Not a member of Pastebin yet?
                        Sign Up,
                        it unlocks many cool features!                    
                - #include <SFML/Graphics.hpp>
 - sf::Color gray = sf::Color(211, 211, 211);
 - struct Road {
 - int height; //number of elements
 - int *segments; //holds width of each element
 - int playerx;
 - };
 - void gen_road(struct Road* road) {
 - int base_width = 100; //width of the bottom element
 - for (int y = 1;y <= road->height;y++) {
 - int z = base_width - y*4; //decreases width by 4 each time
 - road->segments[y - 1] = z;
 - }
 - }
 - void draw_road(sf::RenderWindow *window, struct Road* road) {
 - int i = 0;
 - for (int v = road->height-1;v > 0;v--) { //draws each rectangle from furthest to closest
 - int s = road->segments[v];
 - sf::RectangleShape rs(sf::Vector2f(s, 30)); //makes a rectangle of width s and height 30
 - rs.setFillColor(gray);
 - rs.setOutlineThickness(1);
 - rs.setOutlineColor(sf::Color(250, 150, 100));
 - int x = ( (384 - s) / 2 ) + (road->playerx / (road->segments[i]/2)); //sets position of rectangle relative to x position and to position in segments array
 - rs.setPosition( x ,i*10); //where i is the index of the rectangle in the segments array
 - window->draw(rs); //displays the rectangle
 - i++;
 - }
 - }
 - int main() {
 - sf::RenderWindow window(sf::VideoMode(384, 216), "SFML Works");
 - struct Road road;
 - road.height = 20;
 - road.playerx = 384;
 - road.segments = (int*)malloc(road.height * sizeof(int));
 - gen_road(&road);
 - while (window.isOpen())
 - {
 - sf::Event event;
 - while (window.pollEvent(event)) {
 - if (event.type == sf::Event::Closed) {
 - window.close();
 - }
 - if (event.type == sf::Event::KeyPressed)
 - {
 - if (event.key.code == sf::Keyboard::D)
 - {
 - road.playerx += 40;
 - }
 - else if (event.key.code == sf::Keyboard::A)
 - {
 - road.playerx -= 40;
 - }
 - }
 - }
 - window.clear(sf::Color::Black);
 - draw_road(&window, &road);
 - window.display();
 - }
 - }
 
Advertisement
 
                    Add Comment                
                
                        Please, Sign In to add comment