Initialize engine version: 2018.4.12f1 (59ddc4c59b4f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60) Vendor: VRAM: 6052 MB Driver: 26.21.14.3039 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.433500 ms Setting up 4 worker threads for Enlighten. Thread -> id: 7ec -> priority: 1 Thread -> id: 337c -> priority: 1 Thread -> id: 2aa8 -> priority: 1 Thread -> id: 4804 -> priority: 1 Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.893500 ms Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879. Total: 0.505600 ms (FindLiveObjects: 0.186900 ms CreateObjectMapping: 0.049500 ms MarkObjects: 0.254500 ms DeleteObjects: 0.014200 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.407900 ms Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858. Total: 0.547700 ms (FindLiveObjects: 0.241000 ms CreateObjectMapping: 0.048800 ms MarkObjects: 0.244000 ms DeleteObjects: 0.013200 ms) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader main loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode) UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.Assets:GetAssetBundle(AssetBundle&) YL2.Assets:Load(String) YL2.Assets:Load(String) YL2.Preferences:Initialize() YL2.YL2Object:Initialize(YL2Object) YL2.YL2Object:Create() YL2.Preferences:get_Instance() YL2.YL2App:.ctor() YL2.YL2App:get_Instance() YL2.Main:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.Assets:GetAssetBundle(AssetBundle&) YL2.Assets:Load(String) YL2.Assets:Load(String) YL2.Preferences:Initialize() YL2.YL2Object:Initialize(YL2Object) YL2.YL2Object:Create() YL2.Preferences:get_Instance() YL2.YL2App:.ctor() YL2.YL2App:get_Instance() YL2.Main:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Main started UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.InspectorCellViewProperty:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) YL2 Version Date: 2020-02-11 23:28:29 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&) YL2.AssetDB:get_Instance() YL2.AssetDB:ListAssets(String) YL2.CC.TextureShapes:.ctor(RenderTexture) YL2.CC.CharacterBuilder:Initialize() YL2.YL2Object:Initialize(YL2Object) YL2.CC.CharacterBuilder:Create() YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject) TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback) YL2.LocalAssetModel:ActuallyRefreshAsset(Object) YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning! Not using cache for MeshNormals! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String) YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32) YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) QuadMesh.Merge(): 28.7975 ms Total time: 28.8007 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MergeAll(QuadMesh[]) YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 1.9764 ms Total time: 1.9792 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 10.0152 ms to rebuild shapes on GPU. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapesGPU() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 2.4512 ms to RefreshBakerMesh(). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RefreshBakerMesh() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1555 ms CalculateRefitParallel: 2.388 ms ApplyRefit: 5.7773 ms Total time: 8.3261 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rebuilt mesh collider UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric() YL2.CC.TextureBuilder.LayerFillMask:Refresh() YL2.YL2Object:Load(ES2Data) YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric() YL2.CC.TextureBuilder.LayerFillMask:Refresh() YL2.YL2Object:Load(ES2Data) YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric() YL2.CC.TextureBuilder.LayerFillMask:Refresh() YL2.YL2Object:Load(ES2Data) YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric() YL2.CC.TextureBuilder.LayerFillMask:Refresh() YL2.YL2Object:Load(ES2Data) YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 1.6662 ms to create and load 9 items (0.185133333333333 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric() YL2.CC.TextureBuilder.LayerFillMask:Refresh() YL2.YL2Object:Load(ES2Data) YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric() YL2.CC.TextureBuilder.LayerFillMask:Refresh() YL2.YL2Object:Load(ES2Data) YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Releasing render texture that is set to be RenderTexture.active! YL2.MaterialHair:SetupMaterial(Material) YL2.YL2Material:CreateDefaultMaterial() YL2.MaterialProxy:RefreshMaterial() YL2.MaterialProxy:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.MaterialHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 823] (Filename: Line: 823) Releasing render texture that is set to be RenderTexture.active! YL2.MaterialHair:SetupMaterial(Material) YL2.YL2Object:FireEventOnChanged() YL2.PropertyBase:FireEventOnChanged() YL2.YL2Material:LoadValuesFromDict(Dictionary`2) YL2.MaterialProxy:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.MaterialHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 823] (Filename: Line: 823) Releasing render texture that is set to be RenderTexture.active! YL2.MaterialHair:SetupMaterial(Material) YL2.MaterialProxy:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.MaterialHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) [ line 823] (Filename: Line: 823) Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.StateCharacterCreatorBehaviour:OnEventReady() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() Dreamteck.Splines.EmptySplineHandler:Invoke() UnityEngine.Events.UnityAction`2:Invoke(T0, T1) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing! (Filename: Line: 294) Screen refreshrate is 120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate) RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType) YL2.SerializedProperty`1:FireEventOnChanged() YL2.Preferences:OnPostLoadLocal() YL2.Preferences:b__12_0() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Mesh is null! