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- using System;
- using System.Collections.Generic;
- using Jypeli;
- using Jypeli.Assets;
- using Jypeli.Controls;
- using Jypeli.Widgets;
- public class Kolmio : PhysicsGame
- {
- public override void Begin()
- {
- double sadesade = 50;
- PiirraPallo(this, sadesade, 0, 0);
- PiirraPallo(this, sadesade, 2 * sadesade, 0);
- PiirraPallo(this, sadesade, -2 * sadesade, 0);
- PiirraPallo(this, sadesade, sadesade, 1.75 * sadesade);
- }
- public static void PiirraPallo(PhysicsGame peli, double sade, double x, double y)
- {
- PhysicsObject pallo = new PhysicsObject(2 * sade, 2 * sade, Shape.Circle);
- pallo.X = x;
- pallo.Y = y;
- peli.Add(pallo);
- }
- }
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