3:Invoke(T1, T2)
  7626. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7627. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7628. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7629. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7630. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7631. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7632. YL2.YL2Object:Deconstruct()
  7633. YL2.YL2Object:Deconstruct()
  7634. YL2.YL2Object:Deconstruct()
  7635. YL2.YL2Object:Deconstruct()
  7636. YL2.YL2Object:Deconstruct()
  7637. YL2.CC.StateCharacterCreator:Leave()
  7638. YL2.StateManager:PopAllStates()
  7639. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7640. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7641. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7642. YL2.MenuOptionUICommand:OnClick()
  7643. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7644. System.Action`2:Invoke(T1, T2)
  7645. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7646. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7647. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7648. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7649. UnityEngine.EventSystems.EventSystem:Update()
  7650.  
  7651. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7652.  
  7653. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  7654. UnityEngine.Logger:Log(LogType, Object)
  7655. UnityEngine.Debug:LogWarning(Object)
  7656. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7657. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7658. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7659. System.Func`3:Invoke(T1, T2)
  7660. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7661. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7662. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7663. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7664. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7665. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7666. YL2.YL2Object:Deconstruct()
  7667. YL2.YL2Object:Deconstruct()
  7668. YL2.YL2Object:Deconstruct()
  7669. YL2.YL2Object:Deconstruct()
  7670. YL2.YL2Object:Deconstruct()
  7671. YL2.CC.StateCharacterCreator:Leave()
  7672. YL2.StateManager:PopAllStates()
  7673. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7674. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7675. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7676. YL2.MenuOptionUICommand:OnClick()
  7677. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7678. System.Action`2:Invoke(T1, T2)
  7679. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7680. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7681. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7682. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7683. UnityEngine.EventSystems.EventSystem:Update()
  7684.  
  7685. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7686.  
  7687. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  7688. UnityEngine.Logger:Log(LogType, Object)
  7689. UnityEngine.Debug:LogWarning(Object)
  7690. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7691. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7692. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7693. System.Func`3:Invoke(T1, T2)
  7694. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7695. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7696. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7697. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7698. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7699. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7700. YL2.YL2Object:Deconstruct()
  7701. YL2.YL2Object:Deconstruct()
  7702. YL2.YL2Object:Deconstruct()
  7703. YL2.YL2Object:Deconstruct()
  7704. YL2.YL2Object:Deconstruct()
  7705. YL2.CC.StateCharacterCreator:Leave()
  7706. YL2.StateManager:PopAllStates()
  7707. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7708. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7709. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7710. YL2.MenuOptionUICommand:OnClick()
  7711. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7712. System.Action`2:Invoke(T1, T2)
  7713. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7714. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7715. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7716. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7717. UnityEngine.EventSystems.EventSystem:Update()
  7718.  
  7719. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7720.  
  7721. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  7722. UnityEngine.Logger:Log(LogType, Object)
  7723. UnityEngine.Debug:LogWarning(Object)
  7724. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7725. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7726. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7727. System.Func`3:Invoke(T1, T2)
  7728. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7729. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7730. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7731. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7732. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7733. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7734. YL2.YL2Object:Deconstruct()
  7735. YL2.YL2Object:Deconstruct()
  7736. YL2.YL2Object:Deconstruct()
  7737. YL2.YL2Object:Deconstruct()
  7738. YL2.YL2Object:Deconstruct()
  7739. YL2.CC.StateCharacterCreator:Leave()
  7740. YL2.StateManager:PopAllStates()
  7741. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7742. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7743. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7744. YL2.MenuOptionUICommand:OnClick()
  7745. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7746. System.Action`2:Invoke(T1, T2)
  7747. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7748. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7749. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7750. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7751. UnityEngine.EventSystems.EventSystem:Update()
  7752.  
  7753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7754.  
  7755. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  7756. UnityEngine.Logger:Log(LogType, Object)
  7757. UnityEngine.Debug:LogWarning(Object)
  7758. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7759. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7760. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7761. System.Func`3:Invoke(T1, T2)
  7762. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7763. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7764. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7765. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7766. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7767. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7768. YL2.YL2Object:Deconstruct()
  7769. YL2.YL2Object:Deconstruct()
  7770. YL2.YL2Object:Deconstruct()
  7771. YL2.YL2Object:Deconstruct()
  7772. YL2.YL2Object:Deconstruct()
  7773. YL2.CC.StateCharacterCreator:Leave()
  7774. YL2.StateManager:PopAllStates()
  7775. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7776. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7777. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7778. YL2.MenuOptionUICommand:OnClick()
  7779. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7780. System.Action`2:Invoke(T1, T2)
  7781. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7782. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7783. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7784. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7785. UnityEngine.EventSystems.EventSystem:Update()
  7786.  
  7787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7788.  
  7789. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  7790. UnityEngine.Logger:Log(LogType, Object)
  7791. UnityEngine.Debug:LogWarning(Object)
  7792. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7793. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7794. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7795. System.Func`3:Invoke(T1, T2)
  7796. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7797. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7798. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7799. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7800. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7801. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7802. YL2.YL2Object:Deconstruct()
  7803. YL2.YL2Object:Deconstruct()
  7804. YL2.YL2Object:Deconstruct()
  7805. YL2.YL2Object:Deconstruct()
  7806. YL2.YL2Object:Deconstruct()
  7807. YL2.CC.StateCharacterCreator:Leave()
  7808. YL2.StateManager:PopAllStates()
  7809. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7810. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7811. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7812. YL2.MenuOptionUICommand:OnClick()
  7813. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7814. System.Action`2:Invoke(T1, T2)
  7815. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7816. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7817. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7818. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7819. UnityEngine.EventSystems.EventSystem:Update()
  7820.  
  7821. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7822.  
  7823. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  7824. UnityEngine.Logger:Log(LogType, Object)
  7825. UnityEngine.Debug:LogWarning(Object)
  7826. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7827. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7828. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7829. System.Func`3:Invoke(T1, T2)
  7830. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7831. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7832. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7833. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7834. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7835. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7836. YL2.YL2Object:Deconstruct()
  7837. YL2.YL2Object:Deconstruct()
  7838. YL2.YL2Object:Deconstruct()
  7839. YL2.YL2Object:Deconstruct()
  7840. YL2.YL2Object:Deconstruct()
  7841. YL2.CC.StateCharacterCreator:Leave()
  7842. YL2.StateManager:PopAllStates()
  7843. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7844. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7845. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7846. YL2.MenuOptionUICommand:OnClick()
  7847. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7848. System.Action`2:Invoke(T1, T2)
  7849. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7850. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7851. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7852. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7853. UnityEngine.EventSystems.EventSystem:Update()
  7854.  
  7855. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7856.  
  7857. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  7858. UnityEngine.Logger:Log(LogType, Object)
  7859. UnityEngine.Debug:LogWarning(Object)
  7860. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7861. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7862. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7863. System.Func`3:Invoke(T1, T2)
  7864. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7865. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7866. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7867. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7868. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7869. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7870. YL2.YL2Object:Deconstruct()
  7871. YL2.YL2Object:Deconstruct()
  7872. YL2.YL2Object:Deconstruct()
  7873. YL2.YL2Object:Deconstruct()
  7874. YL2.YL2Object:Deconstruct()
  7875. YL2.CC.StateCharacterCreator:Leave()
  7876. YL2.StateManager:PopAllStates()
  7877. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7878. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7879. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7880. YL2.MenuOptionUICommand:OnClick()
  7881. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7882. System.Action`2:Invoke(T1, T2)
  7883. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7884. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7885. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7886. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7887. UnityEngine.EventSystems.EventSystem:Update()
  7888.  
  7889. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7890.  
  7891. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  7892. UnityEngine.Logger:Log(LogType, Object)
  7893. UnityEngine.Debug:LogWarning(Object)
  7894. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7895. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7896. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7897. System.Func`3:Invoke(T1, T2)
  7898. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7899. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7900. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7901. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7902. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7903. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7904. YL2.YL2Object:Deconstruct()
  7905. YL2.YL2Object:Deconstruct()
  7906. YL2.YL2Object:Deconstruct()
  7907. YL2.YL2Object:Deconstruct()
  7908. YL2.YL2Object:Deconstruct()
  7909. YL2.CC.StateCharacterCreator:Leave()
  7910. YL2.StateManager:PopAllStates()
  7911. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7912. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7913. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7914. YL2.MenuOptionUICommand:OnClick()
  7915. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7916. System.Action`2:Invoke(T1, T2)
  7917. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7918. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7919. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7920. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7921. UnityEngine.EventSystems.EventSystem:Update()
  7922.  
  7923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7924.  
