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QueenOfGeckos

Combat Rules

Dec 20th, 2017
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  1. Our rules are a mixture of T1 (https://pastebin.com/jDa87esT) and Freeflow.
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  3. 1. Abilities and powers must be stated on the profile so people know what they're getting into/you cannot suddenly God-mod or pull things out of nowhere. ( Godmoding This is the most misunderstood rule of them all. Most seem to think that GM'ing is pulling ridiculously powerful moves, or seemingly impossible feats, just to be an opponent. However, this is simply false. As mentioned before, If you are both agreed that it is a FP tier fight, then there is no limit to how OverPowered you can be. The truth is, GM simply means 'Going beyond the limits of your character.' For example. The character's only power is to control fire, yet, somehow, just manifested a black hole. This is GM'ing, pulling an action your character simply cannot do. (This is why it is essential to list powers on profiles, so you know who is doing something their character cannot.)
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  5. 2. No Meta-gaming. ( Meta Gaming This is the act of taking knowledge from the writer of a character, and implanting it within the character they play. I.E If our characters have never met before, yet my character knows exactly what powers, skills, or details that they shouldn't actually know. This is metagaming. )
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  8. 3. Make sure to post what items/weapons you have on your person when battling so you're not pulling something out of your ass. Be reasonable about it, or at least have it listed/stated somewhere what you carry/what you are carrying at that moment.
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  10. 4. No bunny-ing. ( Non-flow combat attacks. IE. About to attack someone with your fist, but then suddenly with your other hand you pull out the broadsword off of your back and attack with it as well. Be reasonable. )
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  12. 5. Reasonable Timeline-ing. ( Go with the flow, if someone makes a step first, you cannot step before them without reason. )
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  14. 6. No Auto-hitting. (Auto Hits and Auto Dodges. Auto hits are the acts of stating your character has already landed a hit on the opponent, without offering them a chance to defend, and or dodge. Auto Hits are all about sentence wording.
  15. Auto Hit - Player 1 dashed across the field, swung his sword, cutting and leaving a deep slash wound on player 2.
  16. Correct Wording. Player1 dashed across the field, swung his sword at Player 2, hoping to cut him in order to leave a deep slash wound on his opponent. )
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  18. 7. Healing can be used, by an outside source. Healers on hand are good. However, healers engaging in combat are forbidden from using healing on themselves.
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  20. 8. No teleporting during combat.
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  22. 9. Follow the rules of magic linked on the group page for more information.
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  24. 10. All abilities must be listed on profile! A paste bin link or otherwise. And spells must have a count for charging during each post round. EX: To charge up a spell that would form a barrier of ice. 1/3 when you start. As you continue 2/3/ last post 3/3 is the fire point. There can be quick shots but those are 1/2.
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  26. 11. If you can bleed you can die. Immortals and Gods can die, just not by human means, but no one is immune to death.
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  28. 12. Death is permanent.
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  30. 13. No future vision in combat. Controlling another character. No reading a mind in combat.
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  32. 14. Don't be an unreasonable dick.
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  34. Any questions please ask one of the mods.
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