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XConquer

BP Calculation

Feb 18th, 2019
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C# 2.97 KB | None | 0 0
  1. Calculate.cs Add:
  2.  public static int RemoveExcessDamage(int CurrentDamage, Player Attacker, Player Opponent)
  3.         {
  4.             if (Opponent.PlayerFlag != PlayerFlag.Player)
  5.                 return CurrentDamage;
  6.             if (Opponent.Reborn == 1)
  7.                 CurrentDamage = (int)Math.Round((double)(CurrentDamage * 0.7));
  8.             else if (Opponent.Reborn == 2)
  9.                 CurrentDamage = (int)Math.Round((double)(CurrentDamage * 0.5));
  10.             CurrentDamage = (int)Math.Round((double)(CurrentDamage * (1.00 - (Opponent.ItemBless * 0.01))));
  11.  
  12.             return CurrentDamage;
  13.         }
  14.         public static int BattlePowerCalculation(int damage, int battlepowerExcess)
  15.         {
  16.             if (battlepowerExcess == 0)
  17.                 return damage;
  18.  
  19.             if (battlepowerExcess < -50)
  20.                 battlepowerExcess = -50;
  21.  
  22.             if (battlepowerExcess > 50)
  23.                 battlepowerExcess = 50;
  24.  
  25.             return damage + (damage * battlepowerExcess / 100);
  26.         }
  27.  
  28. in Meleè/Ranged Only Region Player -> Player
  29. if (attacker.PlayerFlag == PlayerFlag.Player && attacked.PlayerFlag == PlayerFlag.Player)
  30.  
  31. Add:
  32.  //
  33.                 #region Tortoise
  34.                 if (attacked.PlayerFlag == PlayerFlag.Player)
  35.                 {
  36.                     if (Damage > 0)
  37.                     {
  38.                         Damage -= (Int32)(Math.Floor((Double)Damage * attacked.GemBonus(ItemSocket.Tortoise)));
  39.                     }
  40.                 }
  41.                 #endregion
  42.                 #region Elements
  43.                 try
  44.                 {
  45.                     if (attacked.PlayerFlag == PlayerFlag.Player)
  46.                     {
  47.                         int mr = (int)attacked.MetalResistance * 2;
  48.                         int wr = (int)attacked.WaterResistance * 2;
  49.                         int wd = (int)attacked.WoodResistance * 2;
  50.                         int fr = (int)attacked.FireResistance * 2;
  51.                         int er = (int)attacked.EarthResistance * 2;
  52.  
  53.                         Damage -= mr;
  54.                         Damage -= fr;
  55.                         Damage -= wd;
  56.                         Damage -= er;
  57.                         Damage -= wr;
  58.  
  59.                     }
  60.                     if (Damage <= 0)
  61.                         Damage = 1;
  62.                 }
  63.                 catch (Exception E)
  64.                 {
  65.                     Console.WriteLine(E);
  66.                 }
  67.                 #endregion
  68.                 Damage = BattlePowerCalculation((int)Damage, attacker.BattlePower - attacked.BattlePower);
  69.                 Damage = RemoveExcessDamage((int)Damage, attacker, attacked);
  70.                 if (attacked.PlayerFlag == PlayerFlag.Monster)
  71.                 {
  72.                     if (Damage >= 700 * attacked.MaxHitpoints)
  73.                         Damage = (int)(700 * attacked.MaxHitpoints);
  74.                 }
  75.                 //
  76.  
  77. Finish :d
  78.  
  79. All Right Reserved Pezzi Tomas OverConquer Source (C) 2019
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