  7925. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  7926. UnityEngine.Logger:Log(LogType, Object)
  7927. UnityEngine.Debug:LogWarning(Object)
  7928. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7929. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7930. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7931. System.Func`3:Invoke(T1, T2)
  7932. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7933. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7934. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7935. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7936. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7937. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7938. YL2.YL2Object:Deconstruct()
  7939. YL2.YL2Object:Deconstruct()
  7940. YL2.YL2Object:Deconstruct()
  7941. YL2.YL2Object:Deconstruct()
  7942. YL2.YL2Object:Deconstruct()
  7943. YL2.CC.StateCharacterCreator:Leave()
  7944. YL2.StateManager:PopAllStates()
  7945. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7946. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7947. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7948. YL2.MenuOptionUICommand:OnClick()
  7949. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7950. System.Action`2:Invoke(T1, T2)
  7951. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7952. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7953. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7954. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7955. UnityEngine.EventSystems.EventSystem:Update()
  7956.  
  7957. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7958.  
  7959. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  7960. UnityEngine.Logger:Log(LogType, Object)
  7961. UnityEngine.Debug:LogWarning(Object)
  7962. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7963. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7964. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7965. System.Func`3:Invoke(T1, T2)
  7966. System.Linq.<SelectIterator>d__5`2:MoveNext()
  7967. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  7968. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  7969. System.Linq.Enumerable:ToArray(IEnumerable`1)
  7970. YL2.Extensions:StrJoin(IEnumerable`1, String)
  7971. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  7972. YL2.YL2Object:Deconstruct()
  7973. YL2.YL2Object:Deconstruct()
  7974. YL2.YL2Object:Deconstruct()
  7975. YL2.YL2Object:Deconstruct()
  7976. YL2.YL2Object:Deconstruct()
  7977. YL2.CC.StateCharacterCreator:Leave()
  7978. YL2.StateManager:PopAllStates()
  7979. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  7980. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  7981. Dreamteck.Splines.EmptySplineHandler:Invoke()
  7982. YL2.MenuOptionUICommand:OnClick()
  7983. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  7984. System.Action`2:Invoke(T1, T2)
  7985. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7986. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  7987. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  7988. UnityEngine.EventSystems.StandaloneInputModule:Process()
  7989. UnityEngine.EventSystems.EventSystem:Update()
  7990.  
  7991. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  7992.  
  7993. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  7994. UnityEngine.Logger:Log(LogType, Object)
  7995. UnityEngine.Debug:LogWarning(Object)
  7996. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7997. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  7998. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  7999. System.Func`3:Invoke(T1, T2)
  8000. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8001. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8002. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8003. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8004. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8005. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8006. YL2.YL2Object:Deconstruct()
  8007. YL2.YL2Object:Deconstruct()
  8008. YL2.YL2Object:Deconstruct()
  8009. YL2.YL2Object:Deconstruct()
  8010. YL2.YL2Object:Deconstruct()
  8011. YL2.CC.StateCharacterCreator:Leave()
  8012. YL2.StateManager:PopAllStates()
  8013. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8014. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8015. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8016. YL2.MenuOptionUICommand:OnClick()
  8017. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8018. System.Action`2:Invoke(T1, T2)
  8019. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8020. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8021. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8022. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8023. UnityEngine.EventSystems.EventSystem:Update()
  8024.  
  8025. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8026.  
  8027. Couldn't find TextureBuilder's child: Masks/909c3425-a4a0-4c51-9b9d-9e319b669d41.
  8028. UnityEngine.Logger:Log(LogType, Object)
  8029. UnityEngine.Debug:LogWarning(Object)
  8030. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8031. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8032. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8033. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8034. YL2.YL2Object:Deconstruct()
  8035. YL2.YL2Object:Deconstruct()
  8036. YL2.YL2Object:Deconstruct()
  8037. YL2.YL2Object:Deconstruct()
  8038. YL2.YL2Object:Deconstruct()
  8039. YL2.CC.StateCharacterCreator:Leave()
  8040. YL2.StateManager:PopAllStates()
  8041. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8042. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8043. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8044. YL2.MenuOptionUICommand:OnClick()
  8045. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8046. System.Action`2:Invoke(T1, T2)
  8047. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8048. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8049. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8050. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8051. UnityEngine.EventSystems.EventSystem:Update()
  8052.  
  8053. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8054.  
  8055. No YL2Object for this scopedID
  8056. UnityEngine.Logger:Log(LogType, Object)
  8057. UnityEngine.Debug:Log(Object)
  8058. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8059. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8060. YL2.YL2Object:Deconstruct()
  8061. YL2.YL2Object:Deconstruct()
  8062. YL2.YL2Object:Deconstruct()
  8063. YL2.YL2Object:Deconstruct()
  8064. YL2.YL2Object:Deconstruct()
  8065. YL2.CC.StateCharacterCreator:Leave()
  8066. YL2.StateManager:PopAllStates()
  8067. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8068. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8069. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8070. YL2.MenuOptionUICommand:OnClick()
  8071. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8072. System.Action`2:Invoke(T1, T2)
  8073. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8074. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8075. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8076. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8077. UnityEngine.EventSystems.EventSystem:Update()
  8078.  
  8079. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8080.  
  8081. Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179.
  8082. UnityEngine.Logger:Log(LogType, Object)
  8083. UnityEngine.Debug:LogWarning(Object)
  8084. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8085. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8086. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8087. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8088. YL2.YL2Object:Deconstruct()
  8089. YL2.YL2Object:Deconstruct()
  8090. YL2.YL2Object:Deconstruct()
  8091. YL2.YL2Object:Deconstruct()
  8092. YL2.YL2Object:Deconstruct()
  8093. YL2.CC.StateCharacterCreator:Leave()
  8094. YL2.StateManager:PopAllStates()
  8095. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8096. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8097. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8098. YL2.MenuOptionUICommand:OnClick()
  8099. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8100. System.Action`2:Invoke(T1, T2)
  8101. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8102. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8103. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8104. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8105. UnityEngine.EventSystems.EventSystem:Update()
  8106.  
  8107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8108.  
  8109. Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac.
  8110. UnityEngine.Logger:Log(LogType, Object)
  8111. UnityEngine.Debug:LogWarning(Object)
  8112. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8113. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8114. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8115. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8116. YL2.YL2Object:Deconstruct()
  8117. YL2.YL2Object:Deconstruct()
  8118. YL2.YL2Object:Deconstruct()
  8119. YL2.YL2Object:Deconstruct()
  8120. YL2.YL2Object:Deconstruct()
  8121. YL2.CC.StateCharacterCreator:Leave()
  8122. YL2.StateManager:PopAllStates()
  8123. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8124. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8125. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8126. YL2.MenuOptionUICommand:OnClick()
  8127. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8128. System.Action`2:Invoke(T1, T2)
  8129. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8130. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8131. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8132. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8133. UnityEngine.EventSystems.EventSystem:Update()
  8134.  
  8135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8136.  
  8137. Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99.
  8138. UnityEngine.Logger:Log(LogType, Object)
  8139. UnityEngine.Debug:LogWarning(Object)
  8140. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8141. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8142. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8143. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8144. YL2.YL2Object:Deconstruct()
  8145. YL2.YL2Object:Deconstruct()
  8146. YL2.YL2Object:Deconstruct()
  8147. YL2.YL2Object:Deconstruct()
  8148. YL2.YL2Object:Deconstruct()
  8149. YL2.CC.StateCharacterCreator:Leave()
  8150. YL2.StateManager:PopAllStates()
  8151. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8152. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8153. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8154. YL2.MenuOptionUICommand:OnClick()
  8155. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8156. System.Action`2:Invoke(T1, T2)
  8157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8158. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8160. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8161. UnityEngine.EventSystems.EventSystem:Update()
  8162.  
  8163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8164.  
  8165. Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435.
  8166. UnityEngine.Logger:Log(LogType, Object)
  8167. UnityEngine.Debug:LogWarning(Object)
  8168. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8169. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8170. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8171. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8172. YL2.YL2Object:Deconstruct()
  8173. YL2.YL2Object:Deconstruct()
  8174. YL2.YL2Object:Deconstruct()
  8175. YL2.YL2Object:Deconstruct()
  8176. YL2.YL2Object:Deconstruct()
  8177. YL2.CC.StateCharacterCreator:Leave()
  8178. YL2.StateManager:PopAllStates()
  8179. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8180. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8181. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8182. YL2.MenuOptionUICommand:OnClick()
  8183. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8184. System.Action`2:Invoke(T1, T2)
  8185. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8186. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8187. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8188. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8189. UnityEngine.EventSystems.EventSystem:Update()
  8190.  
  8191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8192.  
  8193. Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2.
