Pro_Unit

ObjectMoverToTarget

Aug 4th, 2019
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C# 0.36 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. public class ObjectMoverToTarget : MonoBehaviour
  4. {
  5.     [SerializeField] Transform _player;
  6.     [Range (0, 100)]
  7.     [SerializeField] float _speed = 10f;
  8.  
  9.     // Update is called once per frame
  10.     void Update ()
  11.     {
  12.         transform.position = Vector2.Lerp (transform.position, _player.position, Time.deltaTime * _speed);
  13.     }
  14. }
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