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- • Sportoise Judo
- • Level 4
- • Earth, Reptile/Effect
- • When this face-down monster is attacked and flipped face up, negate the attack and change the battle position of one monster your opponent controls.
- • 1500/1000
- • Sportoise Boxing Turtle
- • Level 4
- • Earth, Reptile/Effect
- • When an opponent’s monster with attack (if changed to attack position) or defense (if changed to defense) lower than Boxing Turtle’s attack changes its battle position, destroy that monster and inflict the difference between its attack/defense and Boxing Turtle’s attack to your opponent’s life points.
- • 1600/1900
- • Sportoise Karaturtle
- • Level 4
- • Earth, Reptile/Effect
- • This card gains 500 attack for every monster in defense position (if it’s in attack position) or 500 defense for every monster in attack position (if it’s in defense).
- • 1000/1000
- • Strikeout Sportoise
- • Level 4
- • Fire, Reptile/Effect
- • When this card destroys a monster as a result of battle, it gains the attribute (if the destroyed monster was in defense position) and type (if it was in defense position) of the destroyed monster. This card can not be destroyed by battle if it battles a monster with the same type, and you take no battle damage from battling monsters that share an attribute.
- • 1800/1000
- • Slamdunk Sportoise
- • Level 4
- • Fire, Reptile/Effect
- • When this card destroys a monster as a result of battle, you can send one monster from the top of your deck to the graveyard to gain life points equal to 300 x the destroyed monster’s level on the field (if the destroyed monster was in attack position) or inflict damage to your opponent equal to 300 x the destroyed monster’s level (if it was in defense position).
- • 1700/1000
- • Touchdown Sportoise
- • Level 4
- • Fire, Reptile/Effect
- • When this card destroys an opponent's monster as a result of battle, you may change the position of 1 or more monster(s) you control.
- • 1500/1000
- • Sportoise Ski Turtle
- • Level 4
- • Water, Reptile/Effect
- • When an opponent’s monsters are all in attack or defense position, this card may attack your opponent directly. This card may not attack if your opponent controls fewer monsters than you.
- • 1900/600
- • Sportoise Bobslay
- • Level 4
- • Water, Reptile/Effect
- • Once per turn, when this face-up card is selected as an attack target, you may change the battle position of one other “Sportoise” monster you control. This card is not destroyed by that battle.
- • 1250/1000
- • Sportoise Skater
- • Level 4
- • Water, Reptile/Effect
- • When this card destroys an opponent’s monster as a result of battle, they must send one spell (if the destroyed monster was in attack position) or trap (if the destroyed monster was in defense position) from their hand to the graveyard.
- • 1700/1000
- • Sportoise Champion
- • Rank 4
- • Fire, Reptile/Effect- 2 level 4 “Sportoise” monsters
- • This card is also treated as the same attribute as its XYZ materials. When this card has XYZ materials and destroys a monster as a result of battle, you may attach the destroyed monster to Sportoise Champion as an XYZ material (if it was in defense position) or detach an XYZ material to change the battle position of one monster for every "Sportoise" in your graveyard. This card gains 500 attack for each monster on the field it shares an attribute with.
- • 2300/0
- • Sportoise Alpine
- • Rank 4
- • Water, Reptile/Effect- 3 level 4 “Sportoise” monsters
- • When this card destroys an opponent’s monster as a result of battle, you may detach one XYZ material to change the battle positions of all other monsters on the field. This monster gains 400 attack for each XYZ material attached to it.
- • 2500/1600
- • Superior Sportoise
- • Rank 4
- • Earth, Reptile/Effect- 4 level 4 "Sportoise" monsters
- • When this card destroys an opponent's monster as a result of battle, you can detach one XYZ material to destroy all monsters your opponent controls in the same battle position as the destroyed monster. If you do, other monsters can't attack this turn.
- • 2900/1000
- • Sportoise Curling Shell
- • Spell (Equip)
- • This card can only be equipped to a “Sportoise” monster. When the equipped monster destroys an opponent’s monster as a result of battle, you may destroy one spell (if the monster was in attack mode) or trap (if it was in defense mode) your opponent controls. If the card was face-down, flip it face up, and if it was not an appropriate target, return it to its face-down position.
- • Sportoise Recruiters
- • Spell
- • You may return one "Sportoise" monster from your graveyard to your deck for every monster on the field in attack position, or return one banished "Sportoise" to your graveyard for every monster on the field in defense position.
- • Sportoise Excite Conference
- • Spell (Continuous)
- • During each of your opponent's standby phases, increase the attack of "Sportoise" monsters you control by 300*The number of monsters in Attack position, and increase their defense by 300*the number of monsters in defense position. These changes last until your opponent's end phase.
- • Sportoise Training Camp
- • Spell (Continuous)
- • During each of your end phases, you may increase (if the monster is in attack position) or decrease (if the monster is in defense position) the level of all monsters on the field by one.
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