  8194. UnityEngine.Logger:Log(LogType, Object)
  8195. UnityEngine.Debug:LogWarning(Object)
  8196. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8197. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8198. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8199. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8200. YL2.YL2Object:Deconstruct()
  8201. YL2.YL2Object:Deconstruct()
  8202. YL2.YL2Object:Deconstruct()
  8203. YL2.YL2Object:Deconstruct()
  8204. YL2.YL2Object:Deconstruct()
  8205. YL2.CC.StateCharacterCreator:Leave()
  8206. YL2.StateManager:PopAllStates()
  8207. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8208. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8209. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8210. YL2.MenuOptionUICommand:OnClick()
  8211. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8212. System.Action`2:Invoke(T1, T2)
  8213. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8214. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8215. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8216. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8217. UnityEngine.EventSystems.EventSystem:Update()
  8218.  
  8219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8220.  
  8221. Couldn't find Masks's child: 1429605d-3d34-48d8-acf9-a273b3177c01.
  8222. UnityEngine.Logger:Log(LogType, Object)
  8223. UnityEngine.Debug:LogWarning(Object)
  8224. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8225. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8226. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8227. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8228. YL2.YL2Object:Deconstruct()
  8229. YL2.YL2Object:Deconstruct()
  8230. YL2.YL2Object:Deconstruct()
  8231. YL2.YL2Object:Deconstruct()
  8232. YL2.YL2Object:Deconstruct()
  8233. YL2.CC.StateCharacterCreator:Leave()
  8234. YL2.StateManager:PopAllStates()
  8235. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8236. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8237. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8238. YL2.MenuOptionUICommand:OnClick()
  8239. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8240. System.Action`2:Invoke(T1, T2)
  8241. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8242. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8243. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8244. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8245. UnityEngine.EventSystems.EventSystem:Update()
  8246.  
  8247. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8248.  
  8249. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  8250. UnityEngine.Logger:Log(LogType, Object)
  8251. UnityEngine.Debug:LogWarning(Object)
  8252. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8253. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8254. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8255. System.Func`3:Invoke(T1, T2)
  8256. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8257. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8258. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8259. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8260. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8261. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8262. YL2.YL2Object:Deconstruct()
  8263. YL2.YL2Object:Deconstruct()
  8264. YL2.YL2Object:Deconstruct()
  8265. YL2.YL2Object:Deconstruct()
  8266. YL2.YL2Object:Deconstruct()
  8267. YL2.CC.StateCharacterCreator:Leave()
  8268. YL2.StateManager:PopAllStates()
  8269. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8270. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8271. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8272. YL2.MenuOptionUICommand:OnClick()
  8273. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8274. System.Action`2:Invoke(T1, T2)
  8275. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8276. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8277. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8278. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8279. UnityEngine.EventSystems.EventSystem:Update()
  8280.  
  8281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8282.  
  8283. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  8284. UnityEngine.Logger:Log(LogType, Object)
  8285. UnityEngine.Debug:LogWarning(Object)
  8286. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8287. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8288. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8289. System.Func`3:Invoke(T1, T2)
  8290. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8291. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8292. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8293. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8294. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8295. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8296. YL2.YL2Object:Deconstruct()
  8297. YL2.YL2Object:Deconstruct()
  8298. YL2.YL2Object:Deconstruct()
  8299. YL2.YL2Object:Deconstruct()
  8300. YL2.YL2Object:Deconstruct()
  8301. YL2.CC.StateCharacterCreator:Leave()
  8302. YL2.StateManager:PopAllStates()
  8303. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8304. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8305. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8306. YL2.MenuOptionUICommand:OnClick()
  8307. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8308. System.Action`2:Invoke(T1, T2)
  8309. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8310. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8311. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8312. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8313. UnityEngine.EventSystems.EventSystem:Update()
  8314.  
  8315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8316.  
  8317. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  8318. UnityEngine.Logger:Log(LogType, Object)
  8319. UnityEngine.Debug:LogWarning(Object)
  8320. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8321. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8322. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8323. System.Func`3:Invoke(T1, T2)
  8324. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8325. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8326. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8327. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8328. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8329. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8330. YL2.YL2Object:Deconstruct()
  8331. YL2.YL2Object:Deconstruct()
  8332. YL2.YL2Object:Deconstruct()
  8333. YL2.YL2Object:Deconstruct()
  8334. YL2.YL2Object:Deconstruct()
  8335. YL2.CC.StateCharacterCreator:Leave()
  8336. YL2.StateManager:PopAllStates()
  8337. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8338. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8339. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8340. YL2.MenuOptionUICommand:OnClick()
  8341. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8342. System.Action`2:Invoke(T1, T2)
  8343. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8344. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8345. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8346. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8347. UnityEngine.EventSystems.EventSystem:Update()
  8348.  
  8349. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8350.  
  8351. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  8352. UnityEngine.Logger:Log(LogType, Object)
  8353. UnityEngine.Debug:LogWarning(Object)
  8354. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8355. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8356. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8357. System.Func`3:Invoke(T1, T2)
  8358. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8359. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8360. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8361. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8362. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8363. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8364. YL2.YL2Object:Deconstruct()
  8365. YL2.YL2Object:Deconstruct()
  8366. YL2.YL2Object:Deconstruct()
  8367. YL2.YL2Object:Deconstruct()
  8368. YL2.YL2Object:Deconstruct()
  8369. YL2.CC.StateCharacterCreator:Leave()
  8370. YL2.StateManager:PopAllStates()
  8371. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8372. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8373. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8374. YL2.MenuOptionUICommand:OnClick()
  8375. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8376. System.Action`2:Invoke(T1, T2)
  8377. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8378. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8379. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8380. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8381. UnityEngine.EventSystems.EventSystem:Update()
  8382.  
  8383. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8384.  
  8385. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  8386. UnityEngine.Logger:Log(LogType, Object)
  8387. UnityEngine.Debug:LogWarning(Object)
  8388. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8389. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8390. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8391. System.Func`3:Invoke(T1, T2)
  8392. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8393. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8394. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8395. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8396. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8397. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8398. YL2.YL2Object:Deconstruct()
  8399. YL2.YL2Object:Deconstruct()
  8400. YL2.YL2Object:Deconstruct()
  8401. YL2.YL2Object:Deconstruct()
  8402. YL2.YL2Object:Deconstruct()
  8403. YL2.CC.StateCharacterCreator:Leave()
  8404. YL2.StateManager:PopAllStates()
  8405. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8406. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8407. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8408. YL2.MenuOptionUICommand:OnClick()
  8409. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8410. System.Action`2:Invoke(T1, T2)
  8411. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8412. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8413. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8414. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8415. UnityEngine.EventSystems.EventSystem:Update()
  8416.  
  8417. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8418.  
  8419. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  8420. UnityEngine.Logger:Log(LogType, Object)
  8421. UnityEngine.Debug:LogWarning(Object)
  8422. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8423. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8424. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8425. System.Func`3:Invoke(T1, T2)
  8426. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8427. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8428. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8429. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8430. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8431. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8432. YL2.YL2Object:Deconstruct()
  8433. YL2.YL2Object:Deconstruct()
  8434. YL2.YL2Object:Deconstruct()
  8435. YL2.YL2Object:Deconstruct()
  8436. YL2.YL2Object:Deconstruct()
  8437. YL2.CC.StateCharacterCreator:Leave()
  8438. YL2.StateManager:PopAllStates()
  8439. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8440. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8441. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8442. YL2.MenuOptionUICommand:OnClick()
  8443. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8444. System.Action`2:Invoke(T1, T2)
  8445. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8446. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8447. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8448. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8449. UnityEngine.EventSystems.EventSystem:Update()
  8450.  
  8451. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8452.  
  8453. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  8454. UnityEngine.Logger:Log(LogType, Object)
  8455. UnityEngine.Debug:LogWarning(Object)
  8456. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8457. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8458. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8459. System.Func`3:Invoke(T1, T2)
  8460. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8461. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8462. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8463. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8464. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8465. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8466. YL2.YL2Object:Deconstruct()
  8467. YL2.YL2Object:Deconstruct()
  8468. YL2.YL2Object:Deconstruct()
  8469. YL2.YL2Object:Deconstruct()
  8470. YL2.YL2Object:Deconstruct()
  8471. YL2.CC.StateCharacterCreator:Leave()
  8472. YL2.StateManager:PopAllStates()
  8473. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8474. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8475. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8476. YL2.MenuOptionUICommand:OnClick()
  8477. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8478. System.Action`2:Invoke(T1, T2)
  8479. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8480. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8481. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8482. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8483. UnityEngine.EventSystems.EventSystem:Update()
  8484.  
  8485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8486.  
