Update v1.54 Changelog: ___________________________________ • Added a special, very secret, bonus quest. • Tied up some loose ends pertaining to the main quest characters. • Added a special ally. • Act 5 hero monsters have learned some new tricks. • Added an extra guest to the Valhöll fight. • Added a nicer arena for King Thrym. • Adjusted health of some bosses, reduced health of all Nixies. • Pants now look better! • Almost all items have been tweaked visually to some degree. • Additional visual tweaks have also been made to various enemies. • Major graphical overhaul of Dvergr Halls. • Improved visuals in Muspelheim. • Added additional audio to Mimer's Maze. • Serene Nerthus area now has fireflies! • Fixed achievements • Fixed a bug where conversion of physical to elemental damage went over 100%. • Transmutation is now permanently active (but still requires Rune Weapon) • Cauldron piece numbers now correspond to the order of their locations • Improved consistency of monster chest spawns on Epic and Legendary • Changed Icescale MI armor reflection ability into a player-only skill • Various item, set and item skill tweaks / fixes • Reduced relative drop rate of Act 4 relics in Act 5. • Increased Pet attack space on all larger bosses. • Increased melee damage of final boss • Several performance-related fixes • Numerous minor fixes • Improved Ukrainian localization. Update v1.52: • Added level requirements to all unique thrown weapons • Adjusted armor values on Freyja Set, Allfather Set and some other pieces • Fixed missing properties on "Celtic Boots" and "Britomaris' Defiance" • Fixed missing base properties on Kelpie and Centaur MIs • Fixed some rare shields affecting attack speed • Adjusted some items' looks and UI bitmaps • Adjusted boot model on Valkyries • Updated Ulvjotun ragdolls • Stopped Dark Elf hero from appearing among Light Elves and vice versa • Fixed troll mages not casting Splinter Storm • Added cleave effect to some big enemies' melee attacks • Improved chance of unique item reward for Cauldron quest • Restored cooldowns on all Act 5 scrolls • Various minor enemy, item, sound and music tweaks • Deactivated Holiday Mode Update v1.51: Items • Adjusted Act 5 artifact level requirements • Fixed some relic drops not corresponding to difficulty Enemies • Increased Dexterity of several Act 5 enemy types • Buffed Act 5 monster heroes • Misc minor tweaks • Infernal looks updated. • Updated looks for Hildisvini. World • Added some extra decorations to Act 5 caves • Various art tweaks General • Updated looks of player character outfits • Added "Loincloth" outfit similar to previous Egyptian style • Updated Rune Mastery sound • Improved Master Forge music player • Activated Holiday Mode • The UI for inspect players is now updated with a correctly sized slot for necklaces. Update v1.50: Items • Added chance to get tier 7 pet prefixes on Act 4 & 5 Legendary rings, amulets and staves • Rune Mastery boosting affixes can now appear on amulets, staves, axes and shields • Geneally improved unique item distribution and drop progression across difficulties • Removed drops of Act 1-3 unique items in Act 5 Normal and Epic in favor of more new items • Adjusted the items levels (and thus requirements) of several Act 5 uniques • Fixed low-tier custom requirements that remained on some weapons • Reordered armor value progression within some armor sub-types • Fixed friendly Simulacrum Doppelgangers dropping duplicate items • Fixed missing base stats on Raven Warrior MI sword • Cold Essence Relic now correctly drops from Jotuns and Nixies • Fixed epic and legendary Zeus' Thunderbolt not being applicable to thrown weapons • Tweaked looks of common celtic tunics, common aesir torso • Added "Thrown" property to all throwing weapon tooltips • Added black dyes to all regular vendor inventories • Corinth's marketplace may occasionally offer egyptian or asian dyes • Fixed UI bitmaps of Verdandi's Knots and Ullr's Protectors • Various minor tweaks and fixes Enemies • Certain enemies now use throwing weapons (including MIs) in Acts 1-4 • Added new 'Ghost' race (designating physical resistance) to eligible enemies in Acts 1-4 • Buffed attack damage of Hildisvini, Kornwyf, Gladsheim Statues and Storm Revenants • Reduced Nixie passive dodging