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diegographics

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Apr 27th, 2017
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C# 0.59 KB | None | 0 0
  1. //MD5Hash:23aeddf09d8c71f3214fca58c630f3fc;
  2. using UnityEngine;
  3. using System;
  4. using System.Collections.Generic;
  5.  
  6.  
  7. public class Connector : UnityEngine.MonoBehaviour
  8. {
  9.     public Connector_Point[] Connectors = null;
  10.     [HideInInspector]
  11.     public bool PreviewToggle_Save = true;
  12.     [HideInInspector]
  13.     public System.Collections.Generic.List<UnityEngine.GameObject> PreviewObjects_Save = null;
  14.  
  15.  
  16.     void Start()
  17.     {
  18.     }
  19.     void Update()
  20.     {
  21.     }
  22.     [SerializableAttribute]
  23.     public class Connector_Point
  24.     {
  25.         public UnityEngine.Vector3 Con_Position;
  26.         public UnityEngine.Vector3 Con_Rotation;
  27.     }
  28. }
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