  8487. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  8488. UnityEngine.Logger:Log(LogType, Object)
  8489. UnityEngine.Debug:LogWarning(Object)
  8490. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8491. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8492. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8493. System.Func`3:Invoke(T1, T2)
  8494. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8495. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8496. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8497. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8498. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8499. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8500. YL2.YL2Object:Deconstruct()
  8501. YL2.YL2Object:Deconstruct()
  8502. YL2.YL2Object:Deconstruct()
  8503. YL2.YL2Object:Deconstruct()
  8504. YL2.YL2Object:Deconstruct()
  8505. YL2.CC.StateCharacterCreator:Leave()
  8506. YL2.StateManager:PopAllStates()
  8507. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8508. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8509. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8510. YL2.MenuOptionUICommand:OnClick()
  8511. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8512. System.Action`2:Invoke(T1, T2)
  8513. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8514. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8515. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8516. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8517. UnityEngine.EventSystems.EventSystem:Update()
  8518.  
  8519. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8520.  
  8521. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  8522. UnityEngine.Logger:Log(LogType, Object)
  8523. UnityEngine.Debug:LogWarning(Object)
  8524. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8525. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8526. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8527. System.Func`3:Invoke(T1, T2)
  8528. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8529. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8530. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8531. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8532. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8533. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8534. YL2.YL2Object:Deconstruct()
  8535. YL2.YL2Object:Deconstruct()
  8536. YL2.YL2Object:Deconstruct()
  8537. YL2.YL2Object:Deconstruct()
  8538. YL2.YL2Object:Deconstruct()
  8539. YL2.CC.StateCharacterCreator:Leave()
  8540. YL2.StateManager:PopAllStates()
  8541. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8542. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8543. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8544. YL2.MenuOptionUICommand:OnClick()
  8545. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8546. System.Action`2:Invoke(T1, T2)
  8547. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8548. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8549. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8550. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8551. UnityEngine.EventSystems.EventSystem:Update()
  8552.  
  8553. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8554.  
  8555. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  8556. UnityEngine.Logger:Log(LogType, Object)
  8557. UnityEngine.Debug:LogWarning(Object)
  8558. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8559. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8560. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8561. System.Func`3:Invoke(T1, T2)
  8562. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8563. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8564. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8565. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8566. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8567. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8568. YL2.YL2Object:Deconstruct()
  8569. YL2.YL2Object:Deconstruct()
  8570. YL2.YL2Object:Deconstruct()
  8571. YL2.YL2Object:Deconstruct()
  8572. YL2.YL2Object:Deconstruct()
  8573. YL2.CC.StateCharacterCreator:Leave()
  8574. YL2.StateManager:PopAllStates()
  8575. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8576. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8577. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8578. YL2.MenuOptionUICommand:OnClick()
  8579. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8580. System.Action`2:Invoke(T1, T2)
  8581. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8582. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8583. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8584. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8585. UnityEngine.EventSystems.EventSystem:Update()
  8586.  
  8587. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8588.  
  8589. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  8590. UnityEngine.Logger:Log(LogType, Object)
  8591. UnityEngine.Debug:LogWarning(Object)
  8592. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8593. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8594. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8595. System.Func`3:Invoke(T1, T2)
  8596. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8597. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8598. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8599. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8600. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8601. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8602. YL2.YL2Object:Deconstruct()
  8603. YL2.YL2Object:Deconstruct()
  8604. YL2.YL2Object:Deconstruct()
  8605. YL2.YL2Object:Deconstruct()
  8606. YL2.YL2Object:Deconstruct()
  8607. YL2.CC.StateCharacterCreator:Leave()
  8608. YL2.StateManager:PopAllStates()
  8609. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8610. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8611. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8612. YL2.MenuOptionUICommand:OnClick()
  8613. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8614. System.Action`2:Invoke(T1, T2)
  8615. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8616. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8617. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8618. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8619. UnityEngine.EventSystems.EventSystem:Update()
  8620.  
  8621. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8622.  
  8623. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  8624. UnityEngine.Logger:Log(LogType, Object)
  8625. UnityEngine.Debug:LogWarning(Object)
  8626. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8627. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8628. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8629. System.Func`3:Invoke(T1, T2)
  8630. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8631. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8632. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8633. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8634. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8635. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8636. YL2.YL2Object:Deconstruct()
  8637. YL2.YL2Object:Deconstruct()
  8638. YL2.YL2Object:Deconstruct()
  8639. YL2.YL2Object:Deconstruct()
  8640. YL2.YL2Object:Deconstruct()
  8641. YL2.CC.StateCharacterCreator:Leave()
  8642. YL2.StateManager:PopAllStates()
  8643. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8644. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8645. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8646. YL2.MenuOptionUICommand:OnClick()
  8647. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8648. System.Action`2:Invoke(T1, T2)
  8649. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8650. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8651. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8652. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8653. UnityEngine.EventSystems.EventSystem:Update()
  8654.  
  8655. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8656.  
  8657. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  8658. UnityEngine.Logger:Log(LogType, Object)
  8659. UnityEngine.Debug:LogWarning(Object)
  8660. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8661. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8662. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8663. System.Func`3:Invoke(T1, T2)
  8664. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8665. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8666. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8667. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8668. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8669. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8670. YL2.YL2Object:Deconstruct()
  8671. YL2.YL2Object:Deconstruct()
  8672. YL2.YL2Object:Deconstruct()
  8673. YL2.YL2Object:Deconstruct()
  8674. YL2.YL2Object:Deconstruct()
  8675. YL2.CC.StateCharacterCreator:Leave()
  8676. YL2.StateManager:PopAllStates()
  8677. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8678. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8679. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8680. YL2.MenuOptionUICommand:OnClick()
  8681. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8682. System.Action`2:Invoke(T1, T2)
  8683. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8684. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8685. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8686. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8687. UnityEngine.EventSystems.EventSystem:Update()
  8688.  
  8689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8690.  
  8691. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  8692. UnityEngine.Logger:Log(LogType, Object)
  8693. UnityEngine.Debug:LogWarning(Object)
  8694. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8695. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8696. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8697. System.Func`3:Invoke(T1, T2)
  8698. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8699. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8700. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8701. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8702. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8703. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8704. YL2.YL2Object:Deconstruct()
  8705. YL2.YL2Object:Deconstruct()
  8706. YL2.YL2Object:Deconstruct()
  8707. YL2.YL2Object:Deconstruct()
  8708. YL2.YL2Object:Deconstruct()
  8709. YL2.CC.StateCharacterCreator:Leave()
  8710. YL2.StateManager:PopAllStates()
  8711. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8712. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8713. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8714. YL2.MenuOptionUICommand:OnClick()
  8715. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8716. System.Action`2:Invoke(T1, T2)
  8717. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8718. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8719. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8720. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8721. UnityEngine.EventSystems.EventSystem:Update()
  8722.  
  8723. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8724.  
  8725. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  8726. UnityEngine.Logger:Log(LogType, Object)
  8727. UnityEngine.Debug:LogWarning(Object)
  8728. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8729. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8730. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  8731. System.Func`3:Invoke(T1, T2)
  8732. System.Linq.<SelectIterator>d__5`2:MoveNext()
  8733. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  8734. System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32)
  8735. System.Linq.Enumerable:ToArray(IEnumerable`1)
  8736. YL2.Extensions:StrJoin(IEnumerable`1, String)
  8737. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  8738. YL2.YL2Object:Deconstruct()
  8739. YL2.YL2Object:Deconstruct()
  8740. YL2.YL2Object:Deconstruct()
  8741. YL2.YL2Object:Deconstruct()
  8742. YL2.YL2Object:Deconstruct()
  8743. YL2.CC.StateCharacterCreator:Leave()
  8744. YL2.StateManager:PopAllStates()
  8745. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8746. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8747. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8748. YL2.MenuOptionUICommand:OnClick()
  8749. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8750. System.Action`2:Invoke(T1, T2)
  8751. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8752. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8753. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8754. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8755. UnityEngine.EventSystems.EventSystem:Update()
  8756.  
  8757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8758.  
  8759. Couldn't find TextureBuilder's child: Masks/3063a035-fb62-4558-9f5d-0ccab15b6ed1.
  8760. UnityEngine.Logger:Log(LogType, Object)
  8761. UnityEngine.Debug:LogWarning(Object)
  8762. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8763. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8764. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8765. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8766. YL2.YL2Object:Deconstruct()
  8767. YL2.YL2Object:Deconstruct()
  8768. YL2.YL2Object:Deconstruct()
  8769. YL2.YL2Object:Deconstruct()
  8770. YL2.YL2Object:Deconstruct()
  8771. YL2.CC.StateCharacterCreator:Leave()
  8772. YL2.StateManager:PopAllStates()
  8773. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8774. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8775. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8776. YL2.MenuOptionUICommand:OnClick()
  8777. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8778. System.Action`2:Invoke(T1, T2)
  8779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8780. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8781. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8782. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8783. UnityEngine.EventSystems.EventSystem:Update()
  8784.  
