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- Update v1.54 Changelog:
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- • Added a special, very secret, bonus quest.
- • Tied up some loose ends pertaining to the main quest characters.
- • Added a special ally.
- • Act 5 hero monsters have learned some new tricks.
- • Added an extra guest to the Valhöll fight.
- • Added a nicer arena for King Thrym.
- • Adjusted health of some bosses, reduced health of all Nixies.
- • Pants now look better!
- • Almost all items have been tweaked visually to some degree.
- • Additional visual tweaks have also been made to various enemies.
- • Major graphical overhaul of Dvergr Halls.
- • Improved visuals in Muspelheim.
- • Added additional audio to Mimer's Maze.
- • Serene Nerthus area now has fireflies!
- • Fixed achievements
- • Fixed a bug where conversion of physical to elemental damage went over 100%.
- • Transmutation is now permanently active (but still requires Rune Weapon)
- • Cauldron piece numbers now correspond to the order of their locations
- • Improved consistency of monster chest spawns on Epic and Legendary
- • Changed Icescale MI armor reflection ability into a player-only skill
- • Various item, set and item skill tweaks / fixes
- • Reduced relative drop rate of Act 4 relics in Act 5.
- • Increased Pet attack space on all larger bosses.
- • Increased melee damage of final boss
- • Several performance-related fixes
- • Numerous minor fixes
- • Improved Ukrainian localization.
- Update v1.52:
- • Added level requirements to all unique thrown weapons
- • Adjusted armor values on Freyja Set, Allfather Set and some other pieces
- • Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"
- • Fixed missing base properties on Kelpie and Centaur MIs
- • Fixed some rare shields affecting attack speed
- • Adjusted some items' looks and UI bitmaps
- • Adjusted boot model on Valkyries
- • Updated Ulvjotun ragdolls
- • Stopped Dark Elf hero from appearing among Light Elves and vice versa
- • Fixed troll mages not casting Splinter Storm
- • Added cleave effect to some big enemies' melee attacks
- • Improved chance of unique item reward for Cauldron quest
- • Restored cooldowns on all Act 5 scrolls
- • Various minor enemy, item, sound and music tweaks
- • Deactivated Holiday Mode
- Update v1.51:
- Items
- • Adjusted Act 5 artifact level requirements
- • Fixed some relic drops not corresponding to difficulty
- Enemies
- • Increased Dexterity of several Act 5 enemy types
- • Buffed Act 5 monster heroes
- • Misc minor tweaks
- • Infernal looks updated.
- • Updated looks for Hildisvini.
- World
- • Added some extra decorations to Act 5 caves
- • Various art tweaks
- General
- • Updated looks of player character outfits
- • Added "Loincloth" outfit similar to previous Egyptian style
- • Updated Rune Mastery sound
- • Improved Master Forge music player
- • Activated Holiday Mode
- • The UI for inspect players is now updated with a correctly sized slot for necklaces.
- Update v1.50:
- Items
- • Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
- • Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
- • Geneally improved unique item distribution and drop progression across difficulties
- • Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
- • Adjusted the items levels (and thus requirements) of several Act 5 uniques
- • Fixed low-tier custom requirements that remained on some weapons
- • Reordered armor value progression within some armor sub-types
- • Fixed friendly Simulacrum Doppelgangers dropping duplicate items
- • Fixed missing base stats on Raven Warrior MI sword
- • Cold Essence Relic now correctly drops from Jotuns and Nixies
- • Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
- • Tweaked looks of common celtic tunics, common aesir torso
- • Added "Thrown" property to all throwing weapon tooltips
- • Added black dyes to all regular vendor inventories
- • Corinth's marketplace may occasionally offer egyptian or asian dyes
- • Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
- • Various minor tweaks and fixes
- Enemies
- • Certain enemies now use throwing weapons (including MIs) in Acts 1-4
- • Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
- • Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
- • Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
- • Bear pounce attacks now cause Stun
- • Visual tweaks made on almost all monsters, mostly textures and effects.
- • Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
- • Increased the numbers of Fjord Ichthians (they really are everywhere!)
- • Increased enemy density in parts of Jotunheim
- • Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
- • Improved Pet interactions with the final boss"
- Quests
- • Numerous small improvements to Side Quest logic
- • Improved / added door scripts to resolve irregular path blocks
- • Raven leader Heisthard now stops and talks
- • Added an additional item reward to The Magic Cauldron
- • Added system to preserve already completed quests in the journal during updates
- World
- • Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
- • Fixed collision problems in the Temple of Asklepius
- • Fixed old world map bugs at Charon's bridge and Knossos landing
- • The mad Dvergr enchanter has wandered closer to the waypoint
- • Tweaked looks and animations on various NPCs and objects
- General
- • Officially added Stash sort button (in its proper place)
- • Added fix for disappearing projectile trails
- • Improved look of Legendary item upgrade UI
- • Various sound and volume tweaks
- Localization
- • Fixed multiple issues where Chinese and Japanese texts were not fully displayed
- • Merchants in all languages now have at least an English VO
- • Various minor text and name fixes
- Update v1.49
- General
- • 'Accomplished Heroes' now start with 2.5 million gold and 10 Health potions.
- • Fixed broken water textures in the base game.
- • Fixed some localisation errors, especially visible equipment gender tags.
- Items
- • Throwing weapons can now be found in all chests throughout the world.
- • Fixed bug that prevented new Arcane Formulae from dropping.
- • Added new design for top tier Health and Energy potions.
- Enemies
- • Further adjusted the volume and frequency of enemy babble and alert sounds.
- • Improved looks on enemies.
- • Fixed possible cause of freezing bandit corpses.
- • Added Lightning Retaliation to Storm Revenants
- • Gave correct staves to Fjord Ichthian mages.
- Quests
- • A certain god no longer skips his story exposition speech.
- • Many minor quest logic improvements.
- • The quest ""Squabbling merchants"" now has a graphical representation of your choice.
- • Improved quest rewards and quest object aethetics
- World
- • Improved visibility of main path in Heuneburg Outskirts.
- • Added even more music layers.
- • Improved Zealand chalk cave textures.
- Balance
- • Improved and corrected stats on some Monster Infrequent weapons.
- • The final boss stepped up his game with a few additional tricks.
- • Tweaked the general balance of boss fights and some enemies.
- • Improved targeting on 'Seal of Fate' and adjusted damage scaling.
- Update v1.48:
- Animation
- • Added additional melee attack for Wood Colossus
- • Added additional animations for story characters
- Levels
- • Improved various environments, repaired broken navmesh
- • Various collision fixes to models
- • Tweaked Dvergr dungeon
- Music
- • Fixed some ambient music
- Quests
- • A door that could cause issues in the last area has been fixed
- • Various minor quest fixes
- Bosses
- • Pets now have an easier time attacking the final boss
- • Added extra sound effects to Porcus
- Enemies
- • Added missing sound effects and improved the volume on many enemies
- • General character model and effect improvements
- Misc
- • Fixed various text string errors
- • Improved audio & visuals of throwing weapons
- • Tweaked sizes and fixed some item skills on unique weapons
- Balancing
- • Tweaked various drop rates
- • Tweaked hunter vendor’s inventory
- • Fixed INT requirements for northern staves
- • Tweaked unique drops in Act 1 epic & legendary
- • Fixed some helmet links in Set lists
- • Fixed Einherjar Throwers having only MI shields
- • Increased range of throwing weapons to by 1m
- • Weapon Training now works with throwing weapons
- • Jotun Warriors hit harder in melee
- • Improved behavior of King Thrym
- • Nerthus Relic can now be applied to any weapon as described
- Tech
- • Fixed crashes caused by corrupt enemy sound files
- • Fixed crash in particle system
- • Fixed level 75+ characters being unable to join servers
- • Removed developer command that was left on keypad keys
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