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.CC.TextureBuilder.Layer:Perform() YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures() YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1822 ms CalculateRefitParallel: 0.2039 ms ApplyRefit: 3.1332 ms Total time: 3.5258 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1519 ms CalculateRefitParallel: 0.1988 ms ApplyRefit: 2.7549 ms Total time: 3.1096 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CalculateCorrectiveShapes: 15.1898 ms Total time: 15.1921 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:CalculateCorrectiveShapes() YL2.CC.d__206:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj". at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0 at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0 at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0 at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0 at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj". at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0 at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0 at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0 at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0 at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.CharacterBuilder:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.CharacterBuilder:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning! Not using cache for MeshNormals! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String) YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32) YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 0.5197 ms to apply blend shapes on cpu. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 0.8491 ms Total time: 0.8514 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) QuadMesh.Merge(): 30.611 ms Total time: 30.6141 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MergeAll(QuadMesh[]) YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 7.7209 ms Total time: 7.724 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 3.8693 ms to rebuild shapes on GPU. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapesGPU() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 3.2678 ms to RefreshBakerMesh(). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RefreshBakerMesh() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.2062 ms CalculateRefitParallel: 2.618 ms ApplyRefit: 8.6326 ms Total time: 11.4618 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 0.2512 ms Total time: 0.2528 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.CC.ShaftOptions:CreateModel() YL2.CC.ShaftOptions:GetModel() YL2.CC.CharacterBuilder:RefreshShaft() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rebuilt mesh collider UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 29.6319 ms to create and load 241 items (0.122953941908714 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 8.3946 ms to create and load 41 items (0.204746341463415 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 55.5516 ms to create and load 192 items (0.28933125 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 4.7321 ms to create and load 39 items (0.121335897435897 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 5.0445 ms to create and load 39 items (0.129346153846154 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.65 ms CalculateRefitParallel: 1.0147 ms ApplyRefit: 17.1186 ms Total time: 18.8007 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.6859 ms CalculateRefitParallel: 0.7614 ms ApplyRefit: 11.4991 ms Total time: 12.958 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CalculateCorrectiveShapes: 34.8898 ms Total time: 34.8922 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:CalculateCorrectiveShapes() YL2.CC.d__206:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FBIK chain length is 0, can't initiate solver. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) RootMotion.Warning:Log(String, Transform, Boolean) RootMotion.FinalIK.IKSolver:Initiate(Transform) RootMotion.FinalIK.IK:InitiateSolver() RootMotion.SolverManager:OnDisable() YL2.Character:CreateIK() YL2.Character:ApplyConfiguration() YL2.CC.StateCharacterCreatorPose:Enter() YL2.StateManager:set_Current(State) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.InspectorCellViewProperty:Awake() UnityEngine.Object:Instantiate(T) EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView) YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32) EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum) EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews() EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean) EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single) YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller) YL2.CC.StateCharacterCreatorPose:Enter() YL2.StateManager:set_Current(State) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 