  8785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8786.  
  8787. No YL2Object for this scopedID
  8788. UnityEngine.Logger:Log(LogType, Object)
  8789. UnityEngine.Debug:Log(Object)
  8790. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8791. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8792. YL2.YL2Object:Deconstruct()
  8793. YL2.YL2Object:Deconstruct()
  8794. YL2.YL2Object:Deconstruct()
  8795. YL2.YL2Object:Deconstruct()
  8796. YL2.YL2Object:Deconstruct()
  8797. YL2.CC.StateCharacterCreator:Leave()
  8798. YL2.StateManager:PopAllStates()
  8799. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8800. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8801. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8802. YL2.MenuOptionUICommand:OnClick()
  8803. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8804. System.Action`2:Invoke(T1, T2)
  8805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8808. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8809. UnityEngine.EventSystems.EventSystem:Update()
  8810.  
  8811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8812.  
  8813. Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605.
  8814. UnityEngine.Logger:Log(LogType, Object)
  8815. UnityEngine.Debug:LogWarning(Object)
  8816. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8817. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8818. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8819. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8820. YL2.YL2Object:Deconstruct()
  8821. YL2.YL2Object:Deconstruct()
  8822. YL2.YL2Object:Deconstruct()
  8823. YL2.YL2Object:Deconstruct()
  8824. YL2.YL2Object:Deconstruct()
  8825. YL2.CC.StateCharacterCreator:Leave()
  8826. YL2.StateManager:PopAllStates()
  8827. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8828. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8829. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8830. YL2.MenuOptionUICommand:OnClick()
  8831. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8832. System.Action`2:Invoke(T1, T2)
  8833. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8834. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8835. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8836. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8837. UnityEngine.EventSystems.EventSystem:Update()
  8838.  
  8839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8840.  
  8841. Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75.
  8842. UnityEngine.Logger:Log(LogType, Object)
  8843. UnityEngine.Debug:LogWarning(Object)
  8844. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8845. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8846. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8847. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8848. YL2.YL2Object:Deconstruct()
  8849. YL2.YL2Object:Deconstruct()
  8850. YL2.YL2Object:Deconstruct()
  8851. YL2.YL2Object:Deconstruct()
  8852. YL2.YL2Object:Deconstruct()
  8853. YL2.CC.StateCharacterCreator:Leave()
  8854. YL2.StateManager:PopAllStates()
  8855. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8856. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8857. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8858. YL2.MenuOptionUICommand:OnClick()
  8859. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8860. System.Action`2:Invoke(T1, T2)
  8861. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8862. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8863. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8864. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8865. UnityEngine.EventSystems.EventSystem:Update()
  8866.  
  8867. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8868.  
  8869. Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39.
  8870. UnityEngine.Logger:Log(LogType, Object)
  8871. UnityEngine.Debug:LogWarning(Object)
  8872. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8873. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8874. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8875. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8876. YL2.YL2Object:Deconstruct()
  8877. YL2.YL2Object:Deconstruct()
  8878. YL2.YL2Object:Deconstruct()
  8879. YL2.YL2Object:Deconstruct()
  8880. YL2.YL2Object:Deconstruct()
  8881. YL2.CC.StateCharacterCreator:Leave()
  8882. YL2.StateManager:PopAllStates()
  8883. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8884. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8885. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8886. YL2.MenuOptionUICommand:OnClick()
  8887. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8888. System.Action`2:Invoke(T1, T2)
  8889. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8890. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8891. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8892. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8893. UnityEngine.EventSystems.EventSystem:Update()
  8894.  
  8895. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8896.  
  8897. Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f.
  8898. UnityEngine.Logger:Log(LogType, Object)
  8899. UnityEngine.Debug:LogWarning(Object)
  8900. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8901. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8902. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8903. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8904. YL2.YL2Object:Deconstruct()
  8905. YL2.YL2Object:Deconstruct()
  8906. YL2.YL2Object:Deconstruct()
  8907. YL2.YL2Object:Deconstruct()
  8908. YL2.YL2Object:Deconstruct()
  8909. YL2.CC.StateCharacterCreator:Leave()
  8910. YL2.StateManager:PopAllStates()
  8911. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8912. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8913. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8914. YL2.MenuOptionUICommand:OnClick()
  8915. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8916. System.Action`2:Invoke(T1, T2)
  8917. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8918. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8919. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8920. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8921. UnityEngine.EventSystems.EventSystem:Update()
  8922.  
  8923. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8924.  
  8925. Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967.
  8926. UnityEngine.Logger:Log(LogType, Object)
  8927. UnityEngine.Debug:LogWarning(Object)
  8928. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8929. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8930. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8931. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8932. YL2.YL2Object:Deconstruct()
  8933. YL2.YL2Object:Deconstruct()
  8934. YL2.YL2Object:Deconstruct()
  8935. YL2.YL2Object:Deconstruct()
  8936. YL2.YL2Object:Deconstruct()
  8937. YL2.CC.StateCharacterCreator:Leave()
  8938. YL2.StateManager:PopAllStates()
  8939. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8940. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8941. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8942. YL2.MenuOptionUICommand:OnClick()
  8943. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8944. System.Action`2:Invoke(T1, T2)
  8945. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8946. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8947. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8948. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8949. UnityEngine.EventSystems.EventSystem:Update()
  8950.  
  8951. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8952.  
  8953. Couldn't find Masks's child: 80e26221-616a-4cb3-a7f0-5ab4012c491a.
  8954. UnityEngine.Logger:Log(LogType, Object)
  8955. UnityEngine.Debug:LogWarning(Object)
  8956. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8957. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8958. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  8959. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  8960. YL2.YL2Object:Deconstruct()
  8961. YL2.YL2Object:Deconstruct()
  8962. YL2.YL2Object:Deconstruct()
  8963. YL2.YL2Object:Deconstruct()
  8964. YL2.YL2Object:Deconstruct()
  8965. YL2.CC.StateCharacterCreator:Leave()
  8966. YL2.StateManager:PopAllStates()
  8967. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8968. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8969. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8970. YL2.MenuOptionUICommand:OnClick()
  8971. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  8972. System.Action`2:Invoke(T1, T2)
  8973. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  8974. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  8975. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  8976. UnityEngine.EventSystems.StandaloneInputModule:Process()
  8977. UnityEngine.EventSystems.EventSystem:Update()
  8978.  
  8979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8980.  
  8981. Couldn't find TextureBuilder's child: Masks/593f4ba1-2de6-4fd0-af04-df47cc791f25.
  8982. UnityEngine.Logger:Log(LogType, Object)
  8983. UnityEngine.Debug:LogWarning(Object)
  8984. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8985. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  8986. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  8987. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  8988. YL2.YL2Object:Deconstruct()
  8989. YL2.YL2Object:Deconstruct()
  8990. YL2.YL2Object:Deconstruct()
  8991. YL2.YL2Object:Deconstruct()
  8992. YL2.YL2Object:Deconstruct()
  8993. YL2.CC.StateCharacterCreator:Leave()
  8994. YL2.StateManager:PopAllStates()
  8995. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  8996. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  8997. Dreamteck.Splines.EmptySplineHandler:Invoke()
  8998. YL2.MenuOptionUICommand:OnClick()
  8999. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9000. System.Action`2:Invoke(T1, T2)
  9001. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9002. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9003. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9004. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9005. UnityEngine.EventSystems.EventSystem:Update()
  9006.  
  9007. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9008.  
  9009. No YL2Object for this scopedID
  9010. UnityEngine.Logger:Log(LogType, Object)
  9011. UnityEngine.Debug:Log(Object)
  9012. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9013. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9014. YL2.YL2Object:Deconstruct()
  9015. YL2.YL2Object:Deconstruct()
  9016. YL2.YL2Object:Deconstruct()
  9017. YL2.YL2Object:Deconstruct()
  9018. YL2.YL2Object:Deconstruct()
  9019. YL2.CC.StateCharacterCreator:Leave()
  9020. YL2.StateManager:PopAllStates()
  9021. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9022. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9023. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9024. YL2.MenuOptionUICommand:OnClick()
  9025. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9026. System.Action`2:Invoke(T1, T2)
  9027. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9028. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9029. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9030. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9031. UnityEngine.EventSystems.EventSystem:Update()
  9032.  
  9033. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9034.  
