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D1 chaos

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Jan 12th, 2021
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  1. With some more experimentation and reverse engineering, here is my current understanding of how chaos works:
  2. 1. Chaos goes up and down in increments of 6.
  3. 2. There are several categories of NPCs: Civilians, Thugs, Guards, Tallboys, Weepers and Assassins.
  4. 3. Killing a Civilian gives you 6 chaos.
  5. 4. Every 4th Thug, Guard, Tallboy, Weeper or Assassin you kill will give you 6 chaos. Note that these are tracked individually, so killing a guard and three thugs will not give you any chaos.
  6. 5. Certain actions, like poisoning the distillery, will give you 6 chaos.
  7. 6. Certain actions, like freeing Sokolov's test subjects, will take away 6 chaos.
  8. 7. Triggering 5 alarms or having 5 bodies discovered gives you 6 chaos. Again, these are tracked individually.
  9. 8. The categories are not necessarily tied to how they show up on the End of Mission screens. For example: The Pendletons count as Civilians, and killing Granny Rags does nothing, although she shows up as a Civilian.
  10. ---------------------------------
  11. THRESHOLDS FOR CHAOS
  12. ---------------------------------
  13. High Chaos Prison: 12
  14. High Chaos Campbell/End of Cat dialogue: 48
  15. High Chaos Cat: 72
  16. High Chaos Bridge: 96
  17. High Chaos Boyle: 114
  18. High Chaos Tower: 138
  19. High Chaos Flooded: 162
  20. High Chaos Loyalists/Lighthouse: 168
  21. Really High Chaos: 390
  22. 200 is also mentioned, I don't know where it is used
  23. maybe to check for some dialogue, maybe a remnant
  24. Yes, it is completely possible to get the low chaos version of lighthouse but still have it say high chaos when completing it
  25. you lose 20 chaos from sparing daud
  26. killing daud gives you 6 chaos
  27. I believe those are the only chaos levels that matter
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Comments
  • oyaex
    238 days
    # text 0.13 KB | 0 0
    1. Does anyone know why ''Really High Chaos'' is 390, but the added total of all the missions listed here is 810, even without the extra 200?
    • Som1Lse
      234 days
      # text 0.60 KB | 1 0
      1. The High Chaos thresholds are for overall chaos. There is no per mission chaos.
      2.  
      3. For example:
      4. - If you kill 8 guards in prison, you'll have 12 chaos the end of mission screen will say High Chaos.
      5. - If you then kill 6 civilians in Campbell (as well as Campbell himself, since sparing targets takes away 20 chaos) you'll get 36 chaos for a total of 48 chaos, enough for high chaos in that mission.
      6. - If instead you didn't kill anyone in prison, and go into Campbell with 0 chaos, but otherwise do the mission exactly the same you'll have 36 chaos at the end, and the end of mission screen will say low chaos.
  • VistorofAstora
    184 days
    # text 0.24 KB | 0 0
    1. In lurven's all achievements world record, during the second time he does the Loyalist's mission, he activates the pylon to kill every guard in the area. Kind of a silly question but, does anyone know if this is done to increment the Chaos rating?
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