3 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object) YL2.CC.Appendages.AppendageGroupFluff:RefreshMap() UnityEngine.CameraCallback:Invoke(Camera) YL2.PropertyBase:FireEventOnChanged() UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object) YL2.CC.Appendages.AppendageGroupFluff:RefreshMap() UnityEngine.CameraCallback:Invoke(Camera) YL2.PropertyBase:FireEventOnChanged() UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object) YL2.CC.Appendages.AppendageGroupFluff:RefreshMap() UnityEngine.CameraCallback:Invoke(Camera) YL2.PropertyBase:FireEventOnChanged() UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 3cd5f1ae-0a88-405f-bb95-749fdedd3c30/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/c900bcb8-36c6-40c0-a0b7-4cd0a2b3536a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/7393e44f-51a4-4bb7-995d-e1d9b70ce5d6. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Releasing render texture that is set to be RenderTexture.active! YL2.CC.Appendages.AppendageGroupFluff:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 823] (Filename: Line: 823) Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/8a0f8b8a-c4d9-4e77-9106-ec77f2ee406a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: f0933085-f2c8-48de-82c7-55757f953540. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/a62f2bbe-2ba0-4544-9c80-1a28897e60fd. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 7178fe33-f5b4-45a7-afc9-38d4085c01cd. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/a74f18e7-4bb1-4293-9f08-1d5f79e2be49. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/fb3fdb69-7aa6-45d3-bfa0-4e858fb8e521. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: e935253e-2fb7-4c90-8505-4bf07872501d. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/f6f1994b-4d9c-4bcb-94e7-0bb710e231db. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: d2e7e139-d2d9-48e4-b67a-0f080910cf9a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/909c3425-a4a0-4c51-9b9d-9e319b669d41. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1429605d-3d34-48d8-acf9-a273b3177c01. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/3063a035-fb62-4558-9f5d-0ccab15b6ed1. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 80e26221-616a-4cb3-a7f0-5ab4012c491a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/593f4ba1-2de6-4fd0-af04-df47cc791f25. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/611d267e-cb2d-4606-86ff-ec181fc02b78. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning! Not using cache for MeshNormals! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String) YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32) YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 0.4398 ms to apply blend shapes on cpu. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 0.7766 ms Total time: 0.7796 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 8.1244 ms Total time: 8.1261 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 8.5127 ms to rebuild shapes on GPU. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapesGPU() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 4.8011 ms to RefreshBakerMesh(). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RefreshBakerMesh() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1801 ms CalculateRefitParallel: 2.8769 ms ApplyRefit: 7.2346 ms Total time: 10.2967 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 0.2887 ms Total time: 0.2901 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.CC.ShaftOptions:CreateModel() YL2.CC.ShaftOptions:GetModel() YL2.CC.CharacterBuilder:RefreshShaft() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rebuilt mesh collider UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 28.9115 ms to create and load 241 items (0.119964730290456 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 31.5967 ms to create and load 41 items (0.770651219512195 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 23.1312 ms to create and load 192 items (0.120475 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 4.7582 ms to create and load 39 items (0.122005128205128 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 4.7457 ms to create and load 39 items (0.121684615384615 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.2166 ms CalculateRefitParallel: 0.2462 ms ApplyRefit: 3.6521 ms Total time: 4.1195 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1928 ms CalculateRefitParallel: 0.2653 ms ApplyRefit: 3.4369 ms Total time: 3.899 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CalculateCorrectiveShapes: 17.8115 ms Total time: 17.8141 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:CalculateCorrectiveShapes() YL2.CC.d__206:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 3 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean) Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[]) Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[]) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object) YL2.CC.Appendages.AppendageGroupFluff:RefreshMap() UnityEngine.CameraCallback:Invoke(Camera) YL2.PropertyBase:FireEventOnChanged() UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object) YL2.CC.Appendages.AppendageGroupFluff:RefreshMap() UnityEngine.CameraCallback:Invoke(Camera) YL2.PropertyBase:FireEventOnChanged() UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyTextureRef:GetTexture(String, LocalAssetManager, YL2Object) YL2.CC.Appendages.AppendageGroupFluff:RefreshMap() UnityEngine.CameraCallback:Invoke(Camera) YL2.PropertyBase:FireEventOnChanged() UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 9d739bef-8dcf-4faa-a2ce-5f3729e0c9d5/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) UnityEngine.CameraCallback:Invoke(Camera) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find LocalAssets's child: 3cd5f1ae-0a88-405f-bb95-749fdedd3c30/R. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object) YL2.PropertyBase:SetValue(Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/c900bcb8-36c6-40c0-a0b7-4cd0a2b3536a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/7393e44f-51a4-4bb7-995d-e1d9b70ce5d6. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. UnityEngine.Logger:Log(LogType, Object) UnityEngine.ComputeBuffer:Dispose(Boolean) UnityEngine.ComputeBuffer:Finalize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Releasing render texture that is set to be RenderTexture.active! YL2.CC.Appendages.AppendageGroupFluff:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.Part:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 823] (Filename: Line: 823) Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/8a0f8b8a-c4d9-4e77-9106-ec77f2ee406a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 08651627-f960-4708-b921-1d60215a3fd4. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 8640546c-5ccf-4760-9c50-ce24acfcb438. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: f0933085-f2c8-48de-82c7-55757f953540. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/a62f2bbe-2ba0-4544-9c80-1a28897e60fd. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b5a95a2-cade-483b-b3ba-b543c1234a7f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0608b517-7019-495a-86f5-69e8e4521b74. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 7178fe33-f5b4-45a7-afc9-38d4085c01cd. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/a74f18e7-4bb1-4293-9f08-1d5f79e2be49. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/fb3fdb69-7aa6-45d3-bfa0-4e858fb8e521. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 0a6579f6-24f6-49a1-bd3f-38a32e2d1c34. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: e935253e-2fb7-4c90-8505-4bf07872501d. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/f6f1994b-4d9c-4bcb-94e7-0bb710e231db. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 6fd9107c-21ec-4285-9f52-256589537722. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: d2e7e139-d2d9-48e4-b67a-0f080910cf9a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/909c3425-a4a0-4c51-9b9d-9e319b669d41. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 793e1ec3-2c91-4a21-98ca-8849c3584179. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 12de71f8-a8b2-4935-b011-2656c618ffac. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af1977bc-2a8c-42c6-a3ea-307b87326d99. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 39d42546-cdeb-492d-8bbf-d78cb0557435. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 332ce66a-7650-4c75-b470-db46675d6bf2. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1429605d-3d34-48d8-acf9-a273b3177c01. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:b__16_0(String, Int32) System.Func`3:Invoke(T1, T2) System.Linq.d__5`2:MoveNext() System.Linq.WhereSelectEnumerableIterator`2:MoveNext() System.Collections.Generic.ObjectEqualityComparer`1:LastIndexOf(T[], T, Int32, Int32) System.Linq.Enumerable:ToArray(IEnumerable`1) YL2.Extensions:StrJoin(IEnumerable`1, String) YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object) YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/3063a035-fb62-4558-9f5d-0ccab15b6ed1. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 98e12f53-d6f3-47d2-8aeb-21d5b3846605. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: cd69a54c-b8cd-426b-afc6-cfff908d8c75. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 000f859a-f87e-4dfa-850a-4474c1194c39. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 1b3f363c-478a-427e-8ebd-9e454d46db9f. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: af148d99-85d9-4d10-a6a5-14206b9b3967. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find Masks's child: 80e26221-616a-4cb3-a7f0-5ab4012c491a. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners() YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/593f4ba1-2de6-4fd0-af04-df47cc791f25. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Couldn't find TextureBuilder's child: Masks/611d267e-cb2d-4606-86ff-ec181fc02b78. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.YL2Object:GetYL2ObjectByRelativePath(String) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) No YL2Object for this scopedID UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject() YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.YL2Object:Deconstruct() YL2.CC.StateCharacterCreator:Leave() YL2.StateManager:PopAllStates() YL2.CC.