  9035. Couldn't find TextureBuilder's child: Masks/611d267e-cb2d-4606-86ff-ec181fc02b78.
  9036. UnityEngine.Logger:Log(LogType, Object)
  9037. UnityEngine.Debug:LogWarning(Object)
  9038. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9039. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  9040. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9041. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9042. YL2.YL2Object:Deconstruct()
  9043. YL2.YL2Object:Deconstruct()
  9044. YL2.YL2Object:Deconstruct()
  9045. YL2.YL2Object:Deconstruct()
  9046. YL2.YL2Object:Deconstruct()
  9047. YL2.CC.StateCharacterCreator:Leave()
  9048. YL2.StateManager:PopAllStates()
  9049. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9050. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9051. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9052. YL2.MenuOptionUICommand:OnClick()
  9053. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9054. System.Action`2:Invoke(T1, T2)
  9055. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9056. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9057. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9058. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9059. UnityEngine.EventSystems.EventSystem:Update()
  9060.  
  9061. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9062.  
  9063. No YL2Object for this scopedID
  9064. UnityEngine.Logger:Log(LogType, Object)
  9065. UnityEngine.Debug:Log(Object)
  9066. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  9067. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  9068. YL2.YL2Object:Deconstruct()
  9069. YL2.YL2Object:Deconstruct()
  9070. YL2.YL2Object:Deconstruct()
  9071. YL2.YL2Object:Deconstruct()
  9072. YL2.YL2Object:Deconstruct()
  9073. YL2.CC.StateCharacterCreator:Leave()
  9074. YL2.StateManager:PopAllStates()
  9075. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  9076. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  9077. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9078. YL2.MenuOptionUICommand:OnClick()
  9079. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  9080. System.Action`2:Invoke(T1, T2)
  9081. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  9082. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  9083. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  9084. UnityEngine.EventSystems.StandaloneInputModule:Process()
  9085. UnityEngine.EventSystems.EventSystem:Update()
  9086.  
  9087. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9088.  
  9089. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  9090. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  9091. UnityEngine.Logger:Log(LogType, Object)
  9092. UnityEngine.Debug:LogWarning(Object)
  9093. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  9094. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  9095. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  9096. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  9097. YL2.YL2Object:LoadLocal(ES2Data)
  9098. YL2.YL2Object:Load(ES2Data)
  9099. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  9100. YL2.YL2Object:LoadLocal(ES2Data)
  9101. YL2.YL2Object:Load(ES2Data)
  9102. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9103. YL2.YL2Object:LoadLocal(ES2Data)
  9104. YL2.YL2Object:Load(ES2Data)
  9105. YL2.CC.StateCharacterCreator:Enter()
  9106. YL2.StateManager:set_Current(State)
  9107. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9108. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9109. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9110. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9111.  
  9112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9113.  
  9114. Warning! Not using cache for MeshNormals!
  9115. UnityEngine.Logger:Log(LogType, Object)
  9116. UnityEngine.Debug:Log(Object)
  9117. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  9118. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  9119. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  9120. YL2.CC.CharacterBuilder:BuildMesh()
  9121. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9122. YL2.YL2Object:LoadLocal(ES2Data)
  9123. YL2.YL2Object:Load(ES2Data)
  9124. YL2.CC.StateCharacterCreator:Enter()
  9125. YL2.StateManager:set_Current(State)
  9126. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9127. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9128. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9129. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9130.  
  9131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9132.  
  9133. Took 0.5253 ms to apply blend shapes on cpu.
  9134. UnityEngine.Logger:Log(LogType, Object)
  9135. UnityEngine.Debug:Log(Object)
  9136. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  9137. YL2.CC.CharacterBuilder:BuildMesh()
  9138. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9139. YL2.YL2Object:LoadLocal(ES2Data)
  9140. YL2.YL2Object:Load(ES2Data)
  9141. YL2.CC.StateCharacterCreator:Enter()
  9142. YL2.StateManager:set_Current(State)
  9143. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9144. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9145. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9146. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9147.  
  9148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9149.  
  9150. MapTriangleVerticesToQuadVertices: 0.7511 ms
  9151. Total time: 0.7526 ms
  9152. UnityEngine.Logger:Log(LogType, Object)
  9153. UnityEngine.Debug:Log(Object)
  9154. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  9155. YL2.CC.CharacterBuilder:BuildMesh()
  9156. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9157. YL2.YL2Object:LoadLocal(ES2Data)
  9158. YL2.YL2Object:Load(ES2Data)
  9159. YL2.CC.StateCharacterCreator:Enter()
  9160. YL2.StateManager:set_Current(State)
  9161. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9162. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9163. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9164. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9165.  
  9166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9167.  
  9168. MapTriangleVerticesToQuadVertices: 8.978 ms
  9169. Total time: 8.9798 ms
  9170. UnityEngine.Logger:Log(LogType, Object)
  9171. UnityEngine.Debug:Log(Object)
  9172. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  9173. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  9174. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  9175. YL2.CC.CharacterBuilder:BuildMesh()
  9176. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9177. YL2.YL2Object:LoadLocal(ES2Data)
  9178. YL2.YL2Object:Load(ES2Data)
  9179. YL2.CC.StateCharacterCreator:Enter()
  9180. YL2.StateManager:set_Current(State)
  9181. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9182. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9183. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9184. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9185.  
  9186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9187.  
  9188. Took 5.369 ms to rebuild shapes on GPU.
  9189. UnityEngine.Logger:Log(LogType, Object)
  9190. UnityEngine.Debug:Log(Object)
  9191. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  9192. YL2.CC.CharacterBuilder:RebuildShapes()
  9193. YL2.CC.CharacterBuilder:BuildMesh()
  9194. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9195. YL2.YL2Object:LoadLocal(ES2Data)
  9196. YL2.YL2Object:Load(ES2Data)
  9197. YL2.CC.StateCharacterCreator:Enter()
  9198. YL2.StateManager:set_Current(State)
  9199. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9201. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9202. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9203.  
  9204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9205.  
  9206. Took 2.3533 ms to RefreshBakerMesh().
  9207. UnityEngine.Logger:Log(LogType, Object)
  9208. UnityEngine.Debug:Log(Object)
  9209. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  9210. YL2.CC.CharacterBuilder:RebuildShapes()
  9211. YL2.CC.CharacterBuilder:BuildMesh()
  9212. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9213. YL2.YL2Object:LoadLocal(ES2Data)
  9214. YL2.YL2Object:Load(ES2Data)
  9215. YL2.CC.StateCharacterCreator:Enter()
  9216. YL2.StateManager:set_Current(State)
  9217. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9218. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9219. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9220. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9221.  
  9222. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9223.  
  9224. Reset: 0.1998 ms
  9225. CalculateRefitParallel: 2.9415 ms
  9226. ApplyRefit: 8.0493 ms
  9227. Total time: 11.1951 ms
  9228. UnityEngine.Logger:Log(LogType, Object)
  9229. UnityEngine.Debug:Log(Object)
  9230. YL2.CC.CharacterBuilder:RebuildShapes()
  9231. YL2.CC.CharacterBuilder:BuildMesh()
  9232. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9233. YL2.YL2Object:LoadLocal(ES2Data)
  9234. YL2.YL2Object:Load(ES2Data)
  9235. YL2.CC.StateCharacterCreator:Enter()
  9236. YL2.StateManager:set_Current(State)
  9237. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9238. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9239. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9240. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9241.  
  9242. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9243.  
  9244. MapTriangleVerticesToQuadVertices: 1.0148 ms
  9245. Total time: 1.0164 ms
  9246. UnityEngine.Logger:Log(LogType, Object)
  9247. UnityEngine.Debug:Log(Object)
  9248. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  9249. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  9250. YL2.CC.ShaftOptions:CreateModel()
  9251. YL2.CC.ShaftOptions:GetModel()
  9252. YL2.CC.CharacterBuilder:RefreshShaft()
  9253. YL2.CC.CharacterBuilder:RebuildShapes()
  9254. YL2.CC.CharacterBuilder:BuildMesh()
  9255. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9256. YL2.YL2Object:LoadLocal(ES2Data)
  9257. YL2.YL2Object:Load(ES2Data)
  9258. YL2.CC.StateCharacterCreator:Enter()
  9259. YL2.StateManager:set_Current(State)
  9260. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9261. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9262. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9263. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9264.  
  9265. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9266.  
  9267. Rebuilt mesh collider
  9268. UnityEngine.Logger:Log(LogType, Object)
  9269. UnityEngine.Debug:Log(Object)
  9270. YL2.CC.CharacterBuilder:BuildMesh()
  9271. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9272. YL2.YL2Object:LoadLocal(ES2Data)
  9273. YL2.YL2Object:Load(ES2Data)
  9274. YL2.CC.StateCharacterCreator:Enter()
  9275. YL2.StateManager:set_Current(State)
  9276. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9277. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9278. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9279. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9280.  
