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Nov 24th, 2017
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  1. Update v1.54 Changelog:
  2. ___________________________________
  3.  
  4. • Added a special, very secret, bonus quest.
  5. • Tied up some loose ends pertaining to the main quest characters.
  6. • Added a special ally.
  7. • Act 5 hero monsters have learned some new tricks.
  8. • Added an extra guest to the Valhöll fight.
  9. • Added a nicer arena for King Thrym.
  10. • Adjusted health of some bosses, reduced health of all Nixies.
  11. • Pants now look better!
  12. • Almost all items have been tweaked visually to some degree.
  13. • Additional visual tweaks have also been made to various enemies.
  14. • Major graphical overhaul of Dvergr Halls.
  15. • Improved visuals in Muspelheim.
  16. • Added additional audio to Mimer's Maze.
  17. • Serene Nerthus area now has fireflies!
  18. • Fixed achievements
  19. • Fixed a bug where conversion of physical to elemental damage went over 100%.
  20. • Transmutation is now permanently active (but still requires Rune Weapon)
  21. • Cauldron piece numbers now correspond to the order of their locations
  22. • Improved consistency of monster chest spawns on Epic and Legendary
  23. • Changed Icescale MI armor reflection ability into a player-only skill
  24. • Various item, set and item skill tweaks / fixes
  25. • Reduced relative drop rate of Act 4 relics in Act 5.
  26. • Increased Pet attack space on all larger bosses.
  27. • Increased melee damage of final boss
  28. • Several performance-related fixes
  29. • Numerous minor fixes
  30. • Improved Ukrainian localization.
  31.  
  32. Update v1.52:
  33. • Added level requirements to all unique thrown weapons
  34. • Adjusted armor values on Freyja Set, Allfather Set and some other pieces
  35. • Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance"
  36. • Fixed missing base properties on Kelpie and Centaur MIs
  37. • Fixed some rare shields affecting attack speed
  38. • Adjusted some items' looks and UI bitmaps
  39. • Adjusted boot model on Valkyries
  40. • Updated Ulvjotun ragdolls
  41. • Stopped Dark Elf hero from appearing among Light Elves and vice versa
  42. • Fixed troll mages not casting Splinter Storm
  43. • Added cleave effect to some big enemies' melee attacks
  44. • Improved chance of unique item reward for Cauldron quest
  45. • Restored cooldowns on all Act 5 scrolls
  46. • Various minor enemy, item, sound and music tweaks
  47. • Deactivated Holiday Mode
  48.  
  49. Update v1.51:
  50. Items
  51. • Adjusted Act 5 artifact level requirements
  52. • Fixed some relic drops not corresponding to difficulty
  53.  
  54. Enemies
  55. • Increased Dexterity of several Act 5 enemy types
  56. • Buffed Act 5 monster heroes
  57. • Misc minor tweaks
  58. • Infernal looks updated.
  59. • Updated looks for Hildisvini.
  60.  
  61. World
  62. • Added some extra decorations to Act 5 caves
  63. • Various art tweaks
  64.  
  65. General
  66. • Updated looks of player character outfits
  67. • Added "Loincloth" outfit similar to previous Egyptian style
  68. • Updated Rune Mastery sound
  69. • Improved Master Forge music player
  70. • Activated Holiday Mode
  71. • The UI for inspect players is now updated with a correctly sized slot for necklaces.
  72.  
  73. Update v1.50:
  74. Items
  75. • Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves
  76. • Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields
  77. • Geneally improved unique item distribution and drop progression across difficulties
  78. • Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items
  79. • Adjusted the items levels (and thus requirements) of several Act 5 uniques
  80. • Fixed low-tier custom requirements that remained on some weapons
  81. • Reordered armor value progression within some armor sub-types
  82. • Fixed friendly Simulacrum Doppelgangers dropping duplicate items
  83. • Fixed missing base stats on Raven Warrior MI sword
  84. • Cold Essence Relic now correctly drops from Jotuns and Nixies
  85. • Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons
  86. • Tweaked looks of common celtic tunics, common aesir torso
  87. • Added "Thrown" property to all throwing weapon tooltips
  88. • Added black dyes to all regular vendor inventories
  89. • Corinth's marketplace may occasionally offer egyptian or asian dyes
  90. • Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors
  91. • Various minor tweaks and fixes
  92.  
  93. Enemies
  94. • Certain enemies now use throwing weapons (including MIs) in Acts 1-4
  95. • Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4
  96. • Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants
  97. • Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks
  98. • Bear pounce attacks now cause Stun
  99. • Visual tweaks made on almost all monsters, mostly textures and effects.
