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MinionsArt

BlendShapeCustomisation

Nov 17th, 2018
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C# 1.52 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class CharacterCustomiser : MonoBehaviour {
  6.  
  7.     [SerializeField]
  8.     SkinnedMeshRenderer BodyModel;
  9.     [SerializeField]
  10.     SkinnedMeshRenderer FaceModel;
  11.     [SerializeField]
  12.     Transform TorsoBone;
  13.     [SerializeField]
  14.     Transform HeadBone;
  15.  
  16.     [SerializeField]
  17.     GameObject[] HairStyles;
  18.  
  19.  
  20.     public void SetBodySlider(float sliValue)
  21.     {
  22.         BodyModel.SetBlendShapeWeight(0, sliValue);
  23.         BodyModel.SetBlendShapeWeight(1, -sliValue);
  24.     }
  25.  
  26.     public void SetSliderFace0(float sliValue)
  27.     {
  28.         FaceModel.SetBlendShapeWeight(0, sliValue);
  29.     }
  30.  
  31.     public void SetSliderFace1(float sliValue)
  32.     {
  33.         FaceModel.SetBlendShapeWeight(1, sliValue);
  34.     }
  35.  
  36.     public void SetSliderFace2(float sliValue)
  37.     {
  38.         FaceModel.SetBlendShapeWeight(2, sliValue);
  39.     }
  40.     public void SetSliderFace3(float sliValue)
  41.     {
  42.         FaceModel.SetBlendShapeWeight(3, sliValue);
  43.     }
  44.  
  45.     public void SetTorsoSize(float sliValue)
  46.     {
  47.         TorsoBone.localScale = new Vector3(sliValue, sliValue, sliValue);
  48.     }
  49.     public void SetHeadSize(float sliValue)
  50.     {
  51.         HeadBone.localScale = new Vector3(sliValue, sliValue, sliValue);
  52.     }
  53.  
  54.     public void SetHairStyle(float sliValeu)
  55.     {
  56.         for (int i = 0; i < HairStyles.Length; i++)
  57.         {
  58.             HairStyles[i].SetActive(false);
  59.         }
  60.  
  61.         HairStyles[(int)sliValeu].SetActive(true);
  62.     }
  63.  
  64. }
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