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telosse

tiers

Jul 19th, 2018
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  1. **Low (1~4)**: pengenalan lokal, konsolidasi diri dan party; tidak semua orang pas main langsung kenal PC sendiri juga. Alias fase "know yourself."
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  3. **Mid1 (5~9)**: di sini mulai introduction of 'greater wheel', bahwa ada yg menggerakkan bashing2 ringan di awal (ringan dalam artian berasa no story, purpose utama cuma buat kasih benang merah tipis **dan** konsolidasi party agar saling mengenal plus punya bond yg dibentuk via near-death situations in combat too). Interaksi dengan dunia menjadi lebih luas. Alias fase "know your field." (karena BBEG paling seru dibuka all cards on later).
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  5. **Mid2 (9~13)**: di sini biasanya campaign saya conclude dengan, 'seiring perjalanan party, mereka menemukan bahwa they have bigger 'wheel' to handle, but worry not! your allies and nameless NPCs are also there' [efek suikoden, atau sekedar simpatisan yg membantu, recurring villains and allies, *converting/redeeming* enemies, backstabbed by former-allies, etc]. Benang merah yang disebar dari awal, dirajut pelan-pelan menjadi sebuah kain. Alias fase "know the enemy." ~~lalu pas all cards terbuka, ternyata the BBEG villain is just a normal human who made mistake / choose the wrong path / wrong decision / wrong assumption~~
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  7. **High (14++)**: di sini saya hampir selalu memulai tier dengan "eh bikin campaign baru yuk", alias I really avoid this tier; I just dont like godslaying and planar defense to become gods of gods. Protecting the world or the plane is OK, but protecting the multiverse is just too much for me to handle as DM/CGM.
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