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TF2 Map Idea Generator 3.0

Aug 19th, 2016 (edited)
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  1. $name : TF2 Map Idea Generator v3.0
  2. $author : SnickerPuffs
  3. $description : Generates a few TF2 map ideas, some with gimmick or setting ideas to help them stand out.
  4. $amount : 3
  5. $picture : http://i.imgur.com/uncUQ3c.png
  6. $button : Generate
  7.  
  8. $gamemode
  9. Capture the Flag
  10. CTF Attack/Defend
  11. Reverse CTF
  12. Football/Invade CTF
  13. Bigboys CTF (Crasher-type)
  14. 5CP Control Point
  15. 4CP Control Point (Shelter-type)
  16. Cyclic Control Points
  17. Single-stage Payload
  18. Single-stage Payload Race
  19. Multi-stage Payload
  20. Multi-stage Payload Race
  21. Tug-o-War Payload
  22. Payload Race Circuit
  23. Frontier-type Payload
  24. King of the Hill
  25. 2CP KOTH
  26. KOTH Sacrifice
  27. 1CP Control Point (Cloak-type)
  28. 2CP Attack/Defend
  29. 3CP Attack/Defend
  30. 4CP Attack/Defend
  31. Gravelpit-type Attack/Defend
  32. Steel-type Attack/Defend
  33. Sulfur-type CP/KOTH
  34. Arena
  35. Arena Respawn
  36. Arena Sacrifice
  37. 2CP Arena
  38. Arena CTF
  39. CP Domination (Standin-type)
  40. CP Domination (Caper-type)
  41. Territory Control
  42. Territory Control CTF
  43. Territory Contol KOTH
  44. Special Delivery
  45. Robot Destruction
  46. Player Destruction
  47. Kill Confirmed PD
  48. Mann Vs. Machine
  49. Guardian Dynamica MvM
  50. PASS Time
  51. Non-standard (Surf, Trade, Deathrun)
  52. Dueling (MGE, Ultiduo, Sniper vs.)
  53. VScript (Versus Saxton Hale, Zombie Infection)
  54. Team Deathmatch (OF)
  55. Deathmatch (OF)
  56. Four-Team (TF2C)
  57. VIP (TF2C)
  58. King of the Flag/Hold the Flag
  59. Instagib Deathmatch
  60. Training
  61. Detail
  62. Generator Destruction
  63. Idle {5%}
  64. Achievement {5%}
  65. Pipeball {15%}
  66.  
  67. $gimmick
  68. with no gimmick. It's just normal {5%}
  69. with bridges crossing deadly river rapids
  70. with low gravity
  71. with extreme verticality
  72. with grappling hooks and plenty of verticality
  73. with Mannpower-style powerups
  74. with full Mannpower logic (grappling hooks and powerups)
  75. that switches to a different gamemode between rounds/stages
  76. with medieval mode enabled
  77. with train hazards
  78. with saw hazards
  79. with laser hazards
  80. but the floor is lava
  81. set entirely indoors
  82. set in a series of closed-off "rooms", with teleporters connecting them
  83. where capping spins THE WHEEL OF FATE!!!
  84. where capping results in a random [positive|negative] effect being granted [to your team|to the enemy team|to everyone]
  85. where the objective harms/debuffs anyone nearby
  86. where the objective heals/buffs anyone nearby
  87. made in collaboration with [1-6] other level designers
  88. made within 72 hours
  89. made within 7.2 hours
  90. made for April Fools
  91. with a train that can be ridden as a shortcut
  92. with a constantly-moving objective
  93. with destructible walls
  94. with dynamic elements that affect the layout/flow of the map
  95. with multiple moving platforms
  96. designed with competitive play in mind
  97. with rideable boats traveling through canals
  98. with a Halloween boss rush
  99. with a custom boss fight
  100. that ends in a bumper cart mini-game
  101. that has players in bumper carts at all times
  102. that advantages a certain class/subclass
  103. that forces every player to be a certain class
  104. inspired by the works of a famous [artist|musician|filmmaker|author]
  105. inspired by, or in the style of, your favorite [video game|film|tv show]
  106. inspired by the works of another map-maker
  107. with sparse ammo packs and health kits
  108. with an abundance of ammo packs and health kits
  109. built using artpass_valvebase as a base
  110. kitbashed together from all your unfinished maps and abandoned WIPs
  111. filled with memes and in-jokes
  112. filled with traps and deathpits to troll players
  113. designed as a [tribute|parody|re-imagining] of another map
  114. that spirals up a mountain Upward-style
  115. with jump pads that fling players up or across large distances
  116. where players drop cash on death, which can be spent at upgrade stations to improve your stats
  117. with an underwater route that players have to swim through (a la Well or Asteroid)
  118. with a post-victory explosion or rocket launch
  119. with scattered spawns instead of a main spawnroom
  120. with a working elevator
  121. with a sphere of water [around the objective|in the center of the map]
  122. with a deathpit
  123. that is entirely [downhill|uphill]
  124. with plenty of trimp ramps for demoknights
  125. that reuses the "hero prop" of another map (such as the Badlands spire)
  126. with routes that twist and turn and tangle around each other
  127. with a vent route
  128. with reversed gravity (in the style of Upsidedown Turbine)
  129. with accessible, walkable roofs
  130. with both team's spawns are connected (but separated by a wall of glass)
  131. that loops back on itself [in a perfect circle|in a horseshoe shape]
  132. with a Crossfire-style airstike mechanic
  133. that disables players from picking [Scout|Soldier|Pyro|Heavy|Demo|Engineer|Medic|Sniper|Spy]
  134. that uses as few models as possible, mostly relying on brushwork
  135. that is swiss-cheesed with deathpits {10%}
  136. converted from another gamemode {5%}
  137.  
