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- $name : TF2 Map Idea Generator v3.0
- $author : SnickerPuffs
- $description : Generates a few TF2 map ideas, some with gimmick or setting ideas to help them stand out.
- $amount : 3
- $picture : http://i.imgur.com/uncUQ3c.png
- $button : Generate
- $gamemode
- Capture the Flag
- CTF Attack/Defend
- Reverse CTF
- Football/Invade CTF
- Bigboys CTF (Crasher-type)
- 5CP Control Point
- 4CP Control Point (Shelter-type)
- Cyclic Control Points
- Single-stage Payload
- Single-stage Payload Race
- Multi-stage Payload
- Multi-stage Payload Race
- Tug-o-War Payload
- Payload Race Circuit
- Frontier-type Payload
- King of the Hill
- 2CP KOTH
- KOTH Sacrifice
- 1CP Control Point (Cloak-type)
- 2CP Attack/Defend
- 3CP Attack/Defend
- 4CP Attack/Defend
- Gravelpit-type Attack/Defend
- Steel-type Attack/Defend
- Sulfur-type CP/KOTH
- Arena
- Arena Respawn
- Arena Sacrifice
- 2CP Arena
- Arena CTF
- CP Domination (Standin-type)
- CP Domination (Caper-type)
- Territory Control
- Territory Control CTF
- Territory Contol KOTH
- Special Delivery
- Robot Destruction
- Player Destruction
- Kill Confirmed PD
- Mann Vs. Machine
- Guardian Dynamica MvM
- PASS Time
- Non-standard (Surf, Trade, Deathrun)
- Dueling (MGE, Ultiduo, Sniper vs.)
- VScript (Versus Saxton Hale, Zombie Infection)
- Team Deathmatch (OF)
- Deathmatch (OF)
- Four-Team (TF2C)
- VIP (TF2C)
- King of the Flag/Hold the Flag
- Instagib Deathmatch
- Training
- Detail
- Generator Destruction
- Idle {5%}
- Achievement {5%}
- Pipeball {15%}
- $gimmick
- with no gimmick. It's just normal {5%}
- with bridges crossing deadly river rapids
- with low gravity
- with extreme verticality
- with grappling hooks and plenty of verticality
- with Mannpower-style powerups
- with full Mannpower logic (grappling hooks and powerups)
- that switches to a different gamemode between rounds/stages
- with medieval mode enabled
- with train hazards
- with saw hazards
- with laser hazards
- but the floor is lava
- set entirely indoors
- set in a series of closed-off "rooms", with teleporters connecting them
- where capping spins THE WHEEL OF FATE!!!
- where capping results in a random [positive|negative] effect being granted [to your team|to the enemy team|to everyone]
- where the objective harms/debuffs anyone nearby
- where the objective heals/buffs anyone nearby
- made in collaboration with [1-6] other level designers
- made within 72 hours
- made within 7.2 hours
- made for April Fools
- with a train that can be ridden as a shortcut
- with a constantly-moving objective
- with destructible walls
- with dynamic elements that affect the layout/flow of the map
- with multiple moving platforms
- designed with competitive play in mind
- with rideable boats traveling through canals
- with a Halloween boss rush
- with a custom boss fight
- that ends in a bumper cart mini-game
- that has players in bumper carts at all times
- that advantages a certain class/subclass
- that forces every player to be a certain class
- inspired by the works of a famous [artist|musician|filmmaker|author]
- inspired by, or in the style of, your favorite [video game|film|tv show]
- inspired by the works of another map-maker
- with sparse ammo packs and health kits
- with an abundance of ammo packs and health kits
- built using artpass_valvebase as a base
- kitbashed together from all your unfinished maps and abandoned WIPs
- filled with memes and in-jokes
- filled with traps and deathpits to troll players
- designed as a [tribute|parody|re-imagining] of another map
- that spirals up a mountain Upward-style
- with jump pads that fling players up or across large distances
- where players drop cash on death, which can be spent at upgrade stations to improve your stats
- with an underwater route that players have to swim through (a la Well or Asteroid)
- with a post-victory explosion or rocket launch
- with scattered spawns instead of a main spawnroom
- with a working elevator
- with a sphere of water [around the objective|in the center of the map]
- with a deathpit
- that is entirely [downhill|uphill]
- with plenty of trimp ramps for demoknights
- that reuses the "hero prop" of another map (such as the Badlands spire)
- with routes that twist and turn and tangle around each other
- with a vent route
- with reversed gravity (in the style of Upsidedown Turbine)
- with accessible, walkable roofs
- with both team's spawns are connected (but separated by a wall of glass)