<>c:b__6_18(String) YL2.FileBrowser:OpenFile(String, String[], Action`1) Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.MenuOptionUICommand:OnClick() YL2.PointerEventHandler:OnPointerClick(PointerEventData) System.Action`2:Invoke(T1, T2) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject) TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback) YL2.LocalAssetModel:ActuallyRefreshAsset(Object) YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warning! Not using cache for MeshNormals! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String) YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32) YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 0.5253 ms to apply blend shapes on cpu. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 0.7511 ms Total time: 0.7526 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 8.978 ms Total time: 8.9798 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[]) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 5.369 ms to rebuild shapes on GPU. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapesGPU() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 2.3533 ms to RefreshBakerMesh(). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RefreshBakerMesh() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1998 ms CalculateRefitParallel: 2.9415 ms ApplyRefit: 8.0493 ms Total time: 11.1951 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MapTriangleVerticesToQuadVertices: 1.0148 ms Total time: 1.0164 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree) YL2.QuadMesh:Prepare(Vector3[], KDTree) YL2.CC.ShaftOptions:CreateModel() YL2.CC.ShaftOptions:GetModel() YL2.CC.CharacterBuilder:RefreshShaft() YL2.CC.CharacterBuilder:RebuildShapes() YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rebuilt mesh collider UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:BuildMesh() YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 0.6925 ms to create and load 6 items (0.115416666666667 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 2.0524 ms to create and load 11 items (0.186581818181818 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 0.8522 ms to create and load 7 items (0.121742857142857 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 1.0674 ms to create and load 9 items (0.1186 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 1.6649 ms to create and load 13 items (0.128069230769231 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 3.1822 ms to create and load 11 items (0.289290909090909 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Part:GetBaseNormalAOTextures() System.Func`1:Invoke() YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures() YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 23.9603 ms to create and load 190 items (0.126106842105263 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 4.6382 ms to create and load 39 items (0.118928205128205 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Took 4.9363 ms to create and load 39 items (0.126571794871795 ms per item) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.Part:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.YL2Object:LoadLocal(ES2Data) YL2.YL2Object:Load(ES2Data) YL2.CC.StateCharacterCreator:Enter() YL2.StateManager:set_Current(State) YL2.CC.<>c__DisplayClass6_0:b__19() Dreamteck.Splines.EmptySplineHandler:Invoke() YL2.<_DelayedCallCoroutine>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.2261 ms CalculateRefitParallel: 0.2852 ms ApplyRefit: 4.1748 ms Total time: 4.6919 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Reset: 0.1843 ms CalculateRefitParallel: 0.2931 ms ApplyRefit: 3.8228 ms Total time: 4.3049 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][]) YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton) YL2.CC.d__225:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) CalculateCorrectiveShapes: 26.182 ms Total time: 26.1849 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.CC.CharacterBuilder:CalculateCorrectiveShapes() YL2.CC.d__206:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj" File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 3 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj" File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj" File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj" File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Material UIGradient(Clone) doesn't have _Stencil property UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32) UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material) UnityEngine.UI.Graphic:get_materialForRendering() UnityEngine.UI.Image:UpdateMaterial() UnityEngine.UI.Graphic:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() Dreamteck.Splines.EmptySplineHandler:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Error refreshing asset C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj. Error: System.IO.FileNotFoundException: Could not find file "C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj" File name: 'C:\Users\timok\Pictures\Yiffalicious2\LatexGoop.obj' at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0 at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Refreshed 0 assets. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) YL2.LocalAssetManager:RefreshAssets() System.Action`1:Invoke(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)