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- for (int i = 0; i < EntityManager.moles.GetLength(0); i++)
- {
- for (int j = 0; j < EntityManager.moles.GetLength(1); j++)
- {
- if (VectorRectangle.Intersects(EntityManager.moles[i, j].VectorRectangle) && Input.IsRightClickPressed())
- {
- nrOfLightnings--;
- lightningTimer = 1;
- lightningPos = new Vector2(Game1.Instance.GetMidOfScrn().X - ResourceCollection.Get<Texture2D> ("lightning").Width / 2, 250 + j * ResourceCollection.Get<Texture2D>("mole").Height / 1.08f);
- for (int k = 0; k < EntityManager.moles.GetLength(0); k++)
- {
- EntityManager.moles[k, j].Hit(true);
- }
- }
- }
- }
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