  9281. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9282.  
  9283. Took 0.6925 ms to create and load 6 items (0.115416666666667 ms per item)
  9284. UnityEngine.Logger:Log(LogType, Object)
  9285. UnityEngine.Debug:Log(Object)
  9286. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9287. YL2.YL2Object:LoadLocal(ES2Data)
  9288. YL2.YL2Object:Load(ES2Data)
  9289. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9290. YL2.YL2Object:LoadLocal(ES2Data)
  9291. YL2.YL2Object:Load(ES2Data)
  9292. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9293. YL2.YL2Object:LoadLocal(ES2Data)
  9294. YL2.YL2Object:Load(ES2Data)
  9295. YL2.CC.StateCharacterCreator:Enter()
  9296. YL2.StateManager:set_Current(State)
  9297. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9298. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9299. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9300. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9301.  
  9302. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9303.  
  9304. Took 2.0524 ms to create and load 11 items (0.186581818181818 ms per item)
  9305. UnityEngine.Logger:Log(LogType, Object)
  9306. UnityEngine.Debug:Log(Object)
  9307. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9308. YL2.YL2Object:LoadLocal(ES2Data)
  9309. YL2.YL2Object:Load(ES2Data)
  9310. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9311. YL2.YL2Object:LoadLocal(ES2Data)
  9312. YL2.YL2Object:Load(ES2Data)
  9313. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9314. YL2.YL2Object:LoadLocal(ES2Data)
  9315. YL2.YL2Object:Load(ES2Data)
  9316. YL2.CC.StateCharacterCreator:Enter()
  9317. YL2.StateManager:set_Current(State)
  9318. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9319. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9320. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9321. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9322.  
  9323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9324.  
  9325. Took 0.8522 ms to create and load 7 items (0.121742857142857 ms per item)
  9326. UnityEngine.Logger:Log(LogType, Object)
  9327. UnityEngine.Debug:Log(Object)
  9328. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9329. YL2.YL2Object:LoadLocal(ES2Data)
  9330. YL2.YL2Object:Load(ES2Data)
  9331. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9332. YL2.YL2Object:LoadLocal(ES2Data)
  9333. YL2.YL2Object:Load(ES2Data)
  9334. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9335. YL2.YL2Object:LoadLocal(ES2Data)
  9336. YL2.YL2Object:Load(ES2Data)
  9337. YL2.CC.StateCharacterCreator:Enter()
  9338. YL2.StateManager:set_Current(State)
  9339. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9340. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9341. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9342. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9343.  
  9344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9345.  
  9346. Took 1.0674 ms to create and load 9 items (0.1186 ms per item)
  9347. UnityEngine.Logger:Log(LogType, Object)
  9348. UnityEngine.Debug:Log(Object)
  9349. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9350. YL2.YL2Object:LoadLocal(ES2Data)
  9351. YL2.YL2Object:Load(ES2Data)
  9352. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9353. YL2.YL2Object:LoadLocal(ES2Data)
  9354. YL2.YL2Object:Load(ES2Data)
  9355. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9356. YL2.YL2Object:LoadLocal(ES2Data)
  9357. YL2.YL2Object:Load(ES2Data)
  9358. YL2.CC.StateCharacterCreator:Enter()
  9359. YL2.StateManager:set_Current(State)
  9360. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9361. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9362. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9363. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9364.  
  9365. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9366.  
  9367. Took 1.6649 ms to create and load 13 items (0.128069230769231 ms per item)
  9368. UnityEngine.Logger:Log(LogType, Object)
  9369. UnityEngine.Debug:Log(Object)
  9370. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9371. YL2.YL2Object:LoadLocal(ES2Data)
  9372. YL2.YL2Object:Load(ES2Data)
  9373. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9374. YL2.YL2Object:LoadLocal(ES2Data)
  9375. YL2.YL2Object:Load(ES2Data)
  9376. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9377. YL2.YL2Object:LoadLocal(ES2Data)
  9378. YL2.YL2Object:Load(ES2Data)
  9379. YL2.CC.StateCharacterCreator:Enter()
  9380. YL2.StateManager:set_Current(State)
  9381. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9382. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9383. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9385.  
  9386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9387.  
  9388. Took 3.1822 ms to create and load 11 items (0.289290909090909 ms per item)
  9389. UnityEngine.Logger:Log(LogType, Object)
  9390. UnityEngine.Debug:Log(Object)
  9391. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9392. YL2.YL2Object:LoadLocal(ES2Data)
  9393. YL2.YL2Object:Load(ES2Data)
  9394. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9395. YL2.YL2Object:LoadLocal(ES2Data)
  9396. YL2.YL2Object:Load(ES2Data)
  9397. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  9398. YL2.YL2Object:LoadLocal(ES2Data)
  9399. YL2.YL2Object:Load(ES2Data)
  9400. YL2.CC.StateCharacterCreator:Enter()
  9401. YL2.StateManager:set_Current(State)
  9402. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9403. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9404. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9405. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9406.  
  9407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9408.  
  9409. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  9410. UnityEngine.Logger:Log(LogType, Object)
  9411. UnityEngine.Debug:Log(Object)
  9412. YL2.CC.Part:GetBaseNormalAOTextures()
  9413. System.Func`1:Invoke()
  9414. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  9415. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  9416. YL2.YL2Object:LoadLocal(ES2Data)
  9417. YL2.YL2Object:Load(ES2Data)
  9418. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  9419. YL2.YL2Object:LoadLocal(ES2Data)
  9420. YL2.YL2Object:Load(ES2Data)
  9421. YL2.YL2Object:LoadLocal(ES2Data)
  9422. YL2.YL2Object:Load(ES2Data)
  9423. YL2.CC.StateCharacterCreator:Enter()
  9424. YL2.StateManager:set_Current(State)
  9425. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9426. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9427. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9428. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9429.  
  9430. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9431.  
  9432. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  9433. UnityEngine.Logger:Log(LogType, Object)
  9434. UnityEngine.Debug:Log(Object)
  9435. YL2.CC.Part:GetBaseNormalAOTextures()
  9436. System.Func`1:Invoke()
  9437. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  9438. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  9439. YL2.YL2Object:LoadLocal(ES2Data)
  9440. YL2.YL2Object:Load(ES2Data)
  9441. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  9442. YL2.YL2Object:LoadLocal(ES2Data)
  9443. YL2.YL2Object:Load(ES2Data)
  9444. YL2.YL2Object:LoadLocal(ES2Data)
  9445. YL2.YL2Object:Load(ES2Data)
  9446. YL2.CC.StateCharacterCreator:Enter()
  9447. YL2.StateManager:set_Current(State)
  9448. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9449. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9450. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9451. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9452.  
  9453. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9454.  
  9455. Took 23.9603 ms to create and load 190 items (0.126106842105263 ms per item)
  9456. UnityEngine.Logger:Log(LogType, Object)
  9457. UnityEngine.Debug:Log(Object)
  9458. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9459. YL2.YL2Object:LoadLocal(ES2Data)
  9460. YL2.YL2Object:Load(ES2Data)
  9461. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9462. YL2.YL2Object:LoadLocal(ES2Data)
  9463. YL2.YL2Object:Load(ES2Data)
  9464. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  9465. YL2.YL2Object:LoadLocal(ES2Data)
  9466. YL2.YL2Object:Load(ES2Data)
  9467. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  9468. YL2.YL2Object:LoadLocal(ES2Data)
  9469. YL2.YL2Object:Load(ES2Data)
  9470. YL2.YL2Object:LoadLocal(ES2Data)
  9471. YL2.YL2Object:Load(ES2Data)
  9472. YL2.CC.StateCharacterCreator:Enter()
  9473. YL2.StateManager:set_Current(State)
  9474. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9475. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9476. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9477. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9478.  
  9479. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9480.  
  9481. Took 4.6382 ms to create and load 39 items (0.118928205128205 ms per item)
  9482. UnityEngine.Logger:Log(LogType, Object)
  9483. UnityEngine.Debug:Log(Object)
  9484. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9485. YL2.YL2Object:LoadLocal(ES2Data)
  9486. YL2.YL2Object:Load(ES2Data)
  9487. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9488. YL2.YL2Object:LoadLocal(ES2Data)
  9489. YL2.YL2Object:Load(ES2Data)
  9490. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  9491. YL2.YL2Object:LoadLocal(ES2Data)
  9492. YL2.YL2Object:Load(ES2Data)
  9493. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  9494. YL2.YL2Object:LoadLocal(ES2Data)
  9495. YL2.YL2Object:Load(ES2Data)
  9496. YL2.YL2Object:LoadLocal(ES2Data)
  9497. YL2.YL2Object:Load(ES2Data)
  9498. YL2.CC.StateCharacterCreator:Enter()
  9499. YL2.StateManager:set_Current(State)
  9500. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9501. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9502. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9503. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9504.  