in favor of stronger Fumble effect on their attacks • Bear pounce attacks now cause Stun • Visual tweaks made on almost all monsters, mostly textures and effects. • Tweaked animations on Bears, Jotuns, Drunk Bandits, Aesir, Alfr and Draugar • Increased the numbers of Fjord Ichthians (they really are everywhere!) • Increased enemy density in parts of Jotunheim • Tweaked balance of ranged vs melee enemies in Salt Mine and Asgard Greensward • Improved Pet interactions with the final boss" Quests • Numerous small improvements to Side Quest logic • Improved / added door scripts to resolve irregular path blocks • Raven leader Heisthard now stops and talks • Added an additional item reward to The Magic Cauldron • Added system to preserve already completed quests in the journal during updates World • Visual tweaks to Himingbjorg, Dvergr Mines, Master Forge and Land's End • Fixed collision problems in the Temple of Asklepius • Fixed old world map bugs at Charon's bridge and Knossos landing • The mad Dvergr enchanter has wandered closer to the waypoint • Tweaked looks and animations on various NPCs and objects General • Officially added Stash sort button (in its proper place) • Added fix for disappearing projectile trails • Improved look of Legendary item upgrade UI • Various sound and volume tweaks Localization • Fixed multiple issues where Chinese and Japanese texts were not fully displayed • Merchants in all languages now have at least an English VO • Various minor text and name fixes Update v1.49 General • 'Accomplished Heroes' now start with 2.5 million gold and 10 Health potions. • Fixed broken water textures in the base game. • Fixed some localisation errors, especially visible equipment gender tags. Items • Throwing weapons can now be found in all chests throughout the world. • Fixed bug that prevented new Arcane Formulae from dropping. • Added new design for top tier Health and Energy potions. Enemies • Further adjusted the volume and frequency of enemy babble and alert sounds. • Improved looks on enemies. • Fixed possible cause of freezing bandit corpses. • Added Lightning Retaliation to Storm Revenants • Gave correct staves to Fjord Ichthian mages. Quests • A certain god no longer skips his story exposition speech. • Many minor quest logic improvements. • The quest ""Squabbling merchants"" now has a graphical representation of your choice. • Improved quest rewards and quest object aethetics World • Improved visibility of main path in Heuneburg Outskirts. • Added even more music layers. • Improved Zealand chalk cave textures. Balance • Improved and corrected stats on some Monster Infrequent weapons. • The final boss stepped up his game with a few additional tricks. • Tweaked the general balance of boss fights and some enemies. • Improved targeting on 'Seal of Fate' and adjusted damage scaling. Update v1.48: Animation • Added additional melee attack for Wood Colossus • Added additional animations for story characters Levels • Improved various environments, repaired broken navmesh • Various collision fixes to models • Tweaked Dvergr dungeon Music • Fixed some ambient music Quests • A door that could cause issues in the last area has been fixed • Various minor quest fixes Bosses • Pets now have an easier time attacking the final boss • Added extra sound effects to Porcus Enemies • Added missing sound effects and improved the volume on many enemies • General character model and effect improvements Misc • Fixed various text string errors • Improved audio & visuals of throwing weapons • Tweaked sizes and fixed some item skills on unique weapons Balancing • Tweaked various drop rates • Tweaked hunter vendor’s inventory • Fixed INT requirements for northern staves • Tweaked unique drops in Act 1 epic & legendary • Fixed some helmet links in Set lists • Fixed Einherjar Throwers having only MI shields • Increased range of throwing weapons to by 1m • Weapon Training now works with throwing weapons • Jotun Warriors hit harder in melee • Improved behavior of King Thrym • Nerthus Relic can now be applied to any weapon as described Tech • Fixed crashes caused by corrupt enemy sound files • Fixed crash in particle system • Fixed level 75+ characters being unable to join servers • Removed developer command that was left on keypad keys