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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CharacterCustomiser : MonoBehaviour {
- [SerializeField]
- SkinnedMeshRenderer BodyModel;
- [SerializeField]
- SkinnedMeshRenderer FaceModel;
- [SerializeField]
- Transform TorsoBone;
- [SerializeField]
- Transform HeadBone;
- [SerializeField]
- GameObject[] HairStyles;
- public void SetBodySlider(float sliValue)
- {
- BodyModel.SetBlendShapeWeight(0, sliValue);
- BodyModel.SetBlendShapeWeight(1, -sliValue);
- }
- public void SetSliderFace0(float sliValue)
- {
- FaceModel.SetBlendShapeWeight(0, sliValue);
- }
- public void SetSliderFace1(float sliValue)
- {
- FaceModel.SetBlendShapeWeight(1, sliValue);
- }
- public void SetSliderFace2(float sliValue)
- {
- FaceModel.SetBlendShapeWeight(2, sliValue);
- }
- public void SetSliderFace3(float sliValue)
- {
- FaceModel.SetBlendShapeWeight(3, sliValue);
- }
- public void SetTorsoSize(float sliValue)
- {
- TorsoBone.localScale = new Vector3(sliValue, sliValue, sliValue);
- }
- public void SetHeadSize(float sliValue)
- {
- HeadBone.localScale = new Vector3(sliValue, sliValue, sliValue);
- }
- public void SetHairStyle(float sliValeu)
- {
- for (int i = 0; i < HairStyles.Length; i++)
- {
- HairStyles[i].SetActive(false);
- }
- HairStyles[(int)sliValeu].SetActive(true);
- }
- }
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