  9505. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9506.  
  9507. Took 4.9363 ms to create and load 39 items (0.126571794871795 ms per item)
  9508. UnityEngine.Logger:Log(LogType, Object)
  9509. UnityEngine.Debug:Log(Object)
  9510. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  9511. YL2.YL2Object:LoadLocal(ES2Data)
  9512. YL2.YL2Object:Load(ES2Data)
  9513. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  9514. YL2.YL2Object:LoadLocal(ES2Data)
  9515. YL2.YL2Object:Load(ES2Data)
  9516. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  9517. YL2.YL2Object:LoadLocal(ES2Data)
  9518. YL2.YL2Object:Load(ES2Data)
  9519. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  9520. YL2.YL2Object:LoadLocal(ES2Data)
  9521. YL2.YL2Object:Load(ES2Data)
  9522. YL2.YL2Object:LoadLocal(ES2Data)
  9523. YL2.YL2Object:Load(ES2Data)
  9524. YL2.CC.StateCharacterCreator:Enter()
  9525. YL2.StateManager:set_Current(State)
  9526. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  9527. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9528. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  9529. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9530.  
  9531. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9532.  
  9533. Material UIGradient(Clone) doesn't have _Stencil property
  9534. UnityEngine.Logger:Log(LogType, Object, Object)
  9535. UnityEngine.Debug:LogWarning(Object, Object)
  9536. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  9537. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  9538. UnityEngine.UI.Graphic:get_materialForRendering()
  9539. UnityEngine.UI.Image:UpdateMaterial()
  9540. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  9541. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  9542. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9543.  
  9544. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9545.  
  9546. Material UIGradient(Clone) doesn't have _Stencil property
  9547. UnityEngine.Logger:Log(LogType, Object, Object)
  9548. UnityEngine.Debug:LogWarning(Object, Object)
  9549. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  9550. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  9551. UnityEngine.UI.Graphic:get_materialForRendering()
  9552. UnityEngine.UI.Image:UpdateMaterial()
  9553. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  9554. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  9555. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9556.  
  9557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9558.  
  9559. Material UIGradient(Clone) doesn't have _Stencil property
  9560. UnityEngine.Logger:Log(LogType, Object, Object)
  9561. UnityEngine.Debug:LogWarning(Object, Object)
  9562. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  9563. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  9564. UnityEngine.UI.Graphic:get_materialForRendering()
  9565. UnityEngine.UI.Image:UpdateMaterial()
  9566. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  9567. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  9568. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9569.  
  9570. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9571.  
  9572. Reset: 0.2261 ms
  9573. CalculateRefitParallel: 0.2852 ms
  9574. ApplyRefit: 4.1748 ms
  9575. Total time: 4.6919 ms
  9576. UnityEngine.Logger:Log(LogType, Object)
  9577. UnityEngine.Debug:Log(Object)
  9578. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  9579. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  9580. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  9581. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9582.  
  9583. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9584.  
  9585. Reset: 0.1843 ms
  9586. CalculateRefitParallel: 0.2931 ms
  9587. ApplyRefit: 3.8228 ms
  9588. Total time: 4.3049 ms
  9589. UnityEngine.Logger:Log(LogType, Object)
  9590. UnityEngine.Debug:Log(Object)
  9591. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  9592. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  9593. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  9594. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9595.  
  9596. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9597.  
  9598. CalculateCorrectiveShapes: 26.182 ms
  9599. Total time: 26.1849 ms
  9600. UnityEngine.Logger:Log(LogType, Object)
  9601. UnityEngine.Debug:Log(Object)
  9602. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  9603. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  9604. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  9605.  
  9606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9607.  
  9608. Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj"
  9609. File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj'
  9610. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  9611. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  9612. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  9613. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  9614. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  9615. UnityEngine.Logger:Log(LogType, Object)
  9616. UnityEngine.Debug:LogWarning(Object)
  9617. YL2.LocalAssetManager:RefreshAssets()
  9618. System.Action`1:Invoke(T)
  9619.  
  9620. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9621.  
  9622. Refreshed 3 assets.
  9623. UnityEngine.Logger:Log(LogType, Object)
  9624. UnityEngine.Debug:Log(Object)
  9625. YL2.LocalAssetManager:RefreshAssets()
  9626. System.Action`1:Invoke(T)
  9627.  
  9628. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9629.  
  9630. Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj"
  9631. File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj'
  9632. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  9633. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  9634. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  9635. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  9636. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  9637. UnityEngine.Logger:Log(LogType, Object)
  9638. UnityEngine.Debug:LogWarning(Object)
  9639. YL2.LocalAssetManager:RefreshAssets()
  9640. System.Action`1:Invoke(T)
  9641.  
  9642. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9643.  
  9644. Refreshed 0 assets.
  9645. UnityEngine.Logger:Log(LogType, Object)
  9646. UnityEngine.Debug:Log(Object)
  9647. YL2.LocalAssetManager:RefreshAssets()
  9648. System.Action`1:Invoke(T)
  9649.  
  9650. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9651.  
  9652. Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj"
  9653. File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj'
  9654. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  9655. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  9656. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  9657. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  9658. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  9659. UnityEngine.Logger:Log(LogType, Object)
  9660. UnityEngine.Debug:LogWarning(Object)
  9661. YL2.LocalAssetManager:RefreshAssets()
  9662. System.Action`1:Invoke(T)
  9663.  
  9664. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9665.  
  9666. Refreshed 0 assets.
  9667. UnityEngine.Logger:Log(LogType, Object)
  9668. UnityEngine.Debug:Log(Object)
  9669. YL2.LocalAssetManager:RefreshAssets()
  9670. System.Action`1:Invoke(T)
  9671.  
  9672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9673.  
  9674. Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj"
  9675. File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj'
  9676. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  9677. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  9678. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  9679. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  9680. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  9681. UnityEngine.Logger:Log(LogType, Object)
  9682. UnityEngine.Debug:LogWarning(Object)
  9683. YL2.LocalAssetManager:RefreshAssets()
  9684. System.Action`1:Invoke(T)
  9685.  
  9686. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9687.  
  9688. Refreshed 0 assets.
  9689. UnityEngine.Logger:Log(LogType, Object)
  9690. UnityEngine.Debug:Log(Object)
  9691. YL2.LocalAssetManager:RefreshAssets()
  9692. System.Action`1:Invoke(T)
  9693.  
  9694. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9695.  
  9696. Material UIGradient(Clone) doesn't have _Stencil property
  9697. UnityEngine.Logger:Log(LogType, Object, Object)
  9698. UnityEngine.Debug:LogWarning(Object, Object)
  9699. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  9700. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  9701. UnityEngine.UI.Graphic:get_materialForRendering()
  9702. UnityEngine.UI.Image:UpdateMaterial()
  9703. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  9704. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  9705. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9706.  
  9707. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9708.  
  9709. Material UIGradient(Clone) doesn't have _Stencil property
  9710. UnityEngine.Logger:Log(LogType, Object, Object)
  9711. UnityEngine.Debug:LogWarning(Object, Object)
  9712. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  9713. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  9714. UnityEngine.UI.Graphic:get_materialForRendering()
  9715. UnityEngine.UI.Image:UpdateMaterial()
  9716. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  9717. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  9718. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9719.  
  9720. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9721.  
  9722. Material UIGradient(Clone) doesn't have _Stencil property
  9723. UnityEngine.Logger:Log(LogType, Object, Object)
  9724. UnityEngine.Debug:LogWarning(Object, Object)
  9725. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  9726. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  9727. UnityEngine.UI.Graphic:get_materialForRendering()
  9728. UnityEngine.UI.Image:UpdateMaterial()
  9729. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  9730. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  9731. Dreamteck.Splines.EmptySplineHandler:Invoke()
  9732.  
  9733. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9734.  
  9735. Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj"
  9736. File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj'
  9737. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  9738. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  9739. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  9740. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  9741. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  9742. UnityEngine.Logger:Log(LogType, Object)
  9743. UnityEngine.Debug:LogWarning(Object)
  9744. YL2.LocalAssetManager:RefreshAssets()
  9745. System.Action`1:Invoke(T)
  9746.  
  9747. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  9748.  
  9749. Refreshed 0 assets.
  9750. UnityEngine.Logger:Log(LogType, Object)
  9751. UnityEngine.Debug:Log(Object)
  9752. YL2.LocalAssetManager:RefreshAssets()
  9753. System.Action`1:Invoke(T)
  9754.  
  9755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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