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- private Viewport[] _viewports = new Viewport[5];
- private void SetupViewports()
- {
- int HalfWidth = this._GraphicsDeviceManager.PreferredBackBufferWidth / 2;
- int HalfHeight = this._GraphicsDeviceManager.PreferredBackBufferHeight / 2;
- // full screen viewport for full screen text:
- _viewports[0] = new Viewport();
- _viewports[0].X = 0;
- _viewports[0].Y = 0;
- _viewports[0].Width = 2 * HalfWidth;
- _viewports[0].Height = 2 * HalfHeight;
- // 1/4 screen viewports:
- _viewports[1] = new Viewport();
- _viewports[1].X = 0;
- _viewports[1].Y = 0;
- _viewports[1].Width = HalfWidth;
- _viewports[1].Height = HalfHeight;
- _viewports[2] = new Viewport();
- _viewports[2].X = HalfWidth;
- _viewports[2].Y = 0;
- _viewports[2].Width = HalfWidth;
- _viewports[2].Height = HalfHeight;
- _viewports[3] = new Viewport();
- _viewports[3].X = 0;
- _viewports[3].Y = HalfHeight;
- _viewports[3].Width = HalfWidth;
- _viewports[3].Height = HalfHeight;
- _viewports[4] = new Viewport();
- _viewports[4].X = HalfWidth;
- _viewports[4].Y = HalfHeight;
- _viewports[4].Width = HalfWidth;
- _viewports[4].Height = HalfHeight;
- }
- public void DrawScene()
- {
- for (int i = 0; i < 4; ++i)
- {
- _GraphicsDevice.Viewport = _viewports[i + 1];
- // TODO: set view and projection matrix
- // TODO: draw viewport
- }
- _GraphicsDevice.Viewport = _viewports[0];
- // TODO: set view and projection matrix
- // TODO: draw full screen text
- }
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