  100. • Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar
  101. • Increased the numbers of Fjord Ichthians (they really are everywhere!)
  102. • Increased enemy density in parts of Jotunheim
  103. • Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward
  104. • Improved Pet interactions with the final boss"
  105.  
  106. Quests
  107. • Numerous small improvements to Side Quest logic
  108. • Improved / added door scripts to resolve irregular path blocks
  109. • Raven leader Heisthard now stops and talks
  110. • Added an additional item reward to The Magic Cauldron
  111. • Added system to preserve already completed quests in the journal during updates
  112.  
  113. World
  114. • Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End
  115. • Fixed collision problems in the Temple of Asklepius
  116. • Fixed old world map bugs at Charon's bridge and Knossos landing
  117. • The mad Dvergr enchanter has wandered closer to the waypoint
  118. • Tweaked looks and animations on various NPCs and objects
  119.  
  120. General
  121. • Officially added Stash sort button (in its proper place)
  122. • Added fix for disappearing projectile trails
  123. • Improved look of Legendary item upgrade UI
  124. • Various sound and volume tweaks
  125.  
  126. Localization
  127. • Fixed multiple issues where Chinese and Japanese texts were not fully displayed
  128. • Merchants in all languages now have at least an English VO
  129. • Various minor text and name fixes
  130.  
  131. Update v1.49
  132. General
  133. • 'Accomplished Heroes' now start with 2.5 million gold and 10 Health potions.
  134. • Fixed broken water textures in the base game.
  135. • Fixed some localisation errors, especially visible equipment gender tags.
  136.  
  137. Items
  138. • Throwing weapons can now be found in all chests throughout the world.
  139. • Fixed bug that prevented new Arcane Formulae from dropping.
  140. • Added new design for top tier Health and Energy potions.
  141.  
  142. Enemies
  143. • Further adjusted the volume and frequency of enemy babble and alert sounds.
  144. • Improved looks on enemies.
  145. • Fixed possible cause of freezing bandit corpses.
  146. • Added Lightning Retaliation to Storm Revenants
  147. • Gave correct staves to Fjord Ichthian mages.
  148.  
  149. Quests
  150. • A certain god no longer skips his story exposition speech.
  151. • Many minor quest logic improvements.
  152. • The quest ""Squabbling merchants"" now has a graphical representation of your choice.
  153. • Improved quest rewards and quest object aethetics
  154.  
  155. World
  156. • Improved visibility of main path in Heuneburg Outskirts.
  157. • Added even more music layers.
  158. • Improved Zealand chalk cave textures.
  159.  
  160. Balance
  161. • Improved and corrected stats on some Monster Infrequent weapons.
  162. • The final boss stepped up his game with a few additional tricks.
  163. • Tweaked the general balance of boss fights and some enemies.
  164. • Improved targeting on 'Seal of Fate' and adjusted damage scaling.
  165.  
  166. Update v1.48:
  167. Animation
  168. • Added additional melee attack for Wood Colossus
  169. • Added additional animations for story characters
  170.  
  171. Levels
  172. • Improved various environments, repaired broken navmesh
  173. • Various collision fixes to models
  174. • Tweaked Dvergr dungeon
  175.  
  176. Music
  177. • Fixed some ambient music
  178.  
  179. Quests
  180. • A door that could cause issues in the last area has been fixed
  181. • Various minor quest fixes
  182.  
  183. Bosses
  184. • Pets now have an easier time attacking the final boss
  185. • Added extra sound effects to Porcus
  186.  
  187. Enemies
  188. • Added missing sound effects and improved the volume on many enemies
  189. • General character model and effect improvements
  190.  
  191. Misc
  192. • Fixed various text string errors
  193. • Improved audio & visuals of throwing weapons
  194. • Tweaked sizes and fixed some item skills on unique weapons
  195.  
  196. Balancing
  197. • Tweaked various drop rates
  198. • Tweaked hunter vendor’s inventory
  199. • Fixed INT requirements for northern staves
  200. • Tweaked unique drops in Act 1 epic & legendary
  201. • Fixed some helmet links in Set lists
  202. • Fixed Einherjar Throwers having only MI shields
  203. • Increased range of throwing weapons to by 1m
  204. • Weapon Training now works with throwing weapons
  205. • Jotun Warriors hit harder in melee
  206. • Improved behavior of King Thrym
  207. • Nerthus Relic can now be applied to any weapon as described
  208.  
  209. Tech
  210. • Fixed crashes caused by corrupt enemy sound files
  211. • Fixed crash in particle system
  212. • Fixed level 75+ characters being unable to join servers
  213. • Removed developer command that was left on keypad keys
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