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- Effect.Parameters["World"].SetValue(World);
- Effect.Parameters["View"].SetValue(GameGlobals.View);
- Effect.Parameters["Projection"].SetValue(GameGlobals.Projection);
- Effect.Parameters["xTexture"].SetValue(Game1.ResourceManager.GetTexture("mapset"));
- foreach (EffectPass pass in Effect.CurrentTechnique.Passes)
- {
- pass.Apply();
- graphicsManager.GraphicsDevice.Indices = IndexBuffer;
- graphicsManager.GraphicsDevice.SetVertexBuffer(VertexBuffer);
- graphicsManager.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, Vertices.Count, 0, Indexes.Count / 3);
- }
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