- that loops back on itself [in a perfect circle|in a horseshoe shape]
- with a Crossfire-style airstike mechanic
- that disables players from picking [Scout|Soldier|Pyro|Heavy|Demo|Engineer|Medic|Sniper|Spy]
- that uses as few models as possible, mostly relying on brushwork
- that is swiss-cheesed with deathpits {10%}
- converted from another gamemode {5%}
- $setting
- with an island theme
- with a jungle theme
- with a moonbase/spaceship theme
- with an alpine theme
- with a swamp theme
- with a construction theme
- with an arctic theme
- with a winter theme
- with a Smissmass theme
- with a Scream Fortress theme
- with a Yukon theme
- with a Frontline! theme
- with a Japanese theme
- with an Invasion theme
- with a autumn theme
- with an industrial theme
- with a harbor theme
- with a spytech theme
- with a desert theme
- with an urban theme
- with an abandoned theme
- with a farm theme
- with a military base theme
- with a medieval theme
- with an Egyptian theme
- with an oceanic theme
- with a Pyrovision theme
- with an abstract theme
- with a coastal theme
- with a maritime theme
- with a Pipeline theme
- with an Orange-style dev texture theme
- set in Italy
- set in Russia
- set in Germany
- set in England
- set in Germany
- set in [Greece|Santorini]
- set in Europe
- set in the Northwest region of the United States
- set in the Midwest region of the United States
- set in the Southern region of the United States
- set in the East Coast region of the United States
- set in the West Coast region of the United States
- set in Canada
- set in Mexico
- set in Central America
- set in South America
- set in North Africa
- set in South Africa
- set in Madagascar
- set in Morocco
- set in India
- set in China
- set in Korea
- set in Asia
- set in Indonesia
- set in the TF2 universe's futuristic Australia
- set in Australia
- set in New Zealand
- set in Oceania
- set in a cave
- set in a subway station
- set on a beachfront
- set at night
- set in the early morning
- set in the middle of the day
- set in the [late afternoon|evening]
- set during the events of the official TF2 comics
- set in the distant past
- set in the far future
- set in the modern day
- set at an archeological dig site
- set in Hell
- set in Heaven
- set in a water purification plant
- set in a hydroelectric dam
- set in a power plant
- set in a large city
- set in a rural town
- set in a fantasy world
- set in an office building
- set in a casino
- set in an amusement park
- set in a museum
- set during a fireworks show
- set during a meteor shower
- set in-or-around a lighthouse
- set in-or-around a university
- set in a nature reserve
- set in a national park
- set near a waterfall
- set inside a movie [studio|theater]
- set in a bunker deep underground
- set in a mall
- set at an airport
- set in a damaged base undergoing major repairs
- set in suburbia
- set in a campsite
- set in a quarry
- set in a ravine
- set on a mountain
- set in a forest
- set during a forest fire
- set during a flood
- set on a mountain, with a mid-game avalanche changing the map layout
- set on massive, constantly moving vehicles (Convoy or Helltrain style)
- set in a series of biodomes
- set in a trainyard
- set just [after|before] an apocalyptic event
- set in virtual reality
- set inside a volcano base
- set on an island surrounded by lava flows
- set on a blimp
- set on a ship
- set on an oil rig
- set in a scrap yard
- set in a castle
- set in a prison
- set in a sports stadium
- set in a series of tree forts
- set on the rooftops of skyscrapers
- based on the city/country you live in
- set in a dystopian future
- inspired by early custom maps (2007-2010)
- inspired by [Half-Life|Half-Life 2]'s level design and aesthetic
- that uses [Half-Life|HL2|TFC] assets
- with a Rats theme
- set in a waterpark
- set at a carnival or festival
- set during a [comic|gun] convention
- set in an impromptu arena in the middle of the road
- with a street/highway that runs through the map
- set in a zoo
- where the sun [sets|rises] as the round goes on, via a skybox_swapper entity
- made of meat {10%}
- set in The Mandrill Maze {10%}
- $result
- - [An] [gamemode] map [gimmick]
- - [An] [gamemode] map [setting]
- - [An] [gamemode] map [setting], and [gimmick] {25%}
- - Any symmetrical gamemode (CTF, 5CP, ect) but with an asymmetrical layout {5%}
- - Any asymmetrical gamemode (A/D, Payload, ect) but with a symmetrical layout {5%}
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