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- Judge NYSE (Logic)
- The difference between the Jojolities is one word, but it is telling. EG are to make /robust/ use of the environment, encouraging them to focus the versatility their Stands afford them, while MBR are to make /varied/ use of the environment, encouraging them to go beyond raw damage.
- MBR does adequately, to the tune of a [7]; Luna throwing everything and the kitchen sink at Evergreen with some fun choices of set pieces and plays at the Roundabout theater. Similarly, while there is the same use of setpieces, Evergreenβs use of the environment is thoroughly integrated through the strat. As I found myself waffling between scores, I will give this a high [7] here, with the boost in score going under Quality for its Planning, Competency, and Logistics.
- Judge NASDAQ (Snek)
- MBR
- I think this effort shines mostly in its finale. Not only do you have the fun character moment, but you integrate it with using a specific place on the map, and combining your newly unlocked stand power with the objects around to make a thematically appropriate and technically creative weapon. Itβs really great stuff! The motorcycle combat does show good environmental usage as well. Unfortunately, I donβt think the rest of your strat can match these highs. While Luna does use objects from the stores as road traps and projectiles, and Inago topples buildings, it all felt a bit general to me. Up until the finale, I feel like this strategy could have taken place in any urban map. Not bad certainly, and with a really high high, I just would have liked more consistent and specific gameplay integration. This gets a [7] from me.
- EG
- I would say that, though obviously lacking as strong a narrative or climax, this strategy makes more consistent and varied use of the environment. I quite enjoy using the city architecture for the New Ways to burrow and stay out of sight, while you continue to use the cars, buildings, and even the lights and hydrants not just as Lotus sources, but as interesting traps and weapons. The invocation of Hostile Architecture at the end sealed this for me, while on first glance it may seem like a footnote, I found that given the variety and architectural focus of your previous plays (coupled with your stand abilities), it helps to recontextualize your strat and what it was aiming to achieve. Iβm going to give this one an [8].
- Judge S&P (Extra)
- For MBR, this is a solid **7.** Like Quality, an eminently solid showing that could have used just a smidge more. Inago has a hard time of the "variety" bit in MONSTER, but collapsing buildings is still plenty fun, and Luna leveraging buildings for cover and an ambuscade is also good. Some things are slightly clunky, and I think some of the more-flashy-less-practical motorcycle stuff is a stretch considering it's coming off of a weakened generalist skill, but it's overall pretty well-executed.
- As for EG, I think this is an **9.** What you pull off here is quite impressive, with near-flawless mechanical integration of already quite interesting techniques, utilizing everything in the environment. From turning awnings and traffic lights into drop traps to weakening walls for quick mobility between connected buildings, your Jojolity really seeps into every pore of the strategy, to the point that it's hard to ask for more. Great work!
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