  138.  
  139. $setting
  140. with an island theme
  141. with a jungle theme
  142. with a moonbase/spaceship theme
  143. with an alpine theme
  144. with a swamp theme
  145. with a construction theme
  146. with an arctic theme
  147. with a winter theme
  148. with a Smissmass theme
  149. with a Scream Fortress theme
  150. with a Yukon theme
  151. with a Frontline! theme
  152. with a Japanese theme
  153. with an Invasion theme
  154. with a autumn theme
  155. with an industrial theme
  156. with a harbor theme
  157. with a spytech theme
  158. with a desert theme
  159. with an urban theme
  160. with an abandoned theme
  161. with a farm theme
  162. with a military base theme
  163. with a medieval theme
  164. with an Egyptian theme
  165. with an oceanic theme
  166. with a Pyrovision theme
  167. with an abstract theme
  168. with a coastal theme
  169. with a maritime theme
  170. with a Pipeline theme
  171. with an Orange-style dev texture theme
  172. set in Italy
  173. set in Russia
  174. set in Germany
  175. set in England
  176. set in Germany
  177. set in [Greece|Santorini]
  178. set in Europe
  179. set in the Northwest region of the United States
  180. set in the Midwest region of the United States
  181. set in the Southern region of the United States
  182. set in the East Coast region of the United States
  183. set in the West Coast region of the United States
  184. set in Canada
  185. set in Mexico
  186. set in Central America
  187. set in South America
  188. set in North Africa
  189. set in South Africa
  190. set in Madagascar
  191. set in Morocco
  192. set in India
  193. set in China
  194. set in Korea
  195. set in Asia
  196. set in Indonesia
  197. set in the TF2 universe's futuristic Australia
  198. set in Australia
  199. set in New Zealand
  200. set in Oceania
  201. set in a cave
  202. set in a subway station
  203. set on a beachfront
  204. set at night
  205. set in the early morning
  206. set in the middle of the day
  207. set in the [late afternoon|evening]
  208. set during the events of the official TF2 comics
  209. set in the distant past
  210. set in the far future
  211. set in the modern day
  212. set at an archeological dig site
  213. set in Hell
  214. set in Heaven
  215. set in a water purification plant
  216. set in a hydroelectric dam
  217. set in a power plant
  218. set in a large city
  219. set in a rural town
  220. set in a fantasy world
  221. set in an office building
  222. set in a casino
  223. set in an amusement park
  224. set in a museum
  225. set during a fireworks show
  226. set during a meteor shower
  227. set in-or-around a lighthouse
  228. set in-or-around a university
  229. set in a nature reserve
  230. set in a national park
  231. set near a waterfall
  232. set inside a movie [studio|theater]
  233. set in a bunker deep underground
  234. set in a mall
  235. set at an airport
  236. set in a damaged base undergoing major repairs
  237. set in suburbia
  238. set in a campsite
  239. set in a quarry
  240. set in a ravine
  241. set on a mountain
  242. set in a forest
  243. set during a forest fire
  244. set during a flood
  245. set on a mountain, with a mid-game avalanche changing the map layout
  246. set on massive, constantly moving vehicles (Convoy or Helltrain style)
  247. set in a series of biodomes
  248. set in a trainyard
  249. set just [after|before] an apocalyptic event
  250. set in virtual reality
  251. set inside a volcano base
  252. set on an island surrounded by lava flows
  253. set on a blimp
  254. set on a ship
  255. set on an oil rig
  256. set in a scrap yard
  257. set in a castle
  258. set in a prison
  259. set in a sports stadium
  260. set in a series of tree forts
  261. set on the rooftops of skyscrapers
  262. based on the city/country you live in
  263. set in a dystopian future
  264. inspired by early custom maps (2007-2010)
  265. inspired by [Half-Life|Half-Life 2]'s level design and aesthetic
  266. that uses [Half-Life|HL2|TFC] assets
  267. with a Rats theme
  268. set in a waterpark
  269. set at a carnival or festival
  270. set during a [comic|gun] convention
  271. set in an impromptu arena in the middle of the road
  272. with a street/highway that runs through the map
  273. set in a zoo
  274. where the sun [sets|rises] as the round goes on, via a skybox_swapper entity
  275. made of meat {10%}
  276. set in The Mandrill Maze {10%}
  277.  
  278. $result
  279. - [An] [gamemode] map [gimmick]
  280. - [An] [gamemode] map [setting]
  281. - [An] [gamemode] map [setting], and [gimmick] {25%}
  282. - Any symmetrical gamemode (CTF, 5CP, ect) but with an asymmetrical layout {5%}
  283. - Any asymmetrical gamemode (A/D, Payload, ect) but with a symmetrical layout {5%}
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